Knowledge Base Article of the Week #22 How Can I Help Improve Region Performance

Owning land in the Mainland means you are part of a growing community. There can be many residents affecting performance of an individual region. So how can you do your part to contribute to a healthy region and improved performance?

This Knowledge Base Article, Improving Region Performance, provides information for understanding your Statistics Meter. When rezzing an object on your land, check your meter for changes in region statistics. This will help you to see what kind of an effect your objects have on the region overall, and on your neighbors Second Life experience as well. Working together in the mainland can help to ensure a quality Second Life experience.

You can join Jeremy and Jon at Documentation Office Hours this Friday at 2pm; Beaumont, and discuss the wonderful world of Second Life Knowledge.

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33 Responses to Knowledge Base Article of the Week #22 How Can I Help Improve Region Performance

  1. Cherry Czervik says:

    Gasp! People have to be responsible for what they do????

    LOL – good post guys. Can you instill some form of understanding aesthetics as well ya think? Like – if you must build something, solid flashing block walls in red and yellow are not pretty? 🙂

  2. LaeMiQian says:

    I have always wondered if using greyscale textures over colour makes any difference (I have been designing on the assumption that it might for some time but would be interested to know).

  3. Kvinta Lingiuan says:

    I agree with #1, Cherry:
    Sad that Kate has to state this in the blog, but obviously sadly necessary…

    And YES to the aestetics! Just because you can use large prims, bling and bright colour, it does not mean you have to combine them all into a hidious noob mall with huges spinning items and yelling sploders ;o). If what you have is good, then you do not need to yell…

  4. Very nice, guys. Everyone needs to understand what causes regions to slow down and how to fix it.

  5. Jamie David says:

    Keep prims to minium. Keep textures to a minimum and keep busy areas at least 150 meters apart.

  6. Naima aya says:

    I agree with that article. I have saw many regions running to damm slow. Because the region owner wants to increase their visits, so max. agent limit is always set to high lol. worst when they try to make huge things and use huge complex of rotating textures and too many radars.

    I WONDER THAT THE LINDEN COULD CREATE A EASY BUTTON THAT CAN TURNS OFF THE SCRIPT EFFECT OR SLOW DOWN (MOST PART THE HUGE CAUSE OF LAG) TO A SPECIFIC CLIENT. SO THE VISITOR IF HE SAW A LOW FPS HE CAN EASILY (EVEN A NOOB, THAT’S WHY I SAY EASILY) TURN OFF THE RUNNING SCRIPTS FOR HIM.

    It’s very boring when a older resident have to explain, do this, do that. Go to menu (some don’t even know what is a menu rofl). But I’m calm, in some time in the future there could be a “smart” client, that knows what to do to keep the SL running faster as he can.

    Other thing is the info about recommended hardware, I thing the info about it is damm confusing as the min. bandwidth recommended. Maybe on the support should be a bandwidth test for those who don’t know how to keep things running.

    loooool I have to mention that more than 50% of the residents don’t even know that this blog exist, and some that know that Linden blog exist don’t know for what is it for. Funny but it’s true.

    Good work. Cy

  7. Hionimi Engawa says:

    You know what also helps, if people stopped ripping textures so big they could use it as a print for wallpaper. If people bothered more with letting others who CAN make textures do that job,and get smaller texture sizes, or even re-use textures more or even let them design panable textures, I’m sure that also matters, in some sims where I come they use 1024×1024 textures, and sometimes they pan it as tiles, making the texture as large as 0.500×0.500 on the surface, that is UNNECESSARELY HUGE! all these large textures take longer to load, and I bet it causes a shit-load of lag too, but also people have to wait for their friends and surroundings to finally rezz.

    Also, most people wear many scripts yes, and a lot know how to remove them, but they don’t want to as they’re too lazy to maintain their inventory, thus needing to search it back among 20,000 objects or more, if they want to attach it again. Also some wear gun holsters, that are scripted, but they only use it for the looks, would be handy if gun makers in SL also made a scriptless version of their holsters if people want to wear the holster just for the show. And there are many more things I wish to say, but, who cares anyway?¿?

    Sorry that I sound a bit angry, but I just can’t get people to realize it,
    is the idea I get sometimes, it’s kinda stressing. :\

  8. U M says:

    What about cleaning up the junk left by griefters in these areas? That will solve some problems. When you have 50 prim flying objects and junk all over some lcoations its nowonder the sim is slow slow. ever think about that LL?

  9. DanielRavenNest Noe says:

    The statistic in the KnowledgeBase article that “only 2% of regions are slow (under 35 fps)” is very misleading. Since a high number of avatars is a major contributor to slowness, you have a much higher proportion of *players* who experience slowness. For example, 2% of 17,000 regions = 340. Assume slow regions average 40 players each, then that is 13,600 players in slow regions, or 20% of the peak weekly population.

