LDPW Highways: Your L$ At Work

The Linden Department of Public Works conducted a “road poll” at the end of April.

Well, Route 1 is about 3/4 surveyed (land prepared for LDPW use, that is) and 2/3 built. Some nice attractions have been built roadside by the moles — get in the car and take a spin. Remember, speed checked by radar!

Start of Route 1 construction:
http://slurl.com/secondlife/Agirus/92/83/36

Picnic site:
http://slurl.com/secondlife/Lyonet/189/100/31

Mole Mart:
http://slurl.com/secondlife/Leafminer/204/144/35

Small dock:
http://slurl.com/secondlife/Leafminer/50/8/21

Small park and bridge to inner island
http://slurl.com/secondlife/Rivula/221/48/34

Route 1 has gotten to here so far:
http://slurl.com/secondlife/Lunula/140/253/35

Route 1 surveys (land transferred to LDPW) to here:
http://slurl.com/secondlife/Ribeata/137/187/31

Route 2 will be next, along the northern edge of the Atoll continent:
http://wiki.secondlife.com/wiki/Image:ROUTE2.jpg

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95 Responses to LDPW Highways: Your L$ At Work

  1. Meade Paravane says:

    I look forward to checking it out, Michael!

    What’s up next for the Moles? Can you say yet??

  2. Pol McLaglen says:

    Well, all very interesting but I wish you’d put set aside land on all new mainland sims so that they could have roads going through them as well. Also, could you make your SLURLs clickable? When I get back into the grid I would like to be able to just click on them and go.

  3. Heh, regarding highways: Route 2!

  4. Meade Paravane says:

    That’s not new news – you say it in the blog post!

    Don’t tell me it’s the glue factory for the moles after highways and Bay City calm down!

  5. Speed checked by Radar? Damn.. i needed some time off, too. I might have to recruit some deputies.

  6. Bryon says:

    2 years later…. THAT”S ABOUT TIME!!!
    The moles have been asleep for too long. Perhaps they had trouble with sim crossing… oO

    PS: The first route link is broken Michael.

  7. Argent Stonecutter says:

    ROUTE 6, dammit, finish the great wall…

  8. Aminom says:

    What I’m worried about, is given the pace of LDPW development, and the release of new mainland continents, will the LDPW ever “catch up” to road up the entirety of the mainland?

  9. Marianne McCann says:

    I’m with Argent – The end of the great wall is… well… a let down. The wall also has some issues with phantom prims at borders. Which reminds me — there is a hell of a drop on Route 66 from Barola to North Channel. Can’t head over that bridge without getting wet.

    I also wish that Dore-Luna trolley was working, but that’s jes me.

    Meanwhile, I’ll hafta fire up my Soap Box racer and take a spin along route 1! Good job, Moles!

  10. Ouch, thanks Byron, the link is fixed.

  11. I’ve been looking at the Great Wall, it will definitely take some careful object building. As it is, there’s a lot of parcel encroachment by Linden prims — not a good precedent.

  12. Cinco Pizzicato says:

    Simboarding: The Only Way To Travel. ๐Ÿ™‚

    Glad to see this work happening.

  13. barrycarlyon says:

    Nice, also loving the wordpress integration since I am currently logged in under wordpress.

    Now hopefully I can make the Linux Client run well.

    SL Name: Bazza Carter

  14. Marianne McCann says:

    @10 – I believe that’s going to ben an issue right from the atart of that project. Last time I was there, an ad farmer plot was interpenentrating the wall right around where it ended. Not been back that way recently, though.

    Any other LDPW projects to report on? The Island looks super great, but still doesn’t do what lava should do to a person. Any news on Hub Island or Bay City expansion now that the auctions are almost done?

    For that matter, a gripe: I notice that some are makign heavy use of megas in Bay City, including, yes, a, um, somewhat unattractive skyscraper right behind my little plot in Imaginario. Are these now allowed on Mainland, or is Bay City somehow exempt from those rules? I’d love to not have a Z-fluttery wall behind my building, but I feel like I’m stuck.

    Anyway, I’m taking enough space in the blog dis time. Can’t wait to see what’s next!

  15. EnCore Mayne says:

    really glad to see this update. i’ll check it out and let you know if i hit any bumps. oh, btw, should we yield to the left or right to oncoming traffic?

  16. Chaz Longstaff says:

    Hey does anyone know yet if you can drive on roads without the car going down through them?

  17. I’m liking the mainland infrastructure overhaul, but it will take a REALLY LONG TIME, and WAY TOO MUCH L$ spent on just one category.

    So with this development, I imagine getting rid of ad farms will be next? At least really enforce the rules against ad farms? This will REALLY go a long way in improving the resident experience in mainland, and will greatly complement the work you guys have been doing.

    LDPW most likely isn’t assigned to do this part of mainland redecoration, but will there be enough Lindens assigned for such regulation if LDPW doesn’t cover this? Who is the Linden in charge of regulating parcels and monitoring ad farms? I ask because its either he/she isn’t doing the job, or it’s an overwhelming task for one.

    Who also is in charge of ensuring that people stay in theme? Also how many?

