4 *fun* SPACENAVIGATOR (3D mouse) video tutorials!

New in Second Life 1.20 Release Candidate is optimized support for 3Dconnexion’s SpaceNavigator™, a “3d mouse” which allows you to move your avatar, camera, and build more naturally in Second Life. And I’ve got video tutorials to show you the way!

I CAN HAS SPACENAVIGATOR?This is gonna sound like an infomercial, but within minutes of opening up the box, I had the drivers installed and was using the SpaceNavigator with Second Life. What you see “on tape” are my very first reactions — it was very easy to get started and have fun! Also note that I filmed this in an internal version before 1.20, so the interface colors are different but the functionality is the same! So here goes:

SPACENAVIGATOR: Getting started


SPACENAVIGATOR: Avatar, Flycam, & Build modes


BUT WAIT, THERE’S MORE! I’ve also got:

SPACENAVIGATOR: Advanced customization


SPACENAVIGATOR: Summary, buttons, & more tips


Special thanx to 3Dconnexion’s open source contributions incl. Ziva & Froi’s tips, Melissa Linden for getting me connected, Runitai Linden for the Flycam advice, and Beast Linden — who’s in his own cool demo video — for helping me get the viewer + Quality Assurance info! A lot of pieces needed to fit together to make this happen.

You can buy the SpaceNavigator Personal Edition (which also works with 100+ other applications like Photoshop and Google Earth) at a typical price of US$50-60 at a number of places, including 3Dconnection’s store (North America & Europe, there’s also international resellers) and Amazon.com — it pays to shop around!

Torley Linden https://i0.wp.com/torley-linden.s3.amazonaws.com/little-watermelon-eye.png
     Previously: learn all about Graphics Preferences!

About Torley

Who am I? See http://torley.com/
This entry was posted in Community, Creativity & Ideas, Resident Experience, Tips & Tricks. Bookmark the permalink.

108 Responses to 4 *fun* SPACENAVIGATOR (3D mouse) video tutorials!

  1. Detox Watanabe says:

    woot! nice!

    btw: how old are you? you look like late 20 😀

  2. FireFox Bancroft says:

    I’ve been contemplating getting one for 3D Studio Max.

  3. FireFox Bancroft says:

    Check out the Novint Falcon too.


    Maybe being able to feel in SL is next?

  4. Tenebrous Pau says:

    Great vids as usual Torley 😀 – so glad the technology I’ve been using for a year is now natively supported by the SL client… great stuff!

  5. Tenebrous Pau says:

    … and maybe it’ll be the VR920 next? ;o)

  6. The Second Life client is cross-platform, and the SpaceNavigator is supported on Linux. However, first tests show that this wonderful and cheap input device is not supported by the SL client. If this is true, please give soon support for SpaceNavigator to Linux residents too!

    Also – please everybody comment and vote for this JIRA issue:
    Flycam support for Linux


  7. Alvi Halderman says:

    Cool,,i think in Some years we will be able to smell things…
    technology is going creepie…LOL

    i will buy a space navigator,,looks cool!!!

    thx torley..

    Alvi Halderman

  8. hd1080i says:

    I have been using space navigator all year.. its cool, since boom camera move in machinima are smooth… mostly. we offer it to clients as a result.
    http://www.channelvmedia.com/newmedia.html simple demo clip.

    anyhow, lighting flickers madly for evening shots and camera range is different than avatar rendering range sphere in some strange ways.
    i have tested on several PC machines here, it seems like a clientside code loop issue.

    if i could use lights i would be oh so happy with the results, and be able to do some better quality of work. SL is amazing. Truely. amazing.


    You NAUGHTY person you. LOL
    I sure hope you’re getting kick-backs from from them. Advertising and enticing everyone to get one of these LOL Shame on you 😛

    Actually played with it. It’s nice. But I myself am just too old-fashioned. Hell, I still align prims and match them up by hand rather than using all those fancy wancy HUD tools. 🙂

    But as always, your tutorials are as much fun to watch the performance as gain the information! 🙂

  10. This is neat, but they have to stop making you do this stuff at 3am, LL let Poor Torley get some slee!

  11. Luckey Barrs says:

    /me adds to her shopping list. Looks cool. Thanks!

