New WindLight First Look Viewer!

Download It Here!!!

It’s that time again! We’re proud to bring you a new version of WindLight First Look! Read on for the bug fixes…

Issues fixed in this release (1.18.5(74603), but note that the viewer labeling is slightly off at present – 74642):

* Crash on ATIs with UseOcclusion
* VWR-3208: WindLight: Inventory drops don’t work with Avatar Impostor attachments
* VWR-3289: WindLight: Avatar eyes have strange lighting when not facing the sun or underwater
* VWR-3403: WindLight: Particles in 74061 are very broken
* High res screenshots with glow had seams

See the full list of open WindLight bugs.

Keep on doing a great job using, issue tracking/reporting, and commenting on the viewer. Next build should have fixes for some even more pressing issues. We’d also love to have you at our WindLight office hours. These are at:

If you miss a session, transcripts are posted here.

Thanks again for all of your positive feedback thus far. Below you’ll find links to important info related to WindLight:

Have a great time lighting your worlds!!

Pastrami Linden and the WindLight Team

This entry was posted in -Miscellaneous, Announcements & News, Bugs & Fixes, Development, New Releases, Resident Experience. Bookmark the permalink.

150 Responses to New WindLight First Look Viewer!

  1. I do appreciate the hard work of the Windlight team, but is there a reason why these updates are required downloads, rather than optional? It makes it inconvenient if you want to get in-world quickly for a scheduled event, but a new viewer update is required.

  2. Marianne McCann says:

    Nice new warning box on login. Also, seriously crashy on my mac.

  3. Tricia Boekmann says:

    All the download links to Windlight from where ever in the SL website still take me to, and not

  4. Anita Schwartzman says:

    how about you all stop woking on absolutely everything but stabilizing the grid??? dont you think thats a tad bit important?? do you not understand how horribly frustrating the outages downtime crashes and lost revenue is for your residents?

  5. Pastrami Linden says:

    Jacek, because in order to get the real value out of First Look, we need everyone running the same version. Otherwise tracking bugs and relevance/actual existence becomes a nightmare!

  6. Vincent Nacon says:

    @4: Anita: They had to work on Windlight because they know working on stabilzing the grid is going to take a very very long time… so they are doing us a favor to enjoy a good view as we wait.

    If you don’t like it, you still can leave. πŸ˜‰

  7. Foxxe Wilder says:

    you guys might wanna update the link sometime soon BEFORE you announce updates. It STILL points to 1.18.5(74061) NOT 1.18.5(74603)

  8. Kathmandu Gilman says:

    I have the same problem, I click the link and I get the old version from Nov 21.

  9. Sammytha Paine says:

    Yeah… new windlight, new lights, new waters… but… the same thing… NEVER SHADOWS!!!!! where is the shadows?

  10. rowancrisp says:

    Argh. Linux users can’t download the new first look client until you get the links back up, then?


  11. Argent Stonecutter says:

    Yeh, and the file isn’t even there. Trying to download 74603 give you this message:

    The specified key does not exist.


  12. @5: Pastrami, that’s fair enough. Perhaps there could be a 24-hour grace period during which the new version is optional, to allow time to download it? (Particularly when the download isn’t even available yet πŸ˜‰ )

    Sure, we could just use the regular viewer in the meantime… but Windlight is just so purty, we want to use it all the time! Err, I mean, we want to… check for bugs all the time. *nods seriously* Yeah, that’s it.

  13. Antonius Misfit says:

    “Download It Here!!! (Edit – link is down, use previous Viewer and AutoUpdate for time being!)”

    A bit of a problem for me… Linux viewer doesn’t do AutoUpdate(as far as I know). Until the link comes back up, Linux users are out of luck.

  14. Zorin Frobozz says:

    >how about you all stop woking on absolutely everything but stabilizing the grid???

    Because placing developers skilled at OpenGL programming and 3D engine design on grid stability projects would be a waste of valuable resources?

    Developers do specialize, you know. Some developers are great with server side applications, others with graphics, others with networking, etc… Linden Labs doesn’t just have one guy who does everything.

  15. Espresso Saarinen says:

    they have stabilized what version we can download, 1-18-5-74061. two birds with one stone! and people are whining? sheesh! πŸ™‚

  16. Antonius Misfit says:

    Ah, yep that works. Also I just noticed that the AutoUpdate box does work(Firefox pops up with a nice download dialog box). I must have confused it with the old pre-HTML login method of AutoUpdate(which only worked on Windows and Mac).

    Thanks for the link though. Much appreciated!

  17. Pastrami Linden says:

    Links now work!

  18. Ann Otoole says:

    see Pastrami? everyone *wants* it!


  19. Cait Lykin says:

    Yay! Thanks! πŸ˜€ Downloading now. πŸ™‚

    I understand how important it is to have the latest version necessary, especially for testing purposes, but still, a one-use or brief grace period might be useful. It grants those seeking access to the grid with an otherwise acceptable client the ability to interact in SL while downloading the update. It’s analogous to having to shut down the grid when a rolling update is possible, only it affects the client side. Of course, you could just tell us we should keep a Release version handy as a fallback (like I ended up doing…) πŸ˜›

  20. TY Pastrami – I know the issue I’m waiting for isn’t fixed yet (VWR-925), so it’s rather hard to test anything in this one. But glad the fixes are coming along at any rate.

  21. Ann Otoole says:

    when can we set glow via lsl? this is a much needed capability. please toss an answer bone. thanks.

  22. Vik says:

    I’m curious, when we download an ‘entire’ setup package with the updater, how many files have actually been changed each update?
    If it’s not many then wouldn’t it be easier only to download the files which have been changed instead of download an entire new setup package?

  23. Nate T. says:

    Please tell me you’ve fixed more than just that since the last release…

  24. Pastrami Linden says:

    @21 – Cait, you can *always* still use the Release viewer- remember that this only prompts you to upgrade from one First Look to another. And while I can sympathize with not having to undergo the time- it’s about a 3 minute process with a decent connection! πŸ˜‰ It really does help us out to do it this way.

    @22 – We’re workin’ hard on that one! Stay tuned!

    @23 – It’s the next phase for WL. See We have to get everything working well on the client side before we move to tradeability, scripting, and estate controls. Thanks for helping us get there! And hang on- it’s coming!

  25. ralph doctorow says:

    Is anyone else having issues with bright double red flashes when you click on something? It really makes this painful to use.

    This is with a NVidia GeForce 6800 with the latest drivers from them.

  26. Ann Otoole says:

    thanks pastrami. i read the whats next. the sentence needs to be revised as it implies scripting of estate settings via lsl. for anyone interested in the discussion about scripting glow please see and vote for it.