  18. Argent Stonecutter says:

    Michael@10: I don’t think the people along the great wall are concerned about the encroachment by linden prims… a fair number of them are encroaching right back, integrating the Linden build into their own. It’s been a while since I was up there (there was a *house* stuck in the open end) but while some of these “shared builds” were mundane, some were quite interesting.

  19. Argent Stonecutter says:

    Marianne@13: Vote for http://jira.secondlife.com/browse/SVC-1841 ๐Ÿ™‚

  20. “Staying in theme” is not required anywhere (almost) on the Mainland by Linden Lab. There are three or four of the very oldest regions where Linden Lab attempted zoning/required theming — I think (but don’t know for sure) they’re still being kept to their restricted builds.

    Extortionate ad farming should be reported as abuse to the Governance team, through the Abuse tool.

  21. Vittorio Beerbaum says:

    @13: Marianne, abuse report > megaprim gone.

  22. Marianne McCann says:

    @20: Vittorio. I ARed it a week ago. Megaprims (plural) are still there.

    @14: Judging from the orientation of street signs on route 50 and route 66, you should drive on the right side, as in the US. Not that I’ve ever had enough control in an SL vehicle to stick to one side or another!

    Oh, and while I’m at it — I hope there’s some play equipment at the picnic site in Lyonet. I also hope they work, unlike the ones in Bay City – Imaginario. ๐Ÿ˜‰

  23. Hewitt Huet says:

    Since when is building with megas reason for an AR? Michael?!?! Anyone?

    Oh – and how are the ‘land sales’ going in Pay City UMMM Bay City?

    Oops. Sorry.

  24. Distilled1 Rush says:

    Any ETA on the short connecting road in the center of the November sim? I have a rez point on the NW boarder and await ๐Ÿ˜€

    also the route that cuts through the SW corner of November I believe RT 3 ?

  25. bobbyb30 zohari says:

    It’s about time. But it doesn’t seem like a lot of sims are getting a highway.=(

  26. Valentino Tendaze says:

    @19 “Extortionate ad farming” – this is what we *have* now. We don’t have ad farms full of spinning smilies any more (thankfully), we just have small plots set for sale for extortionate prices, sometimes with ban lines thrown in for good measure… Any plots that *do* have adverts aren’t for sale…

    I was told by Concierge that we can’t AR plots that are for sale for a silly price, only if they also have an Ad on them.

    With the current drop in ML prices, 100L$/m2 – in fact, anything over 2 or 3 times the base ML price – for a 16 or 64m2 plot is just plain extortion. Even without the Advert.

    It would be great to see your good work on the roads supported by a more strict/specific policy re small plot pricing that would stamp out this scourge. Being able to AR adverts has helped, but it has not stopped the extortionists and cutters, who are destroying the great majority of the Mainland ๐Ÿ˜ฆ

  27. Arnaud Villota says:

    When are we going to have an SL Grand Prix on the new routes? All classes of vehicle welcome.

  28. Mitzy Shino says:

    “Your L$ at Work”

    I’m more interested in the US$ I pay at work…

    My monthly fee is $195, and I can’t even use the road outside my place because its unmade uneven ground.

    Sure you guys are finally doing something about it, but lets face it, it’s going to take forever to get around to all the unmade areas.

    All the bugs and crashes of SL come no where near the level of annoyance not being able to go out on the road from my place brings.

    I’ve griped about this before, and I’m pleased your finally moving on it, but I doubt I’ll see a mole outside my place before 2029… even with my offer of coffee and a cookie for them! (Maybe thats the wrong offer, perhaps I should send the girls over to Route 1 with whips and chains and force them to work faster/divert to my place)

  29. Hagdrisil Shilova says:

    How about putting the roads in and around the Gyul sim back…. there are way to many missing in the area for me to enjoy the drive. I mean, yeah the road is 7 sims in length, though the right of way has been cleared for nearly 10 sims south and east and at least another 6 sims north.

    I just built a truck and wold love to have a smother ride than what the right of way its self gives…..

  30. Cinco Pizzicato says:

    The solution to adfarm extortion is a minimum tier per sim, which of course ruins the Universal Network. So who knows?

    I just tried to simboard the new road, and it’s basically not doable. Sim hand-offs still suck the fun out of everything, with plenty of ban lines to stop your vehicle cold. Of course, I was moving rather quickly. ๐Ÿ™‚

    Roads in SL: Good idea. Vehicles in SL: Good idea. Vehicles on roads in SL: How patient are you?

  31. Bubba B says:

    When is work on Route 2 scheduled to start?

  32. Ewan Mureaux says:

    What side of yhe road are we supposed to be driving on? Please answer before avatars lose their lives.

    Also can we please have traffic calming measures and safe places to cross?

  33. ATown Fall says:

    You know I would love to see this little road it took 2 years to build but what do you know like yesterday, the day before that, they day before that, and so on and so forth.

    The grid is once again closed because of some problem. The one great thing about the new support blog is now its really easy to see that the grid is down at least twice a day.

    STOP BUILDING ROADS AND FIX THE ENVIRONMENT AS A WHOLE!!!!

