Second Life 1.13.0 Release, Wed Nov 29th
Tuesday, November 28th, 2006 at 6:41 PM by: Joshua Linden[UPDATE - Nov. 29 @ 3:13 PM PST] Hi! I’ve turned off blog comments on this entry. We literally had over 1,000 comments of “How do I get in?” in the queue. I LOVE your shared passion to get back into Second Life, and as mentioned in Chadrick’s most recent grid updates, we’re working on smoothing things out. Unfortunately the added blog volume isn’t helping and we’re not learning anything new from it.
Please hang tight, if there’s new info, we’ll be SURE to share it with you ASAP. -Torley Linden
We are planning to release Second Life 1.13.0 on Wednesday, 29 November 2006. The grid will be closed from 7:00am – 12:00 noon PST (15:00-20:00 GMT), and you will need to upgrade to the newest version to login afterwards. Release notes follow …
Release Notes for Second Life 1.13.0(8) November 29, 2006
=====================================
New Features:
* Added a new tab to the Profile called Web which will show a web page of the profile owner’s choice
* URLs in chat and IM are now clickable links
** Supports http:// and https:// as well as secondlife:// links
* New options in Preferences/IM allow you to log IMs and/or chat
** The log file location can be specified
** Additional option ’show end of last IM conversation’
* Notecards now support international characters
* Updated Friends UI
** Set permissions for your friends to see you online/on the map
** Conference IM multiple friends by multi-selecting in the Friends list
** See who has granted you permission to modify their objects in the Friends list
* New option in Preferences > Communication to set whether you show as online in Search
* Estate visibility
** The estate visibility concept is simplified to just access permissions
** All classifieds and events are now viewable regardless of estate location on the grid. The Teen Grid and Main Grid are still separate.
** All regions within a grid now viewable, regardless of estate
** Online status is no longer hidden based on visibility of an estateLSL changes:
* New script commands
** integer llGetObjectPrimCount(key id)
*** Returns the prim count for any specific object in a sim
** integer list llGetParcelPrimOwners(vector pos)
*** Returns a list of up to 100 agents who own objects in the parcel, and the number of objects they own
** integer llGetParcelMaxPrims(vector pos, integer sim_wide)
*** If sim_wide is TRUE, returns the total maximum number of prims allowed on the parcel
*** If sim_wide is FALSE, returns the maximum number of prims this individual parcel supports
** integer llGetParcelPrimCount(vector pos, integer category, bool sim_wide)
*** If sim_wide is TRUE, returns the number of objects on all parcels owned by the same owner in the category specified
*** If sim_wide is FALSE, returns the number of objects on this specific parcel in the category specified
*** Categories are:
**** PARCEL_COUNT_TOTAL: all prims on the parcel(s)
**** PARCEL_COUNT_OWNER: prims owned by the parcel owner
**** PARCEL_COUNT_GROUP: prims not owned by the parcel owner, but set to or owned by the group of the parcel
**** PARCEL_COUNT_OTHER: prims not in GROUP or OWNER
**** PARCEL_COUNT_TEMP: All temp on rez prims
**** PARCEL_COUNT_SELECTED: All selected or ridden prims
** list llGetParcelDetails(vector pos, list details)
*** Returns of a list of the details (PARCEL_DETAILS_NAME, _DESC, _OWNER, _GROUP, _AREA) in the order they are in the details list, for the parcel at posOther changes:
* IM shows resident’s name and ‘…’ if they are typing
* Chat, IM, and script chat (llSay/llWhisper/llShout) max length increased to 1023 characters
* ‘/me’ emotes properly in IM (e.g. ‘/me laughs’ becomes ‘[your name] laughs’)
* Busy Mode message is now account-specific
* URL color is an option in Preferences
* Texture asset IDs no longer sent to the viewer unless necessary
* Adding performance logging based on agent frame rate
* A confirmation prompt now appears when emptying inventory trash
* Altered scripted movement/resizing of prims to better resemble 1.12 smooth behavior
* Korean characters should display properly on Mac OS X
* Linux client’s cache, settings and logs now live in ~/.secondlife
* Options for Proxy removed from Preferences
** These options were intended for Mozilla only and did not function
* Vehicles permitted to enter object entry blocked areas
* New README-client.txt file for Linux client
* Several viewer rendering performance improvements
* Parcel owners can block objects from entering their parcels
* Option added to allow only group members to create objects on parcel
* Fixed a simulator crash related to region for sale information
* Updated Mozilla libraries to 1.8.0.8
* Linux client now has a working crash-reporterBug fixes:
* You can now correctly fly a vehicle above the ban limits of a parcel when banned
* Fixed Linux crash when displaying certain UI elements
* “Upload Image” will now ignore multiple clicks to avoid duplicate uploads
* First names which are numbers will now be shown correctly in chat
* Fixed the ability for group owners to remove members from roles
* Fixed a crashing bug with tearing off menus from scripting window
* Fixed a viewer crash when right-clicking on certain objects
* Fixed a viewer crash when changing prim shape
* Fixed a client crash with ‘Hide Selected’
* Fixed a simulator crash
* Fixed scripted chat length longer than 255 characters
* Fixed URLs that wrap over two lines
* Fixed clickable area of URLs
* Fixed login screen drawing incorrectly before loading
* Fixed release of camera controls when exiting a vehicle
* Fixed level-of-detail issues in flexible prims
* Fixed tori LOD to reduce gaps
* Fixed Prev and Next buttons for Find -> People and Find -> Groups
* Fixed object size not updating with spinners or mousewheel
* Fixed detaching attachments when the parcel at <0,0,0> is full
* Fixed a client crash with textures that are not sized in powers of 2
* Fixed a client crash when adjusting cut on a multicolored object
* Fixed mouse cursor when hovering over URLs
* Fixed text that isn’t a URL becoming hyperlinked
* Fixed attachments disappearing beyond 25m
* Fixed viewer crash on MacOS when running in Thousands of colors
* Can now edit attachments even when a parcel is full
* Fixed some bugs related to banning users from estates
* Script energy recalculated on link and unlink
* Multiple inventory items opened at once open in one tabbed window
* Fixed IM Pending flashing on conversations that are already open
* Fixed Live Help messages being inserted in the wrong place in chat history
* Fixed blank low resolution terrain after clearing cache
* Fixed a cause of ghosted objects (full parcels and region boundaries)
* Fixed gestures being opened multiple times
* Fixed object buoyancy when setting STATUS_ROTATE_X,Y,and Z in a list
* Fixed reduced priority of textures in the distance
* Fixed Unicode characters in busy mode string resetting Preferences
* Fixed a client crash with bumpmaps on Macs
* Fixed a client crash with landmarks in tabbed windows
* Fixed a client crash when right-clicking a payment notification window
* Fixed a client crash for llLoadURL


November 28th, 2006 at 6:52 PM
I’m excited for the new changes and to see how they will all be implimented tomorrow.
I wish there was something client-side that alllowed something like the new llGetObjectPrimCount(key id) to work, for example, when shopping. It would be very handy if on the info window of any item (especially those in a vendor) the window listed its prim count so I would know if I could ‘afford’ it given my prim limits before buying.
Looking forward to the changes.
November 28th, 2006 at 6:59 PM
YEY! No more forgetting to copy over settings files + crash reporter!
November 28th, 2006 at 7:16 PM
sweet’ … thanks for all the hard work!
November 28th, 2006 at 7:38 PM
Stil see a few fixs they should have included! But a have to wait a while longer. what else is new.
November 28th, 2006 at 7:42 PM
Wow, I don’t think anyone will be complaining about this list of improvements and fixes you’ve got!
For people who don’t want to read through that giant block of text, here are some of the best fixes/additions:
-Having a personal web page linked to your profile
-New Friend UI (Now we can finally get some privacy when we want)
-A massive number of new LSL Commands (They may all just count prims, but still)
-Multiple crash fixes both client-side and server-side (Do I hear angels singing?)
-And, last but not least, emotes now work in IM (LL, you made my day)
November 28th, 2006 at 7:50 PM
Do we have a fix for legacy joints in the works?
November 28th, 2006 at 7:51 PM
There are some damn fine long-requested wishes come true in that list. From my Resi point of view, I can’t wait.
November 28th, 2006 at 7:51 PM
Please tell me this includes a bigger font So people with eye sight issues can actully see it without having to use Third party programs to just hover over to see it better, also Please tell me the Chat bug in the beta Was fixed so that when you get done typing you can actully move without having to “Deselect anything” Thats rather very annoyying. We had this issue in the past and I would really perfer not to go though this again..
November 28th, 2006 at 8:07 PM
Any word on dual-screen support?
I don’t care about emotes.. i’d just like to get the IM and Chat history windows out of the way.
And I still don’t understand why I should consider it desirable to list a web page in my profile.
November 28th, 2006 at 8:23 PM
In response to Max Kleiber. One such use for displaying a webpage that I can think of is for people who run certain businesses, such as an artist, we can now list our existing website so that if a resident sees one of our artworks and likes it, they may pop right over to our real web page and order a real world printing of it
November 28th, 2006 at 8:40 PM
Its just a form of doing ads.
November 28th, 2006 at 8:45 PM
According to John Hurliman of libsl (originator of Copybot) over at Prokofy’s blog, this update also spells the end of Copybot.
“In the new 1.13 version of Second Life, ObjectAdd packets that are responsible for rezzing new prims in-world no longer have a TextureEntry field that allows you to set textures and texture-related properties. This makes sense as the official client always rezzes new prims with the plywood texture and default parameters; the only client using the TextureEntry field in ObjectAdd was CopyBot. It could easily be rewritten to send the TextureEntry field in an ObjectUpdate packet right after rezzing, but the executable that’s floating around in the wild will be creating ObjectAdd packets that the simulators no longer understand, they will get thrown out, and attachment copying will no longer work.”
I didn’t see anything in the release notes that immediately confirmed this. Is he telling the truth? I would think “the death of Copybot” would be something you’d want to shout from the mountains.
November 28th, 2006 at 8:47 PM
Why did you all remove the post on the so-called Privacy thing? Its totally gone along with all the 165 comments.
November 28th, 2006 at 9:06 PM
Never Mind I found the post. I think I am loosing my mind
November 28th, 2006 at 10:08 PM
Wahoo! Bug fixes and upgrades galore!!!
I can’t wait to see this world!!!
Lynn Kukulcan
November 28th, 2006 at 10:22 PM
I wish i had a faster net connection than my cellphone so I could really enjoy it but I’m happy to see all the fixxes that have been done.
November 28th, 2006 at 10:22 PM
Dang right on Lindens ..I cant wait!! GREAT JOB!!!! The friend list thinghy was overdue!
))
November 28th, 2006 at 11:22 PM
My personal favorite: * IM shows resident’s name and ‘…’ if they are typing
Hurrah!
November 28th, 2006 at 11:39 PM
I’m happy about the massive number of bugfixes. However I don’t see one that it was rumored they were working on. Where’s the fix for map based teleports ignoring parcel landing zones?
November 28th, 2006 at 11:41 PM
“Busy mode is now account specific”
That’s a great help, so many times I get random messages of “The resident you have messaged is in busy mode” when I haven’t messaged anyone, and I have absolutely no clue what’s going on.
Broccoli
November 29th, 2006 at 12:54 AM
I’d like to echo odious Wallaby. Is there any kind of ETA on a fix for the joints that got broken with the previous update? I’ve been patiently suspending my windchime sales since then, but now I’m beginning to wonder if this issue has fallen by the wayside… :\
November 29th, 2006 at 1:08 AM
Thank you, Linden Laborers, for all your hard work. It’s appreciated.
November 29th, 2006 at 1:32 AM
quite a few of the bug fixes sounded a bit pushing, I mean I got the impression some stuff was said twice jus in difernet words and others soudned a bit insignificant but perhaps I’m seeing it this way cause I didn’t slept thisnight…
on a side note, yay! congrats LL, the stuff you did for this next version will make lots of people like you a bit more, ltos of stuff there are quite welcome I’m not sure if you guys changed the protocol on writin the release notes or if I didn’t read the past ones as well as I thouh I had, but it seems liek in thisupdate pu tlot of work in, and acomplished stuff lots of people will apreciate
November 29th, 2006 at 2:07 AM
Wow! That list is sweet. I hope it all works!
November 29th, 2006 at 2:19 AM
I am crossing my fingers that folders line up alphanumerically in the texture picker and it was merely an oversight that they forgot to list this annoying bug as being fixed.
November 29th, 2006 at 2:32 AM
I am concerned.
Does this mean that someone who knows how to script (I don’t) can make a gizmo that can count and return objects on my land without permission?
I didnt see that as a permission that is associated with a role here so I am guessing anyone can use the code to return anything?
This could be a potential disaster.