  27. Paulo Dielli says:

    PLEASE PLEASE PLEASE! Make it a priority to fix the brightness on sun lit textures, which is far too much and makes most textures too bright and about useless.

    Or in short: contrast between sun-lit and non-sun-lit textures is WAY too high.

  28. Sindy Tsure says:

    LOL.. The default language choice is Korean. So used to clicking OK to get the usual first choice of English that I messed it up twice before surpressing the muscle memory.. πŸ™‚

  29. Berry Steinhoff says:

    Thanks for the update. I was involved in the original trial of WindLight, which lasted I think a couple of weeks. Is this WindLight version here to stay, or just temporary?

    Thanks again.

  30. Net Antwerp says:

    Still doesn’t work properly with ATi Radeon 2900XT, 7.11 drivers. “Shaders failed to Link” message in secondlife.log

  31. Annette Voight says:

    I’d really love it if the Water Fog could be controlled by those with lower end computers. I have probably the lowest end graphics card so most of these features are greyed out for me (atmospheric shaders, cloud cover, etc.. pretty much all the windlight features lol) and right now it’s near impossible to see underwater unless I’m zoomed in on an object really close 😦 I can see just fine underwater with the regular viewer, not so much with Windlight though. *sigh*

  32. Una Cuddihy says:

    I love Windlight but I’m worried that the the new viewer is mandatory. At present Windlight is my only way into SL. The standard viewer is bust and Support have been unable to fix it, even by reinstalling. I fear that installing a new Windlight may also fail and I will have no way in at all. Wish me luck.

  33. HUNS VALENS says:

    It likes to crash if you have it running in the background for awhile. Last version did this, this one does too.

  34. Tegg B says:

    I do appreciate the hard work of the Windlight team, but is there a reason why these updates are required downloads, rather than optional? It makes it inconvenient if you want to get in-world quickly for a scheduled event, but a new viewer update is required.

    If you’re in a rush to login use the RC or standard viewers.
    Again we have the idiots here yelling “stabilise the grid before releasing new viewers that stabilise the grid”

  35. mimi says:

    the skies in windlight are amazing… lovely!

    the avatars have a too big contrast between light and shadow.. my skin is almost invisible.. all is either too bright or too shadowed..

    i used to use morning light because it gave nice soft shadows.. now in none of the modes this is possible anymore

  36. Galen McGinnis says:

    Yes Ralph, I have had the same problem with red flashes for several days now. It persists in the new edition as well, back to the non-WindLight for me.

  37. Roblem Hogarth says:

    Asking the windlight people to “fix the grid” is beyond stupid. Yes I too loose money every minute something is broken. But without inovations like windlight SL will become as outdated as Besides, these are totaly different people working on totaly differnt issues. the windlight people no know nothing about ongoing issues witht the asset server or anything else beyond making the viewer look better. Keep up the good work guys! (and fix the grid, lol)

  38. Michi Lumin says:

    Pastrami —

    I absolutely understand the need to get everyone on “the same page” in re: reporting bugs for Windlight.

    I do -kind of- agree with Cati/@21 for the following reason:

    Since a lot of lighting ‘tweaks’ and graphics ‘tweaks’ are being made from version to version, it’d be nice to at least compare current-to-previous.

    Though I do understand that the infrastructure likely isn’t in place to restrict bug reporting from one version but not another.

    I’ve been taking comparative screenshots with similar environments per build meanwhile; I’m not sure if being able to compare would be a help or a detriment to the process though.

    (Can release notes document any graphics tweaks/adjustments that do happen?)

  39. Daisy Beauchamp says:

    It’s not your graphics card Anette, they are greyed out for me too. The last viewer had them avail. Advanced sky is greyed, only advanced water is avail.

  40. Michi Lumin says:

    @38 –

    Agreed; as it seems many people have not worked at a software dev shop.

    Hopefully someone (or some-two) will realize this.

    Linden Lab *bought a company* to make Windlight happen.

    These are graphics guys. These are not SQL guys, or network guys, or “let me compile the serverside UDP handler again with this new .so in Linux” guys.

    People specialize. A team working on Windlight does not neccessarily diminish (or at ALL diminish) LL’s team which is working on serverside and infrastructure issues.

    For example, where I work, there’s a team that works -only- on coding SQL-based client/server apps. We recently got into doing h.264 video encoding. We put three new people on that.

    The SQL guys and SQL projects didn’t even -notice-. Really.

    LL isn’t a monolithic entity, “one guy”, or even one department. Linden Lab isn’t going to buy a -graphics and 3d company-, and tell all of those guys to start working on asset clusters.

    *THAT* would be unproductive. Not this.

  41. Pastrami Linden says:

    @39 – You’ll definitely know when changes to visual rendering occur. We will comment on them and they will come in one of two ways- either the code will change (better shiny, anyone?) or the presets will change. If you really like the presets, you should save them locally (found in app_settings\windlight\skies on PC) or write down the values to use later. The thing is, the visual changes we make will mostly be to *such* blatantly disliked parts (shiny, overshot textures, etc.) that there is little value to us “saving” old copies for comparison. We *did* all that already for the important visual tweaks- that’s why water, skies, etc. look so good now, and why WL took so long to back out there to you πŸ˜‰

    @41 – sing on, brother (or sister πŸ™‚ ). Wish people would realize this more often, but alas…. back to my clouds….

  42. Great pictures with the new WindLight!
    I’m looking forward to testing this new version.
    Thank You and keep up the Great Effort! ,,,=^_^=,,,

  43. WoW, There must be big changes to this WindLight, it loads textures fast and has very little lag in a normally laggy sim. This is a noticeable improvement in performance (^_^) You must be on the right track! Keep up the Great Work! Thank You! ,,,=^_^=,,,

  44. wheelerwod oppewall says:

    How I would love if the problems of the grid would be addressed. For the past two months I have been working on my build getting ready for a early December opening. I’m so near to getting finished, but the past week its has been hit and miss just to get logged on. And when I do finally get logged on I can’t teleport (I have been stuck garden supply sim for the past three hours), not being able to send or obtain IM’s and other typical problems. Oh ya still after months my voice still don’t work. Thank God for Skype. Ya I know I can hear it…. “Well if you don’t like it just leave.” With over 250,000 lindens sunk into this project and hundreds of hours of time leaving isn’t an option. Not to sound so bitter but pretty clouds are really not that important when you are losing money because you can’t get any work done. Grid now, clouds later

  45. Wyald Woolley says:

    Some artist paint landscapes because they can’t draw people for crap. It seems to me that Windlight is a bit like this…pretty skies and water and avatars as ugly as they just landed at Welcome Island.