    WHILE YOUR AT IT. HOW ABOUT NOT ADDING MORE MAINLAND SIMS UNTIL YOU CAN MAKE WHAT IS ALREADY THERE STABLE. I PAY LL OVER 3,000USD A MONTH FOR YOU TO BUILD ROADS. SUPER MAYBE ONE DAY THE GRID WILL STAY UP FOR MORE THEN A DAY SO PEOPLE CAN USE THE ROADS.

    You know if it only took 2 years to build the roads with the grid crashing twice a day for hours at a time. Imagine how much faster it would have been built if you fixed the grid first!

  34. Cotytto Bonetto says:

    Michael, it is good to see you recognize that Linden encroachment is a poor precedent. While those along the roads may not mind and often encroach back or meld their designs with the Linden roads, it is far too easy for residents with errant prims to tell their neighbors that this is just the way it is done and point to the Linden roads as the example. Linden should indeed set a good example for residents to follow.

    I also understand that there is a possible fix coming that would allow property owners to return encroaching prims even if the center isn’t over the line. That could make a mess of existing Linden roads and an even worse public relations mess if Linden prims were exempted from that. So it is good to see that such factors are being considered in the planning.

  35. Tullkit says:

    me and all my ppl live in the southern continent, so its a pity our L$ are not working for us…
    if everybody have to pay, i think everybody should get something in retribution, at least something… dont we all pay the same tier?
    Cheers.

  36. Aminom #7 : “What Iโ€™m worried about, is given the pace of LDPW development, and the release of new mainland continents, will the LDPW ever โ€œcatch upโ€ to road up the entirety of the mainland?”

    This is my concern too. There are now 5 continents (and seemingly one more on the way) that dwarf Heterocera and Sansara in terms of land volume, and yet all this development is being done on the old mainland, which already has Linden features and some roads/rail. That is 5 (soon to be 6) continents where the vast majority of premium landholders live and have their businesses.

    Land prices are at historical lows, and some new sims are not even being bid on – a total of 8 now. So instead of creating protected Linden green space to add value to the majority of mainland, we get what? Brand new sims attached to the old mainland. Oh, and these are DOUBLE PRIM plots.

    Bay City the design is very nice – but why didn’t you integrate it into the new continents? What are you going to do for the new continents?

    Why don’t you develop a story for the new continents and build appropriately themed landmarks? Give them a history, and something that unifies the sims on them. Not only would it provide something interesting to look at and explore, it would give landowners some protected green space where it’s guaranteed that at least one neighbor won’t have an offensive build!

    You can also do this with reclaimed land in the older sims. Put up something interesting and worth exploring. Bay City is nice, but further expansion is misguided. There is no reason why you can’t take that concept to the other continents.

  37. Distilled1 Rush says:

    Looking Great love the walls and post boxes as well the mole mart is real nice and all the way sides to pull over etc.

    great signs and poles

    5 stars!

    Drove car only have to slow at the crossings no issues (well sorry to the AV on the unicorn I kept passing ๐Ÿ™‚

  38. Vint Falken says:

    I like roads. But what’s their use if I can’t rezz my car to drive them? Or I can’t even log in to watch the road at all? Really, this is going to sound like real life, but can’t you use my tax money for something else? Social health benefits that make sure all can login? Theft police, so nothing magically disappears from my skybox? Glasses, so regardless on which graphics settings, I can see my bed? Thank you, Vint.

  39. DR Dahlgren says:

    Anytime LL wants to give me permissions on a Gov Linden sim to build on, I will happily create an exhibit, park, amusment, education, whatever. There were many of us who volunteered to work on the mole team that were turned down. To bad they don’t take ideas for some of the empty sims and turn us lose on them.

    DRD

  40. Ric Mollor says:

    I have to seriously ask just what is the point of building roads in Second Life. Are the customers of SL so unfamiliar with simulated driving experiences that they consider them acceptable?

    In many hours of exploring the incomplete and unused roads that exist I have *never* seen a vehicle in use. However, I have seen many abandoned where their drivers have slid into ravines or off the roads and apparently were unable to resolve things.

    Vehicles in SL simply do not work. It may be possible to claim they do if one is able to accept sub Atari 2600 quality physics and then restrict the driving to within one sim only.

    But full speed hauling across the landscape like in There.com or an actual driving simulator? With a sim crossing after sim crossing to negotiate? Not working now and probably never will. Why bring attention to one the biggest failures (and there are many) of the product?

    However, like most of the โ€˜improvementsโ€™, it will make very pretty still photos.

