Work has begun on Bay City, home of the “Fighting Moles” also known as The City by the Void.
LDPW is getting in touch with, and getting signed contracts from, our first set of resident builders and we expect to have our first team meeting in the upcoming week to discuss allocation of tasks, share reference materials, and hand out trowels & grout bags. These skilled contractors will be given project-specific accounts so should you run into a very small avatar with a hardhat, bearing the last name “Mole” be sure to say say hi!
In the meantime, Michael and I have been organizing the layout of the Regions and parcels. You can expect to see…
— Four different “tilable” Region templates, with canals and roads crossing boundaries at pre-defined points. There will be three of each template Region, thus twelve in all (for now). They will all be set to have an Object Bonus of 2 which is to say that the number of prims available per square meter is twice that of a regular Region. To handle this, Linden Lab (in the person of Governor Linden) will need to retain over half of the land in each Region. We’re aiming for at least 56%, which is typical of existing city regions.
— Two sets of Void Regions. One set will run along the Barcola-Sistiana-Luna edge, and the other set generally west from the Cape Haven Region. Placement in Teen Second Life is still to be determined.
— Unique builds. Likely one per region, hopefully useful, definitely cool.
The style is the American urban experience, between 1940 and 1965, perhaps best typified by Chicago circa 1950 and marked by a distinct deco influence. Most parcels will be around 1024 square meters and “join and divide parcels” will be turned off at the estate level. Residents can still build across parcel boundaries if they own, or have permission to build on, adjacent parcels; but by not allowing parcels to be joined or divided, we hope to influence the “scale” of builds in Bay City. A preliminary map of Bay City can be found at on the wiki HERE.
Most of the Linden-owned content in each non-Void Region will be infrastructure – the canals, roads, bridges (including scripted drawbridges), and street furniture. Some of this other content will be “mandatory” — a bridge from Barcola, an infohub, etc. Other content will be chosen to some extent by asking the Moles what they’d like to build from a long list of ideas — amphitheatres, parks, yacht harbor, etc. Michael and I will contribute some content also.
The Bay City Regions will be named in the format “Bay City – <name>” and we could use some good suggestions for the twelve Regions’ names. The Void names are already chosen. If this project is successful, we’ll extend the city Regions west and north (we eventually might have to ask some private Estate owners if they’d like to have their Regions moved).
If you have questions or comments on the program, LDPW Lindens all have office hours and they all happen to be on Wednesdays, curiously enough, so mark your calendar! Jack can be found at 1pm SLTime in the Linden Estate Services region, Michael will be available at 3 pm SLT in the Adriatic region, and Blue is found immediately thereafter at 4pm SLT in Linden Village.
A LDPW page has already been created on the public wiki (appropriately enough by an enterprising resident!) and we will be contributing to it going forward. If you are interested in applying for molehood and joining us in our efforts to improve the Mainland, please check that page for more information. If you’d like to suggest names for the city sims, there’s a place for that as well.