Coming Soon… a New Version of Second Life
Friday, December 8th, 2006 at 9:04 PM by: Jeska LindenWe are planning the release of Second Life version 1.13.1 on Wednesday, December 13, 2006 pending final verification of all issues. Second Life will be unavailable from 7am to 12pm PT/SLT for the update. New client software will be required to access 1.13.0.We encourage you to visit the 1.13.1 Beta Grid to check out the new functionality for yourself!
Second Life Beta viewers can be downloaded from the Preview page of our website: http://secondlife.com/community/preview.php
Read on for the Release Notes for the Preview.
Release Notes for Second Life 1.13.1(0) December 8, 2006
=====================================
Other changes:
* ‘Access from Mainland’ renamed to ‘Public Access’ in Estate Tools
* ‘Contact Support’ link added to Help menu pointing to Second Life Knowledge Base contact page
Bug fixes:
* Fixed duplicate IMs or IM-to-email being sent (repeatedly)
* Fixed objects disappearing if they were made flexible via script
* Fixed a cause of failed estate-to-estate teleports
* Generalized flexi implementation for attachments and non-attachments
* Fixed several integer fields being displayed as float values
* Fixed pie menu options for non-English languages
* Fixed group notice panel not accepting text
* Removed incorrect notice that friends could track each other on the map (they cannot)
* Fixed bug affecting color of scripted/resident chat
* Temp objects can enter full parcels
* Fixed client crash when closing tabbed gestures without saving
* Fixed boolean values in Debug Settings not remembering the correct values
* Fixed strange characters in popup messages in Preferences
* Fixed incorrect counts for simulator prim usage
* Fixed floating point drift (and prim drift) in llTargetOmega
* Fixed textures on HUDs not rezing until right-clicked
* Fixed friends list scrolling to the top after a change
* Fixed a crash caused by tearing off menus in the script editor
* Fixed ability to add yourself to your friends list
* Fixed offline notification that a resident left your group (should not send email)
* Fixed object contents ‘Copy to Inventory’ and ‘Copy and Wear’


December 8th, 2006 at 9:15 PM
* Fixed floating point drift (and prim drift) in llTargetOmega
I always thought prim drift was a server side effect. However, welcome any improvement!
December 8th, 2006 at 9:20 PM
Temp objects can enter full parcels. Yaaaaaaay.
Now, any chance on letting temp objects enter or pass through no-build parcels? This would be lovely..
December 8th, 2006 at 9:22 PM
Didnt notice if they fixed the missing water after TP issue guess i will be clicking estate at my ocean property from here on out
December 8th, 2006 at 9:31 PM
Good work, Lindens!
–”Fixed floating point drift (and prim drift) in llTargetOmega”
Will this make the UFO’s go away?
December 8th, 2006 at 9:42 PM
wait – can’t we have a break from the last one?
December 8th, 2006 at 9:52 PM
Making headway, thanks guys
December 8th, 2006 at 9:56 PM
Please guys,debug and load test this one.That said,,keep it up,you are takeing care of a whole lot of the bugs.
December 8th, 2006 at 10:07 PM
I’m encouraged that this release seems to be just about all bug fixes, and no new features to speak of. Most of the issues listed seem to be minor, but hey – I don’t mind
Stability first…
Slip
December 8th, 2006 at 10:13 PM
Looking great all! Thanks for your hard work – I am sure it cannot be easy to keep up with a grid that has the zillions of changes this one must go through in a day. I truly appreciate seeing problems addressed that have been reported as bugs in a timely fashion with these updates. It would be nice however, if the water on an Estate was there when a person rezzed, instead of having to click on Estate each time, as Brock Brickworks mentioned earlier
December 8th, 2006 at 10:20 PM
ROFLMAO…and this will do what…oh yes..make it worse
December 8th, 2006 at 10:26 PM
I see that on Wednesday we will no longer be informed if someone left our group if we are not logged in
* Fixed offline notification that a resident left your group (should not send email).
Then what is in place to let us know when someone leaves our groups?
December 8th, 2006 at 10:26 PM
Cool! Hopefully the focus beta will be updated shortly afterward?
Also what is the current eta (if there is one) for merging the focus beta changes into the main client, perhaps as an option which can be toggled off?
December 8th, 2006 at 10:47 PM
I agree with another poster…”WHAT? ANOTHER UPDATE SO SOON?” We’ve barely recovered from the last one.
Please don’t make our experience eternally one of “hang on we’re trying to fix it”. We could stand to wait a few weeks before another update is put into position.
Please?
M
December 8th, 2006 at 10:49 PM
I bet that notification will still go to the owner, just not everybody else in the group.
Sad to see there’s no fix for the Reference Ruler mode in there yet.
December 8th, 2006 at 10:49 PM
so far so good … so it looks in print .. hope it works in the grid when it’s open.
I have a question … why not put groups in our friends list, we can do it in our contacts, would make things easier if it were the same in the list … give it a thought LL please, i know i am not the only one that wishes something like this! Good luck with this upgrade, hope and prays *fingers and toes crossed* that it does!
December 8th, 2006 at 10:49 PM
Maybe next time they can do something about the uslessness of weapons testing because of the everyday attacks on the sim.
December 8th, 2006 at 10:58 PM
I never crashed until the most recent updates. Now my client crashes all the time.
I hope this new version will go back to the reliability I was used to a month ago!
December 8th, 2006 at 10:58 PM
What about fixing the friends list all together. Everytime I log on I don’t see any of my friends on. But if I relog on or TP to the mainland I can see them on. WHY?!?!?!?!?!? I have done 3 bug reports because no one is in LiveHelp to help. Oh fix that too
December 8th, 2006 at 10:59 PM
Well im glad i had one day of things working as they were supposed to work. Time for more aggrivation.
woot! i can hardly wait…..
ugh
December 8th, 2006 at 11:01 PM
Is anyone else getting those green graphics artifacts all over stuff or is it just me? Thought this might be the place to comment on it giving a pending update. It’s like my avatar and prims are all covered in green or pink blocks! I mean the green ones aint so bad but pink! Give me a break!
Keep those fixes coming LL.
thnx
December 8th, 2006 at 11:11 PM
The water problem still seems to affect some regions. I use Torley’s workaround here
http://blog.secondlife.com/2006/12/01/workaround-if-you-have-a-missing-water-problem/
The above unfortunately does not stick thru restarts.
December 8th, 2006 at 11:15 PM
Give me a break …. i haven’t recovered from the last fiasco upgrade!@
December 8th, 2006 at 11:22 PM
Grid stability where there were no major changes for say 6 months would be nice.
December 8th, 2006 at 11:22 PM
Another update?
HAHAHAHAHAHAHA
God, gluttons for punishment.
I love the fixes, you should actually have named the last update 1.12.x, that way this one would be 1.13 and have a step up that appeared stable and an actual improvement of the system.
Good luck with this, god knows you people need it.
December 8th, 2006 at 11:35 PM
Hopefully everything doesn’t explode into a whole new kind of retarded when this update is done. They last one nearly made me quit.
December 8th, 2006 at 11:47 PM
Also FYI the above chris is a different chris not me (I am the chris that posted earlier)… I should probably adopt a less-generic name…
December 8th, 2006 at 11:50 PM
One of the biggest problems I’m having is during building. Prims just move around, lose their settings, suddenly remember them, lose them again, etc. Been working on a big build, things are stable. When I come back after logging, things are magically shifted out of alignment again.
Really makes it difficult to teach people, y’know?
December 8th, 2006 at 11:56 PM
I hate to say it; but, any versoion of software that has the number 13 in it has always been bad luck for me…and software vendors.
December 8th, 2006 at 11:56 PM
Thanks for the hard work, this sounds great.
December 9th, 2006 at 12:15 AM
> Will this make the UFO’s go away?
I realize it should be fixed and all — I kinda like the UFOs
December 9th, 2006 at 12:21 AM
You MUST be out of your minds. Please leave things alone! I am still missing important and irreplaceable content from my inventory. I sent a bug report over a week ago and nobody has contacted me yet. You need to get your act together!
December 9th, 2006 at 12:23 AM
Come on people! Try to be more positive.
THEY ARE DOING THIS FOR YOU!
I do ‘dislike’ the fact the grid being offline again for some time, precisly in the hours where I usually roam the grid. (Yup, Im addicted, cant sleep without my shot of SL…)
Also I haven’t read anything about missing textures that still seem to be coming and going at their own free will…?
And I also agree that the number 13 should be avoided at all times!! Just as a precausion! ^_^’
Let’s just hope that this update works beter then the last. (I’m pretty sure it will!)
December 9th, 2006 at 12:24 AM
Don’t get me wrong, I’m glad to see Lindens working on getting things fixed up, but it seems that once again there’s entirely too many things being updated at once. If something goes haywire, good luck tracking it down
I don’t know if this is realistic (I’m no programmer), but I would think that smaller, more frequent patches/updates would be easier for everyone, Lindens and Residents alike.
December 9th, 2006 at 12:27 AM
@Takat Su:
If you find a solution for this unstability while building, please post it. I have the same problem and it’s driving me nuts..
December 9th, 2006 at 12:34 AM
Can we sorta skip 13 and go to 14, perhaps chp this update list into half see how that goes then update again 2 weeks later?
I really don’t want to spend my Xmas holidays with crashing with no teleport, no search, no Sound, no flying & no inventory, at least during the last dramas I was forced to go to RL work to get away.
December 9th, 2006 at 12:42 AM
How do I make myself my friend before then?
That’s a really funny bug.
December 9th, 2006 at 1:00 AM
I would just like to be able to tp home without having to log off to get there. Can’t undrestand How I ca be denied entry to my own land.Nor being stripted of eveything once I do get there.I hope this can be resolved before the new update on the 13th. otherwise things are coming along.
December 9th, 2006 at 1:08 AM
All I want right now is for Linden Labs to fix the issue with Intel Core 2 Duo Macs and Second Life… I’ve been crashing every 30 minutes! It’s insane!
December 9th, 2006 at 1:13 AM
You’ve got round to fixing prim drift?………what next?…..discovering the meaning of life?
December 9th, 2006 at 1:29 AM
What about the client remembering whether you want clouds or not, its such a pain having to go into the client menu everytime you relog and having to turn them off!
December 9th, 2006 at 1:45 AM
A new update ?? Here’s my suggestion, would be VERY, VERY, VERY useful to buliders:
- Multiple level object linking. Means : you can link object A abd B together, then link the A-B bundle to the C-D-E bundle, and when you unlink than new A-to-E bundle, you still have
A and B linked, and C-D-E linked. PLEAAASE……
December 9th, 2006 at 2:05 AM
CEO LINDEN LAB …
. FIX… the MISSING IMAGE ,
..FIX… THE INTERACTION BETWEEN POSE BALLS
..FIX …LOST INVENTORY ITEMS….
Among other things fix the things that were suppose to be done months ago its time people start speaking up I cant do it alone LIVE HELP WONT ANSWER MY CALLS!!!!!!
does that sound loud and clear !!!!!!!
December 9th, 2006 at 2:12 AM
Does this mean that I wont have to be constantly relogging to fix stupid issues like animations that dont work properly, other peoples avtars looking wrong, dance balls not in sync?
Does this mean that the “Service Unavailable” message in search will finally be laid to rest?
I damn well hope so. That last upgrade broke more features that the new ones it was supposed to introduce.
PLEASE PLEASE BETA TEST THIS PROPERLY! For gods sake ensure your QA procedures cover everything from sandbox/ringfencing to Code version control and QA testing. Give yourselves time to ensure that you FULLY test this and that your core product is stable BEFORE more enhancements.
The last upgrade PROVES that the testing regime is lax. Guys if I did this with the business critical systems I run at work I’d be summarily sacked.
I seriously wish the guys at LL the best of luck with this and heres to everyone in SL having a Stable, bug free and above ALL a Merry and peaceful SL Christmas.
December 9th, 2006 at 2:21 AM
Here here BrightAngel
Had problems myself twice now with lost inventory – both times it’s been stuff I’ve taken back to inventory just before a service crassh/region reboot… (“Running slow, I’d better save these…”) Lost my house (working in Sandbox) – custom adaption of a standard house, lost purchases within the house and lost Christmas presents I’d purchased… Grr…
Oh well… Guess they are working hard to expand the team…. Me thinks they’ve been taken by surprise…?!?
December 9th, 2006 at 2:29 AM
You MUST be out of your minds. Please leave things alone! I am still missing important and irreplaceable content from my inventory. I sent a bug report over a week ago and nobody has contacted me yet. You need to get your act together!
Over a week ago? I went through all the steps as they were given me finally including uninstalling and reinstalling SL when everything else failed. After which I was told to contact so-and-so Linden and gave all the details of what was missing which I did. That was over 5 weeks ago and I haven’t heard one word from anyone. Even if they gave me a “oh well, Your Lose” would be welcome instead of ignoring me completely.
December 9th, 2006 at 3:02 AM
Let me add my name to the list of people who do NOT want a new version for several months or so. You do too many version changes and they are NEVER properly checked out before release.
PLEASE SPARE US THIS TORTURE.
