Second Life 1.18 release on June 27th, Beta Test Grid updated

Hot on the heels of a Second Life 1.17.1 Optional Viewer release on Monday, we’ll be releasing Second Life 1.18.0 on Wednesday, June 27th, assuming final testing goes well. The release will require downtime from 6am-12noon PDT (13:00-19:00 GMT), and new viewers will be required.

Second Life 1.18 will incorporate all of the fixes in 1.17.1, of course, but the big change in 1.18 is that the nefarious “message template” is frozen. I’ll let Zero Linden speak to that in an upcoming blog post, but it’s good news all around and cause for much celebration.

The Beta Test Grid page has been updated to include 1.18 viewers for download viewers for testing.ย  Preliminary release notes follow…

NOTE: The release notes below include preliminary release notes for 1.17.1 as well as for the two iterations (so far) of 1.18.0 deployed to the Beta Grid. We expect to make at least one more update to the Beta Grid before

Release Notes for Second Life 1.18.0(1) June 22, 2007
=====================================
Changes:
* Added Japanese and German language installers (Windows only)
* The version of Mozilla used in the client is updated to 1.8.0.12
* More Viewer interface elements and text has been translated to Japanese and German.
* F1 Help will now open an external browser to language specific support websites for Japanese, Korean and Portuguese based on client’s language.

Bug fixes:
* Fixed MISC-273: Enrollment fee is incorrectly deducted if you belong to max. # of groups and try to join new ones
* Fixed SVC-248: Viewer crash: Server sends malformed DeRezAck Packet (see VWR-176)
* Fixed SVC-225: Searching for Classifieds with blank field results no results
* Fixed SVC-242: Copyable objects are not appearing in inventory after being taken, are remaining, invisible, in world
* Fixed SVC-52: UTF-8 characters read from notecards are lost
* Fixed SVC-21: Request for making identification of llOwnerSay messages possible
* Fixed VWR-1101: Active Gestures > New button doesn’t auto-open gesture
* Fixed VWR-684: German Translation of the Viewer inaccurate/dangerously wrong (corrections in patch)
* Fixed VWR-53: Inconsistency in order of AV texture layer between the upper and lower body
* Fixed ejecting a sitting intruder would cause the object they were sitting on to eject too.

Release Notes for Second Life 1.18.0(0) June 14, 2007
=====================================
Changes:
* Message system changes to support transport via TCP (HTTP) as well as UDP.
** More details are available here: http://blog.secondlife.com/2006/12/21/a-big-change-youll-barely-notice/

Release Notes for Second Life 1.17.1(0) June 22, 2007
=====================================
Changes:
* VWR-650: Make “Give money” permissions look different than the other permissions
* VWR-427: Added new menu item: Tools > Edit Linked Parts
* VWR-79: PNG image support submission
* Sculpties now include a one-time explanation the first time a sculptie is created.
* Client and Server menus now have a one-time dialog box to explain what they are.
* “Skip ‘Show next time’ Dialogs…” button added to Preferences > Popups tab to skip all one time dialog boxes.
* F1 help now opens an external browser to the Second Life support web site.
* Estate owners can now postpone a region restart for one hour.
* Delay added to folder opening while dragging items in an inventory window with a vertical scroll bar.
* Default messages for postcards are replaced when adding text.
* In the Inventory window the Filter menu is consolidated into the File menu.
* The sculptie texture picker UI has changed to differentiate it from the surface texture picker.

LSL changes:
* Added support for alternate sculptie edge stitching.
* VWR-68: LSL constant expression folding and proper constant parsing

