The Havok4 Beta Preview has been updated with the most recent Havok4 Beta Server v184.108.40.206349. This version includes some important updates, and we thought it best to have a brief test period on the Beta Preview before rolling this update out to our early adopters on Second Life. If the Beta Preview experience is positive over the next couple of days, we will likely deploy this version to the Second Life Early Adopter group this Thursday.
If you would like your private island to be copied to the Beta Preview, please IM me in-world so that we can work out a schedule slot to rotate it onto the preview.
Please note that some items listed below as “DEV” duplicate the behavior described in pjira “SVC” bug reports. If you see a fix listed below that appears to resolve a problem that you have reported in the Public Issue Tracker (https://jira.secondlife.com/), it would be very helpful if you could verify that the fix is correct and close the item. We will be doing our own scrub of the publicly reported items later this week; however if you could help out in closing resolved items, it saves time that we can spend on resolving more issues to get Havok4 ready for release. Thanks in advance!
This refresh includes the following updates (note that SVC items were logged on the public jira, whereas DEV items were logged internally):
DEV-9324: Avatars no longer fall through prim stages and floors with many avatars on a region and high physics load
DEV-9236: Altitude is now held consistently with flight assist at high altitudes
SVC-1089: Avatar inertia now maintained when jumping (fix basketball and other sports)
SVC-1073: llGetStartParameter() now returns real value, and not always zero
SVC-1146 and SVC-38: LSL scripting – llSetPrimitiveParams now behaves correctly when setting options on different sides. The solution implemented may affect existing scripts that rely on work-arounds for bugs in the old, pre-Havok4 behavior and we are looking for feedback on those cases. Please comment in those issues with specific parameter orders that you need but no longer work and include the needed results.
SVC-1301: Builds packaged with Rez-Foo now build correctly
DEV-5014: Spheres using “Dimple Begin” now collide correctly
DEV-8718: LSL scripting – llTargetOmega objects now spin correctly without being selected
This is “take 2 on DEV-8718”: In some cases child objects would still not spin correctly without being selected after the last fix. This time it is believed that child objects will also behave. Please let us know if this is not the case!
DEV-9240: Create copy selected now generates gapless alignment to the adjacent object
DEV-9329: A few regions experienced physical objects being thrown off-world at startup with the beta simulator. Physical objects with certain internal problems will no longer be thrown off-world at startup.
DEV-9416: Increased distance that objects can be under the terrain before being thrown off-world
DEV-9643: Mega prim objects now link as they did on Second Life (some mega prim linkages were not working on the Havok4-based simulator that did work on the main Second Life system)
DEV-9774: llTargetOmega objects no longer stop spinning after you select them
DEV-9836: Avatar falling velocities are now correct
DEV-10003: Avatar now moves when pushed by attachment when on terrain
DEV-10015: Simulator no longer crashes when ray trace extends past edge of world
Havok4 Program Manager
P.S. Please keep comments on-topic. There will be another post about deploying to the Second Life Early Adopters later this week – this post is about experiences with this just-deployed build on the Beta Preview!