    It also does not address the issue of multiple regions running on one server box. A simulator is a copy of a program to run one named map region in second life. One or more copies of that program run on a cpu core, and typically the servers are dual core/two cpu boxes. Thus 4 or more sims share a server box. Maybe networking, hard drive speed, and RAM don’t affect sim performance, and its purely cpu speed limited. I suspect thats not true, though, and so your performance depends on what other sims share the box.

    @6 Naima: Scripts run on the server at linden lab, so you cant turn them off. You _can_ do lots of things to reduce bandwidth and increase fps at home on your PC, but thats not one of them. By far the largest impact on my player performance is to reduce draw distance as much as you can stand. I use the Advanced menu/Debug settings and set the value of RenderFarClip to 32m most of the time. (RenderFarClip = draw distance). Since the amount of “Stuff” you can see goes as the area or volume determined by that distance, reducing it by half from the normal 64m minimum cuts the data needed by 4-8 times.

  10. Unfortunately, many of the suggestions in the Knowledge Base article are useless for mainland residents. On the mainland, you can look at the times and see that there might be a problem in your region, but you can’t look at the top scripts and top colliders to actually try to track down the source or sources of the problem.

  11. Keera Woyseck says:

    That is all fine if you are an island owner. When are you going to give mainland sim owners some tools to help them selves? I own several mainland sims.. not only would it make my life easier but LL life also. Most tickets i submit a ticket for could be easly fixed IF you would give mainland region owners estate tools

  12. Willi Willunga says:

    Since this article specifically mentions Mainland regions I think it is worth mentioning that most owners of Mainland sims are desperately looking for those performance tools which are already available to Private Estate owners. Please refer to this feature request:

    “Allow ‘Top Scripts on Parcel’ for mainland land owners” at: http://jira.secondlife.com/browse/SVC-835

    These tools would mean really, really, really great (and necessary!) facilities to find and to control performance issues on Mainland. Please, dear Lindens, seriously consider to give these tools to Mainland sim owners…

  13. Sharra says:

    May we could have a script-load-indicator for everyone not only for estate-owners? It would be VERY interesting how much load a script cause, but no one can tell us.
    And so there are some “admins” on private estates crying about sensor-scripts cause lag all over the sim with a ping-delay over 1 minute, and no one of the scripters can check theyr own scripts.
    And i think poor scripts are the biggest problem for sim-lag, not to many prims.

  14. I found this article by accident a few months ago. Found the information there to be invaluable!

    I even notecarded it, simplified some of it and I pass it out to my land owners to help keep the sim running at top notch. 🙂

    Thank you, Kate for pointing this one out. I think I’ll even revisit.

  15. la le lu says:

    give residents access to top script performance and top colliders fron the estate managment tool (debug) to improve their builds.

  16. Please provide an Estate Tool that lets admins view Top Scripts not only on objects, but on agents– and then allow the estate to filter visitors based on how much simulator lag they contribute. Avatars contribute to the most lag, especially when each of them are wearing several dozen high polling scripts, chock full of listens, sensors and other laggy things. The current method of having them sit on something so they can be seen in Top Scripts is a bit more intrusive and unfriendly than an estate option that can tell them why they could not have access to the sim.

    The caveat of such a free environment is that people will equip as many things as they can onto their avatar, without knowing how much of an impact they have on the sim. (Multi-Gadgets, Shields, and aggressive AO’s come to mind). Had an instance where 3 avatars just standing around contributed 90,000 IPS, due to their scripted attachment guns, shields, wagging tails, and cool looking AO’s.

    This is a good article– there needs to be more done to improve awareness of the Statistics Meter, particularly the Simulator Tab, Active Scripts and Frame Time.

  17. Rascal Ratelle says:

    I’v noticed that ever since the deployment of the new H4 there has been a consistent time dilation of 1:00.
    It is not restricted to any one or a group of sims. I went around the grid to check other sims, and noticed the same time dilation of 1:00.
    This is causing serious lag issues.

    I do not know what is causing this time dilation. unable to repro, there is no way to repro this.
    just use the sim status console and observe.

    https://jira.secondlife.com/browse/SVC-1977

  18. Cracker Wisent says:

    The most important thing is cutting the lag down.All these new changes for sl only making my experience here worse.And yes alot of places are using scripts for animations and and particles,but lags me bad when they do this.I try rendering alot of the choices and still have a problem.And what can we do to our settings to adjust and make our sl better us?

  19. @17: FYI: Time Dilation of 1.00 means the sim is running at 100% real time; this is a good thing 😀 Time Dilation of anything under 1.00 is bad.

