The Havok4-based Second Life simulator v22.214.171.124980 has been deployed to the Beta Preview. This version integrates some updates from the release-version simulator on Second Life, and another round of bug fixes.
What Has Changed In This Version?
Changes in this build include (SVC items were submitted on the public jira issue tracker / DEV items are internally discovered issues / there are a few in this list that were fixed without jira tracking #’s…).
DEV-11984: Large spheres no longer get stuck to other objects when dragged over them
DEV-12031: Re-introduced llSetForce() Havok1 simulator energy level reset bug (that we had fixed) to avoid breaking legacy content
DEV-12137: Worn scripted object now gets ground collision event when avatar lands
SVC-1261: Avatar slides no longer slowly down moderate slopes (this fix should handle most slopes, but on very steep slopes avatars may continue to slide in some cases)
SVC-1281: Siggy Romulus Swimmer v1.1 now works
DEV-12231: Repeated calls to set_task_scale() with no changes to the scale value no longer create excessive simulator overhead
SVC-1701 “Non-fix”: Diving Board Deluxe by Siggy Romulus still launches diver too high. This is an example of a product that was carefully tweaked to take advantage of behavior that has changed subtly between Havok1 and Havok4… in a way that we could not readily emulate. This has only happened in a few cases that we know of, but does represent a class of issues that may require vendors to lightly rework products.
SVC-1721: Avatar now enters falling animation state after walking off edge of platform
DEV-12273: Kart now decelerates slowly when forward key is released
DEV-12287: Avatars now do not pop up when hit as readily