Bug fixes:
* Fixed MISC-217: Accounts with negative L$ balance can’t buy L$0 freebie
* Fixed SVC-306: Objects are visible at <0,0,0> (sometimes before moving to their correct position)
* Fixed VWR-1296: Minor memory leak in lltexturecache.cpp
* Fixed VWR-1223: Camera Controls keyboard shortcuts broke
* Fixed VWR-1221: Possible crash in llfloaterland.cpp / line 1556
* Fixed VWR-1217: Built-in avatar animations stop suddenly, rather than fading out. (jerky head movement)
* Fixed VWR-1203: Avatars eyes are constantly crossing in 1.17
* Fixed VWR-1170: LLMuteList::loadFromFile() improperly parses the mute list returned from the service
* Fixed VWR-1140: About Land floater is not resizable, ban and access lists too small
* Fixed VWR-1049: Trivial sizeof() miscalculatuion results in incomplete copying of CPU Brand ID string in CProcessor::AnalyzeAMDProcessor()
* Fixed VWR-1044: Unchecking “Go Away/AFK When Idle” doesn’t work when manually setting Away status
* Fixed VWR-944: Boost inclusion is inconsistent
* Fixed VWR-941: Reading length data for a four-byte Variable template message misstores the length
* Fixed VWR-938: ELFIO is technically optional, make this easy to capitalise on
* Fixed VWR-876: sculpt texture map does not load or low priority when the texture itself is not visible in viewer frame or not cached
* Fixed VWR-873: Dead members “eVertexDataMask;” in various objects
* Fixed VWR-856: llvfs.cpp: possible loss of memory blocks in LLVFS:audit()
* Fixed VWR-822: “Create new…” clothing buttons don’t auto-wear items
* Fixed VWR-796: llStopSound() not working
* Fixed VWR-746: Incorrect menu item referred to when member of maximum number of groups and a group invite is received
* Fixed VWR-660: When turning off Flexible Object rendering, flexible objects become permanently invisible
* Fixed VWR-652: A harmless compiler warning in indra.l.cpp
* Fixed VWR-606: Some source files (llprocessor.cpp and llsdserialize_tut.cpp) contain non-ASCII characters
* Fixed VWR-597: Abuse report tool should autofill abuser name when reporting an object
* Fixed VWR-560: Crash in llscrolllistctl.cpp when sorting scroll list
* Fixed VWR-459: Unicode supplementary characters typed in from keybaord are not handled properly on Windows (and potentially on Linux)
* Fixed VWR-446: Automatically start renaming new user-created assets and automatically select new user-created folders
* Fixed VWR-383: Chat logs do not have timestamps
* Fixed VWR-287: Inconsistent behaviour between agent_slide_left / agent_slide_right, and the rest of the movement functions.
* Fixed VWR-251: Keystrokes are eaten by IME when no text input is possible, on Windows using Japanese
* Fixed VWR-248: Inexplicable folding of Avatars such that they are walking around with their heads up their arses
* Fixed VWR-247: Viewer generates undesired dialog when IM comes in while minimized
* Fixed VWR-227: If a Find/Search returns no results, the results list is still focused and an attempt is made to select the first result anyway.
* Fixed VWR-218: SConstruct script makes many assumptions that are invalid outside LL
* Fixed VWR-213: Calling DestroyWindow with NULL window handle (win32 version)
* Fixed VWR-207: Textures become increasingly blurry over time on systems with > ~2GB RAM
* Fixed VWR-143: Compiler errors in llwebbrowserctrl.h
* Fixed VWR-132: seg fault in lldrawpool.cpp
* Fixed VWR-119: Zero missing in Sub-unit snap grid. for small fraction like 1/16 and 1/32
* Fixed VWR-101: Get rid of “Return All”
* Fixed Inventory’s “Recent Items” tab settings not persisting across logins
* Fixed line breaks showing up as * in various windows.

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124 Responses to Second Life 1.18 release on June 27th, Beta Test Grid updated

  1. Chronic Skronski says:

    * Fixed VWR-248: Inexplicable folding of Avatars such that they are walking around with their heads up their arses

    Buaahahaha! Awesome.

  2. WarKirby Magojiro says:

    * Fixed VWR-796: llStopSound() not working

    Woo!!

    * Fixed VWR-446: Automatically start renaming new user-created assets and automatically select new user-created folders

    Yay!!

    * Fixed VWR-383: Chat logs do not have timestamps

    Neat. Divisions by Session would be nice in there too,

    * Fixed ejecting a sitting intruder would cause the object they were sitting on to eject too.

    Is this the issue where ejected avatars are still visible as ghosts, or something seperate.

    Looks like a nice update. But…..

    Group IMs are still returning errors, messages appearing out of order, and times of up to a minute before messages actually appear. If they do at all. That bug has been aroun d too long.

    ๐Ÿ˜ฆ

  3. Steve Steed says:

    WoW lots of stuff being fixed. ๐Ÿ™‚

    * Fixed VWR-207: Textures become increasingly blurry over time on systems with > ~2GB RAM

  4. Lex Neva says:

    Wow, that is a respectably long list of bugfixes. I think this should well and truly shut up those “fix all the bugs first!!!111” folks.

    I especially love seeing how many of these were public-JIRA issues, and how many were actually patches submitted by members of the community. Good job, LL!

  5. Elendir Axon says:

    =O THATS ALOT OF BUG FIXES!!!!