  12. I got the SpaceNavigator PE for some time now. Really great! I bought it especially for Second Life. Gives you a whole new experience!

  13. HUGSaLOT says:

    tempting to get one of those.. reminds me of the knob controller for the old video game “tempest” heheh

  14. LoLo says:

    i bet you get payed a lot for advertising this.
    how about using the money for some proper lindens who will help us with IP theft?

  15. Martin Magpie says:

    Nice job on the commercial Torley. 🙂

  16. Loki ELiot says:


  17. Alicia Sautereau says:

    looks nice for movie making but i really can`t see it being i bit handy for building unless you want gaps all over the place

    this will neverbeat the build cordinates/rotations/size boxes 🙂

  18. Edward Griffith says:

    I can see why you used version 1.19.1 – As in RC 1.20.0 all support for in world movie making is missing entirely. Perhaps that’s because all SL movie recording on a Mac has been causing an instant crash for a while now?

    Anyway – Good work Torley.

  19. Pingback: O - noez! Torley the sales man! LOL « SL Review™

  20. Armin Weatherwax says:

    Thank you Torley for another great tutorials.
    I can’t wait for it to work on the linux client, too. Its a great device which i use for blender since a few months.
    Like #6 already said, please everybody vote for http://jira.secondlife.com/browse/VWR-5297 .


  21. LikeU says:

    @6 Opensource Obscure

    MAC: Hi I’m a Mac
    PC: And I’m a PC

    LINUX: Hey guys I’m Linux, without me you guys could play your online multi-player games and I’m used for most websites.

    PC: STFU Linux
    MAC: Yeah nobody likes you.

    LINUX: 😦

  22. Sausage Hax says:

    Push it! Pull it! Bop it! Twist it!

    Sorry, couldn’t resist.

    Hmm… wonder if a inworld bop-it game could be implemented with this device?

    More on topic, this is really neat. But I think most people would want more precession for building. Awesome for movement and camera control though

  23. Judi Newall says:

    I’ve been debating one of these and you pushed me over the edge Torley! It’s even handily available in the UK 🙂

  24. Oberon Onmura says:

    Wow! This viewer version makes a previously ..uh.. challenging device actually usable! I’m so excited!

    When I set the right button to ‘esc’, pressing it makes my avatar jump! He must be jumping for joy …

  25. Blaze Columbia says:

    I saw the Second Life promo using Space Navigator on 3dconnexion’s site last week and ordered one before I saw this.. There’s an instructional video by Beast Linden on their site, too! http://www.3dconnexion.com/solutions/secondlife.php

    Really Great! Thanks Torley 🙂

  26. topmate says:

    I’m sold. This is going to be incredibly useful for machinma/building/general nosing around.

    Comment predictions for later down the list –

    – “Second life was fine until you added this, now I lag/crash/take it too seriously all the time”

    – “Please increase stability instead of adding more features like this!”

    (N.B. to those readers in need of cranial-rectal dislodgement – yes these are extremely valid concerns, but the only real way to influence a corp is to vote with your $, they’re really not going to care if you’re unhappy if you still keep paying them the same)

    Returning to our scheduled programming, this is the first addition to SL in a very long time that I’ve been excited about and believe it will contribute in a positive way to my SL experience. What that says about other developments in SL of late I will leave for you, dear reader, to decide.

  27. Kimo Junot says:

    You forgot one “topmate” “when will the rotation scripts start working again…EVER? well I guess having a new mouse with fancy stuff on it will make a difference on how things work in here O_o

  28. Alyx Sands says:

    Torley, you should consider a career in telesales…. 😉

  29. Pointside Sunbelter says:

    I just ran across this in Google News about a metaverse style control. Full body 3d controller coming soon.


    and recent New York Time article


  30. Nefertiti Nefarious says:

    But when are you going to have the “record” function working? And fix the toggle for the “UI visible/invisible” so it doesn’t mess up Linux boxen?

