The Havok4 preview was temporarily closed, but we’re bringing it back up for testing. We’ll be watching it carefully for crashes and any signs of the content corruption we were worried about yesterday. Thank you to everyone who discovered bugs and entered them into the public list. There is at least one remaining crash mode that we’ve seen happen but do not yet know how to reproduce it, so any help figuring that out would be greatly appreciated.
The particular content corruption we were worried about was some sandbox experiments had mysteriously been linked to one of the “Linden Content” sandbox signs in the corner of the region, which is something that should never have happened. We tracked the event back to right before a crash on the first day the Havok4 preview was opened. Unfortunately the logs were not enough to figure out exactly how it occurred, and the binary core dump of the crash had already been deleted. We need a fresh repeat of the problem so we can examine the pieces and learn the cause.
Here is a list of things that have been fixed or changed:
- Fixed a crash mode when unlinking an object with scripted actions (hover, buoyancy, vehicle, etc) that were created by a child prim (thanks to Seifert Surface for the object that reproduced the problem)
- Ground vehicles no longer snag on the terrain
- SVC-759 llStopMoveToTarget() now activates the object that may have become inactive (thanks to Eyana Yohkoh for entering the bug)
- SVC-751 linking multi-prim objects together no longer scrambles prim rotations (thanks to Ryozu Kojima for entering the bug, with youtube video)
- SVC-752 attachments properly save their positions/rotations (thanks to Ryozu Kojima again)
- Some improvements for sitting avatars
- Linkability rules have been changed to be closer to the current Havok1 limitations
You can download the HAVOK4 BETA CLIENT HERE (Note: The preview and is completely disconnected from the main Second Life servers, so your main inventory and assets will not be affected by any experiments in the preview.)