Update @ 9:46pm PST – The restart and subsequent cleanup has been completed. Early next week we will post a more detailed explanation of the issues that occurred with server updates this week (EDIT: posted here) . — Joshua Linden
Update @ 4:22pm PST – A few people have asked regarding the “few issues” referenced in the initial post. I apologize for not being more specific at the time, I erred on the side of providing notification sooner rather than waiting for complete details. Now that the restart has begun, I’ve been able to speak with the engineers involved and have this update. Yesterday’s server deploy introduced a new issue that causes regions to restart frequently -every few minutes to every couple of hours. This issue is exacerbated by the fact that this seems to affect more heavily populated regions more than less populous ones. Today’s restart rolls out a patch that is intended to fix this issue. — Maurice
Update @ 4:15pm PST – The rolling restart is beginning. We expect it to complete in approximately 4 hours. — Maurice
Update @ 3:30pm PST – We’ve completed the planning work and will be initiating the restart at around 4:00pm PST — Joshua Linden
We will shortly be kicking off a grid-wide rolling restart to fix a few issues introduced by the latest server deploy. We apologize for the inconvenience. Unlike many rolling restarts, this one will not travel across the grid in a wave. It will instead restart regions using a different logic that will likely appear random to Residents. However, each region will only restart once during the roll and you will still receive the normal warning message before a region restarts. I will post again when the rolling restart begins, and again when it completes.