    Shouldn’t the pretty landscapes be populated with pretty people?

  46. Pingback: New Windlight First look and 8000L$ later | Earn Free Linden Dollars and Make Money in Second Life - Chino Yray Dot Com

  47. U M says:

    What about the FPS losses that are occuring? Is this fixed also. The “BLACK HOLE” of memory Link is a Nightmare! Is it fixed with this current client release?!

  48. Grim says:

    Can I use the original Second Life to play?(not wind light)

  49. Dytska Vieria says:

    Can’t view the inworld transcripts from the link above:
    The action you have requested is limited to users in the group user.

    Can’t use Windlight until VWR-3258 is fixed 😦

  50. Dix says:

    Well done WL team !!! I absolotely LOVE it. And noticing that you people are doing everything you can to come as close to perfection as you can, that really warms my heart.

    Especially fond of the bugfix with the seams in hi-res snapshots.

    Any raw estimates on when WL will become general release?

  51. Gaybot Blessed says:

    Dytska Vieria, there is a workaround for this problem with the ATI cards making that weird vertex stretching. You go into Preferences on the login screen and go to the Graphics tab. Then you push the Hardware Options button. Then you find the setting called Enable VBO, Enable OpenGL Vertex Buffer Objects. Disable that feature, and it should work! I discovered this through testing with other people in the forums who, like me, have an ATI card.

  52. U M says:

    after 30 mins with theis release i still see a memory leak, but it looks good at this stage.

  53. Gaybot Blessed says:

    P.S. The drawback is that I get less frames per second, but it has successfully stopped the vertex explosions.

  54. Dytska Vieria says:

    @52 Thank you for the tip. I tried it and it does work at the cost of reduced FPS, but at least the view is better! I hope they fix it soon!

  55. Ann Otoole says:

    while the environmental stuff is great it is now rather obvious the windlight team spends no time in world looking at avatars.

    although i am a windlight fan this critique will sound harsh.

    this is the absolute ugliest avatar release of secondlife i have ever seen.

    better plan on having the old style viewer available forever unless you can do something about the way the light is on avatar faces.

    and why are all the prims lit up like headlights now? do you expect everyone to rebuild everything to adjust for the damages to textures this thing is doing?

    ok so here how life is in sl: you need to use the default estate settings for all your development work. thats because 99% of sl will be at default lighting. and the way the lighting works on avatars is going to have to match the way lighting works on avatars today. skins are very expensive and the avatar obj model we are stuck with in sl is horrible. we cannot change the way the polygons are on the avatars so the lighting has to hide that ugliness. (or give us professionally made avatar obj models)

    you know, when you get right down to it. windlight needs to be restricted to the sky and water and just leave lighting and reflectivity alone unless you can make it look exactly like it is today. i.e.; windlight isn’t bringing a lot to the table except about 5 million people upset because they turned into ugly things with crevasses on their faces and all their builds have to be scrapped and redone with subdued textures to compensate for the excessive lighting in windlight.

    and no the local lights are now ridiculous and people using face lights look stupid walking around lighting up the entire area. you can now see that stuff from the next sim over and it looks real bad. and the face lights do not help compensate for the awful windlight effects on avatars.

    if everything in sl does not match the current version using region default then its a no go.

    good luck and i hope you guys decide to spend more time in the real sl. not some isolated sim where everything is custom built to look good in windlight. oh yea we all know the lindens have some weird like for the horrible default avatars so you guys need to spend some time in both versions out away from linden lands where there are real avatars, not bots. compare the 2 versions using default lighting. take pictures and compare. do something.

  56. Lupercaleb Walcher says:


  57. U M says:

    those stupid lights as someone is refering to is what people want. This has been a dream of many for a very long time. LL will never create two version. But instead LL should start blending in H4 client and Windlight. and stat phazing out voice until they creat a stable client.

  58. WiLLuMPJuH Gausman says:

    Windlight =^.^=

    /me keeps his fingers crossed that this version works with newest NVidia-driver and does not have to file an issue in JIRA .. :/

  59. JetZep Zabelin says:

    Pastrami, thank you and the others for this revolutionary artists tool! ;D

    Is there any plans for actual shadows? I mean don’t these graphics cards have hardware shadowing and stuff or am i dreaming on?

    #12 Jacek wrote “Sure, we could just use the regular viewer in the meantime… but Windlight is just so purty, we want to use it all the time! Err, I mean, we want to… check for bugs all the time. *nods seriously* Yeah, that’s it.”


    Me too, I *only* use The First Look Beta Bug Checker for those reasons. By the way, use of The First Look Beta Bug Checker stabilizes the grid. I’ll try to post what issues I find, on the JIRA.

  60. Ron Crimson says:

    I love the increased contrast in Windlight.

    It just adds more OOMPH to all the scenery there is to see πŸ™‚ Like going from a foggy morning to a bright summer afternoon on the beach.

    True, the avatar meshes could use more detail, but I can’t say that the lighting really is that bad… my avi (and those of my friends) look as handsome as ever. πŸ˜‰

  61. Thor says:

    i still can’t see the dat water 😦
    i have an ATI radeon HD 2400

  62. Balp Allen says:

    Grep new release, hope this code release will include all the needed file to actually compile. Like the secret nVidia headers….

    Alse it looks good, only need to patch that stupid communications center away so the friend list a,d gourt list work again….

  63. Lozlo Peng says:

    @ Pastrami – what graphics card was used to get that capture of the water? I need to invest in a new one!

  64. mimi says:

    i agree with ann… the faces of avatars, skins and textures are badly visible compared to the high contrast.. i’d opt for some less contrast on the avatars and objects.. when im in my shop items and people look rather strange inside the building with still heavy light and shadows.. but the biggest problem is textures dont look good anymore..

  65. Lozlo Peng says:

    *REPOST* sorry if there is a duplicate, but the first is hiding somewhere.
    46 Wyald Woolley Says: Some artist paint landscapes because they can’t draw people for crap. It seems to me that Windlight is a bit like this…pretty skies and water and avatars as ugly as they just landed at Welcome Island.
    Shouldn’t the pretty landscapes be populated with pretty people?

    lol… maybe you just fail at editing your appearence?
    Second Life gives users the ability to make their avatar/shape ‘pretty’. Second Life users have supplied to community with ‘pretty’ hairs, eyes, eye lashes, nails, make-ups, facial hairs, body enhancers & so much more.
    The avatar is not meant to be ‘pretty’. It’s just a basic template for you to design to your satisfaction. Whether a user wants to be pretty or pretty ugly.
    Though I could agree with someone if they were requesting for feet with toes, hands with nails, and seperate eyelashes instead of half-moon shaped clumps of skin.
    Second Life, your world your imagination. Sounds like someone needs one tbh.