  20. Redemption Summers says:

    Hey all one group I belong to….the Owner of the group sends out “Tips” as a notice from time to time helping people understand just these very items being discussed here and I personally find them very rewarding and informative. I do try and read the blogs and tips however keep in mind for Me I may just not always understand what I’m reading as I’m learning. Three type of groups to be considered in SL is those who are just in here to play the game and have NO knowledge of the various issues, People like me who are learning all the various aspects of SL, and well people like many of you that are more advanced in thier knowledge and understanding of all the aspects.
    Please share even with those who are just here to play and using your own group notices is a great way to enhance the blogs and tips 🙂 Just like someone mentioned in this post…They took the data and redid it on a note card to be passed out. I know not everyone has time to do this but for those that can it is good to know and I do my bit for what knowledge I have and pass that out to my groups as well 🙂 See you inside!

  21. Gil Druart says:

    @9,10, 12 etc etc – agree absolutely. There are NO tools available for mainland.

    The most USEFUL thing LL could do in this respect is provide tools for tracking lag to residents. You can’t begin to fix something (or talk to the person who could – like your nieghbour) without any idea of what’s causing it.

    Come on LL. The usual excuses won’t wash here. You could do it. All you need is the will to.

  22. Brieanne Bomazi says:

    Having lived in Sl for 3+ years….im going to have to agree with most posts…The mainland sim owners need better control like island sims. The mainland sim i’m on is group owned, i own the group, pay the teir…yet when i had a linden out to check the land to find a lag source, was informed that due to *privacy issues* i could only be told if anything of MINE personally was a top script. Since i pay the teir, seems that over rides a privacy issue when it comes to laggy scripts.
    Something that needs to be looked into for sure.

    My own personal suggestion for reducing mainland lag….

    People, CHECK YOUR LAND by going to about land/objects.
    If you see objects that don’t belong to you or someone you know on your land…even if you dont SEE the objects in front of you…return them. I can fly around 700M up around the border of my sim…and see no less than 7 abandonded flying craft…on my neighbors property. If your not on your mainland alot for what ever reason….do us all a favor and restrict object entry, build and scripts from folks you dont know…if we restrict this, and push folks to use SANDBOXES that auto clean…the majority of prim litter in sl would go, and Joe Blow thats 8 hours old and expermenting cant leave his 18 aircraft spinning in the air to cause lag as he moves on with no idea how to pick up/remove or get back to the mess he left. Not to mention this would limit places where griefers could drop their objects that crash the grid.

    This goes back to a long standing complaint of people have had over *abandoned land* that collects litter. If there was a place to file a report, or maybe a *clean up team* that could go into a parcel, return the litter and *lock access* to build/create/scripts when/if the owner decides to show back up, they could, at their option change that, but in the meantime…their neighbors wouldnt suffer. They could be sent a *clean up report*….and if it was their personal items littering, they can retrieve it from lost & found and replace it. Not applying this to builds/houses..but the random single cubes and rezzed items that litter the ground/sky in the mainland. Fly around for yourself and see all the lost/abandoned items…BIG LAG source with a lot of the scripted ones. Stands to reason the less prims a sim has to render…the less lag, Save the render for actual needed things…landscaping/homes ect…and not all the cubes and boxes left to lay around.
    Great job on the roll out…my sim is staying again running smooth.
    as always, just my few cents worth 😀
    Brie

  23. U M says:

    26 Brieanne Bomazi Says: “This goes back to a long standing complaint of people have had over *abandoned land* that collects litter. If there was a place to file a report, or maybe a *clean up team* that could go into a parcel, return the litter and *lock access* to build/create/scripts when/if the owner decides to show back up, they could, at their option change that, but in the meantime…their neighbors wouldnt suffer. They could be sent a *clean up report*….and if it was their personal items littering, they can retrieve it from lost & found and replace it. Not applying this to builds/houses..but the random single cubes and rezzed items that litter the ground/sky in the mainland. Fly around for yourself and see all the lost/abandoned items…BIG LAG source with a lot of the scripted ones. This goes back to a long standing complaint of people have had over *abandoned land* that collects litter. If there was a place to file a report, or maybe a *clean up team* that could go into a parcel, return the litter and *lock access* to build/create/scripts when/if the owner decides to show back up, they could, at their option change that, but in the meantime…their neighbors wouldnt suffer. They could be sent a *clean up report*….and if it was their personal items littering, they can retrieve it from lost & found and replace it. Not applying this to builds/houses..but the random single cubes and rezzed items that litter the ground/sky in the mainland. Fly around for yourself and see all the lost/abandoned items…BIG LAG source with a lot of the scripted ones.

