New WindLight Viewer + extended commentary! (75762)

Download It Here!!!

Hey Residents. So, in addition to the usual links and bug fix listing, I’m going to use this blog posting to cover the first of three topics I want to address this week…

I’m going to be blogging about three topics of great importance to us (the WindLight Team) and you (the Residents) this week. These are:

* The state, cause, and expected resolution of ATI and Apple problems.
* Aesthetic issues/changes/fixes with WindLight (including avatars looking messed up, overbrightening of textures, etc.)
* Performance and stability– is WindLight a glowing gem of engineering or a buggy, laggy mess? ONLY THE STATS CAN TELL. News at 11.

Before I jump into the first topic, ATI and Apple problems, I want to just list out the bugs fixed in this release, as I think many of you will be quite delighted! (This may be the highest votes-per-bug release we’ve had yet!) The fixes are:

* VWR-3258: WindLight: Performance drops and triangle rendering glitches on some ATI cards with VBO on
* VWR-3590: Using NVidia drivers 169.09 BETA and ATI drivers on vista cause Windlight to render shiny objects as either invisible or transparent
* VWR-3287: WindLight: Tree lighting appears uneven and harsh during certain times
* VWR-3162: WindLight: Objects, avatars, and water sometimes disappear after zooming camera
* VWR-925: WindLight: Enabling Atmospheric Shaders disables shader water on various NVIDIA GPUs
* VWR-3418: WindLight: Intermittent colored screen flashes that sometimes happen with mouse clicks
* Crash on mac when editing appearance
* Bogus “computer does not meet Second Life’s minimum system requirements” warning from Windlight
* Debug setting RenderGlowMinLuminance values are now clamped properly.

Now, onto the notes on ATI and Apple problems. As many of you have noticed, we seem to have an inordinately large number of (or at least persisting) bugs related to certain ATI cards (under Vista, for example), and certain Apple configurations (Leopard, etc.) The reason for these in both cases is tied to the vendors themselves. Here’s the scoop:


This is the fundamental issue at hand:

ATI’s drivers do not currently support linking of GLSL shaders on x1950 and above and on all ATI cards on Vista.

In layman’s terms, this means a lot of the higher end rendering features that require shaders simply won’t run in those cases. Erg. But, ATI has told us that the new 7.12 drivers coming out this month may very well fix those problems. So be sure to check out ATI’s driver page regularly. In the meantime, rest assured that we’ve both cracked a lot of the bugs and can currently ensure at least the following:

* Sky/cloud shaders DO work and SL runs decently
* Other shaders don’t work (no water, no glow), but that doesn’t affect general SL functionality
* Fallbacks all work now. No transparent shiny.

I know it sucks for the time being, but it’s one of the problems we face with the current matrix of graphics cards (Intel, Nvidia, ATI), shader language support (Cg, GLSL, HLSL), driver versions, and cross-OS support (Win, Mac OS, Linux). Oh, to have one standard to rule them all! ๐Ÿ™‚


The situation with Apple (especially with things like GeForce 8600M and Leopard problems) is a similar one- we’re limited by their support for advanced features in their drivers/software. However, they’ve really stepped up their game recently and we’ve been working with them strongly over the past couple of weeks. Here’s the latest from BigPapi Linden, one of our graphics devs:

“I’ve been having a lot of back and forth with Apple over the last two weeks and it’s already bearing fruit. They found the cause of shaders falling back to software on the 8600M MacBook Pro. Don’t have an ETA as to when a fix for this will make it into a release of theirs, but the problem can also be solved from our end with some shader loading cleanup and streamlining, which I will be doing as soon as Runitai is done with the crysis drivers shader fix. They’re still investigating Leopard issues, but solving the 8600M might have a trickle down effect.”

So that’s the latest there. We did recently solve some of these types of problems (like VWR-3258), but we are a bit tied in a lot of these things by the manufacturers. Good news is we have direct dev relationships with them at this point and you can pretty much be assured we’re solving them as quickly as the latest drivers/updates permit. Oh, to have one standard to rule them all! ๐Ÿ™‚

And now onto the mundane link dump… ๐Ÿ™‚

Come to WindLight office hours! These are at:

If you miss a session, transcripts are posted here.

Below youโ€™ll find links to important info related to WindLight:

Have a great time lighting your worlds!!

Pastrami Linden and the WindLight Team

This entry was posted in -Miscellaneous, Announcements & News, Bugs & Fixes, Development, New Releases, Resident Experience. Bookmark the permalink.

146 Responses to New WindLight Viewer + extended commentary! (75762)

  1. Emondrell Raymaker says:

    Yay new windlight! I must say, I was in utter awe when this first came out. Good job Lindens! *Can’t wait for Nimble clouds*

  2. Argie Rives! says:

    Woa!! Nice Work boys and girls!
    thanks for the new update!


  3. Great Work ,,,=^_^=,,, thank you very much!

  4. Randel Shepherd says:

    Unfortunately the Linux download seems incomplete: 39 MB when it’s usually 50 MB, and bzip2 complains that it is corrupted.

  5. Creem says:

    It seems that the copy of the Linux version is incomplete: I’ve downloaded it (41283584Bytes) and I’m getting unexpected end-of-file errors when I try to extract it. Anybody else?

  6. Pastrami Linden says:

    Disabling comments while we fix the Linux issue (need to reserve those valuable 150 spots! ๐Ÿ™‚ ) (Edit) Download fixed!

  7. Wolfie Waves says:

    I was wondering, how is the Dazzle project coming along when will Rez 2b be for beta testing? There are some elements missing from Rez 2a for WindLight

  8. Wolfie Waves says:

    Just noticed my typos. Really should get some sleep soon. I meant Rev 2b sorry.

  9. TY so much for fixing VWR-925 – I’d be interested to know what the issue was but am thrilled it’s fixed (confirmed) ๐Ÿ˜€

  10. Millie Thompson says:

    The new Windlight client login screen looks nice, but the viewer crashes when the login is idle for more than 10 seconds and crashes when attempting to login on Windows Vista Ultimate X64

  11. Kevin Susenko says:

    Crashes in the middle of loading the login screen for me. Too bad it’s a required update. -_-

  12. Wolfie Waves says:

    Of course it’s a required update, where would be the point in people continuing to beta test an old client as people will end up submitting bug reports for bugs that may have already been fixed and so will end up confusing the Lindens.

  13. Pastrami Linden says:

    Kevin, what hardware?

  14. Wolfie Waves says:

    No crashes for me, it’s working perfectly.

  15. Having bought an ATI card with my last upgrade, I am considering that one “fix” that determines where the market goes and solves the problem.

    Since I use my PC mainly for SL, I shall take out the ATI card that doesn’t work, and put in an nVidia one that does. Unless ATI address this sort of thing then I imagine that they will end up like Betamax.

  16. WoW, I crashed many times on TP. Odd??? Mini map has missing sims and can’t TP to them? But it loads my AV quick and stable. (^_^)

  17. elvisorbit says:

    OMG I can’t wait to by my new comp next week!