  6. Steve Steed says:

    (OK Some of my comment was cut off at Submit so I will retry it and I have to use IE Firefox is not leting me submit stuff) Just delete the other one..

    WoW lots of stuff being fixed. ๐Ÿ™‚

    * Fixed VWR-207: Textures become increasingly blurry over time on systems with > ~2GB RAM Thanks for fixing this. ๐Ÿ˜€

    Fixed VWR-1203: Avatars eyes are constantly crossing in 1.17 Thanks but this was a funny bug lol.

    Keep up the good work LL

  7. jamma says:

    niiiiice, png with transparency support confirmed, very nice…

  8. Kurt Cassady says:

    The many bug fixes are indeed wonderful to see. As long as I can still Teleport, Search, my linden balance stays intact and doesnt show 0, linden transactions can still be made…..etc… all of these have been issues that I have endured with each of the last 5 or 6 updates. I personaly hate to see any type of update for the simple reason they never seem to fix anything they claim to be fixing and then there are the horrible side effects of the updates, as i mentioned earlier. I truly dont mean to be so negative but when I see an update coming, I just see two or three days of last sales.

  9. Buckaroo Mu says:

    * Message system changes to support transport via TCP (HTTP) as well as UDP.

    This is the big one for me – I am seriously pumped to see how much SL will change with the introduction of SimCaps. For those of you with no technical understanding of this issue, all network communication in earlier versions of SL was done using the UDP protocol – faster, but less reliable, and doesn’t ensure proper ordering of received packets – which /could/ be responsible for, among other things, the TP-Arrive-AutoTP bug. With the adoption of TCP, which ensures not just correct ordering, but verified delivery, I think we’ll see a great deal of reduction of problems. Of course, the way it’s worded, this release – and correct me if I’m wrong – adds the /capability/ for this, but as explained in the earlier SimCaps blog entry, doesn’t mean anything will be using it – it can be turned on or off on the fly, allowing testing without rolling restarts or grid downtime. Additionally, it can be enabled individually for different services – TPs, Inventory, Communication, etc – allowing fallback to the (more or less) working system if a problem is discovered.

    Sounds like things are really moving forward toward a more stable SL!

  10. Youri Ashton says:

    Everytime I need to relog, I have to wait 10 upto20 minutes and even then It won’t let me on for 10 or more tries, bug?

  11. Walker Moore says:

    “* Fixed ejecting a sitting intruder would cause the object they were sitting on to eject too.”

    LOL. That’s a funny bug. =P

    Very glad to see that debit permissions dialog will finally look different to regular dialogs.

  12. Youri Ashton says:

    LL, sorry for this second message, but I have a new message:

    Login failed.
    Unable to connect to a simulator

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  14. Ann Otoole says:

    Question for any Linden that has the answer: will steganography (digital watermarking) be supported in this version given the png support?

  15. bobbyb30 zohari says:

    Finally some things are getting fixed.

    * Fixed VWR-207: Textures become increasingly blurry over time on systems with > ~2GB RAM

    * Fixed VWR-227: If a Find/Search returns no results, the results list is still focused and an attempt is made to select the first result anyway.

    * Fixed VWR-597: Abuse report tool should autofill abuser name when reporting an object

    * Fixed ejecting a sitting intruder would cause the object they were sitting on to eject too.

    While others are not…

    Login failed.
    Failed to connect to a simulator.

  16. Youri Ashton says:

    Website is slow and almost not loading no more, and a new message again. This time something about the version manager

  17. bobbyb30 zohari says:

    I can’t login…

    Login failed.
    Failed to connect to a simulator.

    * Fixed VWR-248: Inexplicable folding of Avatars such that they are walking around with their heads up their arses

    arses?

  18. UM says:

    cant login…………oh please if you hate me fine. but stopping me from getting the CS i should be getting BEING A PAYING member is WRONG! I CANT LOG IN!!!!!!!!!

  19. Chris Geiger says:

    Seems like they can’t get the update out soon enough. Can’t connect to a simulator! ๐Ÿ˜ฆ

  20. Chris Geiger says:

    @17: “arses” = UK term for “asses”

  21. Krimson Gray says:

    Login failed.
    Failed to connect to a simulator.

    Getting this repeatedly

  22. Nulflux Negulesco says:

    * Fixed VWR-248: Inexplicable folding of Avatars such that they are walking around with their heads up their arses

    Hey wait a minute, I hope you did not make that impossible to animate, I created one specifically to shove someone’s head up their arse and I use it quite often.

