The Havok4-based Second Life simulator v220.127.116.11355 has been deployed to the Beta Preview. The Early Adopter regions will be updated early next week, after this version has had a few days of testing on the Beta Preview.
What Has Changed In This Version?
Changes in this build include (SVC items were submitted on the public jira issue tracker / DEV items are internally discovered issues / there are a few in this list that were fixed without jira tracking #’s…).
SVC-1567 (Partial): Bouyancy values are now the same for moving objects (test vehicle up bob holds altitude, down bob loses ~1m of altitude – still needs some more work)
SVC-1689 (Partial): llApplyRotationalImpulse now uses the correct amount of script energy for one of the three test vehicles on this bug – still needs some more work
DEV-11596 (Partial): Vehicles no longer drive like they are on rails (Loosened lateral friction to be closer to release simulator behavior. Currently vehicles slide about half as much as with the release simulator – still needs some more work)
DEV-11598: Vehicle rotation now has somewhat more friction (As with 11596, adjusted angular friction when sliding to more closely match release simulator behavior.)
DEV-5112: Small spheres no longer roll too far
DEV-5138: Kart stopping distance is now lengthened to more closely match release simulator behavior)
DEV-11462: Low velocity avatar collisions are no longer missing or failing to register in LSL scripts
SVC-1760: Complex, large, hollowed prim now rezzes and function correctly (this was for a specific large torus-based hollowed prim, but we expect the fix to apply to other similar cases)
DEV-11869: Ground-only vehicles no longer fly into the sky
DEV-11688: Avatars no longer continuously bounce when landing on prim surfaces
SVC-1819: llSetPos no longer fails silently on link children with megaprims
Havok4 Program Manager