  18. Siann Beck says:

    Sounds good! I’ll be interested to see what the performance numbers are like. I know that, with the standard viewer, I can’t fly smoothly around my home sim without lags and jumps; with the WL viewer I have no trouble.

  19. Ijunah Kita says:

    Smile..still stuck after logg in..cant move..animations like “sit here dont work……but I m able to see more than before

    (Grafikx: NVIDIA GeForce 7600GS 512mb
    CPU: AMD 2600XP
    Board: AsRock K7S8X (SiS Chipsatz)

    Any Idea that may help?? Greetings from a frustrated german user

  20. Pastrami Linden says:

    Ijunah, what OS?

  21. Cade Boa says:

    This release is a disaster for me I am getting 1 fps when i can get logged in it crashes if you don’t hit the log in the MOMENT it shows
    had to go back to the reg version

  22. Sedary Raymaker says:

    Ack, it’s using the hideous 1.18.6 login screen. So much for being able to quickly type in my password and a new login location. Tab tab tab tab tab. Mrrf.

  23. Kevin Susenko says:

    @Pastrami: I made a JIRA entry for it, don’t want to clutter up the comments with debug issues:

  24. Cade Boa says:

    OH i forgot
    Win xp pro Sp2
    Amd athlon 64 x2 6000+
    Nvidia Geforce 8800 GTS
    3gb dual channel ram

  25. Ramirez Falta says:

    the last step from the texture will not load.

  26. Ijunah Kita says:

    @Pastrami Linden pardon me what do you mean with OS (onlineservice??)

    Win Xp home

    pardon my bad english

  27. KellyM Watkins says:

    It gets better and better.. Dont use windlight all the time… but if the bugs are fixed then may well do ๐Ÿ™‚ Ty so much LL keep up the good work ๐Ÿ™‚
    Kelly x

  28. Arcadian Vanalten says:

    So, here’s my question. I’m running a Dell Dimension 8110 w/ onboard graphics. No NVidia, etc. Am I gonna have to get a new system to run this thing? If so, will it make my present 5-10 FPS worse? That will be the primary consideration on whether or not I adopt this thing. As much as I love SL, I’m NOT gonna go out and buy a new PC to go in-world for diversion.

  29. Ramirez Falta says:

    my AV will break in the middle sometimes^^

  30. Arcadian Vanalten says:

    Addendum: I’m running XP.

  31. Vengeance Villota says:

    I keep crashing like 2minutes after i log in with this new version.. what exactly did u fix again?

    I am using 2 Gforce 7950’s with 512mb’s each with latest drivers and i have 2gb’s of ram.

  32. the bat says:

    working ok – seems a few fps better as well

    Nice work team — ๐Ÿ˜€

  33. Ijunah Kita says:

    sounds like a Gforce prob..same here (the crash bug)

  34. Ryozu Yamamoto says:

    A little clarification on the ATI x1950 issue.

    Is that to say, we shouldn’t see ANY glow at all, or that glow falls back to software mode? Same with the water, Should we only be seeing old water?

    I’m a bit confused, because on my x1950, everything looks fine.

  35. All TPs Crash with this version, I tried to use the last windlight and can’t login with out getting popup telling me to load this version. This new client has become unusable since I can’t TP or load older version.

  36. Nils Apfelbaum says:

    I keep crashing in the login screen too, must have something to do wtih the new menu, the progversion apears flawed with “%” instead of an ” ”
    My System :

    Win XP Pro SP2 (32 Bit)
    AMD Athlon 64 FX-57
    2 GB RAM Dual Chan.
    2 TB HD
    2x Nvidia GeForce 7800GTS SLI
    ASUS A8N-SLI Premium
    Creative X-Fi Platinum

    a full System-NFO File can be found under

  37. Dytska Vieria says:

    I still see VWR-3258 – no difference than previous time. Win XP/SP2, ATI x1650 AGP Maximized Window.

  38. Lao-Tzu says:

    Thanks!!! Works Great.


    Commodore 64 w/RGB color television
    5 1/4″ Floppy Disc Drive.
    14k Telephone coupler modem.
    Okidata Dot Matrix printer.

  39. Tycho Beresford says:

    What happened to the Preferences button onthe login page? That is an important security feature to turn off things like QuickTime BEFORE logging in.

    Seems a little faster and better otherwise; please keep up the good work.

  40. Ooops, Typo, of course it is a Geforce 7800 GTX not a GTS, Sorry!

  41. Edman says:

    Broken version for me was working fine up until now? XP SP2 1 Meg ram GF ULTRA 6800…. Loved it please bring it back!

  42. LiquidH3ll Carter says:

    I have several questions. Simple questions, really.

    Like, “where is my login screen?” I get a 404 file not found at login. It’s not even a particularly good looking 404 file not found page. It’s bland and ugly, really. Not to mention that I can’t sign in.

    Another question that creeps into my mind includes “why does my viewer crash 10 seconds in every time?” This gets old very fast, especially when the previous release is no longer a viable alternative.

    A third question (stay with me, here) is “when I do get a login page, why is it that…” actually, this is the same as the 2nd question, since I crash if I so much as have the arrogance to touch anything on the screen. Or leave the viewer alone. Or breath. Or smile (which I’m not doing very much anymore).

    Please help us out, here. It’s becoming a very frustrating update.

    AMD Athlon X2 4800
    Windows Vista Business 32bit
    GeForce 7800 GT 256MB
    ASUS A8N-SLI Premium

  43. Charltina Christensen says:

    Congratulations on the new version@! I presently run it with my Vista nightmare that really XP is by far a more solid product we all know this. I have found much of my problems are not all SL related at all but the ongoing Nvidea card fighting with Vista algorithims and so on. The one thing I will say with wind I am actually crashing ALOT less.

    My computer is less than a month and a half old; however I have alot that when they built it I wish I had built this one myself because it just lacks some things Like the Nvidea card should have been a higher series than 6900 and the computer was brand new so without a doubt I will have to update my graphics card and upgrade memory.
    1GB 4000Mhz 320GB Vista GeoForce Nvidea card 6900series Amd athlon

    One huge notice since the last update is I know longer can see my skirts when doing an appearance the skirt disappears and it also at times disappears where its not visible to others. This phenomenom may be tied into the shiney issue but whatever it is that is the one area I do hope gets fixed. I also am noticing huge places where people seem to disappear for me or never appear to rez same with ground and flooring I even have pictures of what I see versus what others actually see if you need a visual.

    Again have a wonderful holiday.
    Tremendous effort
    I am Charltina Christensen, Queen and Owner of Gentle Breeze
    Deathstalker’s Paine’s Gentle Hearts Touch, Wife of Deathstalker

  44. Dark Starr says:

    As usual, the live with it attitude prevails and as I also run nVidia GEForce on a limited income I am S.O.L. good thing I invested money on islands and wont be able to see them assuming I can even log in.

    Linden Labs, make things OPTIONAL for those of us who do not care to have these unwanted improvements instead of shoving them down our throats.