December 9th, 2006 at 3:03 AM
I get the same problem with prims bouncing. I also have to immediately close the edit window without the mouse leaving it during texture adjustments or it snaps right back to the old setting.
Thanks for the list LL, I have my fingers crossed for you!
December 9th, 2006 at 3:07 AM
I’m STILL missing inventory…Pose balls don’t work…Scripting is broken, can’t teleport 80% of the time, no search…etc etc etc…And WHY CAN’T YOU ALTERNATE THE TIMINGS OF THE “UPDATES”?You always execute them at the same time….Your not giving some people any choice or alternative to the down-time needed for your “updates”…The same people are losing their game time EVERY time.
December 9th, 2006 at 3:14 AM
@Takat Su
Lolz, and i tougth it was my mouse or memory that was causing this issue (for a sec i even thougth it was a hacker lol)
(512Mb ram is a torture for the system with this game) saving for 2 gb now
and well guys/galls maybe this update is there because of al the troubles we already suffer from the previous update, and who knows it will fix a few known problems, so dont complain and just wait, because iam and alot of other users don’t like it the way it goes now, no search etc etc.
and for sure it is annoying to have a big update so soon after an eachother, but there will be a reasson for it.
for the lindens, thumbs up, take the time and actions u need to do, to improve this program, my thumb u got in any case
December 9th, 2006 at 3:23 AM
Another update? Are you Serious?? Its taken this long JUST to get Search back and theres still too many problems to mention and now you’re going to shut us down for another 5+ hours for another update when all the bugs from the last one havent been fixed? Game play expirience over the last 2 weeks has been horrid to say the least..maybe not for everyone, but for a lot of us.. a.k.a I think this is a bad idea – fix what was recently screwed up first
December 9th, 2006 at 3:33 AM
Any chance of being able to select which drive SL cache is put. At the moment it is on the c: drive and space is short.
Thanks
December 9th, 2006 at 3:34 AM
To Chris with the green graphics artifacts issue:
Hate to say it, but I think that might be a graphics card issue…meaning your graphics card is burned up. I started having the very same problem a year ago with my ATI (AIW) Radeon 9800 Pro and tried everything, from uninstalling and reinstalling games to doing the same with my video drivers and taking my computer completely apart to clean it, mostly to clean the video card. I sent my video card in to have it worked on and they said it was a hardware malfuction, replaced it, and haven’t had the problem since. Hope your graphics card is still under warranty =/
To BrightAngel Summers:
YES! We need to speak up about these issues. I personally haven’t had missing inventory, but some of my profile “Picks” have gone missing as I’ve also noticed two of the same thing happening to my friends. The Missing Image completely irritates the hell out of me, but at least its fixable with “Rebake Textures”, but yeah…shouldn’t have to do that right? The BIG thing that’s been bothering me that I hear no mention of fixing (or havint read any other than a workaround) are animations not showing up for both people using them, ie: poseballs. COME ON…I don’t wanna relog and have the person I’m on a poseball with have to relog too every so often to see the animations….LETS GET THIS FIXED TOO!
To Linden Lab:
I agree with a few people, what happened to pushing out smaller updates, fewer bug fixes at a time mean you could concentrate on each one more to make sure if you have any issues with them upon release…you could more readily fix them. Also, thier are several bugs and of course the word everyone loves (stability) to work on before introducing a HUGE amount of changes (features) within a single update. I mean…the friends list, cmon…why ya gotta make it like any (insert bad bad word here) IM service where your friends can hide themselves from you…if that’s the case, they’re not friends and should just be removed from your friends list…yeah, very unhappy about this when some people are estatic to have it im sure.
To everyone else:
This is a new version to fix bugs, yeah…perhaps way too many of them (which they’d have problems fixing again if things go so badly again) but don’t say “OMG Another update, we’re still recovering from the last!!” because this update is also an attempt to fix the last (in my opinion WORST) update.
So those are my thoughts…not really many there, but im tired yup Yup YUPS
December 9th, 2006 at 3:47 AM
21 bugs get fixed, and some don’t want a new version? I find this very, very odd
Throwing in my own comments, I would like not only to have more bugs fixed — the more, the merrier — but naturally more new features
And while I fully understand that people do not like new features and prefer bugs getting fixed… well… this is it, an almost-featureless patch with only bug fixes
Why complain?
December 9th, 2006 at 3:52 AM
Help seems to work fine for me. Must be since I don’t pitch a fight over every step the Lindens take… sheesh.
OMG NEW UPDATE NOOO NEED A BREAK OMG SOMETHING IS WRONG FIXITFIXITFIXIT
I wouldn’t do what to do if I got a message like that.
December 9th, 2006 at 3:52 AM
*know sorry about that
December 9th, 2006 at 4:15 AM
Can’t you at least wait after Christmas for the new “promising” update? We all, well the most of us, had a really hard time to recover from the last one…why all this torture??? Because it seems that IT WILL be as usual, meaning the grid will be on at least 4 hours after schedule, and then problems with this and with that, and sorry we are working on it…and oh damn that is something that just appeared and we are here for you and we care a lot…please wait at least for a month!!!!! Bugs MUST be fixed and congrats for that and noone doubts the LL good intentions, but can’t we do it in a smoother way?????
December 9th, 2006 at 4:17 AM
Oh good. ANOTHER new version. At the rate of diminishing performanace with each upgrade, and the rate of increasing destruction of working things, what can we expect from 1.14 when it’s released?
Avatars spontaniously exploding on login? Entire sims permenantly and irrevokably deleted? Accounts inventory’s completely wiped and a $L balance that indicates we owe the bank money?
Seriously.. this is the single longest run I’ve witnessed where something was broken and REMAINED broken for so long without a patch. STOP RELEASING SOFTWARE UPDATES SO FAST WITHOUT THOROUGH TESTING!
I swear, Linden Labs must expect they can get away with more than you’re average WoW, EverQuest, City of Heroes, etc. because people actually make money off the game, so they figure we’ll put up with the garbage more than most before quitting. What choice do all of the merchants have after all?
It’s shameful how often they break things, how often we state the obvious about the lack of testing, and how completely ignored we are about it all.
Test more. Give incentives to actually spend time in the test grid and file bug reports. You lot let in every possible person with the whole “no credit card required” thing, make the test grid into a giant camping chair and give these people 20L an hour to actually play their game THERE. You’d get more stable releases, less embarassing results, and better customer service. Not like you can’t AFFORD it, you print the virtual money after all. Call it the Newbie Stipend.
December 9th, 2006 at 4:17 AM
what oh what are you thinking, the version 1.13 is still messed up i cant beleive it,
December 9th, 2006 at 4:42 AM
The every two weeks update might have worked in the early stages of SL. With approaching two million users, a less frequent schedule would be better all around. How about the second Wednesday of the month? That would give more time to test the new rollout and give us a longer period of relative stability.
December 9th, 2006 at 4:52 AM
People can be idiots.
This is a BUG FIX. NOT a semi-major release like the previous one. This is supposed to FIX the bugs caused by the last version. Notice there are no new features.
David
December 9th, 2006 at 5:08 AM
Linden Labs…you know exactly where you can stick this update! I think you need to put a moratorium on all updates until after the first of the year. You’ve already put us through nearly two weeks of hell while you try to figure out how to fix your own system, and now you want to put a new update out so close to the holidays? I don’t think so. Leave things alone, for the love of god! Go celebrate the holidays with your families, and just let the residents enjoy SL while it’s [mostly] working.
December 9th, 2006 at 5:13 AM
@Gwyneth… I think the point most people are making is that Linden Labs can’t seem to get any kind of upgrade out the door without foobaring the whole system. It doesn’t matter if it’s mostly updates or new features, they simply can’t get their QA process under control and deliver anything in the remote vicinity of stable. And compound the issue with the fact that they’re doing this so close to the holidays…a time that everyone will want to be with their families, not working…and that’s why you get all the complaints.
Linden Labs hasn’t delivered a stable update in months. They’re crazy to think they can do so now.
December 9th, 2006 at 5:15 AM
While the idea of you all so diligently working to make us a better Second Life… can we please can a small break?
The last update made everyone quite upset and it would be nice to have a little down time before we have to sit back and wait the alotted time, then download the update, then T R Y to load in while the rest of the world eagerly tries all at the same time, then dealing with the screwups and not having bug reports replied to…..
Just give us some time, please?
December 9th, 2006 at 5:18 AM
If anyone didn’t notice….this update is to FIX BUGS….i really do wish ppl read.
December 9th, 2006 at 5:22 AM
@miche… If you didn’t notice, when was the last time Linden Labs rolled an update that DIDN’T suck? April? May?
It doesn’t matter if it’s new features of bugfixes…they don’t do them properly either way. Give people some time to enjoy the system before you break it again.
December 9th, 2006 at 5:27 AM
the update before the last wasn’t too bad of bugfix update Melnitz…and this update fixes major issues, like estate to estate teleports and group notices. People complain about these things and say linden isn’t doing anything to try and fix them and then when they come out with a fix, people complain even more.
Why not at least give them a congrats for listening and trying to fix the problems before you throw down the gilotine?
December 9th, 2006 at 5:30 AM
you might want to wait until after wednesday before you congratulate them too much Miche.
I hope it goes well but the track record isnt very good. I think the last upgrade I can recall without problems was september which was also just bug fixes and before that late may/early june.
December 9th, 2006 at 5:36 AM
I’m not saying congradulate them for the update, but the work they’ve done.. What i’m saying is that this is a small build update off the version from last week, it’s needed to work the bugs out, and who knows, maybe it will fail, but maybe it won’t.
This is the proof that they are trying, people have been complaining about the bugs, complaining about LL not listening, and when they show it in the least a lot of ppl slap them in the face.
December 9th, 2006 at 5:50 AM
god rest ye merry gentlemen let nothing ye dismay… here’s a wish for all players and lindens alike: may the grid be good to us all!
December 9th, 2006 at 5:51 AM
To be fair, I just spent about 20 minutes on the beta test grid. Right off the bat, I can tell you these things:
- It runs like a dog. There’s practically no one in there and it works like there’s two million beta testers floating around.
- Draw rates are for crap. I have to spin in circles endlessly to wait for everything around me to show up.
- I’m having issues moving across regions. I keep on walking long after I stop, and then it snaps me back into place.
- Attachments are floating up…apparently still attached, but on different parts of my avatar.
I would have submitted these through the bug report system, but alas, that didn’t work either. Clicked it, but it never came up.
I do not see how the beta test grid is useful at all. It certainly hasn’t helped avoid problems with rollouts. Perhaps instead of trying to cram this latest update down our throats, Linden Labs could spend the next few weeks figuring out how to integrate the beta viewer with the live grid. That is the ONLY way they’re going to be able to get useful information from beta testers. People often talk about an “incentive” to beta test…the greatest incentive would be to simply integrate the two so people can use the beta viewer as regular users to conduct their everyday SL activities. As it is, there’s practically no one on the beta grid so there is no interaction. Nothing goes with you from Beta to Live, so there’s no incentive to do any business transactions. You’re basically doing Linden Labs’ job for them. As a result, practically no one goes there so the Lindens don’t get a real life feel for how the latest changes are going to impact the system. In effect, the REAL beta testing isn’t done until the update is already in the wild and all hell breaks loose.
December 9th, 2006 at 5:52 AM
I think mostly people are complaining about lack of testing and no place to get help or express their problems when they need to. Those things havent really changed but, I hope it goes well, we need a nice smooth upgrade once in a while.
December 9th, 2006 at 5:56 AM
Melnitz….those reports are dissapointing :/….but i love what you said about there not being enuff ppl on the beta grid….if u got a problem with version updates why not get a couple of ppl together and go on the beta grid, this is what a public beta is for….they have it there for you to try out and make sure everything is working, and if it’s not, then report it.
And i do agree….there should be a better way of testing, but for now, we should try out best to make sure all the bugs are ironed out.
December 9th, 2006 at 6:01 AM
Personally, I’m happy that they’re trying so hard to get things in order. Honestly, you’re all begging for fixes at the same time you’re telling them to hold off on the updates. Please make up your minds.
I’m not an expert on databases or servers or streaming or any of the obviously immense technical backworkings of SL. But one thing I’m sure of is that a LOT is happening and as such, a lot can go wrong. LL has botched a couple of updates and I think it’s time we give them a little credit for working so hard to fix them. I remember when “1.7″ temporarily became a verb, but nothing’s said about that anymore. For the record, naysayers: Enough of your negativity. If you understand completely what went wrong, where, and how, and know exactly how to fix it, go ahead and give a helping hand. If not, shut up and let the experts work on it. I certainly couldn’t give program counseling. So I’ll sit back and help the only way I can.
Lindens, I’m rooting for you!
December 9th, 2006 at 6:07 AM
I agree that we should wait before a new update is issued. There are alot of things needed to be fixed in the current version. I do understand wanting to get everyone happy. But you are losing valued customers and new ones when nothing you have made works correctly.
I am tired of needing to relog 10 times to take pictures on pose balls.
Even when my AV is working on the ball the other user is not then we need to somehow play for 30mins getting it all right on both screens. Its not fair to have to pay the prices some pay to not having working scripts, textures, poseballs, animations. Not to mention the people who work hard on the objects to lose buisiness cause no one can utilize the full amount of said creation.
