Unless you’ve been hiding under a sculptie rock, you know WindLight is here…
Being an emotional technology offering freakin’ awesome environments and performance boosts bolstered with helpful documentation, it’s only fitting that today’s SLTotW is about WindLight! Specifically:
- How to get started editing skies & water (easy!)
- Day Cycle Editor basics
- A look at the simplified Graphics Preferences
- How to use GLOW
In future Tips of the Week, I’ll go into detail about achieving both the sane ‘n’ crazy photo effects I’m synonymous with, as well as reducing viewer-side lag (always a popular topic). And on a connected note, I plan to do a followup new Search one, too, to answer some of the very tasty queries in the comments.
I can’t stress enough how much your encouragement means to us, and how our WindLight Team-folk love hearing both the positive praise and constructive criticism so we can improve your experience. I spent a fat chunk of my morning assessing hot WindLight bugs and will be ramping it up in days, weeks to come. We even had a rompin’ Q&A session today! Future times here.
“How did you get your Second Life to look so good?”
Thank-you, thank-you for WindLighting!
Misc. notes of intrigue:
- I’ll be continuing to make more project updates on WindLight; some of these are candid notes based on community feedback that get gelled into formal actions later.
- My Guide to High-Quality Photography has gotten 15,000+ views since I posted about it! Found it useful? Share with friend! And special thanx to Randall Lovenkraft and Tid Kidd (check out her wiki page) for editing it and making it better!
- The Watermelon Nation group, part of “How to create and join a group“, is now 58-odd members strong! Thanks for watching & joining; like flaggers, it’s always extra-cool to see interaction with the stuff featured in my vidtuts. 🙂
FACT: romance and WindLight sunsets go together,