  45. Hiroaki says:

    Hey Residents! sounded a little wierd, hey customers! would be better ๐Ÿ˜‰

  46. Apollo Paean says:

    When I attempt to refresh the login screen the new windlight crashes…from help below…also, nvidia drivers from November 6.

    Second Life 1.18.6 (75762) Dec 13 2007 16:08:39 (Second Life WindLight)

    CPU: AMD (Unknown model) (2799 MHz)
    Memory: 2047 MB
    OS Version: Microsoft Windows Vista (Build 6000)
    Graphics Card Vendor: NVIDIA Corporation
    Graphics Card: GeForce 8800 GTS/PCI/SSE2/3DNOW!
    OpenGL Version: 2.1.1
    LLMozLib Version: 1.1.0 (Mozilla GRE:
    Viewer Digest: d2ed7558-bab3-a37b-8963-464cfcfd12e0

  47. Farallon Greyskin says:

    Wow, lot of great bug fixes!

    There seems to be a disagreeable change to the water though. There is now like a fixed and unmoving small scale roughness to it. very noticable from a narroy angle (lokking across the top of the water). You can even see it repeating regularly, like the texture is only a half meter on a side in the water.

    If it was there before it wasnt nearly so noticable and I can’t find any settings to change it.

  48. Pastrami Linden says:

    Closing up comments again while we look at the login/early login issues. (Edit – still haven’t tracked down if this is an actual endemic problem, so re-enabling comments for now!)

  49. Zi Ree says:

    Crashed very early after flying fast. Crashlog submitted. The login screen is terribly slow. I hope we can get this either speeding up *a lot* or revert to the classic login screen (which I would prefer greatly). Good luck with the bug fixing!

  50. TyrisFlare says:

    Hmmm* This girl wonders if it is worth looking into even though i caused a bit of chaos yesterday ๐Ÿ˜ฆ
    as a nekko im still curious i just want things to work out but i dont feel important so not sure if i should even try:( loging in agaian:( anyways hope to get a reponse u all have a happy christmas if i dont make it in sl it was nice to meet my avi and u lindens take care tyris

  51. Ai Austin says:

    I don’t like the new order in which the GUI elements come up in the viewer. Its now far to slow to get in. Before, the login user/password and connect buttons all came in immediately even if there was a long delay before the web and news elements came up. Now we have to wait too long to get the GUI elements to allow login. Can we go back to the faster display of the eseential parts first?

  52. Ai Austin says:

    I should have added I also have the ugly %20’s in the viwwqer name and version information.. and a LOT of wasted black space around the name/password/connecvt sign in area. I am on Vista with Nvidia 512MB FX4500.

  53. adamsoler says:

    Running Mac OS 10.5.1, the log in section of the opening screen doesn’t actually respond; greyed textboxes and a Connect button that doesn’t work.

    I’m re-downloading to see it was a duff download.

    I also see the %20s that Ai Austin sees.

    Interestingly, none of the ‘live grid’ ‘windlight’ text appears; the rest of the screen looks identical to that of the main viewer. ๐Ÿ™‚

  54. i love GLOW..:) Thank you so much for it.. and very happy christmas to all the hard workers at SL.. if like me you are on call over the christmas period, i hope the calls are good ones.. now i just need decent sculptie application to make the most of GLOW.

  55. Bubba B says:

    The system trees are still not right for me. They were flat and washed out on previous versions, now they are too dark and do not seem to be illuminated from any angle regardless of time of day.

    Mac G5 quad, OSX 10.4.9, ATI x1900

  56. Phil Priestman says:

    I too am seeing the grainy water textures and there’s this white vertical graphic glitch bar on the right side of the screen with the new update.

    Tried to make a screen shot but the bar doesn’t show up on the picture.

    Neither of these issues were present on the previous version.

    I’m running Win XP and Nividia GeForce 7600 GS.

  57. Phil Priestman says:

    @53 I agree and the preferences button is missing.

  58. Argent Stonecutter says:

    There really was no reason to replace the old login form. The old form is perfectly capable of handling logins with the new API, and it’s more reliable because you’re not putting an excessively complex subsystem (the browser) in the critical path… oh well, at least there’s already people working on retrofitting it for open-source clients.

  59. Alyx Sands says:

    #39: I have the exact same system (Okay, in the attic)-boy am I OLD.
    #45: Windlight IS optional.
    #53. Same here with the %20s.
    For me (XP, ATI X600, 2 GB RAM) it runs smooth, if a little slow, just like the other Windlight viewers before. No crashes yet.

  60. NiteZelmanov says:

    Currently getting 404 when launching the viewer:

    The requested URL /h

    Looks like perhaps a typo on a redirect directive somewhere? A way to reload the page (^R, SHIFT-^R, or F5 maybe) would be nice. Restarting the client did bring up the login screen

    For people complaining about the preferences button, on my screen there is Edit->Preferences at the top.

  61. Jamma Newt says:

    @ 40 Tycho Beresford Says:
    “What happened to the Preferences button on the login page? That is an important security feature to turn off things like QuickTime BEFORE logging in.”

    It’s still there, just less visibly so under Edit > Preferences in the upper left hand corner.

    So far so good, but I can’t help noticing that the long-awaited (by me at least) VWR-2404 (Lossless texture uploads for sculpt maps not uploading/displaying lossless) that was more or less (well, more “less” than more) fixed in Release Candidate 1.18.6 has not been included in this WindLight version of 1.18.6. Please don’t forget to make this fix part of whatever final release results from RC+WL= latest SL regular client.

    I’m also seeing problems with the trees, very dark and no amount of light or fog changes their appearance, i.e. distant prims are pale in the fog but trees stay brightly “fulldark”.

  62. Mira Lemuria says:

    yeah this updates crashes here too..

    OS: Vista Business 32bits
    Memory: 2GB
    GFX: ATI X1600Pro 512MB agp edition
    Drivers: 7.11

    plus i was running the game with forced admin privleges…

  63. Cyia Kanami says:

    I love windlight but I get problems with graphics going weird on me. I will be fine for about 20 minutes into game play and then all of a sudden my images will spike out. It’s hard to explain but everything gets distorted and warped. What could be causing that?

  64. Pingback: WindLight Viewer aktualisiert » Second Life News

  65. Robot Gears says:

    I am warming up to Windlight I think. While I don’t really like the shadowing/lighting of the avatars, the sky and water really looks awesome. That pesky triangle vertex buffer problem happening when I had VBO turned on stopped happening to me in the last update in Windlight. I think some people with certain ATI cards are still experiencing trouble though as stated on JIRA.

    Here are my specs.

    CPU: AMD (Unknown model) (2002 MHz)
    Memory: 2047 MB
    OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
    Graphics Card Vendor: ATI Technologies Inc.
    Graphics Card: RADEON 9700 PRO x86/MMX/3DNow!/SSE2
    OpenGL Version: 2.0.7058 WinXP Release
    LLMozLib Version: 1.1.0 (Mozilla GRE:
    Packets Lost: 1063/29509 (1.0%)

    Thanks for your work! ๐Ÿ™‚

  66. Rick Weeks says:

    This latest version runs very slowly eventually leading to a crash for me, where the last version was just slow. The last time windlight worked really well (better than the main viewer) was before they took it down to do more work on it.