    If a feature does not work, why is it on the menus? If a feature has been screwing up on Linux systems for months, why is is not fixed.

  31. topmate says:

    @28, from the article –
    “The camera works by translating hand and body motions into an avatar’s movements in Second Life.”

    That could really kill Xcite sales and lead to many empty sex sims…..

    The zen of SL sex, the sound of one hand typing.

  32. Edward Griffith “As in RC 1.20.0 all support for in world movie making is missing entirely. ”

    No it’s not it’s all there. it’s just moved.

    Also you need to get used to working this with left hand leaving right hand free for mouse. I can see no use for building with this.

    Anybody know how to remove ‘Flycam’ trxt from bottom right hand corner in rc 1.20.0 ? alt ctrl F1 leaves it there, no good.

  33. Angel says:

    SOLD LOL – Just ordered this …. Torley .. it’s on you if I hate it LOL

  34. I saw a nice example of flycam video from SL here:

  35. Eon Peterson says:

    @30 Topmate

    “The zen of SL sex, the sound of one hand typing.”

    What a priceless comment! I’m inclined to partially agree with you.. lol

  36. Argent Stonecutter says:

    How about support for the Griffin Powermate?

  37. @30 – Topmate:



    And no – I don’t have one. Actually saw it in Wired Magazine article that claimed that SL started out as demo software to demonstrate a prototype of THIS.
    True? I really have no idea. But it sure is a funny thought if it is true. 😉

  38. Wordfromthe Wise says:

    Although Torley mentioned the Word Flycam to show up as a info
    while in Flycam mode i beg everybody to vote for following JIRA Issue:


    The Word Flightcam also appears while hiding the
    HUD (CTRL + ALT + F1) and/or the UI ( SHIFT + ALT + H ) .
    This is very annoying for Machinima.

    Also i recommend setting the right unassigned Button to Shift.
    This is very helpfull while in Building Mode. You can move several
    Prims at once.

    To surprise friends or foes show them your magic as how you can
    spin several Prims at once. They will have to think about very long
    how you do this. Even better if the Prims have some particles ..
    A Video of that by the name ‘Spacenavigator in Building Mode’
    can be found on my YouTube Channel ..

  39. Ravanne Sullivan says:

    Kimo Junot Says:

    You forgot one “topmate” “when will the rotation scripts start working again…EVER? well I guess having a new mouse with fancy stuff on it will make a difference on how things work in here O_o

    I belive the fix for this showstopper is scheduled for some time after they fix teh BBC code on the forums. As the song goes, “”the 12th of never”.

  40. Broccoli Curry says:

    “Smell” in SL? Are you crazy?!?!?! What a mad suggestion, can you imagine the fun griefers would have with that??!?!?!

  41. ac14 Hutson says:

    cool. i was considering getting one of these 3 days ago. now i think i should.

    btw i think you mean 6 axis. not 6 degrees 😛

  42. Cliff Dieffenbach says:

    I don’t think I’ll be using it =/

    Building with the mouse is far from clunky. As a matter of fact, all I need most of the time is just the mouse.

    I guess if you want a cool feel for something different it would be neat, but honestly, it would just slow down production.

    It’s still pretty neat though.

  43. Rob A says:

    Can I get the internal version please? The new colors are AWFUL and I want the old colors back badly. The new ones hurt my eyes and are currently keeping me off the grid because I don’t want to log on with that awful catastrophe of pastel blue you call the new WL viewer.

  44. Sokonomi says:

    I can haz shameless ad plug?

  45. Rob A says:

    @40 6Axis is the name of the PS3 controller, 6 Degree-of-Freedom is the terminology for a 3-D pointer device that measures both all 3 axes of motion and all 3 axes of rotation. Hence, 6 DOF mouse.