    (and yes, some artists can’t draw humans like a large percentage of the human population. It’s only natural.)

  66. Lozlo Peng says:

    damn, can’t edit posts. (Bring back that feature)

    Maybe, one day, technology will be advanced enough that MMOGs like Second Life will be able to provide us with highly detailed avatars like DAZ3D. For the time being, you won’t find better avatars on an MMO, unless it’s on a console game.

  67. WiLLuMPJuH Gausman says:

    Hello all,

    Could you please support JIRA VWR-3531 if experiencing the same problem as i have ? Ty for your attention.

  68. Rocky Merosi says:

    Ok so I was asked to give my feedback here about windlight. I checked it out a couple versions ago and here are the problems I have with this one.

    1. clouds in the sky look like white smudges
    2. When I force sunset everything looks horrible. Kinda like its trying to be very shiny and only with a couple colors.
    3. When I go to take a snapshot, the snapshot preview comes up solid black as well as the picture if I take one.
    4. At different angles, avatars appear to be invisible, clothes and all.

    Not sure if any of this has been brought up but if so I apologise.

    Second Life 1.18.5 (74642) Nov 28 2007 16:14:54 (Second Life WindLight)
    CPU: Intel Pentium 4 (Unknown model) (3192 MHz)
    Memory: 3071 MB
    OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
    Graphics Card Vendor: NVIDIA Corporation
    Graphics Card: GeForce 6800/PCI/SSE2
    OpenGL Version: 2.1.1
    LLMozLib Version: 1.1.0 (Mozilla GRE:
    Packets Lost: 0/40416 (0.0%)

    I am upgrading to geforce 8600 here soon so not sure if that will help or not. Thanks for the hard work on this awesome project!!

  69. Dovic Battery says:

    downloaded windlight again, tested it, deleted it.. back to the norm..

    going back to Second Life 1.18.5 (3) Nov 28 2007 13:59:53 (Second Life Release) this one works better than any after it.

  70. Ron Crimson says:

    omg, Rocky…. “a couple versions ago”??? Dude, what’s the point in reporting issues if you’re not checking out the CURRENT RELEASE of the First Look viewer first… *buries face in hands and sighs*

  71. Ron Crimson says:

    Dovic: that’s funny. There isn’t “any after” πŸ˜›

  72. Mona says:

    It’s all OVEREXPOSED!! If this was a photo I would delete it and seriously doubt my photography skills!! Besides that, the contrast is too strong. Prim attachments on furries look awful, like rubber pieces. PLEASE you need to reduce the amount of light that is produced during daytime. It ruins everything! On the bright side: My gamer hubby just had a glimpse of my screen and said “What? THIS is second life?!?” πŸ™‚

  73. Raban Laborde says:

    I really like Windlight, it’s areal improvement. I’ll test the nwe version this week end, up to now it is way too buggy to use it.

    But it’s useless at all, if You, Lindens, don’t get in control over the permanently occurring service disruptions. Go back, read your own blog postings about TP failure, login issues, map does not work, infrastructure problems and on.

    Login and TP issues are comming up nearly every third day… as much as i like playing in SL, this is ridiculous. Where do you buy your equipment? Ebay? Or fresh from the dumpster?

    We planned an own estate. Buying the first three SIMs was planned for june. It was delayed to december for “too much technical failure of the SL systems”. It is delayed again now for unestimatet period of time, and i’ve order to search other alternatives. (“We” is a german association with about 16 million members). Other big players are already seen on other platforms.

    Wake up! “THank your for your patience” is NOT enough!

  74. furkettle jimador says:

    I have a radeon 9800 pro, windlight wont even load for me, the bug reporting process is non existent, would a linden email me please?

  75. Valentine Janus says:

    As presently constituted Windlight is useless. Literally useless, not a figure of speech. The last two updates have made even simple movement impossibly slow. I liked what I first saw a couple of weeks back, but the update immediately prior to this one never ran right and this new one is no better.

    I should sit down and do a proper bug report, but I can’t even get around enough to scope out bugs. I’m not sure it’s worth my time. The regular viewer works very well, btw, and my system exceeds all SL recommendations.

    If this were the standard viewer I would have made exactly one visit to SL instead of being a regular participant.

  76. Kasolai Nighbor says:

    #75 does an ATI 9800 pro have hardware shaders? I don’t think it does and windlight depends on them as far as I know.

  77. Bark Aabye says:

    New Windlight,I try to take SS,rug meter go on red,and avator can’t move on my mac G5!! Please help me~~~!!

  78. Dovic Battery says:

    oops lmao, @ i took that off too, i meant the version SecondLife

    will stick with it as long as i can lol

  79. Paol Oh says:

    @75 and all other with ATI cards, try to load the last available drivers for your card and then go in the Catalyst settings, under the Advanced tab, 3D settings disable the “Catalyst AI” that sometime fail to optimize the drivers and make the avatars and the sky really ugly.

    For the Ati 9600/9700 and 9800 take al look also to this report “WindLight disables shaders on some supported graphics cards.”

  80. Cat Gisel says:

    Oohh I hope you have better speed on older computers πŸ™‚

  81. wheelerwod oppewall says:

    Eight hours after my last posting (#45) I’m still not able to TP or send IM’s Well I guess I move my opening up to January. Thank for the fixes LL.

  82. shockwave yareach says:

    As pretty as Windlight is, you don’t have it taking advantage of my dual cores and it slows my computer down considerably. Certainly I can set all the quality settings to min, but then it looks worse than the regular client. If I have to turn all its features off to be able to walk, what is its point?

    Do not force Windlight down our throats until you have multithreading and multicore support please. It’s not hard to do – all network, computation and IO are in thread a and all graphics routines are in thread b. Voom, instant speed doubling for dual/quads and unchanged speed for single CPUs. As it stands, Windlight slows my E6600 with x1650pro and 2 gig of interleaved PC6400 ram to a crawl.

  83. Tressa Beaumont says:

    Hmm, well, i have a QuadCore Mac, 30 inch screen and a whole load of ram and the best videocard that the macs sell…. and windlight says my computer may not meet the specifications, and when i go into Windlight all is a dull amber-brown… my computer was only delivered about 2 months ago, so i’m left asking myself why…. if anyone has an answer (useful answer lol – not all macs are crap) then i’d like to know.. previous windlights – water and skies good, Avatar looks like crap with shadows on face etc.