November 29th, 2006 at 2:58 AM
Cool list of improvements and new features. Hope they will all properly and really hope that we will be able to log in ON TIME…please please please
(Do I smell addiction? …well yes…lmao)
November 29th, 2006 at 3:37 AM
LSL Changes:
* Parcel owners can block objects from entering their parcels
Bug fixes:
* You can now correctly fly a vehicle above the ban limits of a parcel when banned
ummmm….am I reading this correctly?
So a parcel owner can block objects from entering thier parcel…but they can’t keep vehicles from flying though thier parcel?
Or is this at a certain height only? What keeps the banned indiviudal from flying over the ban lines and then dropping down into the parcel that they are banned from?
Will they be ejected as soon as they get a certain distance from the ground?
November 29th, 2006 at 3:57 AM
[...] (more…) [...]
November 29th, 2006 at 4:05 AM
It clearly says “Above ban limites”. Ban lines are like a cube on your land. The banned people simply can’t get below a certain height.
November 29th, 2006 at 4:33 AM
* Parcel owners can block objects from entering their parcels
* Vehicles permitted to enter object entry blocked areas
Does this mean that an option has also been added to block Vehicles from entering an area? And can vehicles carrying a banned AV enter an area?
* Option added to allow only group members to create objects on parcel
Was this really needed? This is was already an option on Group Abilities, which means you can block create objects on About Land, but allow it for group members with certain roles, and maintain the ban for other group members if required.
> To the Sojorner, I believe that you are getting confused between “Return Objects” and “returning a list or prim count.” I believe that the LSL changes only count the prims and “return” a list of the prims concerned, not actually returning the prims to the owners.
> To MArkubis, I believe that flying a vehicleover a parcel that you are banned from will work in the same way as an AV flying over, You can stop above the parcel and descend but you hit a barrier at a certain height that stops you landing. Effectively, the ban restriction forms a box (with a lid) around the parcel. I don’t know of any burrowing vehicles that can travel below the rendered land surface but would assume that if they are out there, they will be stopped if they try to surface inside the parcel too.
November 29th, 2006 at 4:50 AM
The Sojourner Says:
“I am concerned.
Does this mean that someone who knows how to script (I don’t) can make a gizmo that can count and return objects on my land without permission?
I didnt see that as a permission that is associated with a role here so I am guessing anyone can use the code to return anything?
This could be a potential disaster.”
It saya there are new functions to get prim count and owners of object on parcels of land. I didn’t see anything about functions to return them, so… duh no, i’d say it’s still a matter of group privileges given by the land owner.
Can’t wait for the “block objects” update especially.
November 29th, 2006 at 5:17 AM
Sounds like the coders and testers are hard at work.
Awesome job Lindys, but don’t unchain ‘em just yet
November 29th, 2006 at 5:29 AM
Some really good stuff in this release. Great big list of bug fixes. My personal favourite update has to be the IM history, I’m forever copying the last thing people request from me into their notes section, as I have a memory like a goldfish. It will be great to look back to find out what the hell people were talking about the last time they spoke to me, instead of having to ask them to remind me every time!
Great work LL, I’m keeping my fingers crossed for a smooth update.
November 29th, 2006 at 5:29 AM
This all sounds good. Hopefully that fixes lag issues as well.
November 29th, 2006 at 5:49 AM
Still no mute of group IM. So i have to leave a group not to get five hundred messages.
( should be a flag to mute group chat. Would be a neat feature!
November 29th, 2006 at 6:00 AM
It would be kewl if they would, when ya mute someone that they can’t see your profile that there totally blocked from it also. The thing is ya mute them but they still can go to your picks and still find your favorite places to hang and still stalk ya. Just a thought
November 29th, 2006 at 6:27 AM
Does “Texture asset IDs no longer sent to the viewer unless necessary” mean that the Windows client cache is now useful? Will it behoove us to try turning that value back up to a reasonable number of MBs?
November 29th, 2006 at 6:34 AM
“I am crossing my fingers that folders line up alphanumerically in the texture picker and it was merely an oversight that they forgot to list this annoying bug as being fixed.” – Dirk
When this was reported I was told it was not a bug but correct behaviour for the texture picker. It’s also a royal pain that the picker won’t show notransfer textures at all. They must be applied manually. Of course I’m also told “that’s how all the good builders work.” Whatever.
Still, it’s a great set of feature releases and bug fixes.
November 29th, 2006 at 6:44 AM
hmm…
good stuff, as a young one several things i don´t understand by now… no problem…
but:
Options for Proxy removed from Preferences
why that ?!?
cheers
Ralf
November 29th, 2006 at 6:46 AM
‘Option added to allow only group members to create objects on parcel’ – YES, that’s the one i have been waiting for, tysm, that is going to make my sl life so much easier
Cappy, agree with you on the message thing although an option to allow only group officers to start IM conversations would cut down on a hell of a lot of the spam in the large groups, wish there was currently a way of stopping the ‘hi is anyone there?’ messages on my group
November 29th, 2006 at 6:53 AM
I love the new changes, I wish there would be a few more,but I am not going to complain…
November 29th, 2006 at 6:57 AM
These are amazing fixes/changes/new features. Thank you Lindens, for all your hard work.
November 29th, 2006 at 7:01 AM
I’d like to second Tsu Goodliffe’s comment. My partner wants to join me in SL, but can’t, because she has 20/200 vision and, while she can enjoy the lovely scenery, she absolutely CAN NOT read the menus, pop-ups, or any other text. When I try to use third-party programs to magnify the screen so she can read the text, it crashes my computer, because I have not yet found a screen magnifier that SL plays nicely with.
The option to set your preferred font in your client, and have it actually have an effect on what you see on screen, would make it possible for people like my partner to be able to be a part of SL.
November 29th, 2006 at 7:03 AM
Cutting out the ‘Fred Bloggs has left the session’ messages from group IMs would be wonderful, heh.
Love the fact we will be able to emote in IMs – /me is happy!
November 29th, 2006 at 7:03 AM
in the current status it gives downtime in PST and GMT – thank god for that! Now I can actually understand it
Thanks LL
November 29th, 2006 at 7:06 AM
wow lots of updates
November 29th, 2006 at 7:08 AM
Thank you all for pulling SL down to update it. It was crashing horribly. I don’t mind loading the next version, just get it up asap. Thanks! xD
November 29th, 2006 at 7:09 AM
These changes are wonderful! Chat and IM logs? IM conferencing? Proper emoting of /me? I’m going to feel like I’ll have died and gone to heaven! Let’s all keep our fingers crossed today and wish the Lindens luck as they try to install these improvements to our lives.
November 29th, 2006 at 7:16 AM
Cappy, actually if you just use the close button on the chat from that group, you stop getting messages until you log off and back on.
November 29th, 2006 at 7:17 AM
Thank you Linden for making our new world so wonderful
All the best to all in LindenLab
November 29th, 2006 at 7:18 AM
I know this doesn’t have to do with the update but I am wondering has anyone heard if there is going to be a 2006 Winter Festival and if so how can I get in contact with someone regarding this. I was fortunate enough last year to participate in this and I am wondering who do I contact in order to get my name in as a possible participant. Any information would be appreciated!
November 29th, 2006 at 7:19 AM
coool gmae and i like ti to mutch
linden good luck whit the game
ty
November 29th, 2006 at 7:21 AM
Please they could help me……… is following the my clothes do not load, I I see them I eat shade in my body but they do not appear and I am naked, I repaired that when initiating the session I see the bar of inicialização varios itens but when it arrives in clothings does not recharge… would like to know why this happens. ja I installed and desisntalei the Sl intero, ja I had another life and always acontesse the same problem. The configurations of my PC are the same ones endicadas so that the SL functions tanck you
November 29th, 2006 at 7:22 AM
the update looks good, but will they fix the horrible lag? because i have a super computer and it lags!!!
November 29th, 2006 at 7:23 AM
That’s an astounding list of fixes and improvements! I’m happy to see the work being done to make SL better.
November 29th, 2006 at 7:23 AM
Whoo! Now i can see if someone is typing on the IM’s! Other features rock also..Go LL!
Des.
November 29th, 2006 at 7:26 AM
FYI to get a quick prim count of something you want to buy, edit the item and look at the General tab. It doesn’t work for many vendors but does work for object purchases.
YAY on these enhancements and bug fixes. Thanks for all the hard work!
November 29th, 2006 at 7:27 AM
Still no mute of group IM. So i have to leave a group not to get five hundred messages.
( should be a flag to mute group chat. Would be a neat feature!- Cappy Frantisek
Agreed.
Cutting out the ‘Fred Bloggs has left the session’ messages from group IMs would be wonderful.-Elgyfu Wishbringer
Agreed.
November 29th, 2006 at 7:30 AM
Wow. If this goes live today without a major hitch, I will be super impressed. I’m excited about the changes. Especially chat and IM logging. I’ve been doing this by hand and it is a PITA.
To anyone who says LL developers only do pet projects and don’t pay attention to resident requests, here’s the proof it’s not true. Many of the big changes here were requested and voted heavily for. Most of the rest are just low-hanging fruit of obvious value or needed bug fixes.
As for the LSL changes, were you reading my mind? I was looking for a way to get the name of the parcel an object is on just the other day. Cool.
– Cheers and thanks,
Lavanya
November 29th, 2006 at 7:32 AM
Sorry to say it but all those fancy addons does nto make me take my midn off the fact that the packets lose and missing texture issues, both of which where supposed to be fixed, are not listed as bug fixes in this version.
are these two major issues with Second Life just going to be somethign that is “fixed” and just part of our imagination.
This isn’t ment to bash LL but seriously. Fixing Major bugs like that would be the highest priority at software development organizations where i have worked.
November 29th, 2006 at 7:33 AM
Reading those improvements made me think to a simple feature which should help to fight lag, by allowing the users to reduce consistently the number of items in their inventory.
Making customized outfits by creating a folder containing all the clothes/bodyparts to wear when the folder is dragged on the avatar, often brings several duplicates.
Allowing to copy an item to a different folder of the inventory as a simple shortcut, would reduce these duplicates.
Furthermore, it would allow the user to associate the objects which aren’t copy allowed to different custom outfits.
November 29th, 2006 at 7:36 AM
I am new to SL and so far I love it. My big problem is opening those boxes when I buy new outfits. Wish all the outfits were just usable right from the start
)))))))) Just a nubies opinion
November 29th, 2006 at 7:37 AM
“Markel Marchionne Says:
November 29th, 2006 at 4:50 AM UTC-8
The Sojourner Says:
“I am concerned.
Does this mean that someone who knows how to script (I don’t) can make a gizmo that can count and return objects on my land without permission?
I didnt see that as a permission that is associated with a role here so I am guessing anyone can use the code to return anything?
This could be a potential disaster.”
It saya there are new functions to get prim count and owners of object on parcels of land. I didn’t see anything about functions to return them, so… duh no, i’d say it’s still a matter of group privileges given by the land owner.
Can’t wait for the “block objects” update especially. ”
the item integer llGetParcelPrimCount(vector pos, integer category, bool sim_wide) is a function and since it is a function has a return value which is interger. that integer is the actual count. so i woudl not doubt that yes you can count the prims on any parcel with scripts enabled.
what does it matter anyway. from what i remember you can access that information by lookign at the parcel infol. you just can’t see who n-amount of objects out of that number.
November 29th, 2006 at 7:42 AM
Can you all install something where the video (media player) can handle a playlist or basically we can setup several screens on our property with diffrent videos loaded into them.? hopefully not too much to ask.
November 29th, 2006 at 7:43 AM
@Tsu Goodliffe:
@Yinepuhotep Tsuki:
Can you provide more feedback on how the “UI Size” setting in preferences doesn’t provide what you/your partner need? Obviously SL has a long way to go on accessibility, but I’m interested in specifics on differences you see between a different UI size setting and a different UI font.
November 29th, 2006 at 7:43 AM
you knwo what i just thought of. hmmm how restricted is the web browser that is in the profile.
if it supports full browsing i can see issues with this. ie a javascript loop with window.open that opens one browser window after another.
hmmmmmmmm guess i will be testing this for issues when it gets up
November 29th, 2006 at 7:46 AM
Sometimes I start to type a response to a discussion in a Group IM and change my mind then erase my comments (usually a joke I decide is stupid). Does this mean now there will be a “Samantha Chandler…” line in the group chat followed by no post?
November 29th, 2006 at 7:46 AM
@Jiggy
no need to send me anythign about that. i seen it happen at a friend’s club. 1/2 the building was gone one day alogn with some of the items in it. the next day the building parts that were gone were still gone but the items (chairs etc) were out floating just outside of the parcel.