    Thank you so much for saying this remark! sad facts are LL doesnt do ( ok i had enough) SHIT about griefters objects some as llarge as 50 prims and otehr devaluing greifting ways to force people to Sell. LL doesnt give a shit about main land and the ways land barons continue to junkup lands around it to force peopel to sellout. I had one linden here tell me to file abuse report.Well as many have done but did they do anything about it? hell no! This topic here is just another reason to say” WE CARE” but really LL doesnt give a shit!

  24. Digital Digital says:

    I agree with this article 🙂

  25. uh-oh says:

    “If your not on your mainland alot for what ever reason….do us all a favor and restrict object entry, ”

    I agree with this one hundred percent. All of my properties have no build, no scripts and no object entry turned on. Problem. Even though this is set like this, I have to remove other peoples items from my land. Some times numbered in the hundreds. How these items end up on my land is a mystery to me. Is this some type of bug or exploit? I had my neigbors in one region send me IM’s because some griefer had placed numerious smoking objects over one of my homes that I do not use. I was tempted to leave it all in place to show this problem and have all my neighbors file abuse reports to bring this to light. Now I just allow someone to live there for free as a caretaker to let me know if the parcel is being littered.
    One other thing I have noticed. Maybe it is the builds on the islands, but I notice a lot of times that a visit to an island, even one that has a low amount of avatars on it, that the islands are laggier than the mainland. I even find myself having to TP back to the mainland just to change a pair of shoes.
    Allowing main land parcel owners to have the estate tools would be a great idea if they are used to locate objects causing lag and maybe make this whole grid run smoother.

  26. Michael Timeless says:

    Most of what is being said here makes a great deal of sense. Having owned an island sim and having rented on a sim the difference in control (having the estate commands) is significant. Having to contact a sim owner (island only) to ask what scripts are most impacting the sim is a hassle for all concerned. However, after reading these posts another question came to mind. If a tool is provided to everyone to check these scripts, won’t that tool (being used by several people), especially if it is left on also contribute by it’s constant scanning? Perhaps a better plan might be a small kiosk on each sim that allows scanning (tastefully decorated or hidden). The individule would go to the kiosk, log in (to show he/she/it belongs to the sim) and then they could scan for their items. Automatic logout to follow after a reasonable period 1-3 min.

    Another issue I’ve noticed is that some objects, often made by some well known designers here have small prim additions that are hidden or invisible. Once the item is deleted some of these small prims remain. In a large region you may not notice them because they are registered to products that you have out, but are not contributing to that product and some designers may not even be aware of these issues. Just some early morning breakfast food for thought.

  27. Speaking as someone who owns over 1/8 of one of the busiest sims in SL, I agree that parcel owners need access to the top scripts window.
    Also, I don’t understand why it is that I can’t use my neighbors prims, and they can’t use mine, but they are allowed to take the bandwidth for which I paid. I believe that bandwidth should be divided by owner, as a function of the total percentage of sim owned, similar to the way prims are divided.
    Just my $0.02 ($0.012347234787 after taxes).

    JM

  28. Maybe a bar in the viewer that goes from green to yellow to red. Green, you are a good sim citizen, not overloading. Yellow, you are marginal, and would get recurring warnings, and red, you get logged off every 20 minutes…

  29. Sinuna Falta says:

    Lots of good ideas and facts posted… overwhelming support for giveing land owners the tools necessary to actually help SL work…

    too bad no Lindens responding to their own post…

    Hmmm.. now that H4 is out.. maybe Sidewinder Linden can have a look at this issue.. He reads and responds to his threads..

    Just a thought. 🙂

  30. Mini Pinion says:

    How you can help us improving sim performance? .. Easy! Give everyone (not just sim owners) access to the script performance tab and extend it towards worn attachements, while you are at it.

    That wont fix all problems of course, but at least give scripters a reliable way to gauge their script efficiency on their own.

  31. Kate Linden says:

    Thank you to everyone who posted topic related comments! The statistics bar is a useful tool for every resident in any region. Aside from taking a peek at it when rezzing objects to see how that changes region performance, it also helps answer questions about your current avatar performance. Is your Basic FPS number healthy? Do you have high packet loss? Knowing about your own connectivity plus the performance of the region you are in certainly gives a great snapshot that can answer many questions.

  32. Sharra says:

    You can NOT see whats changing when you rezz something on many sims. If there are fluctuations of 10k of script-ips per second, you dont know how much you own stuff consumes.
    Also there are fluctuations of sim-fps the last days between 2 and 45 (20 average), and so you cant see what the new rezzed object will do to the sim.
    Sorry but the bar-statistics are more than useless for this.

  33. Hionimi Engawa says:

    Again no one mentions the texture sizes but I, people, you really think you can just use the largest textures you want for everything…?

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