  84. Shinobi Hayashida says:

    Nice effort for that viewer, i had already tested the graphic rendering of it on the first look viewer, and i must say the difference is quite a lot remarkable and better if you have a decent video card.

    Otherwise best wishes for Linden Lab, i sure personnally think that Second Life is doing the best in the world in its own non-game, innovative and uncharted-so-far-advanced category..!

  85. I love Windlight so far, but I would like more information about how to decrease contrast – I’ve been playing with haze and clouds to try to tone it down a little. Also, I would LOVE to have a teeny onscreen window (like the camera control screen) for “edit sun angle.” As a photographer, I find it takes me a bit too long to get some light on the picture I want to take, since the shadows in windlight can be so dark. Even with presets, I often need to move the sun around as I revolve around a building framing pictures.

  86. I wanted to say thanks for windlight. Not for the pretty sunsets but for stability. I run Second Life on a desktop but we also run Second Life on a laptop. The laptop has ALWAYS had massive system crashes due to SL. Since running the firstlook viewer we haven’t had a single system crash. Instead we are experiencing less lag, less issues. Now if we can get skirts to go on & STAY on (how embarrassing when teleporting in and your skirt disappears.) then we are good.

    Thanks! πŸ™‚

  87. Zi Ree says:

    I’m running WindLight on a single core AMD64 3200+ (2200 MHz) with an AGP GeForce 7900 … It’s faster than the regular viewer even though I have all settings maxed out. So I guess, problems with performance is not due to WindLight being slow.

  88. Pingback: The Grid Live » Second Life News for November 30, 2007

  89. Dachine Daviau says:

    I know this is a tad off topic but Icant find any other blog I can actually add a comment to.. I really wish ALL blogs were open to comments.. and that ther was a Forum of some type here for RESIDENTS to post and ask questions and get answers… but anyway.. my question is this.. I have Windows VISTA and an AMD turion 1.8 Ghz processor.. it is well above the MINIMUM requirements for SL.. and it meets all the RECOMENDED requirements but ONE…. the RECOMENDED processor speed for VISTA sais 2ghz…. My SL client frequently stops responding most times it recovers and does not shut down.. but it IS anoying… COuld it have anything to do with the Processor speed? Im not sure since I am well over the minimum reqs….

    Would changinc some settings in my preferences help?

  90. coventina dalgleish says:

    Oh very lovely too bad the base engine wont stay running it seems to keep dieing on the way to do errands. When are you people going to realize we do not really care about the color of the sky, the trees reflecting in the water, the pretty fog, and the over baked brightness in the two top settings when you freeze or receive high lag messages on a class 5 server with low frame and top scripts times.

    Quit playing with your toys until your homework is finished
    (translation) quit screwing around with all the add on features until you fix the base operating system so that it functions as advertised.

    Hope you brought breathing equipment because it stinks in here.

  91. Leather Chaffe says:

    While I’m sure Windlight (which some call Breaking Wind) makes for a truly lovely graphical experience, release of it pales in comparison to the database crashes & glitches, flaky networking & communications, infrastructure issues, XML-RPC instabilities, and the myriad other problems SL currently suffers from.

    Every new release of a client and update to server/sim software is supposed to provide greater stability and fix problems. Since Ian Linden’s posting of September 20, 2007, the promises of Linden Lab have not come to pass and appears to be getting worse.

    “We apologize for the inconvenience,” is the new mantra of the day on the blog.

    Less pretty graphics — more core functionality and stability.

    Feature lock. Stabilize. Get the infrastructure in proper working order.

  92. coventina dalgleish says:

    Well if Second Life does not maintain 2 classes of viewers, windlight and no windlight the population will again be reduced. I do not know how many of you monitor GPU temperatures. Windlight has raised the bar on load with the result of a higher base line for GPU temps. I have noticed an increase to 10 degrees Centigrade with 3 different video boards. This is not a problem with a clean well maintained computer, but let a little dirt build up on the heat sinks and there go your subscribers. Checking the stats today I also noticed that the $US spent in game for the last quarter is down significantly, look for yourselves. So unless Linden Lab maintains two viewers this will become the game of the idle rich or those that spend the food money on high end video.

    Oh and I find it humorous the Windlight is underlined in red indicating that it is mis spelled maybe Windpoo, nope, Windfryer, nope well anyway just another detail and we all know how well the Lab does with details.

  93. Kwakkelde Kwak says:

    yes really nice, the new windlight, got stuck immediately after changing the settings. And for all you people having problems with the video card, better trash this viewer asap…it runs 5-10 C warmer here than the normal viewer and SL is a killer anyway.
    When will you lindens ever learn to make a working product before throwing fancy crap at us…. it may be fancy, it still stinks

  94. Argent Stonecutter says:

    What windlight really needs to solve the lighting debate is to have the default lighting as close to the pre-flexi release of SL as possible (that was the release where they started mucking with shaders and making avatars and tinted prims overexposed…), with materials controls for BOTH prims and avatars that let you adjust whether they’ve got the default “matte” materials, the “gloss” shader-based materials, or something new that doesn’t even exist now.

  95. Cocoanut Koala says:

    I hope you have toned the overly-intense lighting down, Pastrami. (Which reminds me, I still need to send you a note with pictures of what I mean.)


  96. Atashi Yue says:

    Doesn’t much matter at this point, as I can’t log in with any of the current viewers as of this morning.

    Apparently, with no modifications made on my end, my video card drivers are either out of date (they aren’t) or unsupported.

  97. Argent Stonecutter says:

    Oh, after the lighting, we need a flag to have “glow” inversely proportional to ambient light, so that you can make something that glows visibly at night, but is muted during the day.

  98. hugsalot says:

    Anita Schwartzman
    I’m getting really sick and tired of people like you who keep bitching at the Lindens who are assigned to work on specific projects (like Windlight). While you imply they are ignoring the grid problems just because a handful of people are working on something else.

    Just because there’s a handful of people working on this doesn’t take away from the other Lindens who are keeping the grid up. Linden employees aren’t generic workers with all the same skills and talents. Do you really want a graphic artists to help keep the grid online? Do you really want an office secretary to help with an I.T. problem? Do you understand my point? Please chill out already.

  99. Kwakkelde Kwak says:

    oh i understand your point hugsalot ))
    you mean a crappy code that needs fixing by one team and keeps getting changed by another team right?