  41. Mojo Mathys says:

    out of the fog comes a memory of the days before point to point teleporting, and before teleportation hubs, when roadside property was at a premium price because of the inevitability of good “exposure” for stores and merchants.

    so does this mean we are going back to the days of no ptp teleporting? does this mean no more free flying for avatars? does this mean that all those stores at 500m+ alt are going to be useless soon just like the “great locations close to a tp hub” and the “great roadside locations” before them?

    and what of the vehicles themselves? will those roads be littered with broken vehicles that stopped working w the last update? or are lost due to tossing the driver at a sim crossing? and what geniuses decide to build raods AFTER the area is developed? hmm maybe some good solid preplanning and some municipal or suburban responsibility could be applied PRIOR to selling the sims and allowing any kind of willy nilly thing to be built there?

    is it possible the rumors that were circulating a while back are true with regard to big corporate interests like Mercedes BEnz , Nissan, etc want to put their vehicles in here and if so then what use are they if everyone can just fly or tp there instead of taking thelong way there in a car on some main road with no smaller roads to connect all the plots in the area?

    sorry but to me this is the biggest waste of time and energy since the integration of voice nobody uses!

    How about debugging optimizing and finishing the windlight integration? Most people hate it but it is the single most useful thing that has happened with regard to improving the in world visual experience. It really makes a huge difference in the apearance of the world.

    lastly whay are we still using prims at all? ok so they are easy for newbies to build with their little building block sets and easy to count but how about allowing the use of meshes like the rest of the industry!

    Forget about prim count all together and charge the users for their sim resources used! There is no good reason it isn’t done that way and once again it would be more like the rest of the virtual world as far as servers go. Who out there pays “per photo” or per text character for your website hosting. Nobody! It is always billed by the amount of resources used.

    oh my would those unimaginative builders of horribly ugly prim boxes filled with lag producing chairs and games sploders and contest boards notecardspammere every 10 meters and rude shout boxes screaming across the sim, be upset?

    ok great let the bulldozers roll and the wall be built or whatever. I’m going to go try and fail to rez a cube!

  42. Distilled1 Rush says:

    37- you can rez on the roads on rout 1 and there are spots set up ( as I am thinking maybe they will remove full rezing after it is finished.

    40- auto return, clears the roads.
    also your wrong I would guess over 50% use voice, I do and about 90%^ of my ever long friends list do as well, not all the time but yes we do use it “and what geniuses decide to build roads AFTER the area is developed”
    The roads have always been there just no infrastructure on them they were there when the sims were created and parceled out.

  43. Darien Caldwell says:

    The Mystery of what city “Bay City” is based on Revealed! Behold this, and compare to Bay City’s manhole covers. Yes, That well known City by the Bay, Paris! O.o

    http://www.perpetualkid.com/index.asp?PageAction=VIEWPROD&ProdID=2230

  44. Alexandra Rucker says:

    The Moles might want to double-check the spelling of region names on the signs they post… I saw one in Rivula saying “Spunsa” when the correct region spelling (on the map, anyway, heh) is “Sponsa”.

    I’d have taken it up with the mole in question directly, but I haven’t seen that one lately since I noticed the typo…

  45. Vincent Nacon says:

    About 97% of all cars in SL don’t drive realistic at all. Talk about a waste of effort.

  46. Partington Gould says:

    I drove a lot of route 1 following the previous blog post, even though some of it was just grass, it was easy to follow.
    Sim crossings seemed to be much less a problem than with Havok 1, or maybe that was just my imagination, I certainly remember getting stuck much more when I tried pre-H4 days.
    I drive slow and stop a lot to look at stuff along the way, so that probably helps as well.

    The only time I lost my car was when I strayed into someones land and was ejected, my car never ejected with me.

    Other than that, please put rez areas every couple of sims and mark them. Hopefully something can be done to prevent them being a haven for griefers though

  47. Carl Metropolitan says:

    Thank you for building the roads. I hope this effort continues on for a long time and fills out all the missing roadways on all of the Linden continents. I love seeing them finally finished and the existing network expanded.

    ATown, Mojo–The Lindens working with the resident LDPW team are community team members, not coders. Their work does not have any impact on the speed that client, server, or database problems are fixed.

  48. Christos Atlantis says:

    Wow looking good keep up the great work, and remember don’t feed the moles, they are on a special diet ๐Ÿ˜›

  49. Welleran Kanto says:

    I’m new here, so help me out with this concept:

    I drive on the road, and I encounter a parcel that’s full. I get bounced around, I guess because of that, and I land offroad, where I’m told I have 5 seconds to leave… so I take my vehicle back to inventory and leave. I go back to the road… and when I try to rezz my vehicle there, I’m told I’m not allowed because “I’m not allowed on the parcel.” All this in the first 2 minutes of driving on the road, from the first SLURL listed.

    What am I doing wrong here? I stayed on the road. This isn’t supposed to happen, right?

  50. Trinity Halberstadt says:

    Any chance that we’ll see train cars on the various train lines through the mainland anytime soon? I looooove riding the few trains that are out there! ๐Ÿ™‚

  51. Talarus Luan says:

    Let’s not forget the majestic tour of Route 1 by none other than our own Qie Niangao:

    http://wiki.secondlife.com/wiki/User:Qie_Niangao

  52. Welleran Kanto says:

    Oh, I just learned that I must *wear* my vehicle. We’ll see how that goes.

  53. So… how do we keep these new roads from being lined with adfarm parcels? It’s bad enough on the old roads, which no one actually uses… and now we may actually have some traffic on these roads.

  54. Talarus Luan says:

    @52: Too late. See the link in #50.

