The Second Life economy does not appear to be affected by the slowing economy of the United States.
User to User Transactions. Total user to user transactions, a measure of the gross domestic product in Second Life, grew from an annualized rate of $261 million in Q4 to just over $300 million in Q1. The economy has grown 33.6% since the low point after the gambling ban.
User Hours and Concurrency. Resident user hours also grew 15% from an annualized rate of 304 million hours in Q4 to just under 350 million user hours in Q1. Residents spent an average of $0.88 per user hour in Q4 and $0.87 per user hour in Q1. Peak concurrent users grew 13.8% from 58,399 in Q4 to 66,468 in Q1.
Lindex Volume and Money Supply. Taking advantage of the growth in the economy, the number of inworld businesses with Positive Monthly Linden Flow, a measure of profitability, grew 11% from December to 57,888 in March. Volume on the LindeX, our virtual currency exchange where users can buy and sell the inworld currency between each other, grew even faster. LindeX volume of $103.2 million was 17.8% higher than the volume in Q4. Residents bought and sold just under $0.29 and just under $0.30 worth of Linden Dollars on the LindeX per hour of usage in Q4 and Q1 respectively. The value of all the Linden Dollars in circulation grew 16.3% over Q4 to $18.2 million in Q1. The exchange rate remained steady against the USD at approximately L$ 270 to one USD.
Land Mass. The total number of regions owned by residents increased 11.1% over Q4 to just over 15,000 regions. That’s the equivalent of of just under 1 billion square meters of space. Residents spent an average of approximately 2,000 hours per region of space per month in both quarters with a slight uptick in Q1.
Meta Linden has posted the full data for March in a Google Spreadsheet here.
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