Nothing New in the World

So, of course, a resident got there first. SL Stats is a much better version of my little script. Cool stuff, although they’re clearly only scratching the surface of what you could do. The advantages of stuffing the data into are that there are more ways to remix it, but perhaps SL Stats will open up their data with an API.

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4 Responses to Nothing New in the World

  1. Cool, I gotta let Mark know you blogged him!

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  3. This rush of excellant mashups and interaction with the outside wwworld is very exciting.
    The principle of Second Life becoming THE platform for the web requires it to be able to talk to external services.
    The http/https addition a few weeks ago was most welcomed by us techies.
    It enabled me to get real world ball tracking data at Wimbledon into my virtual tennis court.
    My collegues produced an who is set of shades with interaction with the web as part of an internal innovation hack day. It won the most votes for most innovative new application, and took 3 hours to build.
    The two next steps, that will really put the seal on it for us all and gain even more meaningful interaction is 1) the browser on a prim and 2) a server that can be run outside of Linden. e.g. allow corporate intranets.
    1) has been a long time coming but will make a big difference to commercial use. Hey you can have your normal website but augment it with all this cool metaverse stuff.
    2) You have talked about it, and the open source directions clearly have that as a plan. There is obviously a problem in how addressibility and virtual proximity of sims works when it is truly distributed, but I am sure the inhabitants can help figure that one out (assuming you have not already).

  4. Mark Barrett says:

    Cory, thanks for the entry. You’re absolutely correct, is indeed only scratching the surface of what’s possible, and there are a number of things i’m working on (besides optimization) that should be very interesting to anybody.

    You might have noticed that the user profiles display have a few more numbers now, namely birthdate and the three Second Life rating numbers (Behavior / Appearance / Building). That’s data that I’m gathering through a separate process. And as the userbase grows (which is actually happening much faster than I anticipated), I’m somewhat concerned about the load I may be putting on the avatar data server, or whatever backend there is running. From my standpoint I can scale pretty easily (just rez more objects), but I’m assuming that each llRequestAgentData() call runs some kind of query and consumes resources on more than just the simulator the script is sitting on.

    During the last town hall meeting I asked Philip about Web APIs and it sounded promising, but I also have no further details on this. If you have any input, ideas, suggestions or complains about what I’m doing, please let me know. I’d very much like to be able to find an acceptable and optimized solution, particularly regarding a new feature that’s in the works.

    Also, much like Epredator Potato said, augmenting regular web sites with Second Life opens up a whole bunch of new possibilities. One thing that I’ve learned, though, is that Second Life residents don’t want to be taken away from SL onto the web, they seem to be more interested in integration that doesn’t take away from the immersiveness. I learned that with So yes, the ubrowser is going to be an excellent addition.

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