    It does look awesome, and I can’t wait till there’s a version (c’mon apple… give us the hooks to the ATI cards) that runs smooth.


    Model Name: MacBook Pro 17″
    Model Identifier: MacBookPro2,1
    Processor Name: Intel Core 2 Duo
    Processor Speed: 2.33 GHz
    Number Of Processors: 1
    Total Number Of Cores: 2
    L2 Cache: 4 MB
    Memory: 3 GB
    Bus Speed: 667 MHz
    Boot ROM Version: MBP21.00A5.B07
    SMC Version: 1.14f5
    Chipset Model: ATY,RadeonX1600
    Type: Display
    Bus: PCIe
    PCIe Lane Width: x16
    VRAM (Total): 256 MB
    Vendor: ATI (0x1002)
    Device ID: 0x71c5
    Revision ID: 0x0000
    ROM Revision: 113-xxxxxx-158
    EFI Driver Version: 01.00.158

  67. Argent Stonecutter says:

    The trees seem to be stuck with a lower detail texture, or else the alpha is messed up. Perhaps this is part of the shader changes they made to adapt to the missing GLSL support in recent ATI cards?

  68. Slartibartfast Magicthise says:

    Windlight is still the ONLY client that crashes on my machine.

    Release Candidate, Havok Beta and Normal client run fine – Windlight client crashes at log-in screen.

    iMac, OSX 10.4.11, 2.16 GHz Intel Core Duo, 2 GB 667 DDR2 SDRAM, ATY,RadeonX1600 256 MB VRAM, etc, etc.

  69. Suzanne Graves says:

    Thank you guys !!! VWR-925 fixed… now I can see the world, sea and sky. You make my day ๐Ÿ™‚

  70. FireFox Bancroft says:

    Any way to tell if the Reflective/Refractive water bug is related to the GLSL problem on ATi cards?

    Also glow for me has never worked even under XP, it always crashed my viewer.

  71. Lillith Anatine says:

    I wrote a jira report about a really horrendous (though oddly beautiful) atmospheric shader bug on my ATI HD 2600

    I have to ask, though… what was the impetus behind changing the login screen so drastically? I rather *like* having all 4 buttons down there rather than just “connect” and a hyperlink to make a new account. Putting the other two in menus above seems like it’s just splitting what doesn’t need to be split up. I have to admit that I have no idea what you’re going for on this one. Seems to violate Apple’s UI guidelines. The original way was much cleaner.

  72. Lillith Anatine says:

    Gah. The link-thing used the period instead of stopping at the numbers. Try this instead:

  73. Paulo Dielli says:

    I am very glad with the fact that you are following up on the HUGE contrast/wash-out issue. Please keep us informed.

  74. Cocoanut Koala says:

    About the aesthetics – please tone down Windlight! Itโ€™s way too intense, and for content creators, it changes our colors to colors we never intended!

    For instance, during sunrise and sunset, Windlight will turn some plum-colored walls inside a house a garish, intense blood-orange, while turning neighboring walls a rather muddied plum, and plum and blood-orange donโ€™t necessarily look good together! I would never choose to put those colors next to each other in walls. But with Windlight, thatโ€™s what it turns into.

    In the regular viewer, the walls look normal, and the changes are basically what you would expect, even at different times of the day.

    (There will always be the problem, of course, that interior walls change with the sun even if there are no windows in the rooms. But with Windlight, the effect is so overdone, it makes the fact that the sun couldnโ€™t possibly REALLY be affecting windowless interiors jarringly obvious, and the effect is thus more comic-book amateurish.)

    Outside, we get things like snow-covered trees that are suddenly bright orange on one side! This only happens in nature during rare atmospheric conditions, yet here in SL, orange snow happens like clockwork!

    Itโ€™s as if an exaggerated, strong (and mostly orange) filter had been put over everything. Whereas with the regular viewer, the sunrise/sunset color changes are more subtle, and the sun doesnโ€™t change most colors into other colors entirely.

    Windlightโ€™s sun is not only overly-dominant, it is also a harsh master, rending non-sun-facing sides on prims too dark in daylight; making avatars gaunt; crisping trees and other details; and making outside daylight scenes (particularly sand) entirely too bright.

    Now for fantasy landscapes, Windlight is very good.

    Itโ€™s cool and striking, in the environment. But it represents only one artistโ€™s style, in essence; and the trade-off is that all the rest of us have to submit all our creations to this one overwhelming โ€“ and fairly unrealistic โ€“ interpretation.

    Imposing a strong style on top of a more neutral and realistic base can be oppressive and limiting, particularly when it washes out any and all original color. This sucks the joy out of color and content creation, when you have to look at all your colors and test what shade of orange they will become, and then have to reject half of them.

    I want to still have a full palette of colors to choose from โ€“ not be limited to browns and blacks. But this wonโ€™t be possible in a world that seems to have lost its ozone and cloud layers entirely!

    With the sun dominating everything like this, itโ€™s hard for content creators who would like to choose their own colors and have some assurance they would stay mostly the color intended, or even some variation of the same shade!

    I think you could still have a very nice Windlight if you would please just tone it down enough so we can remain artists, too.


  75. Xavier Felwitch says:

    i have the crashing on login screen issue too, have submitted a crash log.

    my system is:
    win xp pro sp2
    AMD 64 3200ish
    2 gig ram
    gforce 8800 gts

    i loved windlight and i feel as i have lost a friend..

    hehe anway good luck with the project ๐Ÿ™‚

  76. Montana Corleone says:

    No crashes at all on my iMac. But the login screen is a disaster, not a good idea to move Prefs and Quit buttons to a menu. Text boxes are a nightmare. And if you display locations, OK when you turn it on, but next login on the title is there, no boxes… Did you really have to change this, with yet more bugs?

    Of course, not that I can use it. Although difficult to judge, as the settings are now split, different places, different sliders, different numbers, I think I am equivalent, and see about 10% fps improvement 18 > 20 fps while standing, maybe an extra one walking. That of course is with everything turned down 96 draw, fog 2, particles 1024, because every update so far has worsened performance. If I enable just Basic sliders, fps halves to 10, if I enable Atmospheric, it drops to 0.4 to 0.6, so no shinies for me. 40 fold increase in required computing power, 20 fold of which is the clouds…

    iMac G5 iSight 1.9 GHz (last PPC 10 days before unexpected Intel release)
    Mac OS X 10.4.11 1Gb RAM
    ATi Radeon X600 Pro 128Mb OpenGL 1.5

    Card is an OEM board, custom, not swappable, and not listed on ATi site, so all up to Apple I guess.

  77. Ricky Yates says:

    Looking good. The VWR-3258 fix works well. Thanks!

    Now let’s hope that the advanced shaders will work soon on my ATI MOBILITY RADEON 9600.

    Keep up the good work, guys! Happy holidays! ๐Ÿ™‚

  78. Sapphire Laville says:

    Common sounds like fly, land, walk all broken/silent after update (yes i checked the sounds levels) ambient wind sounds ok thought, just feels like a “numb” experience in SL at the mo.

