The Beta Preview has been refreshed with another set of fixes, detailed below. The Havok4 project team is working to replace the physics engine in Second Life with a new version. This build resolves a number of avatar and vehicle behaviors, as well as some performance adjustments.
The Havok4 Beta Server regions on the Beta Preview have been updated to v22.214.171.124587
The Havok1 reference regions have been updated to v126.96.36.199747 (same version as on the main Second Life system)
More Havok4 project information, including new linkability rules and a listing of regions currently enabled on the Havok4 Beta Preview, is posted here:
We are holding regular office hours to review your experiences with the Havok4 Beta Preview. Our office hours are posted here:
https://wiki.secondlife.com/wiki/Regular_Havok4_Office_Hours_In-World (Please note the new location!)
Details of the issues resolved in this refresh:
Note: Issues beginning with “DEV-” were internally identified issues, whereas issues beginning with “SVC-” were logged on the public issue tracker.
SVC-1089: Avatar inertia no longer ends abruptly while jumping
SVC-1191: Avatar alignment now corrected with “hugger” attachments
DEV-5210: Kart now drives the same after Havok4 to Havok1 region transition
DEV-5279: C-Tech F2050 Hover Ship no longer goes out of control crossing from Havok4 to Havok1 regions
DEV-5674: Kart rotation rate is now correct
DEV-6996: Camera oscillations removed
DEV-7968: Mouselook steering for vehicles is now working
DEV-8402: Avatar no longer slides after user stops walking
DEV-8436: RCCS adjusted to handle high physics load better
DEV-8465: Avatar mass now matches Havok1
DEV-8578: Dragging physical objects no longer causes avatar and physical objects to fall through platform
DEV-8692: Volume_Detect is only set if phantom is also set
DEV-8875: Objects with reduced level of detail are now restored correctly
Havok4 Program Manager
P.S. Please keep your comments on-topic.