November 29th, 2006 at 7:47 AM
Just curious why would there be a function at all to mute group im’s isnt it counter productive for you to still be in the group if your just muting it unless its some kind of rental property group i wouldnt see any point. Good List Of Bug Fixes but we’ll need to see how the new features Work
November 29th, 2006 at 7:48 AM
Is there a way to fix the bug, about the auto bots, cause one keeps following me and saying, ‘iquit’, rofl, then i will get a message from it saying the same thing. Is there something to be done about it or (because im still new) am i just MISSING IT!!!!
November 29th, 2006 at 7:48 AM
Yay!
I joined SL just last week, and obviously did join it just at the right time.
*ALL* of the things I found SL is lacking in are fixed with this update.
> Logging support for chat and IMs. Sweeeeeeeet. ^^
> Text length in says/IMs increased to 1kB? YAY! Finally no more spitting up long poses.
> /me working in IMs? Great! That’s the one thing IMs really lacked.
> Clickable URLs in chat and IMs? No more retyping URLs you got from friends!
I know there are a gazillion other enhancements and bugfixes coming with
this update, but these four are the ones I’m really REALLY happy about. They
just made my day.
Wheeeee!
-Fawny
November 29th, 2006 at 7:49 AM
I was wondering if SL plans on supporting dual processors. I don’t mean dual-core…I mean true duelies. Thanks.
November 29th, 2006 at 7:50 AM
Jiggy it does happen especially when sims get overloaded it starts returning objects >.
November 29th, 2006 at 7:51 AM
weird some of my above message got deleted. I was asking if some objects are just invisible as that has happened to me in the past relogging fixed it though…. Anyways cant wait for SL to come back up *bounces in chair*
November 29th, 2006 at 7:53 AM
I like the idea of ‘conference’ chats on IM now… would make life for me a little easier on SL at the moment
Thank you
I’m still relatively new to the scene, so the majority of this I was like, “What?!”. But it all seems like a lot of hard work to make in world a better place for us all – for this I thank you
November 29th, 2006 at 7:53 AM
YAY! lol but hurry I wanna log on
November 29th, 2006 at 7:54 AM
Great Work you guys!!!
Can’t wait to see how it all turns out!
November 29th, 2006 at 7:54 AM
Cheer to the update. Plenty of new toys to play with. But I’m wondering when the application of textures to a linked object will be fixed so random sides stop flickering or randomly changing. I don’t know about you folks but counting the prims on a parcel or in an object is lower on my gripe list than sitting for 30 minutes manually applying a texture to EVERY prim in an object twice just to make sure it no longer screams plywood.
Definately cool though the ability to keep objects from entering a parcel. Cheers to that in the highest. I’ve suffered that Far too often. (think banned person standing outside the ban and rezzing a grief toy, sliding it over using edit or a script, and turning it on.)
November 29th, 2006 at 7:54 AM
good game and cool where is thad worl ??? i wonna be in
good work
November 29th, 2006 at 7:54 AM
Like all the changes to IM and Chat, but agree with the comments about being able to mute group IM.
)
Hurray to Conference IM! Although it will probably lead to cliques forming at games like Slingo, and pizza! Don’t want any newbies in our conversations do we? Ah well!
And guys you’ll be able to hide from your girlfriend while you slip off with someone else
(If you’re female reading that please insert “girls” for “guys”, and “boyfriend” for “girlfriend”).
November 29th, 2006 at 7:55 AM
EXCELLENT! THANKS!
I must say, I’m extremely pleased and encouraged to see LL working on so much infrastructure clean up.
Keep up the good work.
November 29th, 2006 at 7:57 AM
@Majenta Wildcat “I am new to SL and so far I love it. My big problem is opening those boxes when I buy new outfits. Wish all the outfits were just usable right from the start
)))))))) Just a nubies opinion”
Believe me…you want those product to be in boxes…for one simple reason…if you purchased a multi item outfit, that has a top and bottom, shoes, jewelry, maybe even hair..or shapes or skins…and they were not in a box…when they were delivered to your inventory, they might quite possibly be scattered throughout your inventory, depending on how your inventory is sorted…
I do realize that the networked vendors have the ability to deliver a folder to you, with everything neatly sorted, making it very easy to deal with..no opening of boxes…etc…but…not every store has an expensive networked vending system..or if they have rented mall space where prims are at a premium…then it behooves them to used a simple one, two, or three prim vendor that typically doesn’t have the network capability…it can only handle objects, and the object in this case is the box your outfit is inside…
Of course they could put each object in the server separately, but which would be more annoying, purchasing an outfit, one piece at a time…or opening a box?
Think of the box as partial insurance against lost…if the item purchased is copiable, you keep the orginal box..and that way, if you accidently delete the folder you had your outfit in..or it “goes missing from your inventory”…you can always re-rez the original box, and unpack it again..I have a folder specifically set up in my inventory, to store these original boxes…and it has saved my item more than once.
TM
November 29th, 2006 at 7:57 AM
hoping that the update solves a lot of difficulties and looking forward to the new changes!!!!!
and to all my friends see you all after the update guys!!!!!
November 29th, 2006 at 7:59 AM
Thanks for all the fixes and new features!
SL has been unstable (regular crashes) on my computer every now and then. I hope it becomes more stable with all those bug fixes.
I’d love to have support for dual-core processors (I’m using a Core 2 Duo), but that’s probably not something that’s easy to add…
November 29th, 2006 at 8:04 AM
I have to agree with Erus. Although there are alot of improvements, I too specifically anticipated the packet loss and missing textures issues to be addressed. I even went as far as coming off the hip for a new graphics card I had put off for awhile until these annoying bugs were fixed.
Oh well. Maybe next wednesday.
November 29th, 2006 at 8:08 AM
@Erus:
“Sorry to say it but all those fancy addons does nto make me take my midn off the fact that the packets lose and missing texture issues, both of which where supposed to be fixed, are not listed as bug fixes in this version.
are these two major issues with Second Life just going to be somethign that is “fixed” and just part of our imagination.”
This was mentioned in another blog I believe. They are installing more fiber to increase the bandwidth and reduce packet loss. I think I saw that it will be done in the next week or so.
hopefully it does the trick
November 29th, 2006 at 8:10 AM
@Matthew Nalett “Can you all install something where the video (media player) can handle a playlist or basically we can setup several screens on our property with diffrent videos loaded into them.? hopefully not too much to ask.”
Something like this already exists in world, but not as a linden feature, but instead as a commercial product…there is a “media streamer” available from one of the better known DVD and TV makers..that allows you to stream your own web hosted media to your land…in other words, you can create and display your own content..or just display what YOU want to see, not tied to what is available out there in pre-packaged DVD players. This, combined with some judicious sub-dividing of your parcels, will give you exactly the effect you are seeking…one caveat is that until you are ON the sub-divided parcel that has the streamer..you will see media from whatever parcel you are on…so, if parcel “A” is displaying content “A”…and the adjacent parcel “B” is displaying content “B”…while standing on parcel “A” you will see content “A” on both display devices…when you move to parcel “B” you will see content “B” on both display devices, as long as each is visible from the other.
TM
November 29th, 2006 at 8:10 AM
Actually a good vendor system would give you multiple items unpacked and put in it’s own folder in your directory. So the system allows for all this, it just needs people who make stuff to explore the possibilities. It’s obvious that boxes confuses a lot of people and can be frustrating if you need to go somewhere else to be allowed to rez it.
November 29th, 2006 at 8:11 AM
/me hopes for the best….
November 29th, 2006 at 8:16 AM
I am still waiting for the day where I can be in the same room with more than 7 avatars, and still be able to churn out ((at least)) 30 frames per second.
Here are my system specs.
Motherboard: ASUS M2N-E
RAM: 2 GB of Crucial DDR2 800 MHz RAM
CPU: AMD Athlon X2 (Socket AM2) 3800+
Video Card: 256 MB PCI-E Nvidia GeForce 7900 GT
Call me when you are able to get Second Life to do this….
November 29th, 2006 at 8:16 AM
@Markubis Brentano
thing is i dont’ really belive it is so much a bandwidth issue as it is they screwed up the code when they “fixed” the net code.
there was no packet loss until the last major patch. once that patch happened (which had fixed net code in it), the packet loss issue was back and never left. To go from 0 to a constant after a patch says patch issue more than bandwidth issue.
Guess we will have to see what happens with the line upgrades and see if they are not just blowing smoke again.
November 29th, 2006 at 8:17 AM
@Markubis Brentano “Sorry to say it but all those fancy addons does not make me take my mind off the fact that the packets loss and missing texture issues, both of which where supposed to be fixed, are not listed as bug fixes in this version.”
hear, hear…while adding features are fine and dandy, and I am sure that there are many that will enjoy them…every feature added makes an already complex system just that much more complex…Perhaps, as Markubis says…it is better to work on making the basics work better, more reliably, before you spend time on cosmetics.
To my way of thinking, this is like trying to repair a car with a faulty transmission, by giving it a new paint job. Doesn’t work in the real world, doesn’t work here…and it would take a very naive car owner to accept that the paint job will do anything to make the danged car run more reliably….that being said…does that undercoating thing really, really work?..lol
TM
November 29th, 2006 at 8:18 AM
However, a faulty car with new paint is better than a faulty car with old paint.
November 29th, 2006 at 8:19 AM
Great list of bug fixes looking forward to 8PM GMT
Ive actually had to break my addiction for a few hours!
I would like LL to work on the caching side a bit more. Granted places change but a simple is texture newer than cached texture would sort that out. THEN when you go back to places they will rez a lot quicker! Nothing ennoys me more than going somewhere, TP’ing to see a friend quickly and coming back and waiting for it to rez again!
PLEASE FIX THIS LL.
Otherwise great work, thanks
November 29th, 2006 at 8:25 AM
@Cinos Field “However, a faulty car with new paint is better than a faulty car with old paint.”
In what way?…the purpose of a car is to get you from point A to point B….exactly how does it’s appearance improve that purpose? To my way of thinking, I would rather have a plain chevy, that gets me there, than a mazeratti that I can’t move from my driveway…But perhaps I am too pragmatic, and appearance should be more important than function?…If that is the case…Then there should be a huge real world market for broken cars that look good, so you can park them in your driveway to impress folks.
TM
November 29th, 2006 at 8:26 AM
Sweet!!!!!
Yay for profile links for websites ^^
November 29th, 2006 at 8:30 AM
Is there any news on mega-prims? I was told by one of the Lindens the bug/exploit would be removed in this update.
November 29th, 2006 at 8:30 AM
I wish updates would run in the background -_-… so we could still play SL while it’s being updated, then only have to download the new client. (Older client would have to close down once you guys had finnished updating new one)
November 29th, 2006 at 8:30 AM
Nice work guys, best luck for this new upgrade.
November 29th, 2006 at 8:31 AM
The list is incredible, and am happy to see some of the added features and some of the bug fixes about made me tinkle in my chair.
However, I agree with the comment on where is the fix for missing images and the horrible packet loss you experience even in a BRAND NEW sim with nothing on it…… *laughs* These two VERY important problems should be fixed, a lot sooner than adding the “Add a homepage to your profile” because let’s be honest, I lag bad enough loading a profile now as it is, imagine when you try to load one that has a web browser in it! *faints*
Not to mention I just LOVE seeing a new avatar and the first thing they say to me is “Rebake please”….When I enter busy sims or parcels especially I have just decided to shout sometimes, “If you can hear me, please jump in to the oven like Hansel and Gretel and REBAKE!”…while this serves the humor factor, it really is annoying *blinks*
*smiles sweetly at the Lindens reading this* Pwetty Pwease can we fix dat stuff soon?
November 29th, 2006 at 8:31 AM
Still dont understand why we cant choose our name freely……..
Simply dont like your choice of last names.
Besides you cant alter the east european names so they are female…
November 29th, 2006 at 8:31 AM
@Temporal Mitra , your reference to Markubis Brentano saying “Sorry to say it but all those fancy addons does not make me take my mind off the fact that the packets loss and missing texture issues, both of which where supposed to be fixed, are not listed as bug fixes in this version.”
was infact a reference to him replying to me for somethign i said prior to his post. ^_^
November 29th, 2006 at 8:32 AM
@Wahda Dickens “Hurray to Conference IM!”..yes, this will change communications and how people judge who to make friends in SL…
I for one, will be a lot more discerning in who I accept to my friends list, since i already deal with up to a thousand IM’s in a day, just conducting my various enterprises in SL…I have no desire to be pulled into a “conference” against my will, so I will be removing folks from my friends list, and not adding many more, unless they can be trusted to not send out “hey, I’m dj’ing at a club tonight, everyone come and see me” 20 times a day.
TM
November 29th, 2006 at 8:33 AM
@Lozlo Peng, it is a little hard to migrate the data to every server andthe database core while people are actively updating the database.
also the fact that they use the 5 hours to issolate and test the features.