  23. Alisdair Marat says:

    Login Failed. Unable to connect to a simulator.
    Login Failed. Unable to connect to a simulator.
    Login Failed. Unable to connect to a simulator.
    Repeat over and over.
    Login!
    Kicked.
    Login Failed. Cannot connect to version manager.
    Login Failed. Unable to connect to a simulator.
    Login Failed. Unable to connect to a simulator.
    Login Failed. Cannot connect to version manage.
    Etc…

  24. Raudf Fox says:

    Wow!! A large amount of bug fixes! Man, that list required a scroll down to read all of it!

    I’m impressed, which I would have said this on the other blog post about Monday’s rolling restart, but comments were closed. Can we please stop turning off the blog comments? As much as I like to complain, I do like to give kudos too!

  25. Karine Koba says:

    BTW… we are many people who are unable to logon since almost an hour now… “log in failed unable to connect to a simulator”

  26. Kailey Dagger says:

    cant log in….

    fix those bugs!

  27. Stephen Zenith says:

    And now I can’t log in. “Can’t connect to version manager” or “Can’t connect to a simulator” messages every time.

    Brilliant.

  28. MarmelaGramela Doesburg says:

    Same error here..always good to get another fic that breaks the importatnt stuff

  29. Stephen Zenith says:

    Dammit, I’m so close to being done with this

  30. Zack Blabbermouth says:

    โ€œlog in failed unable to connect to a simulatorโ€
    im geting the same message

  31. Droopy says:

    jezus wtf is this and this when im about to get married good job LL another screwup this is getting way outta hand

  32. Loki Ball says:

    Guess I shouldn’t have logged out. lol. Got the same errors when trying to log in. Maybe push the monday update to maybe like now?

  33. Kiboe Munro says:

    hey, you (beep) idiots, fix the god (beep) bugs, sl is a (beep) mess, YOU (beep) NEED TO (BEEP) FIXX THIS PEICE OF (beep)!

    YOU (beep) GOD (beep) (beep) (beep)ING DICTATOR BUG MAKING MONEY HOARDING (beep)FACE (beep)HOLES!

  34. Stephen Zenith says:

    Maybe find some way for us to tell the lindens when stuff is broken. Oh, I mean apart from all the ways we *used* to have.

  35. Jahman Ochs says:

    lol – no, I’m guessing this is a network hardware failure.

  36. Anton1 Tripsa says:

    I canโ€™t log in from SouthAmerica. โ€œCanโ€™t connect to version managerโ€ message.

  37. Kiboe Munro says:

    second life > proof that if you put a bunch of monkeys in a room, they will write code

  38. Ann Otoole says:

    Can’t log in.

    —–

    Chat with an operator online.

    Sorry, no operators are currently available.

    Live Help Hours:
    9:00AM – 6:00PM PST, Monday-Friday

    —-

    Unacceptable.

  39. SeanMcPherson Senior says:

    *nod* Crashed out here and now I’m getting “Connot connect to version manager”.

  40. Kiboe Munro says:

    i think its time for a class action lawsuit, we pay with real money for this stuff,i think its lawsuit time, its high time someone did somthing!

  41. Karine Koba says:

    “Login failed, cannot connect to version manager.”

    That’s 3 different messages I get.

  42. Grow says:

    Yay, new error. Login failed: Cant connect to manager.. Not seen this one before ๐Ÿ˜€

    VWR-597, Hope that works. If I’m reading it correctly, which I’m more likely not :p Does this mean you can click on the object, select report abuse and the owners name auto appears? I’d check the Jira site but it never works for me ๐Ÿ˜ฆ with search sometimes not loading, it’s hard to report abuse sometimes as you cant find the person

  43. Stephen Zenith says:

    Now getting “SL may be down”

    Looks like somebody tried the reset button.

  44. Kiboe Munro says:

    this is not acceptable, fix it, or i am leaving, better yet, we all have somthing bette then SL, its called RL

  45. Droopy says:

    SL should have a new slogan: We bash, you crash!

  46. Alos Fellini says:

    I am unable to log in as well… =(

  47. Perplexity Peccable says:

    The error message I’m getting says:

    Login failed. Cannot connect to version manager.

  48. Karine Koba says:

    4th message..
    “Unable to connect to second life.
    The system may be down.
    Please try again in a few minutes of click help for advice and links to the system status web page.”