  46. Ener Hax says:

    wow! way cool! *adds another item to tech gadget wish list*

    thanks Torley!!! =D

  47. maxwell graf says:

    For a considerable amount less you can get a Kensignton Pro trackball that has more programmability and speed curve adjustment, application specific sets, etc. Having used both to do 3D modeling and CAD work in Pro Engineer and Inventor, Studio Max, etc, I can say that after a number of hours my trackball hand wouldnt hurt, while the spacenavigator knob side would be almost cramped. It is not very comfortable for prolonged use.

  48. maxwell graf says:

    eek – i was comparing price on the other models they carry. However, the other aspects of using one of these puppies still stand, IMHO. Get yourself a trackball.

  49. Valric Fizgig says:

    Pretty sweet thing, might have to pick one of those up. I noticed that we have the same keyboard though :D.

  50. Birdie Ireland says:

    Torley, you are a hoot! I love watching your videos — even if I’m not interested in the subject, your ad libs and manner of speaking are always good for a chuckle or two!

    Now how about offering SL residents discounts on the Space Navigator???

  51. Sokonomi says:

    To be quite honest, im not at all as impressed as you with this device, it seems to control a little wonky , and quite frankly it seems downright awkward to control. Afterall you are trying to keep track of 6 movements with something thats got 3 inputs wich to me seems like a bit of a struggle.

    Ive been experimenting with these new joystick modes by use of a dual stick joypad, and it seems to make alot more sence to have axial rolling on one stick, and axial movement on the other. Much more accessible to the average gamer then this somewhat strange “knob” you are presenting us with. 😉

    Furthermore, at a retail price of 52 dollars, this certainly is nothing to sneeze at, compared to the average “dualshock” pads that are available for as low at 9 dollars.

    And ofcourse theres always simply clicking and holding your avatar with your mouse, and tilting and moving the cam like that, even while walking/flying!

    Sorry Mr. Torley, this post seems to me like just you being pleased with a new “toy”, or perhaps even some under the table kickback from the people at 3Dconnexion for boasting their product to a broad audience of gamers. 😉

  52. Foxxe Wilder says:

    WARNING WILL ROBINSON!!! Gamer alert! Gamer alert!! ROFL.

    RE: FireFox Bancroft Says:
    Maybe being able to feel in SL is next?

    You’d better hope not. Because if that is the case then the current BDSM trendies are in for one NASTY surprise when they start FEELING the PAIN and physical damages that BDSM actually entails.

    But let’s get real. THAT technology is about 20 years off. We’ll be seeing fully functional bionic arms and legs in RL before that happens

  53. Slartibartfast Magicthise says:

    A few down sides…

    I wouldn’t say it’s a build tool as much as a manipulation tool. When building, you always need the ability to click build options and other inputs that this device doesn’t do. It also ignores snap-to-grid. Using a mouse in conjunction with it just adds another level of dexterous complexity.

    Would be nice if keyboards had arrow keys on the left of the keyboard so right-handed folks could use the mouse/navigator and arrow keys in conjunction without pulling your left hand to the right-hand side of the keyboard.

    Nice for machinima probably (until you need to click something), but to me it seems more of a curious toy than a useful tool.

  54. Domchi Underwood says:

    First, I must say, I’ve been using SpaceNavigator for some time now, and it’s great. I never noticed how much continued mouse-zooming sucks, not to mention that SpaceNavigator gives you ability to move your camera around without having to zoom around something. (Wanna know how SL open sea with nothing in sight except sea and sky looks like?) 🙂

    One hint though – edit mode is nice, but I like flycam mode much more while building. You can zoom around your building and see what you’re building from all angles, which makes much more sense then just rotating it.

    For those complaining about jerkyness – this is out-of-the-box experience. You can tweak the speeds and sensibility. And practice makes perfect, although there is really not much training with SpaceNavigator, few hours at the most.

    I see people are pimping JIRA issues. Instead of individual issues like Linux support, please check out SpaceNavigator/Joystick metaissue which links to all issues mentioned here (and more):

  55. Sherry Greggan says:

    Ooooo!!! /me thinks Torley is hot 😛

  56. Ina Centaur says:

    I have been trying to tweak the settings on my Space Navigator for the past six months! I tried the settings on the wiki but did not get good results. It’s sitting on my desk as a paperweight dustmop – literally! If someone can post their tweaked settings, please do. Thanks!