    LL needs to set priorities

  100. Ron Crimson says:

    hugsalot is right. Chill out. X-(

  101. Carbine Cat says:

    I think it’s good the Lindens are keeping us in the loop about what they’re working on, they’re even pointing out which bugs they are fixing so we know they are listening to the feedback.
    For my part, I am not that bothered if it crashes occasionally, or I have moments when I can’t TP, because I don’t pay a penny to be in SL. It costs me nothing. All of you who have huge money invested in your in-world businesses, SL was crashy and buggy when you decided to start those businesses up. It always has been. There wasn’t some mythical golden age when everything worked just dandy in there. You took a risk in a world where you knew there’d be change. If you are losing money in SL, it’s either profit you didn’t have before, so cash it out, or money you paid into the game, so you put it in hazard at that point. If the loss of service bites at your credit card, take your credit card out of SL! In summary – I’m playing with a world that costs me nothing. Costs are optional.
    And all the people griping about bugs in the Windlight Viewer, yeah they know there are bugs in them because you’ve reported them in the JIRA… haven’t you? This is a test viewer which is going to always have bugs in it, so it’s churlish to snarl about them in here.

  102. Winter Ventura says:

    one thing we’ve been hearing chatter about, is the direability of treating the “Skies” as assets in some way. You could make them for sale… transfer them to friends, but if you entered a sim with a custom sky, you’d only be able to use that sky (see it) not access it via inventory.

    there’s a great potential market for “sky consultants” who could some into a build and create “the perfect sky” for the sim. Likewise, I can imagine a shop with screenshots of the same sim, in different lighting conditions, allowing you to buy that sky for your sim, or your own personal use.

  103. Kahiro Watanabe says:

    I don’t understand why you keep on this track of adding new features to SL’s viewer and don’t fix basic issues like:

    IM’s not arriving or not beeing sended.
    Group Messages not arriving.
    Teleports that makes you crash.
    L$ Balance showing correctly
    Not charge any fee to -non- premium users
    Problems crossing edges between two sims
    Inventory Database Lost
    And the list continues.

    If all this above is alpha, why do you still adding features that will make even more difficult fix all this issues?

  104. Gefory Barbosa says:

    Unable to use v and the previous one. Very choppy, very laggy, to the point my avatar will fall of walls, not turn corners, and most locations actually never complete rendering.

    I log off and come back on the the standard version of SL and those locations have no problems at all, very quick, very fast. I made sure all the graphics settings were identical to what I was running on the earlier Windlight (the first version of this 1.18 series) that ran so well, and they are.

    MacBook Pro 17″, 2.33ghz Intel Core 2 Duo, 3gig RAM, 4mb L2 cach (each) 667 mhz bus, Radeon X1600 Graphics with 256mb.

    I have a similar 15″, 2.1 model and it has the identical same problem.

    I even set the graphics to the lowest quality, no change at all in choppines/lag problems.

    I can quite the WL version and start up the standard version and go immediately to the same location where my graphics is really pushed to its maximum in preferences and everything is very fast.

  105. shaq Merlin says:

    “Warning: Your computer does not meet Second Life’s minimum system requirements. If you continue using Second Life, you may experience poor performance. Unfortunately, we cannot provide technical support for unsupported system configurations. Please visit for more information.” …Well… what can I say… πŸ˜‰ I hope it is not the answer for issue VWR-3401. Thanks,

    Best Regards,

  106. shaq Merlin says:

    I saw there is no possibility to resize the main search screen. Too bad, it was nice and very handy feature.

    Best Regards,

  107. Montana Corleone says:

    I’m very worried about Windlight being mandatory. My iMac is not yet two years old, and I was offline for 3 weeks. Coming back, it’s slower than ever. Friends who have tried WL say it’s even slower. That therefore will probably punch people like me out of he game. You need to think long and hard about this. People don’t spend 90% of their time looking at the sky and water. They spend 90% of their time looking at avatars and builds, so if the WL lighting has messed that, there will be an awful lot of irritated people.

    We’ve had this argument with programmers since the year dot. Yes they are specialised, yes it is a bit of a waste of resources to use them to sort out stability and squish bugs. Yes, eventually SL will suffer if it falls behind. But you all miss a couple of things: it already has fallen behind in terms of stability. Oh and db accuracy. The creator behind the JEVN network vendor catalog systems just had to repackage and send out new updates because scripts disappeared from withing the objects, including the master copy that was in her inventory. WTF is wrong with that?

    How you think this pile of rubbish and cavalier attitude to db integrity can ever grow this thing or become the new web is beyond me. It’ll never be that if SL requires cutting edge kit, running on a couple of graphics cards that only a couple of percent of the people in the world will have.

    And yes, if SL doesn’t advance it will die. But it will also die if the core people leave, if a stable competitor arrives too, and then all the pretty shinies and bells and whistles will mean nada. Prima donnas or not, specialists or not, they will still all be out of a job. Rather take some time now doing stuff they don’t like, than not have anything to do work on next year.

    Take a good look around at the software business guys. We have been asking for stability, for db integrity, for an end to crashes, tp failures, shoes up the ass, inventory loss FOR OVER A YEAR now. Every other software company that has had such serious issues unaddressed for over a year, indeed who have totally ignored their customers and just provided unwanted performance degrading shinies has found they didn’t last another year…

    Windlight I can do without, in fact I’m still annoyed at the unfixed lighting and alpha problems introduced with 1.14, the still borked new messaging system introduced in 1.15, I don’t use Voice. But I do want stability, and confidence I can buy expensive no copy stuff without losing it a week later.

    So you know what to do: FIX IT! Heard that mantra before I guess…. Maybe you better do it though before you are all out of a job.

  108. Hehe Montana… yes… I feel the same way you do πŸ™‚ My just-one-year-old-iMac drops to 10 fps or less when using WIndLight (4-5 with full settings). No matter what I do over the ages β€” how many upgrades I actually make to all my hardware β€” still, I’m condemned to live on the 5-10 fps range of performance. And what a pity! I really did enjoy the past 8-9 months of 30+ FPS for a while. It made life wonderful; I managed to make lots of videos; I even saw several sims with 256 m (or more!) drawing distance!

    All good things sadly cannot last; I guess I’ll have to live with sub-10 FPS for a few years until I’m able to afford a better computer… and enjoy 30 FPS again for a few months… until the hardware gets outdated once more. And so on.

    That’s the harsh and ruthless lesson of the hardware vs. software battle: ultimately, no matter how fast your hardware is, it will never be fast enough for the next generation of software!

    Still, on the quest for photorealism, it’s obvious that this would happen at some point in time!