  79. Dragger Lok says:

    Crash on login, all other sl clients run without issues:
    Dell XPS 720
    Quad core
    Nvidia 8800 Ultra

  80. Vortex says:

    Just a little tip for the ones who can’t login because of the login screen. Use -login ,password> in the command line.
    It helps me to bypass the login screen

  81. Vortex says:

    Argh blog ate part of the commandline:

    -login firstname lastname password

  82. Silver Goodman says:

    We were using Windlight for machinima production on 4 computers with very few problems until 12/18. New required download has crashed them all. We can’t log in. Screen stays for about 5-10 seconds and crashes. Just clicking on the password area crashes the systems. All computers are high end with Nvidia 8800GTS cards, latest software. If we load previous version, we can log in, but are required to load new version. Standard SL client works fine on all systems.

  83. Dekka Raymaker says:

    I had many problems with this version, could hardly move. I clicked suggested configuration and everything was switched off, I had a little colour on some objects, but generally everything was black or a very light blue without any shading on anything, shapes of objects remained, that was it.

    Machine Name: Power Mac G5
    Machine Model: PowerMac7,3
    CPU Type: PowerPC G5 (3.1)
    Number Of CPUs: 2
    CPU Speed: 2.7 GHz
    L2 Cache (per CPU): 512 KB
    Memory: 4 GB
    Bus Speed: 1.35 GHz
    Boot ROM Version: 5.2.4f1

    NVIDIA GeForce 6800 GT DDL:

    Chipset Model: GeForce 6800 GT
    Type: Display
    Bus: AGP
    Slot: SLOT-1
    VRAM (Total): 256 MB
    Vendor: nVIDIA (0x10de)
    Device ID: 0x0045
    Revision ID: 0x00a1
    ROM Revision: 2120

  84. Chaos Mohr says:

    Login no problem, stability is fine with no crashes yet, graphics do look awesome, although I must admit it takes some tweaking to get things looking easy on the eyes for me.

    Is it just me, or has anyone else seen the Camera Controls appear on the login screen before logging in? – This happens on every login, and I don’t even have camera controls set to appear on screen in-world – very strange.

    Running Vista X64 ultimate and it runs much better and faster than on XP with awesome frame times, even with high draw distances – Getting Vista to run is just a matter of the right combination of hardware and drivers I think.

    Can’t say I can too much for the new login screen – really need access to preferences BEFORE logging in.

    CPU: Intel Core 2 Series Processor (2395 MHz)
    Memory: 4094 MB
    OS Version: Microsoft Windows Vista (Build 6000)
    Graphics Card Vendor: NVIDIA Corporation
    Graphics Card: GeForce 8800 GTS/PCI/SSE2

  85. Rocky Merosi says:

    First I agree with the previous post about the preferances button being on login page. I think this is very important to have there.

    Other than that I really doint crash that much. Maybe once or twice in a 6 hour period. Great client and I LOVE how things look with it!!

    CPU: Intel Pentium 4 (Unknown model) (3192 MHz)
    Memory: 3071 MB
    OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
    Graphics Card Vendor: NVIDIA Corporation
    Graphics Card: GeForce 8600 GTS/PCI/SSE2

  86. Lythra says:

    I don’t get the pretty water effects, still. Geforce 8800GT 169.21 or 169.02. I don’t see why VWR-925 is now closed. But keep trying! ๐Ÿ™‚

  87. Vivienne Graves says:

    VWR-3258 NOT fixed; still get vertex rendering errors (ATI X800XT, Windows XP). The triangle render glitches seem less extreme; however, they’re still present. And disabling vertex buffer objects isn’t an acceptable or even usable fix, as it causes a serious drop in framerate (by as much as 75%).

  88. Silver Goodman says:

    Login Problems with new version? Vortex #82 has the solution! Thx. To clarify: Right click on Windlight icon. On target line go past -set SystemLanguage en-us and enter: -login firstname lastname password. Next time you log on you will bypass log in screen. But fixing the bug would be much better.

  89. Pastrami Linden says:

    Hey all. We’re going to be pushing out a newer viewer ASAP. We had grabbed most of our “1.18.6 RC” code from early on in that branch- this new one should include much more updated code.

    Plus, for those of you concerned about Preferences at login, just go to edit->preferences. Still there!

  90. Berry Steinhoff says:

    Thanks for the continued work with WindLight Pastrami. Echoing earlier comments, the login screen is extremely cumbersome and slaps 30 seconds before I’m even able to click CONNECT.

    Appreciate the work nonetheless.

  91. Xavier Felwitch says:

    okies… thanks for all the work of you and your team Pastrami ๐Ÿ™‚

  92. Great Work!
    The last fix yesterday got me back on line with windlight!
    The new Windlight loads textures allot quicker even in laggy full sims.
    Its performance is notably more efficient in loading objects and the use of physics is stable.
    My inventory and AV has loaded reliably over that last clients.
    I do hope future developments will retain performance.
    Great effort and much appreciated!
    Thank You!

  93. Urantia Jewell says:

    *”%20″ problem in version number on login form,
    *0.5 fps with Atmospheric Shaders on (10-15 fps off),
    *Only terrain in MiniMap–objects not visible,
    *Crash to desktop while moving camera view,
    *Crash during friends’ TP request.

    CPU: PowerPC 7450 (1666 MHz)
    Memory: 1536 MB
    OS Version: Darwin 8.11.0 Darwin Kernel Version 8.11.0: Wed Oct 10 18:26:00 PDT 2007; root:xnu-792.24.17~1/RELEASE_PPC Power Macintosh
    Graphics Card Vendor: ATI Technologies Inc.
    Graphics Card: ATI Radeon 9600 XT 128 MB OpenGL Engine
    OpenGL Version: 1.5 ATI-1.4.18
    LLMozLib Version: 1.1.0 (Mozilla GRE:
    Packets Lost: 95/2983 (3.2%)

  94. StormCrow Dagger says:

    On my laptop (ATI Mobility Radeon X300), the clouds and great streaks of the sky render as bright yellow. This doesn’t seem to be what is supposed to be happening.

  95. mimi says:

    Thanks for making such a long post ^^
    I seem to have little problems with extra crashes, compared to the other viewers.

    Windows XP
    AMD Athlon ™ 64 dual
    2.20 GHz
    2.00 GB
    NVIDEA GeForce 7600 GS

    The only problem WL gives here, is not showing all avatars, about one in every 10 remains invisible, I just see their name floating.

    @75 I agree on the lights beeing overdone in WL, but luckily Pastrami will be covering the issue in one of the next blogs!
    The skies are amazing btw, ive set my clouds and sky to be pinkish and move all the time it looks amazing!