  55. @8 I agree with Marianne & Argent on the disappointment over the end of the Great Wall, and there was a 16 x16 parcel there for sale not too long ago for over $250k L. There remains a number of ad parcels there today. The Great Wall itself is a wonderful untapped resource… and since it is Linden controlled – then it is a prime place for themed development. Only one nit: the secret entrances to the inside are way, way cool… and there should be more than the three that I know of… *peace* Hula

  56. Twisted Laws says:

    Excellent job Michael and moles!

  57. uh-oh says:

    Great work with the roads. I also like how along this new stretch you are able to rezz your vechicles.
    @Trinity Halberstadt oh yes great idea. that sounds like a lot of fun. ๐Ÿ™‚

  58. Firebird Nightfire says:

    Heh, I think I’ll stick to teleporting for now!

  59. hd1080i says:

    Excellent. THE LPDW is doing great and Kudos to all the moles.
    Roads and infrastructure lead to a far more organized feel to the work and Bay City builds are showing this all around my Bay City parcel. Region crossing can be a wild ride sometimes though, it would be better to code a solution that avoids having to watch yourself and your vehicle tumble to the edge of nowhere before recovering ( lol – no worries )

    The integration of strategic city planning in canals and parks is superb.

    A note to vehicle coders.. pls avoid that oversteer behavior i see a lot of… cars careening down the street off the tarmac due to keystroke increments that process turn overshoot that makes for some needlessly slooply looking user experiences.

  60. Apachie says:

    I like THE LPDW, cos i can test the power of ‘my car ‘ out of meter lol like the FORMULA ONE
    how can i do that? is a true! just simple i used ‘meta radar’ is a free you can get any freebie..

  61. Leslie says:

    Well I checked out this “Molemart” and honestly it looks like it was done by a kid. The gas pumps look like hunks of metal with crappy text slapped on them

  62. Tegg B says:

    Marianne McCann Says: “@20: Vittorio. I ARed it a week ago. Megaprims (plural) are still there.”
    Mega prims aren’t illegal Lindens only remove them if they enroach on other peoples land.
    Really I’ve been using them on my home sim with no effects for near 12 months, up to 50×50 in size, and the new ones released in may are even less buggy than the old ones.

  63. Tegg B says:

    Ric Mollor Says: “In many hours of exploring the incomplete and unused roads that exist I have *never* seen a vehicle in use. However, I have seen many abandoned where their drivers have slid into ravines or off the roads and apparently were unable to resolve things.

    Vehicles in SL simply do not work. It may be possible to claim they do if one is able to accept sub Atari 2600 quality physics and then restrict the driving to within one sim only.”

    If you truely have *NEVER* seen vehicles on roads you either haven’t been in SL enough or you don’t get about much, Vehicles pass the road outside my land around once a day, and most trips out on the roads, I will see another motorist.
    Yeah the physics are sluggish as hell but if I can see enough to drive flat out sometimes from Australia, it must work better elsewhere in the world. And it is being looked at, just no easy answers yet.

  64. Luke Termagant says:

    @25 Valentino Tendaze is obviously one of many SL residents who want to regulate almost everything. These “Second Life communists” constantly call for content and price regulations. Their lack of respect for private ownership and individual decisions destroys the freedom of choice for everyone in our virtual community. It was casino owners, than bankers, now it is advertising industry – who will be the next? Tell me honestly – what is bigger problem – stability of the grid or ad farming? You know the answer. It is smart to transfer community anger to the minor problems.

    Now, Linden Lab ban people who advertise at their land and at the same time sell the land. It is crazy. More than that – there is no clear rules. What will be the next step? Will virtual communists one day dictate what price the land owner can ask for his or her land, goods or services? Impossible? I say – it can happen easily, believe me.

    If they do so, it will be the end of Second Life (and Linden Lab). This world and the LL only exist thanks to commercial (not recreational) activities of its residents. If any price regulations will take the place in the future, it will be the end of SL as we know it.

  65. Kalyrra Heart says:

    The LPDW and mole team have done an excellent job. Keep up the good work!

  66. Baloo Uriza says:

    If someone wants to hook me up with build rights on the LDPW right-of-ways and the appropriate sign blanks, I’d be happy to go through and install the appropriate highway signage a-la the US MUTCD.

  67. Vittorio Beerbaum says:

    @61: this is not correct. Megaprims *ARE* “illegale/notsupported”, it means:

    – If you place em on your own simulator, they doesn’t care unless you are doing something (really) wrong. In the end it’s “your” sim.

    – If you place em on mainland and NONE ar you, and you are not causing any trouble, they tends to leave them in place, especially if used for genuine purposes. I mean there’s no Lindens going around just aiming for megaprims to destroy.

    – If you place em on mainland and someone AR you, enroachment or not, genuine use or not, whenever someone will read the abuse report (it would take more than a week), then they will remove it/them.

  68. Shadoe Landman says:

    @48 That wasn’t route 1, that was a road attached to it.

    Love the road. As long as I keep my graphics options down, I can drive very easily in most places without lag . . . of course I drive/ride a shopping cart (the only vehicle i’ve found that handles well). It’s great to have somewhere new to drive.