  109. Katiya Rhode says:

    I’ve been loving Windlight for the options it gives to those of us who’s hobby is photography – makes for truly dramatic pics and the hideously slow framerate isn’t a problem in that context. (I can use my normal viewer when I’m not being all arty-farty)

    So I cheerfully downloaded the new WindLight viewer. Took 3 snapshots. Went for a 4th and got something strange – not a bluescreen crash, but a yellow screen one!

    Time to log a support ticket, I guess 😦

  110. Word on the street is that Windlight is *less* stable on newer Macs with the dual or quad cores. Sad? Indeed. I go on Windlight and find things looking as dull (if not more so) as the main viewer. I discovered this was because my graphics settings default at low, but attempting to move them up to high or ultra high makes the viewer freeze altogether. This leaves me, therefore, stuck at low or medium graphics settings. Granted, I haven’t tested out the new viewer yet, and perhaps things will be better, but if not, I’m still rather better off in the standard viewer.

    On the upside, it looks like the Windlight graphics team are already working hard on a lot of the more pressing problems of Windlight! And for those of you complaining about washed out, overexposed lighting and ugly, Nintendo-like avatars, maybe you should pay attention to the links that Pastrami is giving out. Here it is again, if you weren’t paying attention: If you scroll up to the top and read the whole thing, you will see that the issues you’re complaining about are already well on their way to getting fixed!

    And yet again, QUIT COMPLAINING ABOUT STANDARD VIEWER STABILITY! Pastrami and team are graphics people, and therefore have absolutely *nothing* to do with the standard viewer, its bugs, or how reliable it is. If you need someone to complain to, go find the right people. Complaining to Pastrami is just about as useful as breathing on raw dough expecting it to get baked that way!

    IMO the Windlight folks are doing a kick-A job so far (even though I can’t see the prettiness on my computer, I’ve seen it on others!) and I can’t wait to see Windlight in the standard viewer. It’s fun watching SL get better and better, and like Carbine @102 said, you joined a laggy SL, you started your business in a laggy SL, so why bother complaining about a laggy SL? Can we say pointless?

    *hops down off her soapbox* πŸ˜‰

  111. Tracey Humphreys says:

    I would like to say that I have no problems with Windlight at all. It is magic. Thank you Linden Labs.

    To all the moaners: is your system up to scratch?
    Does your video card meet minimum spec or recommended spec?
    How much memory have you got installed?
    How fast is your broadband?
    Does your ISP ‘manage’ traffic?

    I am sure many of the problems the Lindens get blamed for are due to the users machines and how they are set up.

    OK, Lindens do fuck up, but they admit it, and they fix it as soon as they can. Can’t fault that.

  112. Damanios Thetan says:

    This version of windlight is severely borked:
    – prims disappear
    – camera is broken

    etc. please be sure when you release new updates to put them through testing a little bit longer.


  113. leliel Mirihi says:

    @109 – Gwyneth

    my 6 year old mac runs windlight just fine, yes its slow with the slider on ultra. but i get about 40% higher frame rate on mid then i get with the standard client.

  114. sayuri sodwind says:

    all want non crashy less buggy sl for chrismas and run sl on older pc
    i cant aford wizzyer mashine so please dont make winlight mandortory!

  115. coventina dalgleish says:

    Well I do not know what I have done to deserve this the one thing windlight does for me is give me much higher FPS than any of the stock viewers. The down side is I cant really build in it because of the lighting effects. I have had to de-tint items just to see them. I am sure the windlight team is working on this and I also hope that they are working on the zombie skins they have given us.

    As far as complaints here if the lindens would leave the appropriate blogs areas open to comment the over flow would not pick a topic that is open. Lets face it folks the only way anything gets attention here is when it really needs grease. As far as a golden age of second life, if you compare the multitude and varied problems that occur now all of the past was the golden age. I did notice one thing though they spent time on the voice and perhaps it is finally ready for release )) the plague of freeze lags seems to have abated since they turned it back on. A suggestion lindens open a blog for whines and leave it open then there will be one place where the community can voice opinions.

    As far as the Jira, good idea but very confusing to most and not all that effective yet. It has possibilities but requires a full time staff and organization to make it actually work well. Again this is an area where the observation of details is important. I also would like to again bring up the consequence of greater graphic load on the entire computer and that is heat. The standard viewers already load most graphic cards heavily and windlight’s added pretties add significantly to this condition.

  116. Cait Lykin says:

    Yeah, anyway, I really like how well Windlight has been working on my PC so far; I don’t have any nagging problems at this time (not for lack of trying though!) I have been able to turn on every feature in the Graphics Settings tab, so compatibility has been great with me.

    Framerates are stable, consistently over 25 fps with 1024*768 window in High setting (unless the content gets too busy like at a crowded event, then it can dip to the teens), and even in Ultra, they’re between 12 and 22fps at home. Not bad considering this PC’s a 3-year-old Compaq refurb. X3 The video card had been upgraded to a e-GeForce 7600 GS with 256 MB… AGP though. :-/ Still, that card upgrade cost much less than buying a new system.

    Anyway, that’s just another blip on those expected stats, just in case someone else wanted more metrics.

  117. Hey what happened? the latest windlight download has all water and sky greyed out. The one I got last weekend was working great and the one I was got on November 29th has no working adjustments. I agree that the highlight areas are washed out and my women friends hate how they look in sunlight. Predefined sky and water options are cool. Good Luck with it!

  118. Rocky Merosi says:

    @71 if you would read my ENTIRE post you will see me say the following right after I said that i had tested a different release before:

    here are the problems I have with this one.

    Also if you look at the stats that I posted you will see that I AM in fact using the current release. So next time you want to make negative comments about someone to try and make them look dumb, please read the entire post and get your facts right so it dosent backfire on you.

  119. Ron Crimson says:

    Rocky @ 118: I’m not the one trying to make you look dumb – you just weren’t very clear in stating that you were referring to the current WindLight release. “Here are the problems I have with this one” is a pretty ambiguous statement, maybe it’s obvious to you but it wasn’t to me. And probably not many others, either.
    How’s that for backfiring?

  120. Doris Haller says:

    I see a lot of changes in windlight (and I love it). Also, new search will get some changes in the near future.

    If it is not a matter of priorities, and we should chill out because the windlight team can’t improve the asset servers and LL *does* care for improving performance and stability,

    …why does SL NOT get less laggy and more stable?

  121. Rocky Merosi says:

    And thats why you read the entire message especially where I list on it what version I am running before you assume what one I am running. Anyways I am not going to sit here and argue over something that was clearly misunderstood. That was my feedback from THIS version just to clear it up for all.