  96. Maklin Deckard says:

    Pastrami –

    Changed video card from an AMD x1300 256 to an nVidia GF8800GT 512. While framerate is vastly improved, I still cannot get reflective water. I set it to the second plague or valdez, looks like old water on surface, but undewater is colored. So its half-way working Machine specs

    CPU: Intel Pentium 4 (Unknown model) (3211 MHz)
    Memory: 3199 MB
    OS Version: Microsoft Windows Vista (Build 6000)
    Graphics Card Vendor: NVIDIA Corporation
    Graphics Card: GeForce 8800 GT/PCI/SSE2
    OpenGL Version: 2.1.2
    LLMozLib Version: 1.1.0 (Mozilla GRE:
    Packets Lost: 32/81241 (0.0%)
    Viewer Digest: d2ed7558-bab3-a37b-8963-464cfcfd12e0

    Driver version according to the install CD (eVGA) and the properties menu. Should I upgrade drivers? I am seeing on the forums that NVIDIA forceware of the newer versions has issues that prevent running the client. Advice?

  97. I’m thrilled that VWR-925 is fixed (YAY) but my bigger concern is very slow loading of textures and sculpted prims – even when FPS are decent (they’re only about 10% lower than in the main viewer for me). Sculpted attachments (hair, boots, etc.) can sometimes just stay unrezzed for many minutes, even with few avatars in the vicinity.

    Doing things like shopping – waiting for the vendor textures to rez – is prohibitively slow. It feels like it did a year ago when the first First Look was introduced and rendering priority was backwards.

    Not sure if there is a general Jira entry on slow rezzing of textures and sculpties…but it not, I’ll create.

  98. hugsalot says:

    Having zero problems with the new client.

    Gillian, before you blame the rez lag on Windlight. Keep in mind when you install a new version of the windlight client, your texture cache is automatically cleared out. Also your preferences may revert to default, like your maximum bandwidth will go back to 500. Make sure you set that back to what you normally have it as (1500) and textures will load up much quicker.

    I have noticed the main login pages looks totally different. The drop down menus at the top are present (Windows version) which normally isn’t shown till I’m logged in. much less cluttered.

    I haven’t noticed the invisible avatar problem anymore, yay!

    Athlon 64 x2 4800+ (2.5ghz dual core)
    2Gb RAM dual channel
    GeForce 6800 GS 256m PCIe x16
    Windows XP Pro SP2

  99. Tegg B says:

    Really like the preferences option back at login so we can crank back settings or clear cache if having problems getting in

  100. Pingback: LSL-Scripts » Blog Archive » Windlight mit Hindernissen..

  101. Kii Lilliehook says:

    75173 was the most stable client I ever had – and 75762 now crashed regularly…
    CPU: Intel Core 2 Series Processor (2666 MHz)
    Memory: 3071 MB
    OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
    Graphics Card Vendor: NVIDIA Corporation
    Graphics Card: GeForce 8600 GT/PCI/SSE2

  102. Masuyo Aabye says:

    thanks for fixing the shiny problem on ATi cards, although water doesn’t work the new windlight is now atleast useable, thanks for the bug fix!
    i noticed earlier comments about people complaining thier system can’t run WL and how they wouldn’t be able to get on etc, well, the WL client still has the option to use the old sky setup so theres no problem there. my 3 year old computer can run WL on high settings so am not sure how people can’t run it :/

  103. Triz Aster says:

    Least lag ever, trees look great and our house finally stopped disappearing … for long enough that we realized the sliding back door isn’t working and it not being there isn’t a WL issue ๐Ÿ™‚

  104. U M says:

    um………….. did you people fugure out there is problems with people user names and passwords?

  105. Leben Schnabel says:

    Login works fine on this machine:
    System Information
    Time of this report: 12/19/2007, 10:42:42
    Machine name: –
    Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
    Language: German (Regional Setting: German)
    System Manufacturer: n/a
    System Model: n/a
    BIOS: Award Modular BIOS v6.0
    Processor: AMD Athlon(TM) XP 2800+, MMX, 3DNow, ~2.1GHz
    Memory: 1024MB RAM
    Page File: 339MB used, 2122MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
    DX Setup Parameters: Not found
    DxDiag Version: 5.03.2600.2180 32bit Unicode

    Display Devices
    Card name: RADEON 9800 – Secondary
    Manufacturer: ATI Technologies Inc.
    Chip type: ATI Radeon Graphics Processor AGP (0x4E69)
    DAC type: Internal DAC(400MHz)
    Device Key: Enum\PCI\VEN_1002&DEV_4E69&SUBSYS_00031002&REV_00
    Display Memory: 128.0 MB
    Current Mode: 1280 x 1024 (32 bit) (60Hz)
    Monitor: Plug und Play-Monitor
    Monitor Max Res: 1600,1200
    Driver Name: ati2dvag.dll
    Driver Version: 6.14.0010.6727 (English)
    DDI Version: 9 (or higher)
    Driver Attributes: Final Retail
    Driver Date/Size: 9/29/2007 04:06:17, 268800 bytes

    Login FAILS on this machine:
    System Information
    Time of this report: 12/19/2007, 10:40:09
    Machine name: DADDELKISTE
    Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
    Language: German (Regional Setting: German)
    System Manufacturer: MSI
    System Model: MS-7032
    BIOS: Version 07.00T
    Processor: AMD Athlon(tm) 64 Processor 3200+, MMX, 3DNow, ~2.2GHz
    Memory: 2048MB RAM
    Page File: 1415MB used, 2013MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
    DX Setup Parameters: Not found
    DxDiag Version: 5.03.2600.2180 32bit Unicode

    Display Devices
    Card name: Radeon X1950 Pro
    Manufacturer: ATI Technologies Inc.
    Chip type: ATI Radeon Graphics Processor AGP (0x7280)
    DAC type: Internal DAC(400MHz)
    Device Key: Enum\PCI\VEN_1002&DEV_7280&SUBSYS_2204148C&REV_9A
    Display Memory: 512.0 MB
    Current Mode: 2560 x 1600 (32 bit) (60Hz)
    Monitor: Dell 3007WFP
    Monitor Max Res: 2560,1600
    Driver Name: ati2dvag.dll
    Driver Version: 6.14.0010.6727 (English)
    DDI Version: 9 (or higher)
    Driver Attributes: Final Retail
    Driver Date/Size: 9/29/2007 04:06:17, 268800 bytes

  106. Di Jun says:

    Since you mentioned Apple OSX 10 this is a little bit off topic, but important!
    Apple just released an update: About the security content of QuickTime 7.3.1

    Which addresses the the previous exploit in Quick Time. I think it is time to turn Video back on in SL. For now it appears that 7.3.1 has a fix, patch, or workaround for the previous exploit. /0.0\

  107. Pastrami Linden says:

    Wow. You guys have gotten really good at helping us out with system-specific information. Thanks so much! We don’t always have the bandwidth to process it all immediately, but boy do comments like these help more than “it broke! fix!” ๐Ÿ™‚

    Thanks so much and keep it coming!

  108. Kitsunami Chu says:

    Am i the only one who notices that when you guys ‘fix’ a bug you mess up everything else ?

    Anyways, the new client is annoying. Go back one. EVERY time i log on it resets all my prefernces and my freinds list doesnt load, having to retype login is annoying, and for gods sake WHY WONT THE TOOLTIPS DISABLE, WHY ?!?!