November 29th, 2006 at 8:34 AM
Yes, all the changes/fixes sound great…but I’m not gonna count my chickens before they hatch!
Seeing will be believing in my case…LOL! (Crosses fingers)
November 29th, 2006 at 8:34 AM
jiggy im pretty sure if u did ooo forgot what its called but its where u can go back a day or 2 with the land it happened with my stuff an my landowner did a rollback thas what its called roll back every thing reappeared so instead of bitchin y didnt u do that? an wtg ll ive been waitin for this privacy feature for a hell of a long time but also i am conserned too that u didnt not report on a major fix that gets on every 1nse nerve which is the missing images that is rather annoying but other than the missin images im extremely happy with this update les just hope it goes smoothly again TYSVM LL FOR YA HARD WORK
November 29th, 2006 at 8:34 AM
Can’t wait to try this new sl out, thank you Linden Labs in advance…….
In rl and sl you cant pls all the ppl all of the time……… just carry on doing your best…..
November 29th, 2006 at 8:35 AM
Thanks to all you creative people!
November 29th, 2006 at 8:36 AM
@ Erus Townsend….sorry, missed the “” marks…regardless of who the orginal statement is attributed to, it’s still right on..
TM
November 29th, 2006 at 8:36 AM
YAY *emotes* in chat!! That was my feature request – whoooooooopppppiee!!!!!!
November 29th, 2006 at 8:37 AM
yeah how many times i have looked silly in IM with /me in the window. i have shacken my head a few tiems and laughed over that
November 29th, 2006 at 8:40 AM
I must agree with Temporal Mitra, It seems a lot of what they are “fixing” is already there, if you took the time to learn how to do it.
I would much rather have the system more stable, I am tired of being some place, enjoying myself, only to be logged off because the sim crashed.
November 29th, 2006 at 8:40 AM
@ Erus Townsend “it is a little hard to migrate the data to every server andthe database core while people are actively updating the database.
also the fact that they use the 5 hours to issolate and test the features. ”
Yep…and when you look at it…it is three percent planned downtime for system upgrades and maintenance?..not too bad…certainly acceptable in the realworld when it comes to upgrades…
Just wish that the upgrades were more focused on core system reliablity, than whether or not someone knows I am smiling in an IM…but then again…I hardly ever smile…
TM
November 29th, 2006 at 8:41 AM
For the love of all things pure and green, fix the packloss and crash issues!
Customer service look it up.
I logged into beta, I’ve crashed 3 times.
November 29th, 2006 at 8:45 AM
Can someone tell if the maximum “possible” download speed is actually 1500 kilobits per second or if that is simply for “eventual” speeds? I used a 5000 kilobits per second connection and never seem to go over 300. I tested the connection elsewhere and it actually does go upwards of 300 kiloBYTES per second, but I never reach it in SL.
By the way, good job on SecondLife being such a great product, Lindens.
SI arcadia
November 29th, 2006 at 8:45 AM
And something else that I would like to see, why can’t I allow someone to make my property their home; without me turning the property over to a group. If a friend of mine, or my partner here on SL, wants to make my house their home location, and I agree, why not?
November 29th, 2006 at 9:00 AM
If i read those posts saying “So where’s the packet-loss fix????!!!!” over and over again, i’m asking myself what you guys and girls out there are thinking, how things are working in a company.
Do you really think that everyone and everybody at LindenLab is/was working just on this patch?
You really think that there’s no-one who messes around with that packet loss problem just this moment?
Maybe, just maybe, they divide the work into different parts and improving the UI is not the same job than improving the network. So while Mr.X is working on decent UI Updates, Mr.Y may work on the network just in the same time….magic? No. This is how it’s supposed to work. ;-p
I’m really upset with those packet losses too, if often more than 400kbit are just dropped, that isn’t funny to me either. But i’m pretty sure that the right man is currently working on the right thing. Hey this is not Blizzard, is it? ;D
Really no offense, but please think twice before posting the same statement over and over again.
November 29th, 2006 at 9:04 AM
As I understand it, the packet loss and asset server issues are separate problems, primarily hardware-related. They’re being addressed by upgrades of the physical infrastructure, not in the coding of the grid servers or local clients.
These look like a great batch of updates, addressing a lot of long-standing issue and adding numerous little conveniences. Being able to limit “map-stalking” without cutting someone off of your Friends list entirely is a much-needed addition; it’s the difference between giving someone your cell phone number and giving them the keys to your apartment.
And chat/IM logging is Made of Win.
November 29th, 2006 at 9:08 AM
Yes the Im logging will save me alot of head aches. I easly forget who i talked to last and what they where talking about. WOuld have saved me some punishemnt if i had that feture before hand.
November 29th, 2006 at 9:08 AM
Temporal Mitra: To my way of thinking, this is like trying to repair a car with a faulty transmission, by giving it a new paint job.
To me, this is like the customer demanding that the painter help fix the transmission. What people are failing to realise (as usual, and it continues to astound me) is that certain employees of LL do certain things. Some work on new features. Some work on fixing bugs. Some do customer service.
Yes, fixing bugs needs to be done. But demanding that all other staff twiddle their thumbs until the bugs are fixed by the ones who know how is ridiculous.
November 29th, 2006 at 9:11 AM
Trying install the Beta Grid (“Aditi”) client version 1.13.0.8 fails when my anti-virus software claims that the file UserInfo.dll is infected by W32/Starware.A – an ad/spyware whose updated signature was added to my anti-virus program today, Nov 29.
I am a bit concerned that the outsourced distribution of clients can have been compromised (http://blog.secondlife.com/2006/10/26/amazon-s3-for-the-win/#more-460) or that LL has gotten this ware on the system used to compile the client.
I don’t want to believe LL puts something like this into the client on purpose. It could of course be some sort of maldetection, that the UserInfo.dll file for some reason contains sufficient similarity to Starware for my program to trigger, but I’m really reluctant to install both Beta and the main client until I have gotten a response from Linden on the matter.
November 29th, 2006 at 9:11 AM
I’m just happy that we can toggle friends seeing us online/on the map. There are times when needing a little private time are frustrating, and how many people do you know with “Do not Map me” in their profiles?
November 29th, 2006 at 9:15 AM
Have fun, guys! Can’t wait to log in and experience the upgrades! In other words, I can’t wait to get home and dance!
c’ya!
November 29th, 2006 at 9:16 AM
*applauds LL for the changes*
This all sounds good happy dandy joyful.
Still, I wish you guys could do somethin to make SL run without crashing on this laptop.
It did fine back in Oct of ‘05 through like March of ‘06.
Any thoughts, advice or help.
I dunt have the funds to buy a new laptop and it would be SO nice to run SL again out on my deck.
November 29th, 2006 at 9:16 AM
Oh by the gods of SL, i hope this update rocks not sux
November 29th, 2006 at 9:17 AM
~/.secondlife ..woo hoo! I can now drop Secondlife in /usr/local/bin and have local user profiles in Linux!
-B.
November 29th, 2006 at 9:17 AM
Well said Torley
I can’t wait for the new features. I really hope that the overall network bandwidth is increased, to speed up the loading times in popular areas and shopping parcels which contain high resolution images. I love SL.
Thankyou Linden Labs
November 29th, 2006 at 9:20 AM
I see the usual frustration occuring during Sl downtime so I thought i’d relieve some stress with an old classic game,, here it goes…..
I spy with my little eye, something begining with “W”..
Ps. yes i am kidding. i hate “i spy” as much as the next person
November 29th, 2006 at 9:22 AM
Can someone tell me if the maximum “possible” download speed is actually 1500 kilobits per second or if that is simply for “eventual” speeds? I use a 5000 kilobits per second connection and never seem to go over 300. I tested the connection elsewhere and it actually does go upwards of 300 kiloBYTES per second, but I never reach it in SL.
By the way, good job on SecondLife being such a great product, Lindens!
SI arcadia
November 29th, 2006 at 9:23 AM
lookin forward to the new version!!!how do we know when to download the new one?when the world is up n running again or do i do it now?
November 29th, 2006 at 9:24 AM
wow the new feature works great,will not use that onto my best friends but might be handy sometimes,hopfully the rest will be sorted to,cant wait to logg on later
xxxxxx to all my friends ,hope to still see you online!!!
November 29th, 2006 at 9:26 AM
aaaaaaaaaaaaaaaaa
November 29th, 2006 at 9:28 AM
@Abdiel Nimbus
the issue is the fact that the packet loss and texture issues were deemed FIXED by linden lab weeks ago but have still not actually been fixed. the last few patchs stated that the missign textue issues were fixed or resolved and have not. with the last patch they seen packet loss but said it was fixed and was just caused by everyone relogging on. think about it for a little bit adn you will see where i’m come from with why that needs to be fixed over fluffy addons.
it is alwasy best to make the core of a system work before adding on to it. Making addons just opens the doors for the introduction of more issues and bugs. I worked for a company (sad to say they are a worldwide company) that insisted on updating a program instead of listenign to me and the other developers that the core of the system and its application need to be rewritten. know what happened. the system blew up on them and they ended up having to trash all that they had and rewrite it all from scratch at a time that was not good because they were in the middle of selling the product to MBNA!
November 29th, 2006 at 9:32 AM
OMG – you know you are addicted to SL – when you just keep looking at the clock and wonder – is it 12pm PST yet? Even if you are at work and not supposed to be in SL anyway – you still feel the pull to be in SL – since it is much more fun and rewarding at times than RL.
Congratulations Lindens for making SL so addicting! I have enjoyed myself immensely and have met a lot of friends who are now near and dear to me.
Keep up the good work! Just wish more could be done to keep out griefers from making life hard for the rest of us just trying to have fun.
November 29th, 2006 at 9:34 AM
YAYYYY! Great list of stuff – here’s hoping for the best when we come up! Thank youses!
November 29th, 2006 at 9:34 AM
Hiya guys. Yipee! Second version .
As me only means of creation.
Hey, I just came home from work hoping to go on Second Life before going out to a night-club and Second Life is closed, as for the copy-bot, “Well Done for destroying your own creation”.
But!
Most of these features have been seemed to be copied from somewhere (“I wonder”).
So as my SL friend tells me (an SL blog writer – or journalist), tells me.
My friend would like to know, IF – copybot is not a danger, and WHY – was it made (not just copy-bot).
So my brother tells me you’ve banned him. Ok. No need to get into that.
I went on Preview Grid and the new version is fabulous (even though simular to Earth 2).
Well Done LL, just as soon as it goes on preview, it should take 5 minutes to upload it, not ETA – 5 hours!
November 29th, 2006 at 9:35 AM
This is an excellent update. I would like to see more upgrades like this, and can’t wait to try out the new version. Thank you very much!
November 29th, 2006 at 9:36 AM
I do not think this news friends function will change a thing.
You the spinless will start to recieve messages like’ why cant I see your position? I know you were online” You will next ask for the option to lie about your status online. There is no pleasing you. Then you will be caught by this person online. Then you will ask to be invisible to all except…………..Then the grid would be so slow as it determines who can see what.
It would be better to get rid of the “friends” function aloughter.
November 29th, 2006 at 9:37 AM
Why are these updates always scheduled during the best playing hours of the day? Atleast for us over in Europe they are.
November 29th, 2006 at 9:40 AM
finally! woot, lol. I’ve had a lot of those types of crashes before. Alss the llGetObjectPrimCount(key id) sounds really good for if you’re renting land. That way you’ll know the amount of prims you have left before your landlord starts yelling at you
Thx LL!
November 29th, 2006 at 9:41 AM
@Tijn Erde
probably cause there is no seperation of the USA grid and the rest of the world. we all play on the same grid not different ones. soooooooo they do the updates when they get in the office. LL is in California
November 29th, 2006 at 9:42 AM
So since everybody is bothered by various different aspects of SL’s glitches, here’s what I want to know: did any of that alien language up top translate into fixing the problem of having to detach most of my items before I can TP anywhere, which seems to happen half the time I’m online and SL has claimed that they’re working on for the last month?? Even after re-installing properly and clearing all files as per SL’s uninstall walkthrough, this still happens to me. If it’s been fixed, finally, I can sleep a little easier tonight.
November 29th, 2006 at 9:42 AM
@Abdiel Nimbus
So true, at least a person with a brain.
Much respect for the work you guys do !!! keep it up.
November 29th, 2006 at 9:43 AM
@Ey Ren:
Thanks for being concerned!
I’ve verified that the md5sum on the Win32 installer downloaded from S3 matches the one we uploaded (27db2995ddbd2dd80ad13f5c2866957c if you’re interested) – that is, nothing has been altered about the file on S3. I’ve re-run our anti-virus software (Kaspersky) with signatures updated this morning against the Win32 installer, the installed binaries, the build files, and UserInfo.dll file itself.