    ROFLMAO

  49. Droopy says:

    @34

    maybe or maybe it was DeeDee: ooooh what does this button do…
    boom…

  50. Kiboe Munro says:

    at 40: nah, i think it should be “were living proof of code writing chimps”

  51. tanner devonshire says:

    same as 31 X 26 times today-crashed on edit object and also on opening tools. made building a total blast. but hey, like they say on slx, nothing wrong here, nope, nothing at all.

  52. Droopy says:

    oh noes quick turn of blog comments before more negative news spreads about something that doesnt work!!

  53. Stephen Zenith says:

    I can handle crashing, as long as I can get back in. This is just farcical.

  54. Kiboe Munro says:

    @42

    HAHAHHAHA, i agree, or it was some retard “hi im a lenden, and this is the “network crasher” *pulls the server plug*

    anyone who go the jackass reference give your self a hand

  55. Karine Koba says:

    Actually, this is hilarious…

    OMG wait! I’m logged on! OMG YES! ;p

  56. Bobby Troughton says:

    I think it works now, after getting alot of those error messages I magically arrived in-world. Maybe just try try again and wait?

  57. Buckaroo Mu says:

    Man, and things were going so well – no off-topic comments, no ranting, then the login servers go belly-up. Well, things seem to be smoothing out now – lots of friends logging in – hopefully that was our bump for the weekend.

  58. Susie Boffin says:

    If you fix the memory leak I will be a happy camper. It’s a monster!

  59. Kiboe Munro says:

    its up again, i think some idiot hit the reset button, and the servers just rebooted

  60. Pammie Charming says:

    Yes, when will the group IM issues be corrected, seems these have been going on for some time now, errors, can’t close group IM’s and they actually close lol and taking some time for your session to even begin and your message to be seen if it’s seen at all. Makes it very difficult for those of us who use some of our groups to communicate with employees of our sims guys. Thanks and wtg with this update and I love the first look viewer with voice so far. lol

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  62. Johnny Sleestak says:

    So you release a Viewer with all these fixes (some listed with the release of 1.17 and never fixed) and roll the entire grid. Maybe these fixes work and nothing else gets broken from this, and then after hopefully 2 days of feeling the relief of a working viewer, you decide to roll out a new major update. I guess LLs don’t want us to actually enjoy ourselves for awhile and RELAX, we must keep feeling the pain of lost items, broken textures, major memory leaks to fully have a SL experience. WOOT! keep up the good work.

  63. Vincent Nacon says:

    RED ALERT! In Beta 1.18.0.1, we are unable to save/upload and new changed/made scripts. The client can compile but failed to upload anything to the server.

    https://jira.secondlife.com/browse/VWR-1339

  64. Tesla Miles says:

    Wow good job!

  65. Girly Riederer says:

    too bad is no comments on the paypal problem, would love to holler at them for not posting an update on this unfixed problem since like noon, not being able to move my funds from paypal to sl is a real pain in the *ss when trying to buy some land lol.

  66. SeanMcPherson Senior says:

    Back in, luckily. Just wanted to leave a follow-up comment (from my note #31 above) so folks saw it was temporary and not long term ๐Ÿ™‚

  67. Missy Malaprop says:

    “* Fixed ejecting a sitting intruder would cause the object they were sitting on to eject too.”

    so does that fix the bug where “sit” to teleport objects would shoot off in the opposite direction if they tried to “sit” teleport someone into a banned area? I’m guessing so.. that one was soooo annoying…. hated having my teleporters just shoot off all the time.

  68. Renegade Gray says:

    Keep up the good work.

    Just that one major bug that alot of us have been waiting to get fixed, is the group chat reopening after closing it. Hope you can do something about that real soon. Thanks

  69. Cocoanut Koala says:

    “Wow, that is a respectably long list of bugfixes. I think this should well and truly shut up those ‘fix all the bugs first!!!111’ folks.”

    No, Lex! I’m not well and truly shut up!

    Because I want to open my mouth to say . . . getting all these bugs fixed is great!

    coco

  70. Peekay Semyorka says:

    @13:

    [In general terms] all uploaded images regardless of format (including new PNG uploads) get internally converted to JPEG2000. Since this process involves image recompression, bits associated with watermarks may get changed or lost.

    Bottom line is: watermarking is likely not reliable in SL at the moment. Also, currently there are no convenient tools to detect (or add) watermarks in SL.

    I thought about this issue while working on VWR-79, and the good news is with some relatively straightforward changes, there are no technical reasons preventing watermarking from being supportable in the future… setting aside business / patent / commercial issues for the moment.