Definitly need to fix
*missing images
*pose ball interaction
*teleport issues
December 9th, 2006 at 6:09 AM
Another update???…could we vote on this?…i vote nay since i am still having trouble from the last one!
December 9th, 2006 at 6:34 AM
Do we have to do this so often? Upgrade, update, yes—but as is it is a continuous disruption to everything we try to do in SL. Can’t commit to schedules because Update Day always brings chaos…
Good luck, guys. We need it.
December 9th, 2006 at 6:40 AM
Hehe I have to agree with Livinda way up there the “.13″ factor of this update worries me a little.
December 9th, 2006 at 6:40 AM
I don’t know if this is the right time/place/space to toss in this very desired feature suggestion, but here it goes:
Please make it an option, as a group member, to turn on/off the automatic inclusion in group IMing. There’s nothing more annoying to me than hearing the incoming IM tone and think I’ve got a friend IMing me only to discover its one of my groups chatting about nothing I’m interested in–but I can’t turn them off.
For most of the groups for which I’m a member, I want to receive the group alerts/notices, but not be included in the group IM chat.
There’s my $.02 for what’s worth.
December 9th, 2006 at 6:40 AM
Haven’t these folks ever heard of XProgramming, Agile, and writing tests before they write code?
There are good software writing methodologies out there, but LL seems to think the 1980s waterfall model is they way to go. This is hardly cutting edge software!
December 9th, 2006 at 6:41 AM
Has anyone done an analysis why LAST release looked good on test grid and failed in SL? Many of us would prefer stability over “fixes”. It seems you have hardly had any time for analysis into looking into procedures that would give us ALL confidence that a new release would both happen within time predicted and when UP, be unnoticeable except for “fixes” (no undesireable side-effects). It reminds me of that joke, “If Boeing made passenger planes the way Programmers made programs, the whole plane would fall apart with just one bad bolt!”.
PLEASE RE-EVALUATE YOUR PROCEDURES ON RELEASES.
December 9th, 2006 at 6:47 AM
I’m usually the happy cheery joking person in the blog. I’m gonna be straight this time.
LL, please implement a once daily update session. Firstly, for one hour a day, take the grid down and implement bug fixes. New features only once a month. This way, the bugs are easier to track, rollbacks, if necessary are easier to do, and the grid is down less overall. Many many many platforms do it this way, or at the very least do small bug fixes only 2 times a week, or even once a week, with all new updates rolling out every few months. I appreciate you are trying to stay ahead of those games that are soon going to be rivaling you, but it looks worse when you can’t handle yourself.
Secondly, this helps with server load, not only does the server refresh a bit, but it kicks all the zombies out for a little while, each day, helping server load.
Third, why not roll out the estate to estate tping now? This way, if it’s bugged, you can say, we need more work on it and if it’s not bugged, great! All our favorite private sims can be found!
BTW, from what I gather, most people on beta don’t get listened to, you find find tons of people saying they submitted the bugs in beta and they came right onto the SL grid and some STILL haven’t been fixed. Please listen to each and every beta’er, even if it’s one report of a bug… that should still be investigated before rolling it out live.
Small bites guys, please give us small bites instead of choking us.
December 9th, 2006 at 6:48 AM
P.S. That one hour a day, would be the same time everyday, so we all know exactly when it’s going to be down to plan events around.
December 9th, 2006 at 6:50 AM
Last week a friend of mine left SL to go back to WoW because she was frustrated by lindenbugs, crashes, lost objects, and a lack of prompt and useful technical support.
Her last words were “I don’t know how you all tolerate playing in what seems a perpetual beta-test – I love you all but this place is a waste of time”.
I’ll give LL the benefit of the doubt on this upcoming release. I hope LL’s learned its lesson over the last couple weeks and has this new release sparkling clean of ANY trouble. A final gold release.
Me? I stick around despite the instability. Why? Because of the people I’ve met here. But if LL doesn’t get its act together, the grid stays unstable and and I keep losing friends because of it, I may have to join the exodus – just to be with my pals.
Say yes to stability and bug fixes. Just say no to new features!
December 9th, 2006 at 7:00 AM
OK, so, you are at least going to try and repair some of the damage your last ‘updated’ did. Hopefully you’ll be able to fix what you are aiming to without making SL fall over – again. Mind you, it’s still on its knees, so take care.
Timing? Awful! Because of the Christmas break I conidently expect a barely usable SL for 2-3 weeks this time. Way to go LL!
However you seem to have missed something nasty I found yesterday. There is a huge memory leak caused by ipening your profile. Repro? Get task manager up, note SL memory usage, open your profile, watch memory usage soar in real time until the client crashes – you don’t have to wait too long!
December 9th, 2006 at 7:10 AM
Keep up the good work, many non techie folks do not appreciate the difference between what you are doing in SL and what all the other exploding heads game developers are doing:
Allowing the users to be the creative geniuses, and stay out of the way of the content. Just provide the infrastructure. All the others impose “plots” “characters” and “themes”.
Your work is crucial. I’ll do anything I can do to help! Keep it up!
December 9th, 2006 at 7:16 AM
Hmmm… the instructions for using the Linux beta viewer on the beta grid seem to be wrong. It doesn’t recognise the “–grid” option and just tries to connect to the main grid (and fails, since it’s the wrong version).
December 9th, 2006 at 7:30 AM
I agree with the Boss
What really needs to happen is the ability to use the beta client on the live grid. I’ve yet to even bother with the test grid, as it’d be rather useless to do anything but walk around. It might serve well as an alpha grid, where any sim-altering problems can be caught, but as a beta grid it appears to fail miserably.
New features should cause version changes (ie: the next batch of features should be put into 1.13.2). Restrict (patch levels) to being used for bug fixes. That way, simply fixing a bug doesn’t have to cause incompatibilities that _require_ we all download the latest client and deal with all of its new bugs. Some bugs annoy some people more than others, and if i can’t have a bug free client, i’d like to at least be able to choose my bugs.
Overall, i’m looking forward to all these fixes. But it’d be nice if they were already tested on a real grid FIRST, before being pushed out to us.
December 9th, 2006 at 7:35 AM
I too am one having problems with jumpy prims. They also go invisable when moved. Texturing is a real chore. Jewelry crafting while normally enjoyable, lately is a REAL chore.
Search functionality. What happened guys? This is beyond ridiculous.
I was told it was either – Ability to Search, or lost inventory that was inevitable to residents. Seems like both happened.
Can’t we focus on previous screwups before proceeding?
December 9th, 2006 at 7:35 AM
Again today a pair of expensive items vanished from my inventory. I have lost confidence that you will ever be able to deal with the problem. At this point, with so many of the current features broken, introducing new features is folly. You are only rearranging the deck chairs on the Titanic.
December 9th, 2006 at 7:43 AM
I’m a little confounded (nothing new for me), but if this is all bug fixes, why package them into a potentially disastrous upgrade? I think we’re all a little exhausted from the cataclystic upheavals every so many days. I’ve just lost a few more friends who went back to a more stable game that shuts down every day for an hour, one of them was my roomie.
I go regularly to the beta test grid. I am almost always the only one in any sandbox, no matter where I go. I think in the last three weeks I’ve seen maybe 4 people altogether in the test grid.
Btw, haven’t seen anything on the list about fixing missing items. I lost my own best clothes yesterday and literally had to remake them from my textures. Took off the clothes I made a week ago and they were nowhere in my inventory, did a search in both Recent and Inventory. Still gone today. Can anyone be spared to work on this for us? Please. How are we supposed to be able to sell things we make when what we make goes off to the great Nova in the sky, never to be seen again?
December 9th, 2006 at 7:53 AM
Gwyneth Llewelyn21 bugs get fixed, and some don’t want a new version? I find this very, very odd
Not odd at all – you would be surprised what the Screaming Wednesday Monkeys are capable of. LL’s mistake was calling this a new version. Had they called the exact same release a “bug fix” instead, the reactions would be totally different. There would still be complainers, but there are a handful of professional ones here, and they don’t want to lose their status.
December 9th, 2006 at 7:55 AM
Great! Another day and a half down.
I haven’t been playing SecondLife very long and I’m already tired of paying to be a beta tester. I thought MicroSoft was the only one doing that!
So let’s see, five hours every two weeks. That’s half an hour a day, weekends off.
Fix ONE bug at a time. Easier, faster, fewer problems, AND don’t piss off resis.
Finally, I want a completion clause. Not finished by noon, LL starts paying resis.
December 9th, 2006 at 7:56 AM
to: Kazuma Onizuka
Hiya matey. Thanks for your reply on the green graphics artifacts problem I have. At first thats what I thought it was! My brand new ATI Radeon x1900 XTX going down the crapper! Then just as I was about to set aside a Saturday afternoon to rip it out and send it back, I had more than several people in our group saying “hey whats that green crap all over you!”. I even had a Linden come over and he saw it too and told me to… wait for it! Clean out my cache and rebake my textures and turn off “Avatar Vertex” in prefs. Now I tried all that and also uninstalled and reinstalled SL. Still the same thing. Its funny that it doesn’t happen on anything else but SL.
thnx, and if anyone else is having this glitch let me know.
December 9th, 2006 at 7:57 AM
I would like to see an option allowing people to hide the restricted access fences if you do not want to see it. I had to build a wall to hide the restricted access that was shining through the walls of my house which has all my other neighbors behind me upset because I blocked their water views. I would take down the wall if I didnt have to see those ugly bright red fences.
December 9th, 2006 at 8:01 AM
Well, as far as big fixes, it looks like a pretty good list.
I have to agree with the general tone of comments, and say that we really do not need another update so close to the holidays, and that the update schedule should be extended to perhaps once every 4 weeks to give time for more extensive testing.
Furthermore, I haven’t noticed any private islands on the test grid. Where would those be hidden, in order to more fully simulate the main grid in order to validate some of the updates.
Also, the lack of Linden comments to this type of post is, as usual, very disturbing and gives credence to the feeling that we are generally being ignored.
December 9th, 2006 at 8:02 AM
I agree with the strange-ness of not wanting bug fixes. 0.o And then complaining that the bug fixes are getting in the way of the bug fixes. 0.o
December 9th, 2006 at 8:08 AM
Frankly, I thought this announcement was bigger news than this when I read the headline. Trumpeting “a new version” sounded as if you were finally announcing the advent of the Messiah — er, that is, SL 2.0 or something. You really shouldn’t try to be so melodramatic, Jeska.
I share the feelings of both those who are excited about the bug fixes in this upgrade and those who fear it. Many of the things that are promised sound good — but they ALWAYS sound good.
However, I can’t even begin to count the number of times an upgrade has arrived, only to discover that something else has seriously broken.
I’ll simply have to adopt a “wait and see” attitude.
P2
December 9th, 2006 at 8:10 AM
Lindens before you do this update…Would it be a possible solution to close down the main grid Do the upgrade on the beta grid only which would force more people to use the beta grid and they would,And get some true and real feedback thatway before you do anything as terrible as the last release was?Honestly in my opinion and alot of other peoples opinion I know fixing all the other issues we have before upgrading the game with new feautures that will probably be broken or cause problems to would be preffered .Its like your trying to place a bandage over a gaping wound.I for one can tell you i had huge issues with your update..I tried to get someone to point me in the right direction from live help which was useless as nobody answered me I even called L.L and i got someone telling me I need to ping my computer I did figure out my problem on my own that somehow the update changed my settings on my nvdia card. make sure please things are in working order and make sure you have the staff that knows what they are talking about and can help with issues before you throw a 1/2 worked update out there again….Sad to say as boring as TSO is it works you have to give them that much cant say the same about SL
December 9th, 2006 at 8:13 AM
I would like to add a suggestion or two:
When you close down main grid Wed for the patch/upgrade, the user rate will sore on the Beta Grid. Before you start rolling out this fix, have as many Lindens as possible go onto Beta and snoop around for an hour. Test the new features with the bigger load.
Last upgrade day, it was apparent by 8 a.m. on Beta that there were serious issues there, but by then it was too late.
Oh, and put a live Linden on the LH for Beta for discuissing issues when found. Not a “Help my hair is in my eyes” role, but a “Hey, all the water is gone and my boots are hanging off my eyeballs” kinda role. Huh????? Maybe???
I really have my fingers crossed on this one.
December 9th, 2006 at 8:15 AM
“Fixed objects disappearing if they were made flexible via script”
Thank You Thank You Thank You and Thank You oh and Thank You little one of Thank You too well just Thank Yous all around Love Love Love
December 9th, 2006 at 8:15 AM
O yea why not also fix a issue with loging on to the webpage IT DOESENT WORK FOR ME……!!!!!!!
December 9th, 2006 at 8:16 AM
YAAAAAAH!!! Please, please leave us in peace until after the holidays. Maybe I live a sheltered life, but other than a couple of difficult non-vital tp’s I haven’t seen one but that affected me. After the last experience it’s evident that LL is rolling stuff out too fast thereby creating more problems than they are solving. Now that you’ve (AT LAST!) got the search function going, leave us in peace for a while.