The UserInfo.dll file itself is not part of Second Life but part of a 3rd party installer we use (NSIS). Based on an (admittedly quick) investigation, we believe that the file is used to query the system about user information – it reports account type and name to verify that the user has permissions to install. It is possible that some actual malware relies on the same DLL or a DLL with the same name as part of its install, and thus your malware signature provider has started flagging this file. (FWIW, we’ve compared md5sums on that file itself – 419d642fe3436fda8bb22eea9c37a6ca)
If you’d like further information, contact me at josh@lindenlab.com. I’d be interested in hearing about what scanner software you’re using that reported this.
November 29th, 2006 at 9:45 AM
Hopefully we can get some sort of upgrade to help on the damn lag and crashes. I am running a T1 connection and I still am getting lag. Any 1 agree?
November 29th, 2006 at 9:48 AM
Tijn>> Because that’s the time that’s most convient for the Lindens. Pure and simple.
I know how you feel, it’s seven to noon AM my time too.
November 29th, 2006 at 9:48 AM
(and on my birthday to boot
)
November 29th, 2006 at 9:48 AM
Im sure this will be ignored like every other time I’ve asked – ETA on the Missing Image Bug resolution?
November 29th, 2006 at 9:49 AM
“Why are these updates always scheduled during the best playing hours of the day?”
Because almost all of LL is in San Fransisco, because Wednesday is the day people are most likely to *not* take off from work, and because this is the beginning of their work day.
I’d rather they had the full team there in case things go wrong. If things go right, it’s back up around lunch, LL time. If not, they’ve got all their people there to fix it during their normal working hours.
November 29th, 2006 at 9:52 AM
I’m fairly new to SL and have enjoyed exploring the world and meeting new people. My only complaint so far has to be with the awful lag issues that not only slow you down, but at times throw you across a room, through a window, etc. It stops being fun when your av cannot walk a few paces, then manages to only walk in place, then after ten minutes freezes up entirely. Hopefully, this major update will resolve the lag isses, as well as the other issues other members have mentioned
November 29th, 2006 at 9:53 AM
Drat! You actually forced me to do housework! Now my husband’s going to come home and know that I did more that sit on my arse in front of the computer all day!
You’re ruining my image!
I’m counting the minutes…..
November 29th, 2006 at 9:55 AM
“I’d like to second Tsu Goodliffe’s comment. My partner wants to join me in SL, but can’t, because she has 20/200 vision and, while she can enjoy the lovely scenery, she absolutely CAN NOT read the menus, pop-ups, or any other text. When I try to use third-party programs to magnify the screen so she can read the text, it crashes my computer, because I have not yet found a screen magnifier that SL plays nicely with.”
I think I have a small solution to this…until SL comes up with this option.
I recently bought a new mouse called the “Microsoft Comfort Optical Mouse 3000″ which has a red magnifier button on the left side. It can magnify almost the whole screen quite large.
Here is a link of the mouse http://www.microsoft.com/hardware/mouseandkeyboard/productdetails.aspx?pid=041
I hope this helps
Lovesha
November 29th, 2006 at 9:56 AM
wouldnt you know it. the one question i have had and LL wont show it in the blog. I thought it was jsut abug and resent it only to get a duplicate post message.
November 29th, 2006 at 9:57 AM
another nice fix would be to be able to hide the restricted no entry if you do not want to see it.
I.E. if a person buys a parcel in front of you and you can see over their house and they turn on their security then your view includes an ugly red fence looking thing. Real nice. Until then if my view is blocked by those ugly red words then I might as well put up a picture panel so I do not have to see the fence.of course make the side facing the offending party as ugly as possible since they are blocking my view. Hmm maybe a vomit green color would be nice.
November 29th, 2006 at 9:58 AM
why must they lie about the time its going to be complete, its now 2 hours after the time they said it would be complete yet no connection.
November 29th, 2006 at 9:59 AM
Thank you, LL, for this update. Some of the changes are slipping under people’s excitement radar — such as increasing chat buffer space to 1023 characters which will simplify (and speed up) inter-script communications. Sure, it’s no object-to-object direct conduit that was once discussed but it does help a lot.
I am also glad to hear about rendering performance increases, though I wish a bit more detail was provided as I would like to know what was specifically changed.
Debate over privacy issues aside, I welcome this update. And for those griping about persistant packet loss and lag — Yes, I agree that these are still issues, but I do not see much on the client end that will change which could effect this.
Built-in URL processing is going to be a real interesting change. I welcome it, as it gives another way for creators to have a direct conduit to those who use our items. I’m just waiting for the day when clicking on a link opens that browser inside of SL, so that the experience is streamlined.
I do hope that reliability of the friend list has been improved, as I have stated concern for in the past. In my eyes, all the improvements to client-side friend handling won’t mean jack if I can’t actually see those friends!
November 29th, 2006 at 9:59 AM
I hope the database issues are cleared up – it could help to greatly reduce the lag experienced on busy SIMs. Is it really true you guys are using MySQL for dbms? I hope not…it’s good for low-medium density/volume service, but I think muchly underpowered for the needs/demands of a busy SIM, even if each SIM has a dedicated server.
November 29th, 2006 at 10:00 AM
@ Whada Dickins….how about substituting ‘Girls for guys’ and leaving ‘Girlfriend’ intact :-p hehehe
Generally @ people who have lost content and or inventory. This is a massively upsetting thing to happen…..I know because I lost about 70% of my inventory being left with just rows of empty folders. This is a problem which has now been publicy announced and recognized, and the underlying mechanism behind it has been fixed. S**t happens is one of the most fundemental facts of life and a system as complex as this is bound to break from time to time….S**t happens……
….But as to the Lindens doing nothing…RUBBISH…i suspect you are either stirring or haven’t been persistent enough…do you know how busy Live Help are?! and the likelihood that the odd message gets lost and unanswered. Send a clear DISTINCT message, with a request to speak to a Linden as the volunteers can’t really help with serious database loss issues….Then get on with other stuff and keep an eye out for a reply. They WILL get to you but they are VERY busy and it may take time. There are techniques (as stated in another blog post now) that can be activated to attempt to recover inventory. Personally i’ve lost at least $10,000L worth of items in this latest ‘issue’ but I trust that having been told the above wheels are in motion that all that can be done is being done….of course if nothing at all comes home then i may be a little upset still :p
I’ve lost all of my snapshots, landmarks, most of my animations and sound files, at least 50% of my clothes, a lot of miscilaneous items and several components of my latest project representing a couple of solid days worth of girlhours…am i upset? of course i am…do i think the lindens are doing their best? yes i do… How many of us have suffered a system meltdown on our home PCs for whatever reason and lost countless hours of effort and hundredsof dollars worth of software or downloads…working with computer data is ALWAYS risky….
Jenn
ps The above CAPS are for emphasis, and not ranting
November 29th, 2006 at 10:02 AM
Regarding the changes regarding privacy and display status online: being able to choose if one is hidden or shown online, either in people search or to friends’ mapping location, does this apply to a general mapping of one’s sim. This sim map shows all people in the sim and their location on particular properties. Can one elect to be hidden in this type of search. Or is this a way around the new privacy features.
November 29th, 2006 at 10:02 AM
/me speechlessly happy.
Not everything I’m looking for immediately is there but the list is good enough to make me smile.
November 29th, 2006 at 10:05 AM
Will any of this fix the lag caused by scripts though?
November 29th, 2006 at 10:08 AM
Two features, however, are still not implemented and I hope to see them in an upcoming upgrade:
- A “print” button in the notecard window to enable us to read them (especially the tutorial notecards) off-world; that way, we’d be able to do some homework during update downtime, why not?
- A “save as” button for notecards; why not export notecards to MS Word or other text processor applications?
November 29th, 2006 at 10:08 AM
How and where do I get the needed Software Update? Do I have to make a seperated download or will my software be updated automaticly?
The updates you’re makin’ make sense, thank you for that!
November 29th, 2006 at 10:12 AM
Yes, Jen, that may be true, but the playing field here is different than what happens at home. When your computer crashes and you lose data, you can’t point the finger at anyone and say “Now you owe me money.” When a company has issues and their issues cause your loss of data and/or money (which is a very real thing here, people *have lost real money over this), then you CAN point the finger, as well you’re justified to. Now how mature people are going to be about it is a different story but you can’t just tell people to eat a company’s mistake with a grain of salt just because you’re willing to… because it just doesn’t work that way.
Btw, not ranting either.
November 29th, 2006 at 10:12 AM
Sounds good and from what I saw playing around on the beta grid, it should be.
Thanks for all the bug fixes. Here’s hoping this is a return back to a more stable client. The past few weeks have been rather frustrating.
*fingerscrossed*
November 29th, 2006 at 10:13 AM
@Arianna – Try copying the notecard text and pasting into your external text editor of choice. Works perfectly fine for me.
November 29th, 2006 at 10:16 AM
The Lindens keep adding more functionality to the system and the SL population is booming. Both of these seem to be sending the LAG out of sight. When are you going to upgrade the sims to handle these increased loads? When are you going to work on reducing LAG?
Despite my complaints, Thank you for SL. It has given me a ton of enjoyment.
November 29th, 2006 at 10:17 AM
Sounds great but…where’s the fix we keep being told *should be out in ‘next update’* but never is….that allows group members to set home port to Group set land with the land NOT having to be deeded to group? We’ve been waiting months for the fix that a past update messed up
November 29th, 2006 at 10:17 AM
Thing is, all these updates may sound good, but yet, nothing has been mentioned about server data packet loss and client performance clearly. Since the march I believe on a major update, lags and packet loss has gone out of control… Also, why continue to persue using OpenGL as the graphic main API? Why not make SL Direct X friendly as well to reduce the graphic requirements to run the client? OpenGL is by nature a graphic hog. Though has numerous graphics advantages, but it’s concidered corporate wise for graphic intensive work stations that can muster thru with that API using highend vidcards and multiprocesors. Direct X in fact has been proven to work on lower system requirements and offer more graphic prefferences for the user to adjust according to their system specs… Give us the power to select what API we want according to our systems! you got a monster machine, then use OpenGL, you got a wimpy laptop?, then use Dirext X. Also, when will finaly female avatars have boyancy on their boobs? Direct X offers such flexibility…. Keep up the good Work LL, but the road to success still is long and narrow.
November 29th, 2006 at 10:19 AM
Makes sense Meade
November 29th, 2006 at 10:21 AM
I see no debug option that turns off push for those who turn it on..
November 29th, 2006 at 10:21 AM
Bug fixes and privacy features are sexy. Thank you, Lindens! Huzzah!
November 29th, 2006 at 10:22 AM
Chat and IM loggin?
*reads again*
CHAT AND IM LOGGING!!!! HURRAH!!!!
YeeeHaaaaw!!
November 29th, 2006 at 10:23 AM
@Jenny Vanbrugh… people who have lost content and or inventory. This is a massively upsetting thing to happen…..I know because I lost about 70% of my inventory
LL should implement a method for allowing you to download local copies of your inventory to your local hdsk. In this manner if items from your inventory are wiped out due to their instability issues, you can always bring them back from your own backup.
November 29th, 2006 at 10:26 AM
Wow! Nice work…I look forward to trying out the new release!!!
November 29th, 2006 at 10:28 AM
I’m quite glad they are making the “mapping” feature optional….. I have never liked this feature one little bit, and will be quite happy being able to be rid of it.
After all, “Just because we’re friends does not give you the right to stick a deer tag in my ear and track me by satellite.”
Now, if Linden Lab would just implement friend categories so I could start sorting people by groups such as “Business”, “Bestest Ever Friends”, “Best Friends”, “Friends”, “Friends When Drunk”, “Not Friends But We Get Along, Sort Of”, “Who Are You?”, and “Why The Heck Are You On My List?”
November 29th, 2006 at 10:33 AM
Bah!Curti pra caramba a idéia de jogar um jogo assim,so queria conseguir entender ele,por que tipo,podia ser em Português….Flw
November 29th, 2006 at 10:35 AM
sounds real cool but the only anoying thing is the wait for it to be back up and running i hope they fix the crash problem im getting 24/7 and its so anoying but hopping for the best lets seee what happens
November 29th, 2006 at 10:35 AM
I just wanted to comment that I think being able to cross regions would be EXTREMELY nice. Especially if you want to buy a car. I haven’t yet, but if you cant walk across regions, I’m assuming you can’t drive across them either. Leave the teleporting obviously but let us region cross, please. Also put in more streets to drive on. Just like in RL, it would be nice if there were more streets.. But then again, that would take up more room for building things. But if we had more streets, we could drive around. Also, I was thinking with all that is in SL, maybe having it to where you can REALLY get hurt (not to the point of dying) and you may already be able to – I don’t know. But if so, then you could have hospitals that really do all the hospital stuff. I was also thinking that maybe Colleges with dorms and graduating and stuff would be cool. NO cops though. Or then again that would make it exciting to dodge them, and if you get busted, going to jail and all. And if you could make more specific places to attch things to your body because I made a necklace and tried to attch it to me and it would NOT stay on my neck when I edited it to it. It kept moving out to float to the side of me. I don’t know what Im doing wrong. But if you could add ‘Attch to Neck’, ‘Bellybutton’, ‘Eyes’, ‘Fingernails’, etc….. Just some thoughts and ideas from here in this brain. Thank you for the space to comment and suggest.