    Are you going to put more than sunglasses in the Mole Mart? And as much as I like having a convenience store/gas station there, the pumps look like tombstones (IMHO, rectangular would be better).

    But I’m not posting to gripe. I saw lots of other people out there and had a lot of fun!

  69. milissa.rossini says:

    Please avoid to build the road on point of 4 CROSS SIMS. And also do not to share a straight way with 2 SIM and near SIM border. I will kill driver and clear severely car accident. Hope linden will check out the TRAFFIC BLACK POINT and fix it.

  70. Argent Stonecutter says:

    While the moles are giung through, how about setting the roads to “build allowed, 1 minute autoreturn” instead of “no build”?

  71. Marianne McCann says:

    @60 Leslie: It sure looked understocked, did’t it?

    @61/62 Tegg B: Ya, these are the bigger, older ones I’m talking about. Im more nnoyed than anything, but I’ve lived with far worse. And yes, I’ve driven vehicles through long chains of sims. Sure sim borders are rough in spots, but I’ve been pretty successful with cross-country trips in my old soap box racer or Privateer Space ships.

    @65 Baloo: http://www.trafficsign.us/ for the win. Actually, I think the Mole signage is nice, if not standard color, proper font, reflective, etc. I’d use the parking or rezzing area signs in my own stuff, if they weren’t four prims each (and if they were available to residents).

    @66 Vittorio: That’s how I understand it too. They’re a big gray area — and you can’t AR for taste ๐Ÿ˜‰

  72. Chrysala Desideri says:

    @ 50 Talarus

    ROFLCOPTER — Qie rocks! I imagined a golf-caster / nature documentary voice for the narrative.

  73. Conifer Dada says:

    Great to hear the roads programme is gathering pace. I live beside the road in Yosu and look forward to being on the highway although now, since Havok4 arrived, it’s possible to drive a normal vehicle along the bumpy unmade routes without getting stuck on the first little anthill. Also now I don’t get many sim border crashes – most sim crossings are almost imperceptible. Improved performance of vehicles now makes proper highways more relevant to the SL expereince

  74. Toll Roads? Sheesh, you people are way too serious about this, LOL

  75. Talarus Luan says:

    @63: No, we don’t want to regulate “everything”, we want abuse, harassment, scamming, and waste reduced or eradicated. In any society, there have to be rules and laws so that those who cannot help themselves to take advantage of their neighbors have some incentive not to do so. It isn’t any more “communist” than laws against murder, larceny, rape, etc, and you will find those same laws on the books in RL as well.

    No, the only reason you and your ilk play the “communist” card is because you want your business model of spamming and scamming to be left alone. Fortunately, it isn’t going to happen, and in the end, the Rule of Law WILL prevail. UNfortunately, it cannot come soon enough for most of the residents who have been more than fed up with the abuse for far too long.

    I am not surprised that you come out in support of gambling and “banks”, since the majority of the “advertising business” in SL is also nothing more than a scam.

    You make nice strawman arguments, though. “LL will regulate ALL prices for everything!” Just because they regulate prices for behavior that is, well, WRONG doesn’t equate to a more general attack on free trade. They won’t seek to regulate prices in general, but they MAY seek to regulate prices to deter a specific kind of abusive behavior, and that would suit me and everyone else who doesn’t participate in that kind of behavior (probably 99.999% of all residents) just fine.

  76. Resolved (TM) says:

    Off topic like most comments, but reading both 63 and 74 reminded me that the last name ‘Koba’ used in SL was Stalin’s nickname between 1915 and 1922. Can you please suppress this name.

    There are other last names by the way that should not be on the list due to copyright violations — smiles at DMCA.

    And now back to work.

  77. Ewan Mureaux says:

    Lets have these measures brought in.

    Premium Members – Allowed to rez on roads (with auto return switched on) Give us some value for money and encourage other people to pay a subscription.

    Democracy – if 70% of the landhold of one region raises the same complaint about an objectionable built/ generally offensive advertising at least look at it. You know like the BTE Global porno ads. I find them generally offensive. Simple rule is does this built exist solely to draw attention to itself? Does this built have no artistic merit? Think Bil Hicks, no artistic merit, causes sexual thought.

  78. Petronilla Whitfield says:

    I spent part of this morning on Route 1 riding my bike with my dog running along behind. It was great! The sim crossings can be difficult, and sometimes the dog needs to be given his commands again. But the signage helps in that it lets you know when to slow down and be careful. I live next to an unpaved road up in Corsica and hope that it will be paved sometime in the not-too-distant future. Thanks moles!

  79. Cannot wait to try these roads with my gear-head friends. We did our first “road rally” today, starting at Ross near the Memory Bazaar, and comic mishaps and both vehicle and client crashes (plus much laughter) followed. Sim crossings at high speeds, such as in a rally, are a challenge.

    Signage, please! Just don’t billboard us to death ๐Ÿ™‚

    Being able to rez on roads would be fine, or perhaps at turn-offs for rezzing spots. That was the only snafu for me and the other Premium member who drove wildly about today…passed one motorcyclist, too. So there’s traffic even on your old roads!