December 9th, 2006 at 8:17 AM
Well…after 3 days + and countless thousands of dollars lost in revenues to people selling merchandise, a cute..free 1 week classified ad seemed to be an appropriate gesture on LL part to satisfy these people who lost so much $$$ in sales.
Folks let’s face it..LL dosen’t care abut US..what they care about is tossing in new eye candy, grabbing new users and makeing even more money..these updates are destroying the game..hell i had more fun back in march..at least things SEEMED to work..now it is a job..checking to see if everything is in inventory, builds acting right…Let us STOP with these damn updates and start fixing what people are actually paying for…Oh…btw…you were to kind LL to forestall rate increases…means you made a lot more money in new land purchases before the deadline..295.00 US$ that is totaly absurd..what are you offering for 295.00? Bugs?
December 9th, 2006 at 8:31 AM
We need a search feature for our inventory!!!!
and i do wish that we weren’t upgrading quite so soon… unless u guys are REALLY sure you got the bugs out!
December 9th, 2006 at 8:32 AM
Question, how many of these fixes are in the Beta Grid Client now? Several of these probs are still very apparent there, such as the llTargetOmega bug.
December 9th, 2006 at 8:38 AM
Who else noticed they stopped calling them upgrades? There is no promise of making things better anymore. SL needs 12 steps.
I’m for anything that works, but the track record LL has developed says there are more bugs and more grid attacks on the horizon, and that tiny interface adjustments will justify the shoddy mess SL has become.
Why do children cower when thier father comes home? Because he drunken and abusive. Who is our father and why does he hurt us? Does he think slurred apologies make it okay?
It’s small consolation that he stopped promising to make it better.
December 9th, 2006 at 8:49 AM
Hmm, no live help on Main or Beta at the moment, 4 Lindens actually in world as Lindens. 14,000 residents online. Oh, right. It’s Saturday. Sorry.. LOL
December 9th, 2006 at 8:51 AM
Oh and Chris – per your Green Blocks issue – Remember, the image of you seen In-World is generated by your Viewer / Client, so if you card is hosed, we will see you screwed up as well. This is why you see ppl with the PurpleFace, their card is not working right and that effects the image seen In-World.
December 9th, 2006 at 8:55 AM
Let’s hope that the new upgrade’s aftermath will be less adventurous.
December 9th, 2006 at 8:57 AM
I’m a software developer myself and I’d like to add my voice to those here saying that this seems to be the wrong thing to do. I really feel for you guys, SL is a massivily complex and flexible piece of software and I know from experience how hard that can be to get that right when pushing enhancements up to a production environment even when everything appears to check out beta.
So in your position I would be going for more smaller incremental releases rather than this big bug fix approach. Fix fewer bugs at a time so you can monitor the effects more closely and if things do go wrong you have fewer variables to hunt down. With SL now pushing for mainstream acceptance STABILITY should be your prime consideration. I personally know of one RL friend who was persuaded to try SL a day before the update and has now given up because he was completely turned off by past the mess of the past week and now thinks I’m a raving lunatic for enthusing about it.
December 9th, 2006 at 8:59 AM
What? No freaking missing water fix? No fix for the biggest and stupidest bugs added to 1.13? I mean, come on! I’m tired of going to the estate menu to get my freaking water back. This will now be TWO releases since you broke that stuff.
BOOOOOOOOOOOO.
December 9th, 2006 at 8:59 AM
I agree with alot of the people on here Why a new update or whatever you want to call it now when you haven’t fixed the problems that exist from your last ‘update’ that gave a few new things to do but tons of headaches
nothing downloads right all the time
you can’t fly without getting messed up someway
teleports are shot over half the time
and new problems arise everyday
how about fix the problems we aready have in this version before rolling out more errors on us
I think its only fair you fix the problems before apologizing for more you create on your customers
December 9th, 2006 at 9:00 AM
It seems to me that, in the spirit of “A picture is worth a thousand words…”, this headline was just one more example of the need for internal vetting, at LL, of their own blog-posting, by a competent PR department, prior to “putting it out there in the spirit of openness.”
Once again, we see that “One badly-worded hasty blog” is worth a thousand replies.
There is one profound problem CLEARLY demonstrated, yet again, by the dynamic chaos-theory driven operational model of Linden Labs (lacking any degree of real top-down or bottom-up corporate organization generally necessary to be functionally efficient) demonstrates: when the work environment is so “dynamic,” autonomy leads to anarchy, open communication becomes lack of communication, and the essential cross-talk necessary to maintain any semblance of coordinated effort completely fails…and what you end up with is 200 people, all claiming to be the wisest, most-compassionate, and most relevant Linden…all 200 speaking at once, and all completely negating the best efforts of all the others to contribute to anything bearing a semblance of true progress toward any common goal benefitting either themselves or their clients.
December 9th, 2006 at 9:00 AM
I agree Miche. We hit the Lindens with poor quality when we should go on the Beta and try it out. I have seen a lot of slowness when I was there last time, though. Maybe Lindens should work on getting a stable Beta site so that it is more clear when there are performance problems. As it is, the beta site is so slow, it is almost expected to be slow and you can’t figure out if the new changes caused more problems or resolved them.
December 9th, 2006 at 9:03 AM
If I were responsible for SL in general, I would be reviewing job discriptions and reassigning people to where they can do a better job. While SL has a strong lead as the next browser and internet content provider, continuous poorly concieved intergration of content will allow potential competitors a golden opertunity to get a foothold in what appears to be the internet of the future.
December 9th, 2006 at 9:03 AM
once again I wish you guys good luck with making SL work
December 9th, 2006 at 9:04 AM
why do they bother doing updates its never an update its a downgrade from the horrid quality there currently producing why can’t we go back to like 1.9 when things may not have had a whole lot of features but at least it all worked i’m getting fed up with all this crappy ass quality and they saying its always an unforeseen problem. although, in there defence, i do believe its about time they started doing client betas on the main grid instead of on a test grid because at least now you will properly know whats going on. i don’t know about the rest of you bet i’m about ready to pack things in and call secondlife the end….has anyone looked at the hype around sl? its no longer secondlife its now refered to as sadville i wonder why…
December 9th, 2006 at 9:05 AM
I hope this is entirely bug fixes and not a feature upgrade because FOR THE LOVE OF GOD, you people need to fix your **** SERIOUSLY BORKED SYSTEM ****. After a week of places search not working (the only week I’ve been on, so I didn’t totally miss it, though I have a feeling my first week was seriously degraded) I created a new account and now NOTHING works. I can’t search ANYTHING anymore. Not classifieds, NOTHING. Not only that, but I can’t see myself. It gets pretty old being invisible, and it keeps telling me my body will be downloaded “in a minute” but that was quite a few minutes ago now.
Here’s a hint guys: if you keep developing software the way you’re doing it now, nothing is ever going to change. And if you don’t fix it soon, I’m outa here.
December 9th, 2006 at 9:06 AM
WTH! I logged out/in and I dont load and all my lindens are gone! Yaya its still there on my account page..but I want to use MY lindens!!!
*sigh*
Now I am FORCED to go do my exercise..when I could have been PLAYING!!! -.-
Thanks alot!
They better be there when I get back. This is fricken ridiculious!!
December 9th, 2006 at 9:08 AM
OMG not another update already….I am in agreement with some of the other posters. We havent recovered from the LAST update, we lost at least 3 days game time from and still nothing is really fixed. I get sick n tired of updates that leave us sitting waiting for hours at a time saying “Grid Offline” while your figuring out your *UPDATE* didnt work like it was supposed to. I am missing objects from my inventory or land that I reported and no one listened to. Every update we get something useless..Like timestamps in IM windows…*who cares*…and something important gets screwed up. While you have added some nice and useful features I am not sure they outweigh the garbage we are all having to struggle with. How bout…fix the little things one at a time, and then say after a few weeks or months of the grid being stable…THEN do an update. Would make more sense to me and a few others it seems from the posts. Give us weeks of stability and enjoyment before attacking us weekly with unstability and grief please. Just my two cents.
December 9th, 2006 at 9:18 AM
I guess I am a voice of dissent here…
Way to go Lindens, I for one appreciate all the work that goes into continually improving our world. It isn’t always perfect, but alas…
that’s life (second or otherwise)
December 9th, 2006 at 9:19 AM
To all those above who bag the sh*t out of the impending upgrade I say… good on you for speaking out… I’m sick of having to log out every time I want to tp home.
Ditto for those that support the upgrade. I’ll be glad to be able to tp anywhere and use search efficiently again.
Either way, some things will get fixed and others will appear as new bugs. It doesn’t help with all the morons in SL who seem bent on creating ’sim bombers’ , ‘laggers’ and other sim destructive scripted things. It doesn’t matter what you play or where you play it, there is ALWAYS a loser who wants to play GOD. As for the guy who said Weapons test was a waste of time cause its attacked everyday… It’s not a waste of time for those who legitimately want to use it to test weapons. Unfortunately, those with the GOD complex think they can leave their laggy crap in there too. Basically, Test areas should be policed by a Linden or someone with similar powers AT ALL TIMES to ensure legitimate testing is being done. Anyone found to be using excessively destructive or overscripted objects should be investigated. All items have their creators… Look em up and report them if they are responsible for the trouble.
As for people who don’t hear from support etc….what else is new? Unless you owe THEM MONEY… you NEVER hear from a support team… Look at EA GAMES….. the only support they have is what’s holding up their buildings… But seriously… they have how many subscribers to deal with? And how many of them are noobs who dont know some of the simpler fixes that you do? How many of them don’t speak english making translation harder? Have five thousand people email you with different questions and see how long it takes for you to get to the last one…
December 9th, 2006 at 9:22 AM
I agree with most that we should wait and see what happens. The fixes might actually work this time.
To those who complained that they got no response to their Bug Reports: Read the confirmation email. It says that you most likely will NOT be contacted or receive a reply to the report.
To those who complained about missing inventory: I know people who reported missing inventory over six weeks ago. No response from LL, nor any reimbursement. The items had to be re-purchased. WHY? Well, the answer is in the Terms of Service (the thing you agreed to, but probably didn’t read). Please refer to paragraph 5.2:
5.2 All data on Linden Lab’s servers are subject to deletion, alteration or transfer.
When using the Service, you may accumulate Content, Currency, objects, items, scripts, equipment, or other value or status indicators that reside as data on Linden Lab’s servers. THESE DATA, AND ANY OTHER DATA, ACCOUNT HISTORY AND ACCOUNT NAMES RESIDING ON LINDEN LAB’S SERVERS, MAY BE DELETED, ALTERED, MOVED OR TRANSFERRED AT ANY TIME FOR ANY REASON IN LINDEN LAB’S SOLE DISCRETION.
December 9th, 2006 at 9:26 AM
Chris-
I got that little box issue after installing another game and not restarting my computer before logging into SL. A reboot made it all better.
December 9th, 2006 at 9:27 AM
Dear Linden Labs,
I support Linden Labs, and Second Life, generally you guys do a great job and you are always making great improvements. I understand you try you best to do what you can to make us happy. I am aware I am not the only one with a problem in second life, but I can’t understand why you must release a new update so soon since we are still feeling the merciless effects of “The Gone Wrong Syndrom” from the last update.
I work on SL professionally, doing business and creating some really great content that those who see seem to love. I also make a good deal of my income off of Second Life. I am bothered cause I allready feel we will have another wave of crippling bugs and glitches.
Here are some damages to my personal income due to the last update:
o Loss of over 7 Custom built items I crafted for users, they are unique items and there are only ever 2 in all of SL of them ( My copy and the clients copy ) I charge 5,000 L$ a piece for these very well done and extremely well textured works of 3D art. 7 x 5,000 = 35,0000 L$ = 87.50 US$
o Loss of over 61 Labor hours and when I spent them trying to get logged into my account, attempting to work on glitches, having to redo items 4 or 5 times when SL crashed, and then searching for items that didn’t return when the sim crashed. Most of this time was spent trying to do a project over and over and it being ruined by SL’s glitches or simply lost. ( I had deadlines to fufill just like any contractor, I had no choice but to try to hammer out through the glitchy hours ). I charge 20 US$ an hour for my custom work services and losing 61 hours of work time is devastating… it equals 1,220 US$ dollars not L$
Now add all that together and that is a total loss of about 1,307.50 US$ dollars in one week. I also lost 3 clients due to them actually leaving SL…
I really like SL, don’t take me for a public flamer, just consider the cost to you and your residents before your next update, since I am sure there are users that lost multiple times more their potential profit due to the bugs.
Not to mention the hardship on shops which couldn’t regularly be found by search.. you have to admit they lost some traffic if not a good lot. Then I wonder if the version was all fixed and non bugged on the beta test then why did we start having issues when we transferred it to the new client? Shouldn’t it work exactly the same? I don’t know the process so I don’t understand how it can work here and not there, to me it is the same thing and should function before release!
I still support the Lindens and Linden Labs along with Second Life especially, I am not here to tell you your doing a poor job and that omg I am going to leave second life cause I am a spoiled brat but… Please consider the effects of your decisions on our Second Lives and our First Lives, while for some this is only a game…. for others this is a very large financial investment and our job.
Thank you for the time, and I wish there was another tone to use when expressing my feelings about this subject. remember… 1,307.50 US$ that is a lot of Land Tier, and RL studio bills.