November 29th, 2006 at 10:36 AM
WOOT!
Chase Cournoyer drools over the new LSL functions and new chat functions!
November 29th, 2006 at 10:38 AM
ugh? @ Cappy
Why belong to a group if you’re gonna mute the group messages?
It’s like filling a glass with wine only to pour it down the sink.
Aha! You only want the tag to display but dont want to participate in the group – I see.
November 29th, 2006 at 10:41 AM
HUZZAH! Some of these fixes are LONG overdue. Glad to see everything heading in the right direction. I hope the prophecy of SL being down over the holidays isn’t true.
November 29th, 2006 at 10:46 AM
* Script energy recalculated on link and unlink
Well it’s a step closer. Now if only mass would be recalculated on resize of child prims, Timeless would be a happy gadget builder. >)
Also the prim counting is awesome, I’m glad to see a series of my suggested script suggestions came to fruition. But to give power to the residents to stop replication attacks we’ll need script commands for returning objects. And where’s our llTeleportAgent? >D
November 29th, 2006 at 10:46 AM
Heres a fun game to play while we wait for the patch!
It’s called SLBlogLibs (thats a copyright, I’m a content creator, I’ll go DMCA on you if you use it). It’s exactly like MadLibs (thats also a copyright, but not mine, so i’m perfectly OK ripping it off).
INSTRUCTIONS: Copy and paste the blog entry below, but replace the parts in the [] by something corresponding to the words in the [] (i.e. if it says “tom went to the [LOCATION]” you could change [LOCATION] to “bank” so it reads: “tom went to the bank”).
Dear Lindens,
I guess this is a [VERB] in the right direction. I suppose I should say [LOADED COMPLIMENT]. Despite hundreds of emails and contacting live help, [COMPLAINT ABOUT CUSTOMER SERVICE]. Something I feel like I should share with everyone: [LONG UNRELATED RUN ON SENTENCE WITH 30 OR MORE COMMAS]. Also, I’m worried about this update because it looks like [SOMETHING VAGUELY ON TOPIC THAT I DIDN'T BOTHER TO READ CAREFULLY].
At any rate, I hope this patch fixes things or [GENERAL THREAT TO QUIT GOING ON SL].
[APPREHENSIVE "THANK YOU"]
[YOUR NAME]
November 29th, 2006 at 10:46 AM
I don’t understand, I know the grid is down but I can’t even log in on the Second Life website to view account info and forums and that’s never happened that I can recall during a grid update. Keeps returning to the grid status page.
November 29th, 2006 at 10:50 AM
It is amazing that I am amazed by the fact that the grid status is offline and that I am waiting for the upcoming upgrade. This would never have happened with a new MacOS, although I am a devoted user of Apple MacIntoshes. Together the developers of LL and users are anticipating a new step in wonderland possibilities.
November 29th, 2006 at 10:50 AM
@Saramai Chambers:
Will any of this fix the lag caused by scripts though?
Not likely, no. But if Mono ever gets implemented we should see scripts start zooming.
November 29th, 2006 at 10:51 AM
yes! closed on the time most convenient for americans….
Take care that this world really is a world and not just some other US.
Take care it is not all commercial….
Its very easy to find the BUY things…
Very hard to find the freebies…..
Think a little more in people NOT in $$$$$!!!
November 29th, 2006 at 10:52 AM
Same here Sebastian, I need my forum fix. @.X
November 29th, 2006 at 10:53 AM
Packet loss sucks, but that’s UDP. UDP is much speedier than TCP, which “guarantees” delivery of packets. LL would have to add in some sort of receipt verification and “retry” mechanism. That’s pretty core stuff. It’s not simple to implement and has performance issues. I suspect LL is not going to really fix this problem in the near future.
It might be nice if there were some sort of retry mechanism for whole resources. For example, if a prim definition says it needs 6 textures, there is a FIFO to-do list of resources waiting to download that they get added to and the requests are time-stamped. If the textures don’t show up within, say, 30 seconds, the client sends another request for them, again. That’s not too hard to do and should not require much memory or CPU time to process.
I am looking forward to the upcoming changes that will cache baked av textures on the sims and not the asset server bottleneck. Hooray for scalability.
- Lavanya
November 29th, 2006 at 10:56 AM
Lag should be the *THE* primary issue that needs to be addressed & fixed – any way it can be.
I have an ultra-fast Fiber Optic internet connection, and a computer loaded with RAM, and the lag makes Second Life completley unusable way to often.
NOTE TO LINDEN LABS: I am not a land owner, and have yet to spend any “real” money on Second Life, and although I am very interested in doing so and setting up businesses within the grid, I will not spend one dime on this until the lag issues are addressed & fixed.
November 29th, 2006 at 10:56 AM
As a music artist I’m so happy to hear that you’re putting web pages into profiles. I’ll get to show my artist page now. Thank you so much Lindens! ^.^
~Jea
November 29th, 2006 at 10:58 AM
I’ll play.
Dear Lindens,
I guess this is a tickle in the right direction. I suppose I should say you’re the greatest thing since sliced prims. Despite hundreds of emails and contacting live help, I still can’t get anyone to give me a back rub on nights when I’m on SL for so long I ache. Something I feel like I should share with everyone: My aunt’s plumber, who goes to school with the gardner for the building where LL’s office is, which is not far from the place where the stuff is, told her that he said that someday we’ll have Havok 2 or something like that, but I don’t what it means even though I heard it’s cool, and I think I want it even though I don’t know for sure, but anything called “Havok” that has a number after it must be pretty cool, so I’m down for it, but I’m down for whatevah most of the time so I’ll take what you give me, as long as it’s what I want that I never bothered telling you, but I heard from my aun’ts plumber that you guys are psychich anyhow, so why bother filing a bug report for stuff anyhow, especially a reproducible one, cause I heard from the plumber guy that he read somewhere that nobody ever EVAR looks at those things anyhow, so it mus be true, so, like, why bother? Also, I’m worried about this update because it looks like you guys fixed a lot of stuff instead of just adding features so now people have to make up stuff to bitch about and that makes them have to really think hard and their brains might explode or somethin. Oh noes!!!11
At any rate, I hope this patch fixes things or gives me a back rub.
Thanks a lot! No, Really…I mean it (Really).
Maczter’s Libbing Evil Twin
November 29th, 2006 at 10:58 AM
These are awesome changes! I can hardly wait for the next hour to log on and try these out! Thanks for the wonderful new features LL!!!
In regards to Captain Clipper and group muting – Clearly you’ve never worked at a job say… Slingo hosting where you are required to be in the group but don’t want to hear the endless event spam while you are not working. Another example is being in a group used for tech support such as Jven Vendor group. Sometimes I need to be on there to ask tech questions. Sorry there are times when I want quiet time and don’t feel like seeing all the group spam from people randomly chatting over groups. It has nothing to do with the group tag, it has to do with spam and having the right to choose whether or not you want to see it at any given time.
The option to mute/unmute groups would be awesome.
November 29th, 2006 at 10:58 AM
Oooh, love games like this
Dear Lindens,
I guess this is a hotsalsa_f in the right direction. I suppose I should say ~~~!!!WHOOOOT!!!!~~~. Despite hundreds of emails and contacting live help, you refused to provide an immediate delivery of a RL in the flesh Linden to come and clear my cache and appreciate how frustrating it is to watch SLDVD porn without sound because OBVIOUSLY the stream isn’t of a high enough standard. Something I feel like I should share with everyone: I get really annoyed, when I stop an anim and I get thrown up in the air. Usually, I’m butt naked at the time, which means that anyone flying past can start messing with my xcite. Also, I’m worried about this update because it looks like I am now going to be dragged into all sorts of chats that I really don’t want to have because I’m a) incapable of saying “I don’t really know you, so don’t want to be friends” and b) can’t say “I’m not in the mood for talking, so please don’t group conference me.”
At any rate, I hope this patch fixes things or I am going to walk around PG sims nekkid whenever I’m thrown up off a poseball into oblivion.
Ever so kindly, really… graciously and humbly
Sun xoxoxoxoxoxox
Howzdat? /me grins
November 29th, 2006 at 11:00 AM
hmmm am anxiously waiting for the grid to re-open
November 29th, 2006 at 11:01 AM
I just wanted to say thank you so much for all the hard work.
November 29th, 2006 at 11:01 AM
sooo cold……need second life fix……hands shaking……… ssssoooo cold
November 29th, 2006 at 11:02 AM
It takes ages before you “moderate” these writings..-
Cencorship???
More rules and regulations….
There are all ready wya to many…
Making a new and free world or a policestate?
November 29th, 2006 at 11:05 AM
Need SL too Alexander – need it too. Miss it soooooo much. I am in love with sl….can’t get enough…. Need more sleep, but SL a cruel Master/Mistress keeps me up way past my bedtime…. Makes me play at work tooo… so addicting SL is – much better than RL….
November 29th, 2006 at 11:07 AM
Wow! Bravo!
Great job, we needed the “…” add-on, it’s annoying to sit there, thinking someone is blowing you off, when they are really just typing in a really long response for you!
I don’t care what anyone else says, great job LL!
November 29th, 2006 at 11:07 AM
**Captain Clipper Says: “ugh? @ Cappy Why belong to a group if you’re gonna mute the group messages?”
Captain… not hard to figure out. Like Cappy, if I’m busy with specific tasks, I don’t always want uninteresting and off-topic Group chats to interrupt me. Sure, I can leave all of the groups I’m in, but some of them are not open-enrollment for easy re-join.
Group Mute is a long-needed and very useful feature.
November 29th, 2006 at 11:08 AM
Dear Lindens,
I guess this is a hurt in the right direction. I suppose I should say excellent. Despite hundreds of emails and contacting live help, they can’t answer my question, even though I didn’t ask them what I wanted. Something I feel like I should share with everyone: I like wet t-shirt contests but if you didn’t know me you wouldn’t know that, or if you do know me, you know I’m having my first event tomorrow, which of course, I, well, I guess I shouldn’t really tell you that.. Also, I’m worried about this update because it looks like people will be able to randomly return things to me on my land even though they don’t have permission.
At any rate, I hope this patch fixes things or I’ll only play this game 18 hours of the day and sell one of my 8 or so lands I own.
Very gratefully yours,
Maria Scheflo
November 29th, 2006 at 11:09 AM
@ Feynt Enjoy!
http://forums.secondlife.com/index.php?
November 29th, 2006 at 11:11 AM
Let me in. I want to celebrate my RL Birthday on SL.
November 29th, 2006 at 11:11 AM
Now there is only 1 hour to go….
Ill hope that everything works…
Have some small problems before..
Keep up the Good Work!!
November 29th, 2006 at 11:15 AM
Joshua Linden: “integer list llGetParcelPrimOwners(vector pos)”
Is that a typo or do I *really* not undestand LSL (and return values) yet?
November 29th, 2006 at 11:17 AM
Will vehicles be fixed eventually?
One of the things that might make me go back to san andreas is the ability to fly a jet dangerously down the street and launch a sport bike into a 300 + foot jump and not have to reboot because i hit a parcel with 0 prim available or crossed sims diagonally going too fast, or getting the camera too far away from the avatar.
I was reading about when there used to be taxis because teleporting cost L$ but now taxis are dangerous because even going down a route that stays on linden land and out of no script zones, you never know if you’ll make it to the next waypoint.
ooo
it looks like perhaps some of the 0 prim parcel problems may be better.
November 29th, 2006 at 11:17 AM
it’s not that I can’t get to the forums, Pal. It’s that when I get there it tells me to log in, and logging in leads me to the SL status page, not back to the forums. On top of that, the logging in doesn’t actually work. So I have to wait.
November 29th, 2006 at 11:18 AM
Does this mean it is fixed or will we still not beable to tp or when we empty trash can will we crash or when we open profiles or the inventroy will we lagg or crash love sl but it is becomeing more and more crappy cause of all the problems l8tly
November 29th, 2006 at 11:18 AM
There are a few bug fixes and some other things . However, I do not see several Bugs that I have filed in the past (Teleport from Mainland to Island Crash bug, Missing Image Bug, Teleport from Island to Island Crash Bug). I assure you if I encounter bugs after this release they will be bug reported post haste!!