  71. Ann Otoole says:

    ty Peekay. so we need to have a more defined section on intellectual property rights enforcement in the TOS combined with some minor enhancements to permissions in world to allow for data analysis and back office identification of heavy abusers via data mining then.

  72. Spikez Stine says:

    Hopefully the Intel graphics drivers are going to be compatible with this next update of Second Life. The 1.17.0 (12) update is driving me nuts! I’ve reported this in the Issue Tracker. Everytime I log in and try ALT zooming or just walking/flying around, I crash. x_x

  73. Dirk Felix says:

    I can hardly wait for anothet full round of mishaps. Maybe I’ll be able to buy Lindens, maybe not.

  74. memory magellan says:

    Weeeeeeeeeeee I ahve had no problem with Intel Chipsets lately. Occasionally a crash but i put that to SL issues.
    It would be nice not to be seen with ur head up ur ass !!! ๐Ÿ˜›

    Keep up the good workbut maybe change the down time a lil ?could it be done from 4am to 10 am SL time ?or is this a major issue ?
    U doing great anyway

  75. Surina says:

    Come on Lindens, stop with all this bug fixing and give us some new features will ya?

    Sorry, someone had to say it ๐Ÿ˜‰

  76. Dajobu Ling says:

    Great to see more bug fixes!

    For those of you with “login failed: cannot connect to sim,” have you tried logging in with a different start location selected (the box under your login name)? I usually change it to home, and if home doesn’t work, I usually try the first sim I can think of / land rental sims. (land rental sims are just easy to find if I just need to get around not being able to login to a downed sim) That usually fixes it for me.

    I agree about the failed transactions via PayPal. I lost out on a rental because I couldn’t get L in time. Not good.

  77. Smiley Barry says:

    Woot woot! A-L-O-T of bug fixes!.

    And guys, “Unable to connect to a simulator” means the viewer failed the 10 tries of connecting to different simulators >.>.

  78. Amon Colman says:

    WOOOHOOO SCORE FOR LINDENLABS!!!!!!!!!!!!!!!!!!!!!!!

  79. Suzi Sohmers says:

    This is great. Kudos to LL for a real effort on bug-fixing. This is just what we’ve been asking for. Now, just fix the memory leak and the alpha sorting problems……. We always want more don’t we?

  80. yuriko nishi says:

    will you ever fix the female upper body muscle settings? was first reported in mar. 2006 and would take about 5 minutes to fix it…

  81. My friends, please let’s be calm.

    You may not have yet noticed, but the Community’s voice HAS been heard and there are changes afoot!

    What you say? How about a MONDAY bug fix? How about OPEN Blog Comments? How about LONG BUG LIST OF FIXES for Wednesday!

    I tell you honestly, I am one of the most passionate SL’ers and I am one of the most critical and vocal of LL when it comes to their mistakes and how long they have overlooked them. But let’s not lose sight of what is NOW going on.

    We aren’t free and clear just yet, and I’ll continue to press matters as I see the need. But right now, a “nice job” is due for LL, not only for the long list of bug fixes, but for opening comments.

    Perhaps they do value the community Voice?

  82. Benja Kepler says:

    Hate to be picky, but…

    When installing the viewer in German, it says ‘fertig’ and then brings up a message box “Second Life jetzt starten?” with the
    reply buttons “Yes” and “No”.

  83. )) Now, just fix the memory leak ((

    That will be in the 1.17.1 release on Monday already (or that’s the plan at least).

  84. sirhc DeSantis says:

    Joshua L thats a lot of fixes ๐Ÿ™‚ and see how there are fewer flame wars when you actually tell us stuff (re torley’s post)? You guys are starting to rock again. Good luck angels ๐Ÿ™‚


  85. * VWR-79: PNG image support submission
    * Fixed VWR-248: Inexplicable folding of Avatars such that they are walking around with their heads up their arses
    * Fixed VWR-597: Abuse report tool should autofill abuser name when reporting an object
    * Fixed VWR-796: llStopSound() not working

    Woot! Could it be that SL will convert to a lossless texture format before long? That would be sweet, no more texture degradation on avatar skins.

    I’m also happy about all of the rest, each has been a thorn in my side at one time or another. It’s part of the reason I don’t use sound very often.

  86. Cappy Frantisek says:

    Yeah, what is everyone peeved about? Online numbers haven’t gone above 33931 for days. As a matter of fact, it hasn’t gone blelow that either, hmmmm. Makes you feel real good about all the bug fixes coming when they can’t even have the homepage stats right, eh? Good luck and keep your head down, oh and wait for the real bitching to begin sometime around Thursday, if this is true https://jira.secondlife.com/browse/VWR-1339. Many, many content creators will be let out in the cold with no way to edit or save scripts.