Sincerely,
Perefim Cao, Lead Artist/Projects Director for Iota Studios
P.S. please send any reply to my email since I won’t have time likely to check this again before it is lost in a sea of comments.
iota_studios@hotmail.com
December 9th, 2006 at 9:27 AM
????? I logged in today, and my avatar name and body was COMPLETELY different. It looks idiotic! And a couple minutes later, my avvie just vanished into nothing! What the hell happened here?
December 9th, 2006 at 9:40 AM
Great post Pere. I agree with that LL needs to find a better testing ground before shoving patches to the main grid. There must be a way! When it comes to what can be done with technology, Second Life has made it clear that anything and everything is possible. Find the capital, develop a new testing method, and make your residents happy! This is ridiculous and cannot keep going on. No other client out there would ever release an update with some many holes. I understand that Second Life is totally different, but I have faith that you can figure out an innovative solution around this mess. We invest much of our time in Second Life, either spending our real life earned money or creating markets in Second Life for people to spend the money. It is it time time that you invest in us! SL has been getting great publicity lately, I’m sure you don’t want future press releases to be about what flop it is with every patch.
December 9th, 2006 at 9:40 AM
I for one am thankful that the Lindens are trying so hard. I think personally that Jeska doesn’t want to read the usual bitchfest that accompanies an upgrade announcement.
However, I still this that either the beta grid is horriby broken because it doesn’t give the same results or they need a ‘real’ LIVE test grid. A grid that looks and functions same as the main grid because it is a chunk of it.
I am sure several someones wouldn’t mind authorizing a copy of their stuff to LL so they can get clean upgrades.
Lindens deserve days off too. Everyone signed up and all of you know what you are getting.
This isn’t WoW, DAoC, EQ or EVE this SL so quit whining.
To those who has serious issues, I am sorry. I sympathize with you. Be patient. Unlike Blizzard, EA, Sony etc, they are actually trying to help.
But there is only so much they can do before they get tired. This is so incredibly complex that changing the text is an undertaking involves 100s of lines of code.
There are 20 people managing this. I view this as the equivalent of 2 people running a fast food restuarant by themselves. Incredibilty hard. Give them a break, relax and see what happens.
Sativa, do us a favor? Since you are dead, be dead! Coming here to mock and taunt because you gave up for what ever reason shows your immarturity. Take your malice and anger elsewhere. WoW needs another grinder, or go play paintball.
Chris with green and pink boxes, I agree. You video card is hosed. Hope it isnt a laptop.
Mako- the linux build is still beta from what I know so if you can code try to fix it yourself. Otherwise, Wine works with SL (i think, I am not sure)
Beebee- I honestly myself (from my understanding of networking and database administartion. I havent seen this system so I can’t say for sure) believe that your stuff is somewhere else.
I really think that every person who loses something some is gaining stuff. So I will say it.
Stuff is appearing in my inventory. I haven’t really though about it.
My guess is that these are really big problems and they are still working on them.
*waves* at Gwen. I agree but you knew that right?
Seola- I agree. It seems there might be a disconnect. Or it might be something else. I don’t think half of everyone files bug report. Either that or a room is overflowing with them.
To everyone who doesn’t want upgrades – How are the problems going to get fixed. Everything is tied together.
To those having *relations* using pose ball animations, since you already got a room, I will say ROTFLOL but I can’t say that so how about a RL meeting. Webcams work if you are on other parts of the world. Otherwise they are working on it but *relations* isn’t on the top of the agenda. Nor should it be.
I will be watching on wednesday. Good Luck, God speed, and my the servers favor you.
December 9th, 2006 at 9:58 AM
Another update? Thanks for the warning. I’ll put off expanding my land holdings in expectation of things being trashed again.
Way to go LL!
December 9th, 2006 at 10:05 AM
If you want the Lindens to stop medling with SL and just make it work join the Fixes not Features group.
I’ve sunk alot of money into SL and I’m getting tired of the constant updates that seem to serve no other purpose than to stop SL from working.
December 9th, 2006 at 10:09 AM
Please Please Please fix the Texture folder! When in edit, its all out of order! Extremely difficult when one has thousands of textures to scan thru! ty! : )
December 9th, 2006 at 10:10 AM
[...] Woensdag komt versie 1.13.1 uit, die weer een aantal bugs fixt. Maar zoals ik al eerder aangaf, zijn we er nog lang niet. Interessant in dat kader is ook een discussie vandaag op de Second Life Herald, die Philip Linden (oprichter Linden Lab, het bedrijf achter Second Life) quoten: I agree that ‘flow’ will be a key aspect of how Second Life will become truly world-changing, and that it doesn’t have it today! So many things that you do in SL are clunky. Where I would disagree with Susan is that I think it is quite possible that we (Linden) will be able to make some those changes, and that really brilliant content designers in SL will find others. [...]
December 9th, 2006 at 10:10 AM
Keep up the good work LL. I know that LL is doing their best in giving a good service. However, the LL needs to consider a more efficient manner of upgrade dissemination. Taking the system down for unlimited periods of time only to restore service with an uncertianty amount of error is not good product service or reliability. LL has been around for awhile. So, upgrading should be simplified by now. I can see how many are affected and are discouraged with so many upgrades. LL many are evaluating your service. If LL would give a self-evaluation of upgrade and product service what would it be? I know that LL can make it better! We will all see on Wednesday. Any wagers that all will be well and better on Wednesday or record upgrade downtime?
December 9th, 2006 at 10:12 AM
Thunderclap says: “Lindens deserve days off too.”
I agree and I think now that they have gotten essential functionality going, especially the Search function, they need to back off this release until after the holidays, and just take care of everyday critical issues as they come up. I think haste in rolling things out, coupled with exhaustion in cleaning up the subsequent mess, is compounding their problems, and in consequence ours.
December 9th, 2006 at 10:15 AM
I’m in the beta grid as I type this, and I doubt there’s a dozen people in there. AND NO LINDENS? What is the point of this? For the love of pete, I’ve seen clubs and casino sims with more than that in one corner. No wonder things barf up undetected, the load isn’t anywhere near the one 10-16K users puts on the place.
The term for this sort of thing is Regressive Testing. You should have a whole department of highly-paid, evil-minded people whose job is is to screw up the system good and proper. When they find ways to do it, you haul ass fixing them before someone outside the company finds the same hole. Smart companies baby these departments and make sure nobody gets in their way. Stupid companies either don’t have them or fire everybody when it’s time to make the CEO’s stock options look better by cutting “unnecessary costs” while leaving the Marketing department untouched. Which group is Linden Labs in?
How about this idea: Forced test periods.
Announce it a week in advance, and on that day do the following:
-Shut down the main grid and allow no new accounts.
-Everyone coming in gets the beta viewer and logs into the beta grid. Interaction as normal.
-Private estates not available, just mainland. All estate owners get credit for time down.
-Everyone who logs in gets a bonus once the main grid comes back. If they are first to find a bug, a additional bonus is given. Landowners & Estate owners who find bugs get credit, the rest get some Linden.
-No Script/Build/Push temporarily disabled. Encourage griefers to come in and slam the place. Find the holes before they get to the main grid. (By the way, that temp object allowance on full sims is going to be like candy to griefers. They can and will find a way to exploit it. I look forward to all the new forms of grey goo attacks with the same joy that I look forward to a root canal with no anesthesia.)
Either get aggressive with the Regressive or stop wasting your time and ours with this garbage.
P.S.
When doing a beta grid, don’t show the whole mainland map when you only have a handful of sims up. And Teleport is gropping body bits again. I went from Dore to Lusk and lost my head, my feet, and a couple of other bits not discussed in PG areas…
December 9th, 2006 at 10:15 AM
Disappointed not to see a fix for the sliding, jumping prims that have been playing havoc with my builds for weeks. You move or resize a prim, and a few seconds later it springs back into its earlier position/size. Any ETA on the fix for that particular problem?
December 9th, 2006 at 10:20 AM
Please fix the “Use selection for Grid” function! It has not been working properly since the update two weeks ago. I have sent many bug reports concerning this issue and I haven’t seen it mentioned anywhere that is has been recognized and will be fixed. FIX IT PLEASE!
December 9th, 2006 at 10:22 AM
Chris – I had the same artifacts or squares randomly showing up months ago. I called on Live help. They told me to click Client > Show Updates or Ctrl – Alt – Shift – U. It resolved it instantly.
Good Luck!
December 9th, 2006 at 10:23 AM
[...] (more…) [...]
December 9th, 2006 at 10:24 AM
[...] Read‘|’Permalink‘|’Email this‘|’Linking’Blogs‘|’Comments [...]
December 9th, 2006 at 10:35 AM
Zac, there’s a difference between ‘at Linden Labs discretion’ and inventory lost due to bugs in the system. It would be pretty piss poor public relations if LL said ‘well, it doesnt matter if it it’s missing because we could delete it if we wanted ANYWAY!’
They would well deserve any backlash they received in response.
December 9th, 2006 at 10:37 AM
I suggest that LL start a beta testing program, offering an hourly wage for beta testing and/or offering rewards for finding bugs that are not already documented. This would encourage everyone to Beta Test more, to make sure current bugs are working and finding new bugs.
Give people incentive to move to the Beta Grid.
Also I think updates should be made Monthly. MS moved to monthly updates and that seemed to work pretty well for them.
My 2 cents for the day.
-Brayden
December 9th, 2006 at 10:40 AM
oh great another update. Last one allmost kept me from logging into the game. I had so many crahses it wasnt even funny. All LL told me to do was update my drivers. only problum is i have all the latest drivers. and they are working corectly. Cant you make it a bit easier for people who use laptops since that is all some users have?? Thier has to be a way to make small un upgradable video cards deal better with the game. and yes i allready know about turning off options in client.
Side note for LL. How about letting us have the abilty to make groups in our friends lists so we can drag and drop them into folders names like Friends. Co Workers and on and on. Like MSN Messanger lets you.
So why not fix the current bugs and hold off on a new client update?? Let us recover from the last one first.
December 9th, 2006 at 10:42 AM
Actually it’s only as complicated as they chose to make it in the first place. For the most part the server operations are simply database management and relatively simple (1st year university simple), very easy to test, very easy to simulate stress. They just need procedures in place to actually do this which it appears they have none or innadequate ones and I’m also guessing they need to seriously redesign their databases but I hope they don’t try and do this before christmas.
All code needs testing before it even makes it into the public test grid and to say something like it’s SL suck it up, well, people do actually pay for it, having it work consistently would be nice.
I love SL, I hate all the problems, I hate when one problem is fixed only to bring back a problem that existed in an earlier version and I hate that it’s expected that major problems happen on upgrade day, and I wish as the population had grown so had LL’s skills, what they do at the moment is very unprofessional and it probably won’t be too long before a few people decide they can do a better job and make 3rd life. *crosses fingers for a nice upgrade day with no problems*
December 9th, 2006 at 10:47 AM
Doodles: No, absolutely not. Forced testing? If you want to pay to be a tester you go ahead and do that. Don’t tell everyone else that they have to though.
December 9th, 2006 at 10:53 AM
new update?
OMG. we will have a new nightmare!!!!!!!!!!!!!
December 9th, 2006 at 10:55 AM
3rd life… yes perhaps that is in the works already…:)
December 9th, 2006 at 11:04 AM
#1: People.. c’mon. This update is full of fixes of things that are currently broken from the last one. It’s not like LL is trying to take ‘one small step for man, one giant leap…..’ here. The update is obviously an attempt to fix the things people are freaking out about, and make things generally work better.
#2: Lindens, would it be possible, at some point in the future, to have the ability to mute and unmute groups? It’d be pretty nice, if a group is feeling particularly chatty, and you’re not, to make them all quiet for a while.
Thanks for ze hard work, and fixes!
December 9th, 2006 at 11:07 AM
Sigh, well once again after weeks and weeks and weeks of waiting, I see that being able to set home port to group set land still isn’t fixed. I guess chat color is more important.
December 9th, 2006 at 11:41 AM
It comes back to the paid vs non-paid arguement. Wednesday aftternoon, the database will have trouble with everyone loggin in at once. Why not make the grid open to only paid players in the first 4 hours after the grid goes back online. Then the next 4 hours only “payment info used” and finally if everything seems stable, open it to the unwashed masses. There should also be a warning when you log in. “WARNING, DO NOT REZ EXPENSIVE OBJECTS, BUILD STUFF OR BUY STUFF ON WEDNESDAYS”
December 9th, 2006 at 11:49 AM
Please please please…Use one of the most important axioms of customer service: Underpromise, Overdeliver. You don’t have to lie to us, but if you think it’s going to take 2 hours, say “4.”If you think it’s not ready at all, don’t do it. Most of us on this end would much rather you be honest BEFORE hand (i.e. keep going as is), and wait till it’s right, instead of muddling through it like we did last time. You will get a MUCH happier us
Oh and PLEASE tell NBC, et. al. that update day (Wednesday) are a bad idea for big events.