  57. robin peel says:

    Ok, I know its a cool gadget and all. But SL has been nasty every day since Havok4 came out. I don’t recall a day that the database or something has not been working. I would feel good if this was implemented if SL could stay up even a week without any problems. I know its a new client and all, but for goodness sake, SL is not healthy!

  58. kliger says:

    Nice tutorials. I’ve been using devices like this for years for 3d work, and for about 8 months in SL on a Mac. I had to use 3rd party software for it to work correctly (ControllerMate). Since this morning, using the 1.20 1st Look client, I turned ControllerMate off and use the client’s drivers. Awesome.

    I also want to repeat what RamessesIII Pharaoh suggested: YOU GOTTA HOOK IT UP WITH YOUR LEFT HAND so that you have one hand on the mouse and the other on the 3DNavigator to really get moving. It’s definitely the way to go.

  59. kliger says:

    Just to clarify, mouseview is especially sweet with the 3DNavigator in one hand and the mouse in the other. You can determine the direction with the mouse while turning and accelerating with the 3DNav. Have fun.

  60. Stephe Ehrler says:

    @#52 I am right handed and one of the best things I’ve done as far as using computers is training myself to use the mouse (years ago) with my left hand. It’s easier than you think, took about a week and allows MUCH easier use of the keyboard. Might give it a shot? To stay on topic, I don’t see this being of much use for building either but might make exploring and movies easier? IDK

    Stephe Ehrler

  61. Sean Heying says:

    “Also note that I filmed this in an internal version before 1.20, so the interface colors are different”

    Ahhh what’ wrong Torley? Couldn’t you stand using 1.20’s dazzling bright colours?

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  63. rush gastel says:


  64. Thank Torley look forward to new videos on this 🙂 I’m going to order one of these 🙂

  65. Toxic Menges says:

    So, I have one of these, but this is the first viewer where i have been able to use it with my mac… I am in heaven!

    Thank you LL.. I use it with my left hand and use the mouse with my right …sooo cool for filming as well. This new viewer is so stable on a mac .. .loving it 🙂

  66. Skate Foss says:

    LOL, ty you for the tutorials! I ordered mine weeks ago and should be getting it any day now! I’ll be watching your tutorials over a few more times with my SpaceNavigator.

  67. Jez Ember says:

    I’ve had a SpaceNavigator PE for about a week now and have been using it with SL since the last RC shipped. I *love* it for flycam, like it better for walking/flying with each day I use it, and don’t find it useful for building so far. It doesn’t replace a mouse but it does complement it wonderfully. It’s an entirely different experience to a trackball or joystick, and a very natural way to navigate in SL once you unlearn the less natural techniques that have been the only option until now.

  68. Pointside Sunbelter says:

    For those of you bitching about the flying cam text, add it to jira again and hopefully the Gov’na will approve it to be fixed… yeah right. 😉

    Around here bugs have to get in line… a big line. I will say that I experimented with there.com and in my opinion, it’s a joke, no flying, everyone runs around like a chicken with their heads cut off. Everywhere you look ppl are running around. And the most disappointing part is the camera view. You are stuck behind your AV. Absolutely no settings for graphics or anything else for that matter. It’s like Second Life for babies, very disappointing. And the terrain looks like something off of flight simulator.

    I will say this, it gave me an appreciation for the good parts of SL.

    By the way Torley, that Spacenavigator is the shizzle. 🙂

  69. Nadia says:

    Well, it looks like there is time for fun.
    Atleast some residents running arround screaming for help in-wolrd. things are bad. sl isnt function how it has to be, and what are we post….. a fun toy ????? nice work Lindens, instead to solve problems you let see the rl work 🙂 insert toys.
    well, can you now put teh toy away and get fix sl ??
    would be pretty nice .

  70. Noise Voom says:

    Did you guys know some people’s job is to post positive comments all day about products or websites on blogs, forums and such? Lol.