    I keep getting told “LEft click does this and that” , despite disabling it. Repeatedly. Everytime i log on i have to re-disable twice before it realises its off. The sound on opening inventory, closing menus etc is nonexistant, which is annoyign as i dont get the beeps etc from a new IM or group messages.

    This is so bad that ive had to switch to the normal client, because just for ‘shiny’ effects it isnt worth wasting my time trying to get it to work properly.

    And have you SEEN your login screen ? Second%%Life%%Version%%2%1%

    etc etc. Doesnt look professional at all.

    Lovely XMAS present LL, do keep up the ‘good’ work

  109. Damona Rau says:

    Hi Pastrami, hi all,

    i can’t explain why, but the Windlight Viewer works for me much better then the regular Viewer:
    ——————— System ———————-
    Second Life 1.18.6 (75762) Dec 13 2007 16:08:39 (Second Life WindLight)

    You are at 272486.2, 283607.4, 600.8 in Endless Death located at (
    Second Life Server

    CPU: Intel Pentium 4 (Unknown model) (3207 MHz)
    Memory: 1536 MB
    OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
    Graphics Card Vendor: NVIDIA Corporation
    Graphics Card: GeForce 7600 GT/AGP/SSE2
    OpenGL Version: 2.1.1
    LLMozLib Version: 1.1.0 (Mozilla GRE:
    Packets Lost: 0/950 (0.0%)
    Viewer Digest: d2ed7558-bab3-a37b-8963-464cfcfd12e0

    In a SIM with 25 ppl i’ll get with the regular Viewer at maximum 8-14fps, with the Windlight Viewer 25-30fps. Maybe th Avatar Impostors are a solution for this effect.

    Settings for regular Viewer: Default
    Settings for Windlight Viewer: Recommended Settings (Quality Performance: High)
    Anything is enabled, except Water Reflections, most settings are on high, objects and trees are middle.

    I would love if the Windlight Viewer becomes regular Viewer, it’s faster and many things looks much better.

    The only thing to complain is the startup. It needs much more time then the older version (regular / windlight) and the visible camera controlls on the login screen are irritating.

    If you now becomes the SIMs more stable (SIM and Physics FPS slowdowns till 0 on many SIMs), SL would went much better as in the past.

    my 50 cent ๐Ÿ™‚

  110. Andy Piper says:

    The new Login screen is a bit messy on my Mac – the Password box overwrites the Start Location options… erk!

  111. DadOZ says:

    Well.. for a “laugh” I thought I would install WL on my P4 2.8/9800Pro/1GB machine and watch SL grind to a halt !!!! Ohhh Myyy.. it works like a dream (nearly) … with WL settings on medium I get very pretty water, lovely cloud movement, VERY photogenic sunsets… and … AND.. OMG…. better FPS than the ordinary viewer. (or so it seems).

    One thing that does occur occasionally is i suddenly (with no obvious trigger) get and explosion of large triangles flare up from my AV, or objects which then requires a relog. Not sure what that it?!?!?!

    PC is running XP SP2, latest updates, CAT 7.11.

    Happy holidays folks ๐Ÿ˜€

  112. Jard Ceres says:

    this is probably the worst login screen i have ever seen. i dont understand why i have to wayt for a web page to load before i am allowed to log in

  113. Ceera Murakami says:

    Works well on my new Mac Pro tower, with 2 GB RAM, ATI X1900 XT 512 MB VRAM card, and with SL set so it’s only using half my available VRAM. 30 FPS with all settings maxed out. WOO HOO!

    But the lighting differences between ground and avatars and prims is still horrendous. The defaults look fine for the sky, water and terrain. But at that setting the avatars are way too dark and have way too much shadow contrast. Same for all the prim buildings and trees. Play with gamma values enough to make the prims and avatars look even vaguely right, and the terrain and water are all so washed out and overly bright that it’s insane. Prims and avatars need to be lit brighter and have less deep contrast levels between the lit side and unlit side. This looks like pictures taken on the moon, where the lack of atmosphere causes no light diffusion to the far side of an object.

  114. Mona says:

    I get random crashes with weird error messages about something called “smartheap”. Please check these screenshots:

    SL tells me this about my system:

    Second Life 1.18.6 (75762) Dec 13 2007 16:08:39 (Second Life WindLight)

    You are at 237423.3, 260398.1, 29.3 in Svarga located at (
    Second Life Server

    CPU: Intel Core 2 Series Processor (2131 MHz)
    Memory: 1021 MB
    OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
    Graphics Card Vendor: ATI Technologies Inc.
    Graphics Card: RADEON X700 Series x86/SSE2
    OpenGL Version: 2.0.6590 WinXP Release
    LLMozLib Version: 1.1.0 (Mozilla GRE:
    Packets Lost: 7430/412026 (1.8%)
    Viewer Digest: d2ed7558-bab3-a37b-8963-464cfcfd12e0

    It all started with the latest Windlight. I didn’t have probelms before. Nothing was changed in the system.

  115. Orion says:

    My question remains the same…why add more crap when the old crap has never been fixed. Does anyone really think adding more to SL will help the fact that it doesn’t run at full capacity as it stands right now?

  116. FireFox Bancroft says:

    Well, for me the Windlight viewer doesn’t load period, acts like it’s going to start then boom, crash logger. I’m going to throw in the towel for now.
    There really is no point in working with the Windlight client when it refuses to run period so I’m going to be sticking with the main viewer from now on until.

  117. Lan says:

    Very unstable on my imac 24 nvidia 7600. Using Tiger. Usually crashes within a few minutes.

  118. Pingback: New WindLight Viewer + extended commentary! (75762) | The Way We Like It

  119. Doris Haller says:

    This new login page was a bad idea… now SL is even laggy before you log in!
    It worked ok until the restart today, now Windlight claims it can’t connect… while the release candidate and the regular viewer can….

    Why do you guys love to make your live even harder? Can’t you just keep off your fingers from things that work?

  120. Xavier Felwitch says:

    @116 i think you’ll find that windlight IS a fix to the over-patched graphics engine.


  121. Pinocchio Wilber says:

    still no water shader with newer forceware-betas… dont want to downgrade again…have changed driver 5 times today …

  122. Danball Tureaud says:

    Ok, new official 169.21’s break atmospheric shades, including water shiny. (as per post #122 regarding the beta version)

  123. Danball Tureaud says:

    Also, the nVidia Forceware 169.21’s disables Hardware Skinning and Avatar Cloth

    I have a nVidia 7950GT KO 512MB PCI-E video card on Windows XP Professional SP2

  124. Danball Tureaud says:

    I am currently running the nVidia Forceware 163.75’s right now after uninstalling the 169.21’s

  125. Pinocchio Wilber says:

    i runned 163.75 all the time since wind light, but there are other games too, and i need the pe3rformance there… im running 169.25 beta and my system:
    Win Vista (32 bit)
    2 GB ram (2×1024 Corsair XM2 800)
    8800 GTX
    C2D E6700 (2×2.67GHz)
    ASUS P5W DH Deluxe

    can you tell us in in a short text whats the problem with the new forceware betas? are they SOOO different to the normal versions?