December 9th, 2006 at 11:53 AM
Adding my name to list of those who do not want any more updated versions of SL. Its like playing a song that is nothing but a repeating chorus of “update, fix bugs from previous update, update, fix bugs from previous update…” I’m a club-owner as well as working on photography and building and the constant changes, lag, and weekly issues and bugs that need fixed post-update cause an almost constant loss of money for my businesses as well as others i’m sure. I belive all SL residents appreciate the fact that Linden Labs is constantly trying to improve SL but even though you are making it clear that you listen to our suggestions for the little changes…please hear our suggestions that you need to fix the whole SL experience FIRST. No one can like or dislike SL if we cant experience it because of lag and bugs. Make a list of all the current bugs and get em fixed, let it run a while so we have time to make sure they are all gone, let us enjoy SL running the way it SHOULD, THEN work on changing the little stuff like the friend lists and renaming things. I’m sure once you have a solid running version of SL in place that we will all appreciate the minor changes to the interface. Thank you all…but please…hear us
December 9th, 2006 at 11:59 AM
Oh my lord. Okay guys, I am a newbie. Perhaps I dont have the major concerns that most of you are having to live through, i.e. losing all my construction work and goo all over my property. But I have a major issue. I became a member of SL just before the last update, and enjoyed three days of a happy slappy world where I got to actually ENJOY my SL experience. Then, update, and I have been stuck circulating between three locations because I don’t know anyone yet and there’s no Search Places. Then, yesterday, that issue was over. Now you say I have to go back to missing out on all the customary newbie money trees, freebies, vouchers etc. for the REST of my PAID month????? Maybe this is selfish but holy crap, talk about a bad first impression. As a newbie it’s very hard to get established in world… the only chance we’ve got is exploring and collecting as many (single) Lindens as possible. PLEASE gimme the rest of my month. *L*
Oh, and one more request. TEST your upgrades before launching them. It might save the rest of us a hell of a lot of grief.
*Ili*
December 9th, 2006 at 12:01 PM
Will this get back the 2500 Linden worth of inventory that your system took from me in an SL glitch and customer service refuses to reimburse me for? If not, your updates simply arent worth it. After four emails to customer service, you’d think I would have gotten a response. Apparently, with all the money you make off of us everyday, it’s simply not that important to you when your server messes up and takes away our things with no compensation.
December 9th, 2006 at 12:02 PM
STOP UPDATING YOU ARE DESTROYING THIS GAME PIECE BY PIECE!
December 9th, 2006 at 12:05 PM
PS: Unpaid members are not Untouchables. It is very unfair to suggest that unpaid members are morally lesser in SL than the paid members, and therefore deserve punishment whenever there’s an issue with the grid. Unpaid members deserve respect too, just like everyone else. So quit disrespecting. It’s rude and unkind. The Lindens should stop this behaviour immediately. Don’t think that just because unpaid members are ‘less committed’ or ‘less serious’ than you, that they don’t read this forum and don’t have thoughts of their own.
I am a paid member as well, guys, and I think the very suggestion that unpaid members are somehow less important is absolute bigotry.
December 9th, 2006 at 12:06 PM
Ok, my biggest problems are the fact that things that were fubar in old upgrades or versions or whatever we’re calling them now, still have not been fixed, but here we go with more crap that just clogs us all up and makes having a secondlife impossible. What about the missing texture problem? It wasnt a problem before the upgrade/new version Wednesday from hell that created it, so why cant it be fixed now?
I also agree that taking the grid down for numerous hours every week is nuckin futs. We go thru the endless waiting, everyone ready to log in when the Lindens tell us we can, but lo and behold, something unexpected has gone wrong, despite their best efforts of course, and we have to wait all day long, only to get back in and be completely restricted to standing in one spot and being able to do nothing more than type while we watch features go down, and read lil blue boxes in the corners of our screens telling us to “be patient”. – Why cant we update less often… fix whats wrong wiht the updates slowly, so that we can actually PLAY the game? Why cant we have a few weeks of downtime from the constant messes? …. I mean come on, do you want us to leave? Cuz it really seems like maybe the chaos is simply because Linden has made so much money off of us it doesnt matter if we stay or go. *sigh* I am so not looking forward to this. Many of us make a living from the projects we do in game, and the services we offer… secondlife…. why do I choose to stay here when just like firstlife… its one problem after another.
And Lastly… are any of you even listening to us? I read these forums everytime and never post on them, but today really made me angry…. ppl are asking questions and looking for answers and there is not ONE linden reply here. How are we supposed to feel secure? We’ve all put our trust in you and created lives that are important to us. You hold all of that in your hands, and not answering us when we are so clearly concerned really worries me and I’m sure alot of others. A simple 1 or 2 sentance reply would suffice. Maybe LL needs more employees? I dont know what goes on there and I’m not saying your bad people. I’m just saying maybe pay a little more attention to the people that take the time to sit down and inquire about OUR world. After all, without the Lindens there would be no Secondlife, but without the users…. well… there would be no Secondlife… get me?
Thanks for listening, and hopefully for answering some of the questions on this forum…
December 9th, 2006 at 12:35 PM
Boy, everyone’s a release manger, huh? I also see several systems analysts in the crowd. This place slays me. Not but a post over everyone’s griping about how things are broken, and when a release comes out to fix stuff, everyone’s begging for it to stop.
If the “Lindens don’t listen anymore” I can hardly blame ‘em. If I ran the joint, I’d have a “of course we don’t listen” policy. I know that I’m going to stop reading the blog comments, and I’d be surprised if the LL employees hadn’t come to the same conclusion.
December 9th, 2006 at 12:48 PM
Hey Rock, I agree with you 100%!! Another nightmare just waiting to beat us down again and the entire community hasn”t barely started to recover from the last update. WHY, WHY, WHY are we been tortured like this??? Whats the use?? this close to Christmas and I’m losing interest in this community?? It looks like I’ll be leaving 2nd life because I can’t even log-in and to do the things I originally planned on doing, exploring, on line journalism, to find myself thru my expression of how I see me. But on the flip side??? I don’t know, honestly just don’t know………
December 9th, 2006 at 12:50 PM
Hey, I am all for bug fixes, but we’re still seeing bugs from old updates still not fixed. The worst old bugs IMHO are missing images and animation/pose ball issues. Still not fixed. Fixing those would be sweet.
However I will say that I hardly ever get packet loss anymore, so great news on that
December 9th, 2006 at 1:05 PM
last update that didnt suck was the one that added lighting to sl, the one before that was flexi prims.
Every subsequent update since has done nothing but taken business from me. I run a business that depends on the function of things like SEARCH>PLACES SEARCH>CLASSIFIEDS, working inventories, database and asset servers that work well enough to accomadate my vendors and in world servers. There should be 30-60 days or more between upgrades, so that way it really FEELS like an upgrade. Weekly, and/or Biweekly are just too little time to adjust to a new system, fix bugs and adress user issues. How about wait and fix things like texture derezzing, textures not rezzing at all, the ever present inventory disapearance bug that can only be solved by reinstalling SL. What about fixing some known physics issues, objects bouncing off world and not being returned to inventory, or what about estate problems. Estate ban lists working only part of the time, Managers not having management abilities 100 percent of the time. Random sim crashes despite disabling scripts, collisions and physics.
Is it possible to place a simulator circuit breaker that automatically trips debug mode should something go awry rather than crash the sim. What about notifying the owner of the sim when there is problems via offline IM, IM, or email, or all three, what about better tools, such as simulator object count, not just scripted, or avatar script times. What about a right click for sim managers and owner to be able to right click and estate ban someone rather than open the estate tools menu to do it.
The above are REAL things that we NEED not want,work on things that NEED to be worked on first, satisfy the users that pay your bills first, not release features that could wait until SL runs much smoother than it currently does. It would be much more appealing for a user to step into a system that works smoothly and has mediocre features than lots of features with mediocre implementation at best.
Food for thought.
December 9th, 2006 at 1:42 PM
“Fixed ability to add yourself to your friends list”
Does this mean we can add ourselves to our own friends lists?
December 9th, 2006 at 1:45 PM
“Shadow Engawa Says:
December 8th, 2006 at 10:49 PM PST
Maybe next time they can do something about the uslessness of weapons testing because of the everyday attacks on the sim.”
Agreed, pretty much this region is a Hell Hole in all forms. I get idiots all around bothering me when I try to test my vechicles or work on objects. Usauly I get orobited or shot at for unknown reasons.
And onto the oncomming upgrade. I do think the last upgrade was enough for awhile, honestly, a second one so soon? Just asking for major problems here.
December 9th, 2006 at 1:55 PM
Hmm, not to be off topic or anything, but will target omega ever be fixed, spinning celing fans seem to not work anymore.
Other then that, I look forward to the next version.
December 9th, 2006 at 3:39 PM
oh
my
gosh
ANOTHER UPBREAK?
December 9th, 2006 at 4:19 PM
I still haven’t recovered from the last upgrade which cost me more time and problems than any previous upgrade since I was “born” into 2nd Life. Please give us a break for awhile!
December 9th, 2006 at 4:27 PM
The list reads good. The last one did too. I’m very, very afraid.
December 9th, 2006 at 7:19 PM
I was on the test grid, i had TP issues that only i could see, i took snapshots for the bug reports, but others there did not see what i saw. After TP’ing, alot of my attachments would move to my hip area, so i would be a mess and it would sometimes be only a few items and sometimes alot, but not always the same ones.
December 9th, 2006 at 7:39 PM
PLEASE tell me this a joke right? Are you kidding me! The stuff from the last build is not even fixed and has even been worse! Come on guys… I have been keeping my mouth shut for fear from the Lindens but come on…. I spend alot of $$$ on this game… Not L’s but REAL money. This crap is really starting to scare me. This next release is going to be strike 3 for me. If it has the same issues as this last one, I’m gone from SL for good and so is my $$$.
December 9th, 2006 at 7:46 PM
Well in another post I mentioned that as soon as this past “update” had the bugs/glitches worked out that there would probably be a another update in the wind……To me,welll-l-l-l-l it’s your show SL, you’ll do as you see fit. I on the other hand would wish you would let things settle down,fix the oopsies one at a time and then hang loose for a month or so,put out the little fires that pop up with tiny k updates,while off to the side be putting the time and effort into a smooth 85-93.7% bug/glitch free big meg update.
December 9th, 2006 at 8:41 PM
Bugfixes …. good. Animation bug… please fix… would be VERY good.
New features? …. I want nothing but Havok 2 …
December 9th, 2006 at 10:56 PM
“Foxx Lightfoot Says:
December 9th, 2006 at 12:23 AM PST
Come on people! Try to be more positive.
THEY ARE DOING THIS FOR YOU!
Let’s just hope that this update works beter then the last. (I’m pretty sure it will!)”
Newp Foxx darlin they aren’t doing it for us. They’re doing it for themselves. If they keep trying (and eventually succeed) in having a stable grid – it makes SL look that much better. They can then continue to flog the media and even speculate sale offers. Its BUSINESS, in case you haven’t been following the last oh 4-6 “policy changes”
And “lets hope this update works better than the last” – yer new yah? some of us been crossing our fingers and toes and wishing this for years.
But I admire your enthusiasm! There’s nothing like Hope to warm your hearts in this cold season
December 9th, 2006 at 11:07 PM
NO NO NO NO NO!
We’ve just about all got used to the current state. We can live with it. It’s not pretty, but it’s just about usable. And the amount of moaning is returning to tolerable levels.
Reports from the Beta grid are not good; listen to them!!! If this upgrade goes as badly as the last one, LINDEN LABS MAY NEVER RECOVER. Are you seriously willing to take that risk?
December 10th, 2006 at 12:00 AM
You just broke SL completely last week. You’re rolling out another update???? Are you insane?
Is the Search and Classifieds back up to full capacity? You really should fix those first and make them what they used to be before the update. You MUST fix Classifieds. I dont want to hear another blah blah Linden Labs is not in the business of….. kind of statement from you all. Get the SEARCH WORKING. NOW.
December 10th, 2006 at 1:42 AM
For anyone who needs to send a notice in the meantime:
I’ve never sent a notice out before, so I didn’t realise until I read this post what the actual problem with them was (group notice panel not accepting text).
I’ve just tried and successfully managed to send a notice using this method:
1. On the Notices tab as normal, click on Create New Notice
2. Press Tab on your keyboard once to get into the Subject box, you can then type it
3. Press Tab again to get onto the Message box, and type that out too (or paste it, etc, whatever you normally do should work)
- Pressing Tab again in the Message box doesn’t have the same effect, it just inserts a tab character, so then to actually send the message…
4. Click and hold down the mouse on the Cancel button, move the mouse off the button, then let go of it
5. Hold down Shift and press Tab, this should move the selection onto the Send Notice button, and you can then press Enter or Space to send it
Feel free to let me know if you have any problems with this, it worked fine for me on Windows, but I’m not entirely sure if it would work the same way on other operating systems etc.
December 10th, 2006 at 2:11 AM
Wow, I’ve been on here over a year and Im seeing the quallity of SL go down, even though my computer is going up… you need to do longer beta tests or offer something to get people to test it. In fact IM me inworld if you want to beta test with me, I will come up with how much I’ll pay you depending on how many, if any, come to do this we need to do this ourselves since it seems LL wont test on their own.
December 10th, 2006 at 2:50 AM
There’s the one where the ocean vanishes around the sim after TPing in.
