I was gathering inventory item creation data for Second Life and found the following information that I thought was interesting. Residents can create 12 different kinds of inventory items: objects, notecards, landmarks, wearables, callingcards, textures, snapshots, attachments, scripts, gestures, animations, or sounds. By inventory creation, I mean the creation of a new inventory item within a given time period, so this includes both new inventory items created by building, uploading, etc, as well as items gained as gifts or via purchases.
In a day, the following percentage of residents who logged in created at least one inventory item of each type:
So, to put this in context, around 2400 people — in one day — added a script in to their inventory. This is a really amazing number, given that simple script experimentation in objects doesn’t actually create script inventory items, so these are fairly serious scripters!
Another way of looking at the data is to see how many of each asset type is created, again, within one day:
Interesting data, I think. (At least to me)