  122. Rex Cronon says:

    @”#99, hugsalot Says: November 30th, 2007 at 10:17 AM PST”
    -a secretary and graphic artist, work in different fields. How can u make this comparison? A programmer that specializes in databases, and one that specializes in 3D graphics, work in the same field(computer programming). I don’t hear anybody saying that LL should put their secretaries to fix the SL Viewer:)
    both the main and the RC viewers still have graphics problems. So, both of those viewers would really benefit is somebody that is really proficient with 3D graphics programming, would start debugging them:)

  123. Azadine Umarov says:

    It might be just my machine, as I seem to be having some other problems, machine-related, but the file labeled as Second_Life_1-18-5-74642_WindLight_Setup.exe appears to be unsigned, as in coming from an unknown source/publisher. Error message states that it does not have a valid digital signature.

  124. Azadine Umarov says:

    PS, this might have been simply the result of my having to manage the download via Internet Explorer, due to connection problems with my current installation of Firefox 2.

  125. Pingback: Second Life Viewer Warning » Kabalyero

  126. Nizzy says:

    I hope the Windlight team is aware of HOW FAR the lighting is from being acceptable, in terms of how it affects prims and avatars…! The old renderer is fairly neutral and allows skilled builders to create their own styles of subtlety and strength in tones and contrast, whereas Windlight takes a big fat paintbrush and smears everything over with the same color. It ruins textures completely. It makes object and avatars look faceted and hideous. It makes everything except skies look ugly.

    Please, Windlight team, you need to pay attention to these issues, because putting any kind of talent or effort into making textures and builds for Windlight as it is now, is a total waste of time. If you ruin SL for builders, what have you left? Some pretty clouds and hideous people in noob skins.

  127. Kathmandu Gilman says:

    Please, please, please, can someone look into creating a prim that makes the underwater fog invisible? I build underwater and I have to turn the fog almost off just so I can see inside my builds which makes the underwater view outside look bad. The problem also is my visitors are going to have to know to turn their water fog down to use the area. Most of them haven’t figured out how to do this yet.

  128. Kathmandu Gilman says:

    Grrr, I hit the submit button too fast. Other issues I have noticed, terrine holes. SL ground, usually mountain areas in the middle distance, are being rendered with holes in them. Land should be rendered (or give use the option) from horizon to horizon. I can’t imagine land being all that taxing to render. At the very least, make the land that does appear render properly.

    Trees suck, guys. The low rez trees don’t match the size, color or shape of the high rez trees. My pondarosa pines turn into much taller christmas trees and I’m not that far away and I have the detail slider all the way up. It is way too jarring and makes outdoor machinima look stupid.

  129. Sufi Aya says:

    Local lighting is *better* but still not *good.* And please, fix the memory leak…after 2 hours on WL, my computer was smoking and wheezing.

  130. Pingback: The 3D Experience - Resistance Is Futile — GriotVision

  131. Lan says:

    Crashes whenever i do a “snapshot to disk”
    imac 24 nvidia 7600

  132. Eclaire Looming says:

    system wide lag….voice not reliable when u log on….tp crashes…no way to report it

  133. U M says:

    I don`t now about you. But things are getting slowly worse and worse. Is it possible that we can have a new release of wind light? We all know that ans warned that it wil have countless issues with this release. But its time for some fixes period.

  134. Bark Aabye says:

    Why do i have to up to new version WindLight??
    In new WindLight,when I take SS….everytime crashe~~on my mac G5.
    In 1_18_5_74061 version,,no problem.
    Please let me use old version~~~~!

  135. U M says:

    Using the RC at the moment and fps are 1/3 higher……..Still a massive memory leak

  136. FireFox Bancroft says:

    Theres still no fix for shiney objects being translucent on ATi 2xxx Cards I see. Yes It’s still broken, nothing has changed, here again is the list of things that do not work on these cards:

    Shiney (duh)
    Glow (also a big duh)
    Reflective Water
    Refractive Water
    Haze/Fog (Big wall of white, yuk)

    Other bugs:

    No haze under water
    Sky turns to overcast when user goes underwater overriding personal sky settings.

    Not much has changed for ATi Radeon HD 2xxx Users I’m afraid.

  137. FireFox Bancroft says:

    @134, thats exactly the reason you’re force to update: to find bugs, you’ve found one, now report it on the JIRA so LL knows about it.

  138. Sky and Water look great. I like the new environment options.

    There seems to be an intermittent problem with missing prims, lots of missing prims, like 3/4 of them. If I change location and return they sometimes come back. Am I the only one seeing this?

  139. Shug Maitland says:

    overall, windlight has merit. Now shows some things better and others worse, as expected, but it works! We need some more realistic presest, sorry Torley, but most of us like real colors!

    the Lag Meter, while a good tool, is not a substitute!

  140. Simon Nolan says:

    @ Ralph & Galen re: Red flashes when clicking:

  141. Delia Lake says:

    I love the look of WindLight and use it all the time. I do find though that i crash when i try to transport of a landmark stored in my inventory. Is this on the list of things to fix?

  142. U M says:

    The attachments in the butt is happening again with Wond Light. If i not mistaken havent you said this bug was fixed? NO! NEVER! it must have been what the 50 time you said it was fixed. Reguardless please fixs these bugs before even thinking baout expanding the features! If halfing of the avie bug is not bad enough this attachment in the butt happening for the past few years is just a joke……..

  143. Prolific Writer says:

    I love WindLight. It’s the most beautiful addition I’ve seen to SL thus far. My only gripe with it is that on my laptop (with a 512mb nvida Quadro FX 350M), I seem to not be able to enjoy the Water Reflections & the Atmospheric Shaders at the same time. I have to choose between the beautiful water or the beautiful sky, never to have both.

    I too have had the problem of missing prims, but not often. Today was my first time dealing with it, and I think that’s because I was fooling around with my configuration too much.

  144. Pingback: Sunny seins » Neuer SecondLife FirstLook Viewer - voll aus dem leben gerissen

  145. Jerome Colman says:

    Amazing how the difference is much more remarkable and better.
    Effects are fantastics and seems really reals.

    No doubt the team is doing their best to improve second life and to get it all better. Best wishes for the team Linden Lab

  146. Pingback: Super cool new WindLight First Look Viewer! « Official Linden Blog

  147. Doc Nolan says:

    Am I missing something? I was going to download WindLight to my new laptop, but clicking on “Download It Here!!!’ simply takes me to a page ( ) that says: ‘There are no first look viewers available at this time.’ Huh????

  148. Kredit O says:

    Es ist immer besser nachzudenken.

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