  80. les says:

    Vehicles ftw!

    26 Arnaud Villota Says:
    When are we going to have an SL Grand Prix on the new routes? All classes of vehicle welcome

    – My guess is some time around never ๐Ÿ™‚

    Welleran Kanto Says:
    Oh, I just learned that I must *wear* my vehicle. Weโ€™ll see how that goes.

    – Yes, many “vehicle” makers use attachments to get past the 32 prim limit of a physical object. Hopefully LL can clean this up (perhaps allowing parts of a link set to be phantom and increasing the arbitrary prim limit). Wearing attachments is just another step of complication (and lag) for the end user.

    58 hd1080i Says:
    A note to vehicle coders.. pls avoid that oversteer behavior i see a lot ofโ€ฆ cars careening down the street off the tarmac due to keystroke increments that process turn overshoot that makes for some needlessly slooply looking user experiences.

    -SL drift! unfortunatly too many kids watch bad drift movies these days and over-steer is all the rage ๐Ÿ™‚ They look like cars on ice for the most part.

    Ric Mollor
    Vehicles in SL simply do not work. It may be possible to claim they do if one is able to accept sub Atari 2600 quality physics and then restrict the driving to within one sim only.

    -Half right! There are decent vehicles in SL. I’ve designed a few myself! You are correct that you will only have a truly decent drive if you stick to a dedicated low lag driving sim like Mooz or other top tracks.

    The biggest issue I have with roads is the load time. It’s a fun thing to do if you travel very slow and stop to see the sights. Otherwise you will be driving into the next sim before the last one ever rezzed. It’s the nature of this open content SL and I don’t see a cure for that anytime soon.

    If I could have one wish for the advancement of vehicles in SL it would be 512m sims. A 512m sim would make a real fine vehicle playground. zig!

    The actual physics are really not too bad, unfortunately most cars contain cut & paste free(or stolen) scripts of dubious quality.

    Bottom line : cross country roads are kinda pointless as anything other then decoration, but vehicles can be good if they are made by someone who can spell physics and if they are used in clean sims.

    on a semi-related note : many vehicle makers are fed up with their work being stolen left and right with copybot applications…this is out of hand and I’d warn future content creators here that you may end up working for free when your work becomes public. There’s some incentive to do well! Welcome to SL!

  81. Jane says:

    Fix problems, remove the adfarms, drop the landprices and kick out the landspeculators on mainland – THEN start to build unnecessary things!! American business is really the best.. :((

  82. Jane says:

    Fix problems, remove the adfarms, drop the landprices to approx. 4L per sqm and kick out the landspeculators on mainland – THEN start to build unnecessary things!! American business is really the best.. :(( My best wishes to you

  83. Jane says:

    First fix problems, remove the adfarms, drop the landprices to approx. 4L per sqm and kick out the landspeculators on mainland – THEN start to build unnecessary things!! American business is really the best.. :(( My best wishes to you

  84. Pol McLaglen says:

    All very nice but after a sim crossing I ended up UNDER the road – might have been smart to make the prims go all the way down into the ground. You know, keep them all the same depth so that they can be lined up easily enough them have a few moles come along behind and use stretch to stretch the bottom of the prims into the ground…

  85. Rodger Rammidge says:

    AdFarmers are getting smarter, realising the majority of Second Life inhabitants are fed up with their blatant disregard for plain common decency with regard to neighbours, running extortion rackets aimed at Mainland dwelling avatars etc.
    Many of them have now attempted to legitimise their foul business practices.
    This is shown especially in the case of Kalyrra Heart one of the most notorious and blatant adfarmers in second life.
    This avatar has gone so far as to create a skin and clothing business, in addition to offering island rental areas and bay city parcel sales.
    The skins although far from highest quality available in second life are a passable product, and could provide her with an income in their own right if she had not made herself an object of most avatars disdain.
    Her Island Rentals although not completely sure of the prices offered, seem to be a fair deal, in which the purchase price of the plots covers the first months rental, which I must say surprised me.
    Due to her continued overpricing of all mainland parcels within the bay city area, and her known extortion rackets being run throughout the rest of the Mainland.
    Obviously Kalyrras skins and clothing business as it stands now, will never compete with the other quality products on offer throughout Second Life, but I canโ€™t help thinking if she changed the name of her company and stopped the dishonesty, she is now unfortunately known for, her business could possibly become successful instead of just being a front for her current unhanded dealings.
    It is a shame Kalyrra Heart feels the best way she can make money in Second Life is by annoying and upsetting the other users of the game, as with a bit of effort I think she could have actually been successful as a creator, rather than through destruction!
    The reason these Avatars choose to use the land next to roads is not because they expect it to get more traffic, but mainly because they know their adplot cannot be blocked out of sight completely when placed next to protected land.
    Now the TOS has changed they keep the ones with Harassing Towers like Kalyrras set not for sale as they know, if the price were shown it would constitute an offence.
    The length they are prepared to go to protecting their underhand business proves how much money this practice earns them.
    You donโ€™t go to these extremes just for the sake of it make no mistake extortion is a profitable business

  86. Ewan Mureaux says:

    @ 84 Roger. Its a colaborative effort between three of them, they are in a wee clique. I put a parcel of roadside for sale and luckily caught one of them trying to buy it. I quickly took trhe parcel of for sale and put down the free s**thead landmine that yohan pintens provides that automaticaly tps home known mainl;and wreckers.