November 29th, 2006 at 11:19 AM
I really hope this does not screw up my stuff in my inventory LIKE THE LAST UPDATE, which has NOT been FIXED YET
November 29th, 2006 at 11:19 AM
Chat logging and Friends UI! Woohoo!!
Sounds like LL devs should have Thanksgiving more often.
November 29th, 2006 at 11:20 AM
I like most of this update…
I feel this is going to make the map feature usless with my friends and also the search function..
** Set permissions for your friends to see you online/on the map
** Conference IM multiple friends by multi-selecting in the Friends list
I think that this would only be when:
You should always be searchable (Exept maybe if you mute someone)
You should always be mappable unless in busy mode (Toggleable in busy-mode)
Church
November 29th, 2006 at 11:22 AM
yay downgrade wensday is a hit
yay more bugs XD
November 29th, 2006 at 11:23 AM
Heres some bugs that seem to have been missed:
1: The annoying “Silent Disconnect, thats logs you off without you knowing your logged off, & u don’t know your logged off until you notice nobody is talking, & all you can do is spin in circles”
2:Friends are online, but not listed as online until you send them a message”
3: Friends Off-line but listed as Online until you send them a message.
4: Friends send you messages that you don’t receive until you re-log (& Vice Versa)
Hope your reading this Lindens
November 29th, 2006 at 11:31 AM
Don’t REMOVE the proxy function, FIX IT! Corporate needs the proxy function because anybody thats using a firewall for real isn’t going to blow holes in it for UDP like the 2L FAQ says you have to do. Ethereal trace shows inbound access across 14 random IPs in 60 seconds, without even teleporting. So we can’t even do a DNS NAT.
Proxy! Proxy! Proxy!
November 29th, 2006 at 11:32 AM
The beta looked great, some nice stuff there.
A lot of people on the comments have been requesting a fix for the packet loss.
In my tests from Houston, TX, the packet loss isn’t at Linden.
My connections from Houston to SanFrancisco usually get routed through Dallas.
An upper-level transit provider there called Level3.net is usually where my connection takes a hit.
I go from 1% or less packet loss to over 60% loss at one specific hop in the chain.
The packet loss issues also seem to correlate with the appearance of the SpamThru botnet (70,000+ machines pumping billions of colorful spam messages.)
I am just wondering if packet loss is actually our SL packets being covered in piles of spam as the top-level transit providers like Level3 get deluged with Russian traffic.
For those interested in finding the packetloss, try tools like traceroute, or a multi-Traceroute which can show you which “hop” in the chain between you and SL is actually dumping your data.
November 29th, 2006 at 11:33 AM
Suggested Updates:
This would also be 2 suggestions in the next update:
1: Ability to block your friends from Mapping You without having to remove them from your friends list. (great for stopping those friends who stalk you & pop up at all the wrong moments!)
2: Multi Layered Attach Points: Ability to wear more than 1 item on a single attach point. This will prevent 1 item from knocking off another item.
3: Driving/Flying/Boating Physics Engine Overhaul: Lets face it, Flying & Driving in SL Stinks!! Use a engine that actually works. Example: The Engine used in the Vice City Games”
November 29th, 2006 at 11:33 AM
where is the update to download when its ready ??
November 29th, 2006 at 11:33 AM
Fantastic, can’t wait to upgrade. Will this fix the rezz and crash problems then? If so, YEE-HAH, thanks LL.
November 29th, 2006 at 11:34 AM
YAY!!!! Now I can add an option for the rental boxes I’m working on to tell owner if renters are over there prim limit!!!!
November 29th, 2006 at 11:34 AM
In response to:
**
# Cappy Frantisek Says:
November 29th, 2006 at 5:49 AM UTC-8
Still no mute of group IM. So i have to leave a group not to get five hundred messages.
( should be a flag to mute group chat. Would be a neat feature!
**
I see a number of people leave my groups for the same reason. This “feature”, though not immediately present in the IM window, is already available. In your preferences, you can turn off “Include IM in Chat History”. It is located in Preferences>IM (tab). By disabling this feature, you will not see your IM chat (including Group Chats) pop in your chat history. This has made my life easier. Also you may want to uncheck the “Show Chat Bubbles” located in Preferences>Chat (tab). This will reduce what is show on your screen. Hope that helps..
November 29th, 2006 at 11:34 AM
@RicanWolf
I totally agree with you there. It happens to me all the time. It takes loggin on and off like 10 times for it to show everything right and for me to get my IMs.
November 29th, 2006 at 11:38 AM
I cannot see myself on the BETA grid. I’ve reinstalled my video drivers and reinstalled the SL beta, in addition to several other measures. I’m running Vista RC2 Build 5744. Is that the problem ?
November 29th, 2006 at 11:43 AM
new client is available to download when trying to log in.
November 29th, 2006 at 11:44 AM
is it time jet?
November 29th, 2006 at 11:46 AM
methinks perhaps a disclaimer should be posted on all future release notes stating something to the effect of:
While many bugs have been fixed in this update, there are still (and will likely always be) outstanding bugs. If you have filed a Bug Report, it is in the system and, as long as it is reproducible, we will eventually get to it. You don’t need to remind us of all the bugs we missed. We didn’t *miss* anything, we just haven’t fixed everything yet.
…and telling us about bugs on blog comments isn’t going to get anything done about them any quicker and just makes you look like a whiny school girl.
November 29th, 2006 at 11:47 AM
@Fallout Tactics Says:
why must they lie about the time its going to be complete, its now 2 hours after the time they said it would be complete yet no connection.
It’s expressed in Pacific time. It’s not yet 12 in PST.
Of course, it’s getting pretty close to it, an my bet is that they’ll miss it, simply judging from the website issues today, coupled with it being a pretty hefty update. I hope they make it, though.
Mari
November 29th, 2006 at 11:48 AM
Well I can’t wait, how about you peeps?
November 29th, 2006 at 11:49 AM
A few things which continue to irk not only me, but many others are the lag issues.
It’s strange to me, that no matter how blazing-fast your computer is, no matter how rip-roarin’ your video card is…the lag is off the charts. I’ve heard mention of scalability issues, and I’m sure many Lindens are working on this, but still I don’t understand how so many of us fully enjoy the world of SL with only 5 frames per second. Gamers complain when their fps drops below 30…how can so many of us wander this digital plain with less than 10 fps?
Personally I get 3-7 fps…but I am running an older rig. Still, I hear mention of uber-computers getting no more than 10 fps. I certainly hope the programers are trying to find a way to remedy this. I understand this isn’t a first-person-shoot here…but dang…it would be nice to actually see a gesture, or a dance…without loosing 80% of it.
Can somebody give me a breakdown of why the fps is so low regardless of hardware?
And don’t get me wrong. I love this place.
Michael Bigwig
Glowbox Designs
Second Nature Productions
November 29th, 2006 at 11:49 AM
Ha downloading now, don’t need to sleep & eat anymore ………….
Hey any chance we could get Masked identities, iff we wore certain prims on the head or perhaps certain skins, I would love the option of everyone not seeing my true female name if I decided to don mech armor or dress as a villian
November 29th, 2006 at 11:49 AM
yea people should know they speak in SL time if they didn’t everyone would be confused ang geesh wouldn’t ya know peeps still are…lmao
November 29th, 2006 at 11:50 AM
12 minutes and counting.
and if LL doesn’t open SL back up they will face ultimate doom MUAHAHAHAHAHAHA….
*prepares a woopy cushion for Philip Linden’s chair*
psst..let you in on a little secret…the woopy cushion…its filled with chocolate pudding…
November 29th, 2006 at 11:51 AM
Don Misfit says
Captain… not hard to figure out. Like Cappy, if I’m busy with specific tasks, I don’t always want uninteresting and off-topic Group chats to interrupt me. Sure, I can leave all of the groups I’m in, but some of them are not open-enrollment for easy re-join.
Group Mute is a long-needed and very useful feature.
Well It’s not that I couldn’t figure that out! lol
If you’re busy why not do what I do – Ignore the pings and when you finished doing what you’re doing, read the messages. Duh!
Captain Clipper believes groups are there for people to actively participate and doesn’t think that a mute option on Group IMs is a useful feature for this purpose.
LL there’s better features to spend time on implementing.
November 29th, 2006 at 11:52 AM
-.o
“[Update @ 11:45am PST - the deploy of 1.13.0 is now in progress, so Second Life is currently closed. We’re bringing the grid back up. The database maintenance is complete but took longer than expected so we’re behind schedule. The downtime period will unfortunately extend past 12:00noon. More data as it becomes available, and I’ll post an ETA when I have one. Sorry!]”
*puts woopy cushion of Philip Linden’s chair*
*does Dr.Evil laugh*
November 29th, 2006 at 11:52 AM
hate to disappoint the hopefuls, but ti’s not going to be ready by noon PST. says so at the top in the update.
November 29th, 2006 at 11:53 AM
Down to 6 minutes peeps hope there isn’t a big traffic jam
November 29th, 2006 at 11:53 AM
I was just wondering, what time do you think it will be up and running, in central time. The only day i have off is wed. in rl of every wed. we are fixing the site….all day it seems
November 29th, 2006 at 11:53 AM
where does it say that?
I see it no where
November 29th, 2006 at 11:54 AM
“[Update @ 11:45am PST - the deploy of 1.13.0 is now in progress, so Second Life is currently closed. We’re bringing the grid back up. The database maintenance is complete but took longer than expected so we’re behind schedule. The downtime period will unfortunately extend past 12:00noon. More data as it becomes available, and I’ll post an ETA when I have one. Sorry!]”
November 29th, 2006 at 11:54 AM
Alexander Regent i feel your pain. i have just had my wisdom tooth out today and the pain is so excrutiating and i need second life to make it all better. i think i will pop back onto Adobe for a bit and design something then i can pretend second life is running, i am just to busy lmfao
November 29th, 2006 at 11:55 AM
That blows big hairy ones….)-;
November 29th, 2006 at 11:57 AM
i just want to know the REAL estimated time, so i dont waste my day sitting here for nothing
November 29th, 2006 at 11:57 AM
It’ll happen when….. (insert your comment here )!
November 29th, 2006 at 11:58 AM
Folks, like imentioned in the past. For ppl using low end machines, Direct X is the answer and framerates increments as well. Why not support for both graphic API’s? Would make life easier for many using system example a 500 Mhz proc, 256 Mb ram and a 32 Mb ram onboard Vid. D3D compatible… On a Mac PC, OpenGL runs flawless but yet too graphic intense programs hogs it down as well… Don’t be single minded Lindens, one mistake some companies have taken and have failed along the way…
November 29th, 2006 at 11:58 AM
Feh, tell me about it … ah well, back to combing my music library for more muse inspired character concepts that I may or may not be able to finalize using second Life’s graphics engine and Avatar parts. (one of the reasons I’m so against the notion of attachment/inventory limiting by the way. I’m here to have fun, and I’m here to work on my offline projects. sorry, can’t afford a 3D rendering program, nor do I have the skill to use it.)
November 29th, 2006 at 11:59 AM
i just want to go to work and earn some $$$$. When we get back on, we should all go to BabyDollz for a party
November 29th, 2006 at 12:00 PM
LOL. Kat, that’s what I do. Work on a design or a texture when SL isn’t up. That way I still feel connected to my second life.
November 29th, 2006 at 12:01 PM
Babydollz never heard of it a description would be nice
November 29th, 2006 at 12:01 PM
Impressive set of updates – However… I have been asking for quite some time about the ability of users to set home on group land! I’m regularly told, “it should be in the next update”. And again, its not listed in this latest update either.
It IS listed on the Known Issues page as a ‘major’ priority and is described like this…
“SL-23593: Members of a group cannot set their home location when land is only set to a group and not deeded.”
I dont want to minimize the current listed accomplishments but I am constantly asked about this “Set Home” bug by my tenants SEVERAL TIMES A DAY.
— PLEASE get this issue off the ‘back burner’! –
November 29th, 2006 at 12:02 PM
Bleh, Guess I’ll go back to working on other things. Figures, the only time in my day I have all to myself and SL is still down. Oh well. Guess they won’t be getting any extra money from me today, lol.
November 29th, 2006 at 12:02 PM
Daniel, its a club in amsterdam2 that i work at. i love it
November 29th, 2006 at 12:02 PM
@RicanWolf Lyon
RenderWare was sold to EA, so it would probably be impossibly costly to license it for use in SL. Not to mention we want no part of EA in SL’s production. They DO need to improve the physics engine though, and they’ve been promising that (and failing two or three times) for quite some time now. They’re suppose to be working on it again now, but no word on how that’s going. Yet another thing I’d like to see pushed to a preview grid, next to Mono for us to test.