  126. Maximus says:

    I would like to see a continuation of the topic

  127. BluesSweet Tomorrow says:

    Well on the new WL.. i am still crashing hard.. oh wait.. on all versions i am still crashing hard after new system built and new GC. specs are

    Second Life 1.18.5 (3) Nov 28 2007 13:59:53 (Second Life Release)

    You are at 262682.8, 252791.5, 112.8 in Bear located at (
    Second Life Server

    CPU: Intel Core 2 Series Processor (2200 MHz)
    Memory: 2047 MB
    OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
    Graphics Card Vendor: NVIDIA Corporation
    Graphics Card: GeForce 8400 GS/PCI/SSE2
    OpenGL Version: 2.1.1
    LLMozLib Version: 1.1.0 (Mozilla GRE:
    Packets Lost: 20/110855 (0.0%)

    I give up most nights. After hitting the reset button way to many times. Its not just SL crashing.. this locks my whole system up tight.

    No help in the forums on why this is happening yet. Many others have the same issue lately.

  128. Jordana Heron says:

    I would seriously prefer to go back to being able to access the preferences from the log in screen. I adjust my graphics and voice prefs based on where I plan to log in at, on a regular basis.
    Since I’m not running top of the line hardware, that allows me to avoid a lot of packet loss problems, and process/graphics freezes if I have to log in to a busy area, like HIP, for example.

    I can’t understand why you’d remove it in the first place.

  129. Doris Haller says:

    Jordana, it’s not re-moved, just moved into the menu, as it says in this very blog (98: “Plus, for those of you concerned about Preferences at login, just go to edit->preferences. Still there!”.)

    I agree with you, I don’t see any need why they had changed this. It is no improvement, it just makes it more complicated and wasted programming resources.

  130. Petzi Prospero says:

    Still the same render problems on my ATI Radeon 9600 Mobile as with the prior first look versions ๐Ÿ˜ฆ …
    Works fine for about 20 minutes now (that’s about twice as much as to previous versions with a bit over 10mins) – then triangle artifacts start to be rendered more and more and more until almost the whole screen is filled with them. Those artifacts look a bit like arrow tips that want to hit my head.
    Funny thing is, the false triangles seem to depend on viewing direction … when i turn round, the number of those triangle varies between “hardly noticeable” and “Help, I am lost in triangle world”.

  131. MW says:

    I have an ATI Radeon 9600 vid card. I just installed the newly released ATI Catalyst 7.12 drivers and…

    the good – the skies work perfectly now. No more “banding” of colors.

    the bad – the water does not work AT ALL. Even with all the shaders and settings maxed out in SL and in Catalyst, the water in Windlight SL is in its most basic mode – like the water in the regular client with “ripple water” turned off.

    Keep plugging away guys..

  132. Curch says:

    I also installed ATI Catalyst 7.12 drivers (OS: Vista 32 bit, graphic card: radeon HD 3870) and…
    Browser still crashing right away at start up….
    all other games i tried are working perfectly
    …. and i feel tired ๐Ÿ˜›

  133. Dragger Lok says:

    Past two days my partner and I have been getting “out of memory” crashes- similar systems Dell XPS 720s mine with 4 gigs hers with 2 gigs- memory leak?

  134. Devon Chaffe says:

    Radeon X1550. No difference in water!

  135. Drake Angelus says:

    Well Windlight was working fine for me then,I updated to the new login screen version. Now It crashes sometimes at the login screen sometimes I actully get in game for all of a Half of a second. Then I go to my Old Viewer thats currently being used (non-wiindlight) and it starts crashing out. I have to reboot my system to make the game stable again.

    CPU: Intel Pentium 4 (Unknown model) (3400 MHz)
    Memory: 2048 MB
    OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
    Graphics Card Vendor: ATI Technologies Inc.
    Graphics Card: VisionTek RADEON X1300 x86/SSE2
    OpenGL Version: 2.0.6956 WinXP Release
    LLMozLib Version: 1.1.0 (Mozilla GRE:
    Packets Lost: 679/13980 (4.9%)

  136. Ishtara Rothschild says:

    I tried the WindLight viewer today and it seems to work fine, but… is it just me or does the lighting look all wrong? In the normal noon setting, avatars are way too dark while the ground is extremely bright. Buildings have the same problem, the sides don’t get lit enough while the top looks too bright.

    If I change the light from noon closer to sunrise or sunset, the shadows on avatars and buildings become extreme… facing one direction my avatar looks almost right, facing the opposite direction I’m dark grey. It’s a bit unrealistic. I played with the gamma and other settings, but couldn’t get satisfying results; whenever my avatar’s skin tone looked normal, the environment was horribly bright.

    I really hope the new lighting will be finetuned before the release, so that we’re able to adjust it to something resembling the current sunrise / noon / sunset settings.

  137. Ishtara Rothschild says:

    Afterthought: For many if not most people, Second Life is all about their own avatar. The first thing a new resident does is to play with the appearance menu, then set off to buy a better skin and clothes. I mean, it’s only natural that we’re most concerned about our own appearance and less about the looks of the clouds or the water.

    Perhaps WindLight should first and foremost be avatar-optimized? Right now, they look much less attractive than in the standard viewer. The hard shadows bring out all the unaesthetic parts of the avatar mesh, problem zones like cheekbones and nose. I’d prefer much softer and more evenly lit avatars.

  138. Drake Angelus says:

    Ok for All you guys whom are crashing out I think I found a workaround for this(least for me hopefully it will work for u)…

    Open Prefrences and Leave it open…Log on with it still open.You can close it when ur Rezzed up and Logged on.

    For Some odd reason this fixed my Crash at login screen. I noticed that when I opened a window (about SL or Pref. screens) then closed them it would crash out. SO I tryed loggin on with one of them open. And it stayed stable and didnt crash. For some reason it stops crashing like this when they are open.

  139. Pingback: The New WindLight Viewer… PONDERING AESTHETICS (76116) « Official Linden Blog

  140. Ishtara Rothschild says:

    The new blog entry on WindLight has already reached 150 entries, so I’ll just post here. The new version 1.18.6 looks fantastic ๐Ÿ™‚ ground textures and especially avatars look perfect at every time of day.

    Only yetserday I tested the old version, and today all lighting problems are resolved. Great work ๐Ÿ™‚ of course some people are still complaining, but don’t let that drag you down. Everyone who wants an attractive avatar (and who doesn’t?) will be slap-happy with the new lighting settings.

  141. Pingback: Windlight-Viewer fรผr Second Life : Burks’ Blog

  142. Crucial Armitage says:

    Any way you can get the survey to take more respondents filling up the survey in only a few hours seems like it would not garner very accurate results.

  143. Ucarn Razor says:

    yay it works pretty well on intel 965 chipset family!
    the old sl kept crashing!! AWESOME!

  144. Plissee says:

    der neue Windlight-Viewer ist echt klasse. habe paar probleme mit dem sound.

  145. Pingback: Eine Rosa Brille fรผrs zweite Leben/ der neue Client. |

Comments are closed.