    Very quickly your best friend showed up and told us what we done to poor RO*O was wrong, and that they would simply buy the smal parcel next to us and destroy that. Sure enough, Sahani estates bought it and very quickly we had huge porno adds from BTE Global (which is sahani estates) SLBay Auctions (trademark infringement anyone?) and for Kalyrra Real estate.

    I wont name names but I will Name public companies who devalue, destroy and dimminish my enjoyment of second life and worsen my resident experience. Also here is a very simple introduction to the hippocrisy

    Stop the land maffia, stop resale of plots under 512. Stop Builds which cause offence to the majority of its neighbours and have no artistic value.

  87. hubbabubba says:

    LOL, get a real life!!, thats all I can say

  88. Ewan Mureaux says:

    What like get a third life and not put any identifying name on my posts?

    Aye guid.

    /me votes for avatar names having to be used to post.

  89. Monk Zymurgy says:

    My opinion is that roads have destroyed the real world. So why when we have the nirvana of a virtual world, why do we insist on re-creating real world concepts. Teleports work well..dedicated racing sims work well..roads?..hmm, well I guess alot of ppl will like them. I would prefer to see the moles building something that is original to virtual worlds, not just re-hashing the real world. But..then, this will be the core of the matrix one-day..people need to have what they are used to..a human comfort-zone with all the trimmings of the real-world they have left behind.

  90. Shadoe Landman says:

    @ 68 (me)
    Found a new motorcycle that handles well and it wonderfully on RT 1, too. Still loving the road. Personally haven’t had the problems with region crossings that I’ve had other places. The one by the Montara Mini Sandbox, for example, is aweful. I don’t know what the difference is, but it’s big.

    Thanks again for Route 1! And I love that it’s cobblestone.

  91. Monk Zymurgy says:

    On reflection of my comments (89)..I want to say, the works being done are of a very high quality. The bay city area buildings are very well made indeed, and the way the roads roll across the landscape hugging the contours is pretty amazing. As much as I disagree with roads (I have my own (off-topic) reasons), the li’l moles are brilliant builders who must be working real hard making stuff that people will want and enjoy..

    peace

  92. Jane says:

    #85 said:
    “Her Island Rentals although not completely sure of the prices offered, seem to be a fair deal, in which the purchase price of the plots covers the first months rental, which I must say surprised me.

    Over 10L$ per sqm is fair? Reduce from the buyprice this 8$ for tier and then ask how many are so fool to pay for a virtual thing so much especially when LL is the only who makes profit whit this mess.
    Lindens, fix troubles first, then add the reading of uuid back to the client viewer because some of us are just working with plain sheets of paper to paint our houses

  93. Michael? Please forgive my blatant distregard for the intended joke but…

    Why would speed have to be checked? SL has a type of very affective “speed bump” feature that happens upon crossing regions. If people go too fast, they get knocked completely off course, sometimes even off the grid!

    That’s right! It’s not a bug, it’s a FEATURE! xD

    Remember folks, safety first. ๐Ÿ˜‰

  94. Obvious Schism says:

    ” โ€” get in the car and take a spin.” Quite literally in most cases!

    @68 Shadoe Landman. I currently “drive” a pink caddy. Its handling is hopeless, however. So I’m really interested in your shopping cart experience as this sounds like the only way to drive around reliably. I’ll do a search for one now.

    Hope we get some trains going soon too cos that’s an even more fun way to travel.

    Roads and rail are a must for greater immersion so keep up the building programme!

  95. I was informed about a group called TAG lastnight at a meeting against ADFARMING in secondlife.
    Having now looked at the website, I must say I am quite concerned TAG specialise in roadside advertising they say as part of their webpage which in itself is not a problem with me.
    If there is a place for advertising then by the roadsides is where i feel it should be.
    My reason for this feeling is that any advertising should be carried out as legitimate business, in which case the adverts must be viewable, sadly this is not normally the case with 512 plots being cut up to make a square where only the outside edge is viewable.
    My main worry is the size of adverts TAG show on their website they are just the huge monsterous things that ruin all of the sL mainland, there is no reason for making adverts that big if sticking to roadside edge parcels as adverts would not have to compete with each other.
    Also TAG suggest they are open to the worries of other land owners, well noone want huge blocks 50m into the sky. TAG’s adverts shown are in know way considerate towards other land owners.
    Which makes their policies seem very suspect indeed.
    For instance they will move their eyesaw at a persons request to another area of the sim but at how much cost?
    They say they will make a neat ADboard that fits into the environment nicely, well why dont they make some put them out and let us all see if they are as pleasing to the eye as they suggest.
    I for one would be happy to see responsible legitimate advertising along the roadsides.

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