-
Archives
- June 2009
- April 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
- September 2008
- August 2008
- July 2008
- June 2008
- May 2008
- April 2008
- March 2008
- February 2008
- January 2008
- December 2007
- November 2007
- October 2007
- September 2007
- August 2007
- July 2007
- June 2007
- May 2007
- April 2007
- March 2007
- February 2007
- January 2007
- December 2006
- November 2006
- October 2006
- September 2006
- August 2006
- July 2006
- June 2006
- May 2006
- April 2006
- March 2006
- February 2006
- January 2006
- December 2005
- November 2005
- October 2005
- September 2005
- August 2005
- July 2005
- June 2005
- May 2005
- April 2005
- March 2005
- February 2005
- January 2005
- December 2004
- November 2004
- October 2004
-
Meta
Monthly Archives: October 2004
Imagine
“Somehow, I’d like to think it’s harder to kill people when you hear their voices.” Ruby Rich, on the marketing of foreign films and their foreign languages. When I worked on Internet video in 1995, I built and released a … Continue reading
Posted in Community, Creativity & Ideas
26 Comments
Ding dong the mail system is dead. Long live the new mail system.
The old mail system was one of those “crap, I need something right now, but it’s okay, because I’ll have time to fix it later” kind of affairs. Effectively, each sim node would relay outbound email through a central mail … Continue reading
Posted in Operations
4 Comments
Permission Feedback
Thanks to everyone for the great — and passionate — feedback, both about using a blog for discussion and the permissions proposal. The most important realization is that trying to follow threads both on the blog and in the forums … Continue reading
Posted in -Miscellaneous
17 Comments
Back Seat Programming
One experiment I’m going to undertake is to make this blog somewhat reminiscent of the old .plan files of id fame. I thought that they did an excellent job of sharing various details with the community. I’m not exactly sure … Continue reading
Posted in -Miscellaneous
15 Comments
An asset server is a terrible thing to have burst into flames..
It seems appropriate, somehow, that the first post into the Ops blog should be in reference to hardware going up in smoke. Ops has been working on getting new, more powerful asset servers online to solve the various and sundry … Continue reading
Posted in Operations
5 Comments
Forecast for next few months: bugs and scaling
Since the beginning of the year (2004), Second Life has operated 24 hours a day with better than 99% scheduled uptime. However, most of the downtime has has happened over the last couple of months, which is worrisome, and in … Continue reading
Posted in -Miscellaneous, Development
20 Comments
Evolutionary fitness, OR Things I’d like to see next in SL
Evolutionary theory is an interesting thing, and broadly applicable to emergent systems. The concept of a fitness landscape is very useful, where one imagines a surface whose height corresponds to some sort of ‘success’ within a system, and whose other … Continue reading
Posted in Creativity & Ideas
31 Comments
aLife and sLife
We still do not see lifelike behavior in software systems for the simple reason that they are not sufficiently complex. In emergent systems, more is different, and we have many more neurons than our computers have memory addresses or transistors. … Continue reading
Posted in Creativity & Ideas
39 Comments