So far the fix is to go World/region-estate and it pops back.
Wolfie!
December 10th, 2006 at 2:55 AM
I don’t understand how you people who are saying “fix what you broke first” expect them to fix anything without updating the system. Leaving it alone = not fixing stuff. Fixing stuff = update. That’s like saying “You broke my vase, fix it! Wait, don’t touch it with your hands! And get away from that glue tube! Fix it now before you go touching it again!”
If you look at the release notes it’s all bug fixes; I see no new features being added. They are trying to fix what they broke.
I don’t understand how you expect LL to test on their own. Are they supposed to run 15,000 avatars through the system all at once on their own? Obviously there are tests they can do themselves, but they cannot do large scale testing without help from us. That’s what the beta grid is for; there’s no way to really see all the issues that will pop up without having people try to do all the stuff they usually do.
I spent a couple hours tonight in the beta grid. It was fine. I went to a couple shops and bought stuff, then rezzed it or wore it. I went to a sandbox and built stuff. I flew a plane around. I found two minor glitches and I submitted them. If you really care about the stability of the system, you’ll go onto the beta grid now and spend some time hanging out there. Bring your friends! Think about how much it will hurt you if X or Y is still broken, and then try doing X or Y a bunch of times to make sure it’s working.
The beta grid is kind of a wondrous paradise in a way. WIDE OPEN SANDBOXES with nobody else around – rez huge crazy builds you’ve had lying in your inventory and see what they’re like. Try dangerous-seeming scripts and see what they do. Mess around with your avatar’s appearance without worrying about getting it all back the way it was. You have lots of extra Lindens to play with, and there are some stores on the beta grid you can use them in. The refresh of the beta grid’s database appears to be very recent, because I had stuff in my inventory I just got yesterday.
Please, before it’s too late, go to the Beta grid and test it out. It might be more fun than you think, especially if you do convince some friends to come with you. And when you find bugs, submit them with as much specificity and detail as you can.
December 10th, 2006 at 4:12 AM
A typical company would do this by using software to add load to the database and network, they would also have programs set up to automatically test large areas of the software and report the result. After successfully passing this stage (there are many other stages too) the developers would test their changes before handing over to another area within the company which would do it’s best to break the changes. Using someone other than the developer here is good because developers tend to only try things which they have thought about themselves and can miss quite a lot of bugs. When all aspects of testing are completed to satisfaction, it then moves on to public testing. If any stage of the testing fails in a substantial manner or behaves unexpectadly then code is corrected and the process starts again.
December 10th, 2006 at 4:41 AM
OH HOW WONDERFUL…..So are we now to expect even more probs as usual everytime you upgrade LMAO
December 10th, 2006 at 6:08 AM
Well, I’ve been in the Beta Testing Grid off and on for several days and if this is what we’re getting on Wednesday we’re all in deep doodoo. I can’t stop walking or flying and after panicky attempts and trying every arrow key and clicking every combination of Pg UP, Pg Dn, etc., I suddenly get “popped” into some unknown location, then try to figure out how to get back to where I was. Took off my clothes to try different ones, the clothes never arrived back into inventory … two days later, still missing. Checked Recent and Inventory and search, they’re a goner. As for the money issue, this is fun…lost over L$1000 in one day, no sign of it a couple days later and there is nothing to buy there so I know I didn’t spend it (and certainly didn’t spend that much in the regular grid), it’s just a goner. Hate to say this but I can’t think that the freebie alt accounts are to blame, there is no one there, the entire grid is almost totaly deserted. I’ve filed three bug reports on the beta site, not sure it did any good. Trying to figure out a way to save my ‘bestest’ things before Wednesday. Hold on to your hats and Good Luck to all….Here we go again.
December 10th, 2006 at 6:24 AM
I’ll make a suggestion, here. If you frequently crash and then you jump right back into what you were doing and crash again, there might be a bug you’ve foudn that triggers a client crash. Go in, conciously reproduce the steps, and see if you come up with something. I, for one, have done this and I’m on the trail of a view crash that, as far as I know, might only relate to 10×10x10 90-hollow cylinders in close proximity to cubes. A long shot, sure, but I noticed in a stream of frequent crashes that my viewer always crashed the instant I tried to deselect the cylinder. Do your parts!
December 10th, 2006 at 6:57 AM
I don’t know if this is good news or bad news…
Guess we’ll see.
Prepare for impact!!
December 10th, 2006 at 7:00 AM
Missing items from inventory and the related failure to rez bug should have been priority number 1. This is occuring far too often and LL should be putting as much resources as they can to fix it.
December 10th, 2006 at 7:48 AM
I agree with what Brett Finsbury Says:
December 9th, 2006 at 7:57 AM PST
I would like to see an option allowing people to hide the restricted access fences if you do not want to see it. I had to build a wall to hide the restricted access that was shining through the walls of my house which has all my other neighbors behind me upset because I blocked their water views. I would take down the wall if I didnt have to see those ugly bright red fences.
I’m sure there are many reasons people restrict access to their property, but it would be nice to turn off this feature. Or even nicer if there was a movement toward open access to at least fly over property at lower levels.
December 10th, 2006 at 11:29 AM
You want to fix something? Fix the crashing everytime your camping, and get to a certain dollar amount, the thing crashes and you lose all the money you were accumulating per mnute. 3 times, to test this out, I spent,,SPENT over 3,00 linden dollars that I purchased, sitting at camping games,,and each time I was making over 60L perminute, when I got to a total of 1642.00 accumulated, the game crashed, which means I lost the future accumulation of over 60L per minute. This is bull. Nothing was running in the background each time because I used enditall to make sure. I am getting sick of this bug and find it hard to believe that I am the only one experiencing this. I pay money to use this sytem, why in the *&$@#%^ should I have to put up with losing money because of a bug?!?!?!?!?!?!?!
December 10th, 2006 at 11:46 AM
Listen, people. If you don’t want all the updates to be such failures, please please please go on the Preview Grid and find bugs that should be fixed instead of whining about how you think it’ll ruin everything. I don’t CARE if the freaking testing regime isn’t working. It’s not working because you don’t log into preview and reporting bugs.
DON’T WHINE. FIX IT. GET ON THE PREVIEW GRID. There’s a reason why it’s there.
December 10th, 2006 at 12:03 PM
Well, i just had another look at the comments.
Lindens: anything to say? anything at all?
December 10th, 2006 at 12:10 PM
Upgrading Second Life, and Why It Is So Hard To Do So
There are so many uh “professionals” claiming that all Linden Lab does is incompetently handled and amateurish and that they don’t know a thing about how to deliver updates, or maintain a grid, or develop software overall…
Well…
December 10th, 2006 at 12:20 PM
I have bugreported two major bugs from preview, one is an utter showstopper. Those of you on preview try this…..
Search your inventory for a set of something, say a pair of prim shoes (make sure this is in a cluttered directory like objects). Click the folder name to highlight the set… hit “add to outfit” and watch the fun. EVERYTHING in your objects folder attaches. I crashed Fortuna sim this way. Bug report #507533
Click an attachment you are wearing and try to find the DROP pie wheel thingy… Bug report #507995
How much do you want to bet BOTH make it into this release?
December 10th, 2006 at 12:20 PM
Hmm, I’d leave a comment, but it’s easier to blog about it instead
December 10th, 2006 at 3:50 PM
How can anyone in their right mind complain about a release that is dedicated totally to bug fixes? It is apparent that there are many many people who just don’t get it… who are just ignorant… who are too cynical… to appreciate hard work by the Linden Team. IGNORE them all Linden and continue down the road of improvements. SL is a fun and entertaining site. Thanks.
December 10th, 2006 at 5:27 PM
Good lord..what Now? You get in world and see a couple of things that might still work? Can’t have that. What new wrecknology are you going to implement aside from all that stuff in the Soon to be broke list? I know. I can usually still see Linden Objects. Do me a favor and break those. Or wait. You will make the server more stable by allowing 400,000 more players into the game. I know. some new C++ runtimes to fail? Tell ya what. How about, instead of an update..You work on an apology..Or beter yet. A patch. Big diffrence between “Update” and “Patch” Patches don’t tend to break more then they fix. But then again..That might make sense.
December 10th, 2006 at 6:15 PM
Ev darlin, you been here long enuff to know that like oh a year ago it became passe to blame the user for technical grid stuff thats been goin wrong.
Crashing? Oh it might be that cylinder you keep standing next to. Or your hoochie hair. Or your new computer you bought just six months ago. Or the fact that you keep on insisting on texturing your builds. Did you empty your cache?
Pfffft!
The grid is busted up plain and simple, and if trying twenty times to TP back you yer home location and crashing everytime is cuz their vid card isnt up to spec…
I’m not feeling it
oh and PS to rest of yall: the updates ARE the test, no matter what its chosen to be named.
December 10th, 2006 at 7:30 PM
Everyone who thinks they could do a better job than Linden Lab should read Gwyneth Llewelyn’s blog post. It’ll give you some idea of the scope of the problem.
December 10th, 2006 at 8:54 PM
I’m all for the updates to fix things, but if the code that is on the test grid now or the code that was on the test grid last week is what is going live on Wednesday, then the problems will only get much worse.
I reported a bug last week on the test grid where all your avatar attachments reposition to the waist position when crossing a sim boundry. I’m guessing that that code is what is going in on Wednesday. I just signed on to the test grid a few minutes ago and had to download a new client. This makes me suspect that the code there last week is the new stuff.
I experienced the same issue today on the test grid, not only on a sim crossing, but on a teleport. I was moving between empty sandbox areas and no one else was around.
Please don’t make that code live on the grid without more testing.
Also the current Preview database seems to be having some issues as well. WIth a total of 3 users on the Aditi grid, it took as longer than the longest time it has ever taken with 15000 users online for my inventory to come up. This has only happened with the latest version of the code on the test grid.
Also, even the bug reports are failing there now with Asset failures when the bug reports are trying to get screenshots.
I was getting sick of all the whiners who have never tried to program a complex system before that are griping about you guys not testing properly, but if the attachment issues are moved to the main grid even after you were told about them a week ago, then I’m afraid I’ll have to stand with the whiners. Unless something you are fixing wit hthe next release will without a doubt keep SL from crashing or people losing their inventory and business, please do not put that code out as it will probably cause more harm than assistance.
December 10th, 2006 at 9:15 PM
My main concern is that this patch will mess with in game communication between prims again, between ppls server vendors, and not to mention alot of other things that ppl use in game “server” for. Most of my stuff is run that way and i would REALLY hate to go thru that nightmare again.
December 10th, 2006 at 9:39 PM
Hi,
I Gotta say ‘yes’ this is all a good thing. I was seriously dissapointed after the last update, but this one. Absolutely, I do understand Software Development on a professional level and it’s good to see a ‘fix’ only type update. (My background is Server Engineering).
I do think you guys (Lindens) are on the right track. I have plenty of gripes but I just had to voice my support on this one.
I hope you guys can continue to develop fast enough to complete a very stable ‘fixed’ version of SL. Then maybe we can have a break from updates until there’s a HOT Tested upgrade with new features?
The fornightly update thing can be a little much for us regulars.
Good Luck
December 11th, 2006 at 3:26 AM
YAY
As if unlucky number 13 wasn’t bad enough….now you revise it.
How about we just jump right to rev 1.14 instead?
(I’m still wondering how we could even go past rev 10…everyone knows you can’t go past 10….unless you make guitar amps)
December 11th, 2006 at 4:41 AM
[...] Este miércoles, Linden Lab libera una nueva versión del cliente Second Life En: Asides, Second Life — Diciembre 11, 2006 [...]
December 11th, 2006 at 5:04 AM
Let’s hope that this update will not prove to be YET another “character-building exercise” as all previous ones have been…
December 11th, 2006 at 6:23 AM
I’ve seen a couple people mention the idea of closing the main grid and forcing everyone to the beta grid for a period of time to make sure everything gets tested. I’ve gotta say…I think that’s a really bad idea. First off, the beta grid is not a duplicate of the main grid. Not everything is there, so it is very limiting as to what a person can do. I suspect that 90% or more of the people who run businesses in SL could not conduct business during this “forced test” period if this were to happen. Secondly, nothing transfers from beta to main, so if you force people into it and they accumulate items or L$, they have nothing to show for it once we move back to main.
Aside from the technical aspects (I don’t believe forcing everyone into the beta grid is even technically feasible), I think it’s bad policy to force your paying members to become beta testers. They already pay Linden Labs for services. Making them test your new products, while at the same time locking them out of conducting normal business, in addition to the regularly scheduled grid downtime required for the update is simply not providing a good customer experience.
As an alternative, however, why not create an incentive for unverified account holders that ties into the beta grid. Setup a system that logs a resident’s time in beta, and say after accumulating a certain number of hours, an unverified account can be bumped to a special verified status. It would get more people on the beta grid, plus it allows unverifieds to attain better status. Plus, you really are verifying a user because they are showing that they are concerned with the development of SL. I don’t forsee a situation where a bunch of alt accounts used by griefers could abuse the system just to become verified, nor would they because honestly, what does account status matter to a griefer? They are just there to wreak whatever havoc they can.