  87. Alicia Sautereau says:

    script disabled land STILL allowes attached scripts to run since 1.17

  88. F1 is opening an external browser?

    Boo hiss.

    We need increased access to the mozilla browser, not less.

  89. Karine Koba says:

    “Just that one major bug that alot of us have been waiting to get fixed, is the group chat reopening after closing it. Hope you can do something about that real soon. Thanks”

    Yes… it’s a real pain! I have quit many groups because of this.

  90. Kiboe Munro says:

    @76

    its a bug in SL

    ctrl + alt + v lets you run scripts on script disabled land

    they really need to fix that

  91. Tactical Dagger says:

    Thank you LL ๐Ÿ™‚

  92. Serene Miles says:

    Sounds good, hopefully it WILL fix the bugs since 1.17, sl has a been a huge letdown since last update.

  93. Pingback: Jeff Barr’s Blog » Not Just For Avatars...

  94. Pingback: MMODump.com » Second Life 1.18 release on June 27th, Beta Test Grid updated

  95. Karine Koba says:

    I cannot upload any texture.

  96. Codey Allen says:

    i keep trying to login and it keeps saying turn caps lock off when it is can you fix this problem

  97. Tony says:

    Wow that’s a lot of bug fixes and very commendable, you guys are certainly improving in terms of attending to bugs, thank you.

  98. Maggie McArdle says:

    Just that one major bug that alot of us have been waiting to get fixed, is the group chat reopening after closing it. Hope you can do something about that real soon. Thanksโ€

    well LL did in the last two upgrades, “claimed” to have “fixed” it…..
    okokok il stop laffin ๐Ÿ˜€

  99. Goss Machin says:

    And here was me thinking that the crossed eyes was because of the new hairstyle that I had bought……………… ๐Ÿ˜›

    Good work Lindens – such a long list WTG

  100. Rex Cronon says:

    what exactly does the following mean:
    “Added support for alternate sculptie edge stitching”
    could somebody explain?

  101. grumble Loudon says:

    โ€œAdded support for alternate sculptie edge stitchingโ€

    Right now the sculptie edge must be the same point. This makes it hard for programs to translate them directly and thus make some types of shapes.

    I am hoping that they have an option to remove the edge stitching all together and allow one sided sculptie’s

  102. Sigh. Group sales information STILL not fixed. Been there for a LOOONG time guys.

  103. Carl Temin says:

    Great set of fixes for a change guys, well done.

    But, could we please please go to a Monthly update. These constant downtimes and subsequent screw ups are killing business, slowing the market and making it hard for business to earn the money needed to pay your land fees and advertising fees.
    Please understand, when the simulator is off money is not changing hands and people are not happy with sl. You know it makes sense.
    Once a month please !

    Carl Temin

  104. Fox Absolute says:

    I’m certainly happy with the changes bugfixes, but of course people will continue to complain because:

    1) Most of these are not bugs that the masses are aware of
    2) Bugs the masses have been aware of probably longer than these fixed bugs have yet to be fixed, implying lack of priority (which I’m sure isn’t the case)
    3) Some other noticeable bugs are resulting in spite of all these bugfixes, implying that no matter how many times LL fixes things, they’ll break again at some point

    So when you combine those points, it -appears- that “trivial” bugs are being fixed when “crucial” bugs aren’t, and more “crucial” bugs are appearing because of this, effectively making the whole update seem worthless. Piggyback that with some unaddressed grid issues and you’ve got yourself a bunch of unhappy residents. I know LL is doing the best they can and that more serious bugs are harder to fix, so I think the best we can do is wait it out and let all the small fixes come in first.

  105. akagi says:

    If all goes well we should have a good viewer

  106. in2carpediem says:

    Please fix the memory leak, im running a fairly new intel mac and its crashing all over the place with sl running.

  107. Purple Ryder says:

    What about Vista?

  108. Gonzalomon Cortes says:

    Does it work on an ATI RADEON 7000 series?

  109. Aromadon Enoch says:

    Well, I wonder what you’ll so totally screw up this time that it makes SL unusable and for how long? Ah well, it won’t affect me anymore… just deleted SL from my computer… good luck to the rest of you paying beta testers… after a 4 year beta, they should sure turn out one HELL of a product…. eventually….

