We just merged a bunch of changes from the main development branch into the Havok4 project to bring it up to date with Second Life 1.18.6, and this requires that we close the preview for a few hours of maintenance and testing. The exact schedule for closing and opening the preview is not known, but we expect it to be available again before the end of today. When it is back up there should be few, if any, notable changes from its current state.
This update coincides with small internal milestone for the project. Until now all Havok4 development has been done in one branch of code, in parallel to the main version of Second Life’s servers, but the strategy that Linden Lab uses to coordinate the multiple parallel projects has changed its details since Havok4 started. We’ve now transitioned over to using the new strategy as we prepare to get the project ready for committing back into the main codebase.
We haven’t fixed all of the bugs in Havok4 yet — I think we still have several more weeks of work to go — but it is getting closer and we may soon be ready to deploy some experimental Havok4 simulators to Second Life (i.e. non-preview simulators).
I will update this blog post when the preview update is complete.
UPDATE: The Havok4 beta preview deploy is done but we haven’t had enough time to test AND we’ve found some bugs that we’d rather fix first before we open it again. I’m going to try to fix the new bugs tomorrow. Sorry for the delay.
UPDATE – 2007.12.04 : I fixed the bug (bad dynamics arguments on creation of the avatar’s collision body) then updated and opened the Havok4 beta preview. As I mentioned in a comment below, we’ve fixed almost all of the known simulator crash modes in this preview update. I’d be interested in finding out if anyone can crash one in a new way. Also, the updated installer is optional rather than mandatory as I promised in a comment below.