December 11th, 2006 at 9:00 AM
I just wanted to add my few pennies.
1) – Clearly your testing regime isnt right, you cant roll out and update if your not sure its going to work, I work in IT its not good practise!
2) – Forced beta testing is a bad idea, as discussed many features wont be there, with to many log ins and minimal sims the beta grid will likley fall over very quickly.
3) – Paying beta testers to look at the grid and report bugs are good. Especially for us that spend a considerable amount of time in SL.
4) – The paid v no paid debate! My god how long has this been going on for. Let me tell you i dont pay a rezzie fee because i live on a private sim there is no need. I use my real world credit card and move about £50 into the econmy every month and pay a maintenance fee to my estate owner. I help build and support the metaverse does that make me any less valuable to SL? Personally i think not.
5) – Login servers, please for the love of god sort out the log in process why funnel all traffic to a single point of failure – cluster servers anyone?
6) – You guys work hard and i appreciate it a lot, sl is kind of s(r)l to me. But please oh please can you fix the first set of bugs first before rushing through a new set, which just creates a new set of problems. I read a very alarming comment from a newb earlier on, ‘I got in here and had 3 days of happy slapping and it was great, since then i couldnt teleport anywhere or establish myself!’ This young chap is clearly dissappointed and might even leave never to return. Surely WE CAN ALL see that the more people that come, the bigger our world can grow and expand the greater it can become. Please consider this LL. For the sake of our world. If not sell it to another company who can run it properlly.
Sorry for the rant, i know the employees at LL do work hard and this rant isnt for you, its for the management.
Take care
Josh
PS if you share these views please feel free to email me. Gizmoo_99 (NO SPAM HERE) @hotmail.com I think there needs to be some serious groups set up to make LL listen.
December 11th, 2006 at 9:00 AM
@ markubis:
And what if the new update is just as bad as the current one? Then it’d have to be 1.13^2, not 1.14!!!
December 11th, 2006 at 9:14 AM
@Boss melnitz:
“Aside from the technical aspects (I don’t believe forcing everyone into the beta grid is even technically feasible), I think it’s bad policy to force your paying members to become beta testers. They already pay Linden Labs for services. Making them test your new products, while at the same time locking them out of conducting normal business, in addition to the regularly scheduled grid downtime required for the update is simply not providing a good customer experience.”
LOL…sorry, I couldn’t help but laugh after reading that.
Aren’t we all just beta testers anyways?
hehe
December 11th, 2006 at 9:50 AM
@markubis
Sadly, given the current state of updates, yes…we are all beta testers. Until Linden Labs gets their processes, and on a larger scale their system, under control, I think that will continue to be the perception.
December 11th, 2006 at 10:08 AM
Following up on my earlier post, I went back and read an article about Second Life’s scalability from June of this year. At the time of that writing, Second Life was running over 2500 servers and had nearly a quarter million residents. With that amount of hardware required to run the live side, you can see how unfeasible it would be to force everyone into a beta grid. In order to accomodate that number of residents, the beta grid would have to be a duplicate of live, and with 2500+ in June (probably more than double that now), it’s not economically possible to mirror every single sim to allow residents to have access to the full SL metaverse. Essentially every time Linden Labs brought a server online, they would have to bring a mirror of that server online in beta. The only way a “system-wide beta” could be introduced is to shut the live grid down, load the new code, and open it up to the general public with the beta code in place. And anyone who has dealt with systems on a career level will tell you just how bad an idea that is.
Of course, with the limited beta testing that goes on now, many would say that’s exactly what’s happening. Code is tested minimally (that is to say as much as it can be within the parameters of the test grid) then pushed live, and the real stress testing can’t occur until resident logins are reopened and we “see what happens.” More and more, at least to me, it seems that the core of all these problems is scalability. When you have to patch four sims together in order to host an event of any relative popularity, that’s not a system that scales well. The trap that so many tech companies fall into is simply throwing more hardware at a problem. While that may keep serious issues at bay for a short time, it doesn’t resolve the underlying problems. Second Life has to be made more robust. They’ve got to find a way to get the most out of their hardware…to allow hundreds of people on a single server.
At any rate, it appears to me that we are NEVER going to get a decent beta testing environment unless Linden Labs addresses scalability issues. In the interim, they need to develop some sort of incentive to get people on the beta grid so residents can start feeling confident again in the update process.
Link the the article I mentioned below.
http://news.com.com/Second+Life+Dont+worry,+we+can+scale/2100-1043_3-6080186.html
December 11th, 2006 at 10:19 AM
@ Boss: Actually, I think we’re LL’s ALPHA testers…
December 11th, 2006 at 10:30 AM
Hello? Is this thing on?
208 responses, and not a single word from anyone named Linden.
December 11th, 2006 at 10:37 AM
Brace: I keep waiting for you to leave like you promised.
December 11th, 2006 at 11:20 AM
All I can say is that I cant wait until December 04 when Havok 2 comes out!
December 11th, 2006 at 1:33 PM
Ignoring your customers will do very little for any company.
“What I hear you saying is blaugh blaugh blaugh.”
Speak to the hand, indeed.
Tisk, tisk.
December 11th, 2006 at 1:38 PM
hmmmmm NEW version.???? Mayabe it’s just me. Or maybe it symantics.. but 1.13.x or what ever is an up date to the one and only version…. Great job fixing bugs… but I am waiting for a NEW version like SL 2.0 !!!
December 11th, 2006 at 4:07 PM
[...] Residents are expressing concerns publically this weekend on the Linden Lab blog, in addition to filing bug reports about a number of seemingly serious issues that they have encountered on the Preview Grid. [...]
December 11th, 2006 at 5:45 PM
ManyEyes Mirihi Says: “WHAT? ANOTHER UPDATE SO SOON?”
Gillian Waldman Says: “wait – can’t we have a break from the last one?”
c’mon guys… these are desired Bug Fixes… give the Lindens a chance!
December 11th, 2006 at 7:36 PM
@ markubisSays: And what if the new update is just as bad as the current one? Then it’d have to be 1.13^2, not 1.14!!!
ManyEyes Mirihi Says: “WHAT? ANOTHER UPDATE SO SOON?”
Gillian Waldman Says: “wait – can’t we have a break from the last one?”
Jordon Jensen Says: ROFLMAO…and this will do what…oh yes..make it worse
Sativa Prototype Says: HAHAHAHAHAHAHA,God, gluttons for punishment.
Clive Stanwell Says: Let me add my name to the list of people who do NOT want a new version for several months or so. You do too many version changes and they are NEVER properly checked out before release. PLEASE SPARE US THIS TORTURE.
and SO Many Others,
Ok Am i to take it you are completely content with SL as it is now, and you don’t want LL to, in any way Tamper with your Idyllic Second Lives. When your Car is Broken, do you take it to a Mechanic, then squeal like this every time he tried to take a Screwdriver to it?
The LL Techs Can’t Fix the Grid by Telepathy. Come On People, the grid is Borked and it Needs Fixed. In order to Fix it LL Has to Roll out the Changes, whether they call them Patches, Bug Fixes, or Version 13.XX, 15.XX, 247.XX, whatever, the Fact Remains the Grid is Broken and something Needs to be done about it.
My favorite are the ones who Yell, “Why are you Fixing That, Fix this Instead!” Don’t you Think LL IS working on Fixing these things? They are trying to fix ALL the bigs, and performance Glitches we have reported, The Bug Fixes this version has rolled out are only the ones that have been Fixed FIRST.
And as for waiting until After the Holidays, You may be happy to live with all the Bugs for the next four weeks, but I, and Many Others are NOT. If the Fixes are ready, Let’s have them. I’m Looking forward to this Rollout, because i Know several problems i’ve been having will, If not be completely fixed, will at lease put them Closer to being Fixed, and if there are some new issues (Like there Usually are) They give LL a Better picture of what the program is, or is not doing, and the Fixes only come Faster.
Life is Growth, and Change, That goes for SL too. If the techs Halted everytime they ran into a problem, we’d still be Communicating in DOS, and Pong would still be THE Cutting Edge Video Game.
Lets have a Little Support for the Lindens for a Change.
Angel.
December 11th, 2006 at 11:19 PM
BrightAngel Summers Says:
December 9th, 2006 at 2:05 AM PST
CEO LINDEN LAB …
. FIX… the MISSING IMAGE ,
..FIX… THE INTERACTION BETWEEN POSE BALLS
ha ha that ball ones too funnie, thats one thing that works
woot another update, can i order one for christmas? aye id like my water back too
ty for fixing some things tho
woot for updates. seasons greetings.
December 11th, 2006 at 11:41 PM
Please, please, please… fix the many issues… like search (which still does not work properly), the TP-ing, the missing water, the lost inventory… if an update is needed to fix all this, do it… but… please… your users do not want new features… they want a stable, functional SL, first and foremost. I know I do.
December 12th, 2006 at 2:33 AM
[...] E’ infatti in programma il rilascio di una nuova versione del programma, che sara’ scaricabile come sempre dalla pagina dei download. Dopo l’aggiornamento sara’ possibile entrare in Second Life solamente utilizzando il nuovo client. Il numero che caratterizza la nuova versione del programma e’ 1.13.1 e le novita’ che essa contiene sono elencate nella pagina dell’annuncio ufficiale. [...]
December 12th, 2006 at 6:31 AM
Do We Really Need One Of Your SHITTY Updates again?
All You Guys Do Is Break Stuff , Lose Avies Things with No senses Of Sorry.
I for on Is Sick Of Your Updates and Mess
December 12th, 2006 at 6:43 AM
Like everyone else I’m anxious to come home tomorrow and try to logon to SL.. Last time I couldn’t do anything for real in 2 days.
But, like most I also expect that this update will fix some of the bugs we’ve all been complaining about (it’s funny how some people want bugs to be fixed but don’t want updates to realize that). Especially SL client & sims crashing for now apparent reason.
For the next 2 months or so… Please do not introduce new features, do not introduce new gizmo’s, but limit yourselves to fixes so the grid (and our hapiness) is more stable. Allthough I have a long wishlist of what I’d like to see added, I’d rather wait a few months to have a stable grid before moving on.
Good luck guys – get your sleep tonight
December 12th, 2006 at 7:23 AM
For those of you (yes, all two of you) that think I am against updates, I guess I have to question how long you have been a citizen of SL.
Because if you’ve been here for the better part of just this year, you’d know that we’ve gone though many, many updates…..each professing that they were going to fix something and yet all they do is introduce new bugs.
If you think that the bug fix list stated at the top will actually fix all of the bugs and not introduce different ones, then you most likely have a lot to learn.
Sorry to be so pessimistic, but I’ve been dealing with these “fixes” for too long now apparently.
December 12th, 2006 at 8:12 AM
markubis brentano : Pretty much sums it up mate!
December 12th, 2006 at 11:11 AM
Let’s hope for the best on this go around.
Trying to successfully run a Group with Notifications and Proposals not operational – painful to say the least. Much of the fundamental operation of marketing and communication revolves around Notifications and Proposals that are consistent and predictable – but that inherently requires FUNCTIONALITY.
I agree with all that have stated ‘enough is enough’! Put a frickin stake in the ground for crying out loud and stop with developments for 4 or 6 weeks – work on stability and performance first. Do this and you’ll regain some of the client confidence you’ve steadily allowed to erode since October.
Enough can’t be said for testing…but also…don’t let the expectation for take some kind of REV ROLL action prompt you guys to push inferior code prematurely.
Beta Grids can not make up for a lack of process control…
Don Zito
December 12th, 2006 at 4:23 PM
Thank you all for the feedback – I’m going to turn off comments now for this blog post. We do understand the frustration with the recent issues we’ve had. In order to help with these issues, we need to put out new updates with bug fixes. For example, the bulk of this release are fixes to problems we already have, we’ve been highly focused on both scaling the system and fixing the bugs quickly.
December 12th, 2006 at 6:55 PM
[...] Just a reminder, as previously announced, Second Life will be unavailable from 7am to 12pm PT/SLT for the update to 1.13.1 on tomorrow, Wednesday, December 13, 2006 New client software will be required to access 1.13.1. Full Release Notes will be available tomorrow, see you in the morning! [...]
December 13th, 2006 at 5:26 PM
[...] Second Life Update Tomorrow! Reminder: Second Life Update Tomorrow!: “Just a reminder, as previously announced, Second Life will be unavailable from 7am to 12pmPT/SLT for the update to 1.13.1 on tomorrow, Wednesday, December 13, 2006 New client software will be required to access 1.13.1. Full Release Notes will be available tomorrow, see you in the morning! [...]
December 26th, 2006 at 6:53 AM
[...] Our world has been having one big long hiccup since as far back as I can remember; with constant database problems, and various other bugs and glitches. And; yet again the Lindens are planning on another update the 3rd update in two weeks time. I can only thank the gods that there isn’t a slew of new features just mainly bug fixes. But; the buzz around town is that there are tons of bugs in this upcoming update. Joy just what we need more bugs, because we all know that the Lindens won’t get to all of them in time for the update this Wednesday. Maybe I am just sounding a bit cynical, but how long are they going to continue to let the grid (our world) remain in this condition? ponyexpress, instant+messages, second+life, linden+labs Permalink [...]