  71. KellyM Watkins says:

    Aww theres my face Linden 😀

    All smiles and happiness \o/ Torley 😀

  72. KellyM Watkins says:

    I meant Fave Linden 😆

    The spacenavigator looks kinda cool. Might invnest in one of them along with my back light keyboard 😀

  73. bigmoe whitfield says:

    ^ flycam and windlight 🙂 ^.^ no really advertising since torley commented on the video

  74. Ekio says:

    Thats really neat. So long as its smooth I’m good ^-^ *marks that down on list of things to buy soon*

  75. d.spitz says:

    @52 Ina:
    I found this settings useful http://www.flickr.com/photos/dilspi/2415320568/
    i love to zoom more than to roll so i put that in, but sure the handling is not realy easy and while making movies a frame rate is still a frame rate with or without the device. I fond it absulutly unuseable under 3fps, 5 fps are hard to view, but something around 8fps beginns to be better.
    A fast movie i made in sl can be seen here http://de.sevenload.com/videos/RoTcB8R-Maximillion-Kleene-080411b-s1d1
    It is anything else than perfect and shows some of the problems had.
    Control in 6 degrees of freedom with one hand is not easy, if you try to cycle around someone is a hard job, if you want to hold them in the middle of the picture for eg.

  76. ❤ my Space Navigator 🙂 Having been using this in SL for a while now and I’d hate to go back to being without it.

    Hint to those finding it awkward switching between this, mouse and keyboard, if you’re right handed, the SN is intended to be used in your left hand, meaning you can walk and look around with your left hand while leaving your right hand free to type and use the mouse at the same time. No longer those awkward pauses where you’re walking along with someone and both have to stop to type.Personally I find it easier to enter a negative scale value for the Z axis, which means you pull back on the cap to move forwards, which is more comfortable in prolonged use.

    If you’re having trouble getting it going at all and find it behaves oddly even with the default Space Navigator settings, check the Zoom Direction set in the 3DConnexion driver. For the defaults set by the “Space Navigator Defaults” button to work right, it should be set to the Green (up/down) axis, NOT the blue (forward/back) axis.

    As Domchi says, look at the VWR-6363 Meta issue for bugs and feature requests regarding joystick support generally, lots of ideas there already. It’s a very new feature, and still a little rough round the edges but already a revolution in interacting with your avatar.

    Search for the “3DConnexion Space Cadets” group in world for discussion and support.

  77. You people shouldn’t be scared by those videos and Torleys awkward use of it. It can really be a pleasure using it. You can really use it to fluently maneuver the flycam to a degree of freedom and controllability you cannot obtain with a gamepad for example.

    Also what struck me, you don’t have to hold the SpaceNavigator with two hands to go upwards. And did Torley show that you can also twist (pivot) i.e. rotate it?

    Anyways, my dad does handle it in a similar way so it looks really hard to use it. I probably would have never bought it by these videos.

  78. FireFox Bancroft says:

    I’m currently playing with the flycam using an Xbox 360 contoller, it’s pretty cool, except I don’t get nearly enough control options. E.g. can’t walk my avatar with it. In fact the game pad doesn’t seem very responsive when trying to move the avatar, but works pretty decently with the flycam. I wish I could use the shoulder buttons for camera rolling though. Still the 360 game pad is good for those who don’t want to shell out for a SpaceNavagator.

    I may have to test this out with my Logitech RumblePad, it has some of the same controls.

  79. Milla Valkeasuo says:

    Wooh, never heard of that space navigator before 😀

  80. Meghan Dench says:

    Hey Torley we have the same Keyboard! lol
    Loving tha dance btw.

  81. Lyn Mimistrobell says:

    Awesome Torley! I ordered one just now 😀

  82. Just actually watched the videos … first point is, this is, as Torley says his first day … and he’s using it pretty much completely wrong 😀 so as XiXiDu says don’t be scared off . No disrespect to Torley, but these videos don’t really show the device being used properly. Any expert SN users reading care to make a tutorial?

    Secondly either there’s a bug in the software version he’s using or Torley really needs to hit Calibrate in the Space Navigator driver window as the axis indicators are all over the place.