  110. Lina Pussycat says:

    @79 Updates are biweekly sometimes weekly this goes without saying for most online games out there and even some flash game websites that also support 3d games (ijji.com). They perform weekly maintenance on a set day at a set time. Sometimes this day or time moves around and there isnt always an update but maintenance is necessary. A monthly update when bugs pop up due to the previous patch (and they will thats just a thing with software in general you can fix a problem but it may not fix it for all variables that exists out there because testing for all variables is simply impossible.)

    This would require massive longer downtimes rather then short intervals of time (downtime could take an entire day) and they’d need to have emergency take down for more serious bugs on a more constant basis. Plan around it you know the grid is likely going to be down on a wed they even tell you almost a week before it goes down. A business can survive down times SL is resilient in that light. In the light of that if a bug popped up that prevented people from buying your product would you honestly be singing the same tune?

    I doubt it you’d be squawking for them to fix it now. Anyways to the Blog post…. Awesome to see alot of bug fixes. PNG support will make things much easier in alot of lights (especially its alpha channel support or “transparent background” support ) Im highly excited by that…

  111. Lina Pussycat says:

    @81 good for you really (sarcasm) Honestly bugs are to be expected with computer software and online games. Most online games etc fall back on a pre existing code base and methodology for setup that has been in use for about a decade now. Back end wise UO and WoW really dont differ. Yeah one looks better and has diff options for some things but the backend setup is essentially the same. You have it limited to the scope of what the developer allow cutting out a mass chunk of variables that exist.

    The variables in SL are more then likely to make a bug. It runs on more operating systems then about 97% of the games out there. It allows people to make custom content which adds a ton of scripting variations and texture variation object geometry and position variations that dont exist in other games or software in general. Most online games are really a perpetual beta product in fact most software in general is.

    Alot of people that use SL use unsupported hardware and expect it to run perfectly. Its not going to thats a given. They try their hardest to support what they can but at the same time it happens. Bugs seem to be based on variables. I’ve not experience about 90% of the bugs there but i have experienced some of them…..

    If your leaving SL cuz of bug fixes screwing up get used to it it happens with every company no matter how much testing they do.

  112. Zanduar Ceawlin says:

    The funny thing is I haven’t seen *KNOCKS ON WOOD* any of these problesm anyone has.. I got a IBM Thinkcenter with Dual Cores 3.0ghz with 1gig DDR2 ram & a 128 vid card.. Only thing i notice is the lag at times.. Am i missing something??

  113. Sasja says:

    ai new viewers alway’s scare me.
    Alway’s hope I can log in afterwards.
    Keeping my fingers crossed.

    The bug fixes I love, the catapulting while standing up from a bench is pretty anoyying, fun though but annoying cause the ground eats you after you land.

  114. Trilobite Reisman says:

    Hey, if…
    * Fixed VWR-248: Inexplicable folding of Avatars such that they are walking around with their heads up their arses
    gets fixed, does that include the “avatars vibrating when seen from a distance” bug I’ve had since about 6 versions ago?

  115. Hanna Ree says:

    Any one else having Vertex issues with 18.0.1? If its turnd on I get an instent crash in the client when I try to turn it on. If it is off, I can log in just fine. DL’ed current ATI drivers for my X600 and still have the issue. 17.X works just fine, but this Beta is crashing.

  116. Tod69 Talamasca says:

    Any word on keeping someone from Editing a No Mod/No Copy Sculpt Object and taking the Sculpty Texture?

  117. ari blackthorne says:

    Woo-hoo!

    Yeah, I knew it. Always did have faith in you Lindenonian types. To all the freakin’ whiner cry-babies – ๐Ÿ˜›

    LOL

  118. Galbraith says:

    Come on whiners, now try to complain about something else and ingore the progresses made until now like usual… I want to see if you do it even such a list of bugfixes. >:)

  119. Candi Lustre says:

    Any mention of the problems with Unauthorized access to view notecards?

  120. Chance Unknown says:

    @62 – Bob. Yes. But a large hunk of the work on the viewer is also possible due to Open Source developers stepping up to take a hand. So, please do not forget them when you hand out your kudos.

    The grass roots repairs submitted for the viewer is a noticeable amount of work. These developers kindly contribute their time in exchange for basically no direct compensation for their work.

  121. Wolf says:

    so in europe monday is over in 2 hours, where is that 1.17.1 thing now?

  122. Tree Kyomoon says:

    thanks for the fixes folks, the PNG support is especially close to my heart ๐Ÿ™‚ Now I can use Fireworks and can finally throw out photoshop as all I was using it for was transparent textures! Yay!

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