  83. Web Page says:

    I can’t wait to try this with my Belkin Speedpad!

    Space Navigator is expensive and generally marketted to engineers and 3D artists, but I assume this will work with any joystick (or equivalent). I’d love to see a tutorial for using SL with something more people have, since it should also work with them.

    Thanks Torley, keep the tuts coming!

  84. Web Page says:

    PS I also want to try SL with my (antique at this point) steering wheel/foot pedal setup. Havok 4 here I come!

  85. Redux Decosta says:

    oh cool, i got one of these almost a year ago but couldn’t make it work on the mac client, im gonna have to dig it up & give it another try =D

    i’m not much of a builder, but i found this thing really helpful particularly for editing prims inside or obstructed by other prims since you can smoothly zoom straight *through* an object

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  90. Jaxx Tardis says:

    You know what’s needed now is LSL support for all the axis this could handle. Flying aircraft would simply rock with this level of control 😉

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  98. Wow, almost no one has this, but to accommodate it you’ve borked up the code for all Mac users…, WTG yet again…

  99. Whichway Janus says:

    UPS just dropped my SpaceNavigator off from Amazon. Trivial installation and _very_ smooth to use. It’s my instant favorite thing after 20 minutes of use. 🙂

  100. Kippie Friedkin says:

    Someone asked about Griffin Powermate. I have it configured to work with Second Life. However, it’s pretty limited in functionality – there’s not as much that you can set it up to do.

    While I’ve used the Powermate for some time, I’m excited to pick up a SpaceNavigator now!

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  102. kizmut says:

    Is there a compatibility list available anywhere? I would like to know in case I want to purchase the 3Dconnexion Spaceball 4000 instead, but I wouldn’t if it doesn’t work with the SL viewer.

  103. Haneru Qi says:

    I love this thing! Had a bit of a problem getting the settings tweaked for my preferences. Runs with no problem on my xp64 system – and the usability of my SL settings are — perhaps — unique to my own display resolution (2560 x 1600 on a 30″ screen) or bandwidth (cable) or some other singular circumstances (I like twitchy interfaces).
    Salient points were: The axes aren’t where I expected (eg -Y is up/down); feathering bleeds the input over several axes together (I think), so setting these values too high seems to muddle the input; avatar motion seems to work best when both the X axis and the pitch axis have a big dead zone (33% and 26% respectively, for me), because otherwise the “strafing” effect makes steering problematic (this hasn’t affected flight adversely at all); likewise, the Y scale (up/down) is at 60%, otherwise the weight of my idle hand makes my avatar crouch frequently; can’t imagine using this to build, so my settings for this are the defaults; flycam is where the benefit of this cool tool comes into play, for me –and the settings are much different – I can cam around with absolute ease.

    Also, varying from the video, I just use the left 3DNav button as a “flt” toggle, since using Torley’s ESC key route, my avatar jumps/hops upon exiting flycam mode (?); additionally using “flt” as a toggle, my avatar doesn’t spin around to face the direction in which my cam was last pointed, as it does when ESCaping — and that is…uh…. alot more discrete.

    As has already been said – this is a Left Hand toy! 🙂

    Here’s a link to a zoom of my settings window, as the initial full-screen capture was badly downsampled by Flickr. I had intended to show my settings for the adjunctive values, like “camera follow distance” — which do have a usability effect, for me.

  104. MK Hartnell says:

    sounds great, mine dint work and I got no free headset to boot 😦

  105. LP Bartlett says:

    OK… I have ordered the space navigator but cannot get it to work in SL! I have watched your video tutorials but do not dind the “joystick settings” and I am unable to locate the client preferences area. Please! any advice?

  106. S Allerhand says:

    My space navigator is not working in SL.
    I am using VISTA.
    Has anyone else had this problem?

  107. Pingback: 3D-Navigation ohne Tastaturakrobatik mit der Spacenavigator 3D-Maus « Memories From The Future

  108. maddy says:

    nice video-tutorial…….

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