November 29th, 2006 at 12:02 PM
C’mon…..*chewing on a nail*. I’m late for a date!
November 29th, 2006 at 12:03 PM
Thanks Mandy I’ll have to stop in some time
November 29th, 2006 at 12:03 PM
you should, its a great place to have fun and let loose. i am a dancer there
November 29th, 2006 at 12:04 PM
features features features, while they are nice and surely will be used, its nothing but glitter on the base object. now say that object is a turd, ok then the features will make it glittery but its still a turd. gotta make the core more appealing before anything, unless you like to look at a glittering turd just sitting there doing nothing. but good work on the update, hopefully it will work out and nothing else breaks as a result per history. cant wait to see all the new add ons, hopefully the missing image folks will stand aside so i can see them.
November 29th, 2006 at 12:04 PM
why cant they pick another day to work on this?
my only day off is wed.! why not monday or tues and or even thurs
November 29th, 2006 at 12:05 PM
…takes a turd and sticks a flag in it!
November 29th, 2006 at 12:05 PM
To every Linden… Thank You !!!
Looking forward to all the updates. Hoping you continue to list the updates/fixes as you have done today… instead of just a black box update.
Great job,
Johnii
November 29th, 2006 at 12:06 PM
Redux Dengaku Says:
November 29th, 2006 at 10:46 AM UTC-8
Heres a fun game to play while we wait for the patch!
It’s called SLBlogLibs (thats a copyright, I’m a content creator, I’ll go DMCA on you if you use it). It’s exactly like MadLibs (thats also a copyright, but not mine, so i’m perfectly OK ripping it off).
INSTRUCTIONS: Copy and paste the blog entry below, but replace the parts in the [] by something corresponding to the words in the [] (i.e. if it says “tom went to the [LOCATION]” you could change [LOCATION] to “bank” so it reads: “tom went to the bank”).
** Edited Version **
—————————————————-
Dear Lindens,
I guess this is a [muscular action with a shoe size 11] in the right direction. I suppose I should say [I love eatting prim sausage and mash, whilst looking over the moon lit ocean on the mainland, that will eventually become a club filled lag-fest. But on the plus side, I love LL]. Despite hundreds of emails and contacting live help, [the only message I seem to be recieving is one of - SecondLife Responds: You are the only person in this group IM, but its fine as I love LL]. Something I feel like I should share with everyone: [is that my prim shoes dont fit, could this be another bug that LL missed?]. Also, I’m worried about this update because it looks like [a carefully placed tomato, on a sesame seed bun. This wouldnt concern me, only to the fact that I like sesame seeds and I feel very torn to the fact that this one might be a little... overcooked].
At any rate, I hope this patch fixes things or [I will moan and complain constantly and never be happy with the work LL deo because I find myself to be the most important person in Second Life. So if I threaten to quit SL and goto WoW, maybe I'll feel better because I really REALLY gave it to Linden Labs.... or something to that effect...].
[I love you LL]
[Detect Surface, spelt with a D and an S]
On a serious note though, am just killing time and thought Redux’s game would pass the time till SL is back up…. KEEP UP THE GOOD WORK LL!!!!!! I LOVE YOU!!!!
November 29th, 2006 at 12:06 PM
…sighs @ Mandy.
OK Mandy LL just told me that they gonna change it to Thursday so you, personally, can play on Wednesday.
)
November 29th, 2006 at 12:06 PM
anyone else having trouble installing the new version? I get hung up at “checking for permission to install” and then a whole bunch of files crash to “abort, retry, ignore.”
November 29th, 2006 at 12:07 PM
i hope they did the better job on this update then they do with monitering the sandboxes.\
I also notice the older servers run like….Shieet
Lagg and packet loss should have been the first and FINAL update they ever made 3 years ago.
Perhaps relacing the older servers with better ones.
November 29th, 2006 at 12:08 PM
Yeah i know….yeah right. its just why did they pick wed? is there something special about it?
November 29th, 2006 at 12:09 PM
Update worked for me fine…
November 29th, 2006 at 12:09 PM
**sniff sniff** Second Life is like Crack, and many of us are going through withdrawal. Please… feed our needs. Reopen the grid.
November 29th, 2006 at 12:09 PM
Captain I can only play and weds and thurs so you’re gonna have to talk to LL again LMFAO
November 29th, 2006 at 12:10 PM
i just want to know how much longer than 12?
November 29th, 2006 at 12:11 PM
f.a.o Michael Bigwig
thank goodness i’m not alone
November 29th, 2006 at 12:11 PM
aaagh
get the grid back up!
I am going cold turkey here!
November 29th, 2006 at 12:11 PM
wed is the only day all the linden employees are awake at the same time, the weekend crowd is getting up and the previos weekend is getting ready for bed.
November 29th, 2006 at 12:11 PM
They are all Playin and we’re all waitin…it’ll be up when they are done getting their groove’s on
November 29th, 2006 at 12:11 PM
Dunno, I suppose its cos most people work Mon – Fri. Planning an update and releasing it on a Wednesday gives them two days before to frenetically get everything ready, and two days after just in case something goes wrong so they have two days to fix it and thus wont eat up their weekend!
November 29th, 2006 at 12:11 PM
Lol, glittery turds.
Poppet, I’ve downloaded it just fine, I dunno, keep trying. ^-^
Fallout, The rumor is they are buying or have bought new servers, unfortunatly the rest of that rumor is that the new sims will get them and the old sims and mainland will still be on the same old servers. Bah. X-X Crosses her fingers and hopes that isn’t true.
November 29th, 2006 at 12:12 PM
…has a feeling it is true…:-)
November 29th, 2006 at 12:12 PM
No problems installing here.
Can I advertise here and now? Shoot, I’m going to anyway.
Need a designer, modeler, texturer, corp logos or identity? Check out: GLOWBOX DESIGNS
Want to create “good” machinima in SL? We are looking for directors, editors, sound design, wardrobe, DPs, and voice talent: SECOND NATURE PRODUCTIONS.
It’s harmless guys. You love me.
November 29th, 2006 at 12:13 PM
I’m gonna cross mt fingers too Ekio where did you hear that>?
November 29th, 2006 at 12:13 PM
Ekio they try to upgrade hardware as they can for existing sims as well as new sims but the newer sims get priority =/ They seem to move sims around on occasion to O.o Because the sim im in Its neighbors used to be with a totally different set of sims and used to have 4 sims on the server and now only has 3 O.o So i dunno *shrugs*
November 29th, 2006 at 12:13 PM
Ta da da ump tee ay,
Ta da da ump tee ay,
Ta da da ump tee ay,
Ta da da ump tee ay,
Ta da da ump tee ay,
Ta da da ump tee ay,
November 29th, 2006 at 12:13 PM
LOL…whos going to be on the police blotter tomorrow?
November 29th, 2006 at 12:13 PM
this is beginning to remind me of the early days of american online when you paid a monthly charge but were not always able to log on due to one problem after another. If a service is being paid for then it should ALWAYS be available at ANYTIME you wish to use the service you paid for.
November 29th, 2006 at 12:14 PM
One of the members at the club I work at who just bought a new sim before the rate increase told me. Im not sure where she heard or if she asked about servers when she was ordering her place.
November 29th, 2006 at 12:15 PM
15000k, 20min till leave for work, hmm will I make it, should I call in sick?
My avatar feels faster, stronger & more powerful already, need to charge the VISA for a super enhanced shopping hit …………….
I have a sore tooth perhaps I can find an SL dentist, then again I won’t notice anymore once I’m back in, why won’t RL dentists work during SL maintenance times (00:00 to 07:00 here)
November 29th, 2006 at 12:15 PM
install went great for me on 3 different machines now… sitting here watching the total residents rotate between 1,703,503 1,703,505 and 1,703,500 fun stuff.
i’m proud of the where’s the lag fix posters. you are showing restraint! took way more posts than usual for you to show up ^_^…now for the conspiracy types. should be 2 minutes after the grid is up again before they drop in. “‘LL is trying to…”
mm fun day in store…hey whats that big shiny round thing in the transparent prim of my RL sim house? and why can’t i make it go away? I need a script to make that return to owner…and some more caffeine.
OS
November 29th, 2006 at 12:15 PM
You mean Q-Link don’t you Brett? Q-Link WAS the early AOL.
November 29th, 2006 at 12:15 PM
perhaps it would be a good idea if you want to own your own server, you supply the equipment and rent the space in world from LL and then that would clear LL from the hardware maintenance and support, and then they could focus more on mainland issues, then you as sim owner would be responsible for your own hardware issues. think about it LL, similar to city life and living in the suburbs. it can be done.
November 29th, 2006 at 12:16 PM
so whats everyone going to do, when we get logged back in
November 29th, 2006 at 12:16 PM
Cold Turkey – withdrawal symptoms bring the grid up! RL is scaring me!!!!!
November 29th, 2006 at 12:16 PM
Patients we must
) But when you say down from 6am to 12 ? aaaaa why then is it 12:15 and not open. Seems its always like this. Maybe get up an hour earlier or just say down from 6am to 1PM:)
November 29th, 2006 at 12:16 PM
@Mandy
They said Wednesday because it gives them a chance to wake up and make fixes before release, and because it gives them time in the week to work on the inevitable fixes that need to be done after an update. Mondays no one’s awake, Tuesdays they’re still getting final fixes in place, Thursdays they work on bug fixes, and Fridays…. You don’t want anything done on a Friday…. >.>
And then weekends are off days for most of them (and, truly, most of the world). So that’s why Wednesdays.
November 29th, 2006 at 12:16 PM
Brett its an online service in a virtual World. They all have downtime and there are quite often delays in the maintenance. It happens quite often really the internet isnt an online service and that can go down as well if they are upgrading their services. Happened to me when they went from a 3 mbps line to a 7.5 mbps line around here…
November 29th, 2006 at 12:17 PM
5 hours to update and counting another 3… so 8 hours???
Lets see..
4 hours for them to make the update avilible for download…
1 hour to click the “Second Life Icon”?
1 hour to click connect?
1 hour to test the update?
and 1 hour for them to party on SL without us????
what the hell is this world coming to?????
November 29th, 2006 at 12:17 PM
Brett Finsbury Says:
November 29th, 2006 at 12:13 PM UTC-8
this is beginning to remind me of the early days of american online when you paid a monthly charge but were not always able to log on due to one problem after another. If a service is being paid for then it should ALWAYS be available at ANYTIME you wish to use the service you paid for.
isnt true… this is a Virtual World, etc isnt the Web to surf… the Game needs matinance etc. to keep up to date and to prevent other problems.. sometimes updating creates more.. but are either minor.. or whatever.. i’m happy that SL is somewhat running normal again wait it out, this isnt a problem.. this is normal downtime for Second Life. usually most Wednesdays..
November 29th, 2006 at 12:18 PM
OMG forgot the best part. I just yesterday was talking to a friend about the show online thing wow that was fast
Great idea and TY finally I can have some peace
November 29th, 2006 at 12:18 PM
ooh oooh ooooh perhaps mayby pleeaassee
November 29th, 2006 at 12:19 PM
Jon, I’ve seriously thought about that. My DH and I own a server, we just don’t use it right now, there are projects for it, but if that were possible……I would so do it.
November 29th, 2006 at 12:19 PM
Clock strikes 12 and moondrops burst..
November 29th, 2006 at 12:19 PM
dammit no
November 29th, 2006 at 12:19 PM
Jon at the current date in time they likely wont because it requires release of some protocols and stuff they need to secure SL first and other things but their ultimate goal will allow people to do just that….
November 29th, 2006 at 12:19 PM
Dear Lindens,
I guess this is a kick in the right direction. I suppose I should say even at its worse, there is nothing like SL. Despite hundreds of emails and contacting live help, leaving messages at the beep and sending out pleas for help in a bottle (which doesn’t matter because there is no place like SL even when it’s broken) Something I feel like I should share with everyone:I am frequently, upon logging in, invisisble and set ashore upon an empty sim, my bling and hair ball the only friends by my side *Am I the only one? A target? Did I offend or disrespect the Linden Who Giveth and Can Taketh Away??*. Also, I’m worried about this update because it looks like a diversion, Ceaser’s “Bread and Circus” revisited, a turd with a flag.
At any rate, I hope this patch fixes things or that $1,300 I laid out for a new computer is really going to eat at my thoughts and bring me down. I can’t handle any more stress, either. I have been eyeing that old bottle of Zyban from when I tried to quit smoking…..
Dont ever think we dont realize that even malfunctioning, we are lucky to have SL
Cathy Curie
November 29th, 2006 at 12:19 PM
> thought I’d get to play with the new features for a few hours before beddy byes, but after I do that and catch up with all my buds, its gonna be an allnighter again it seems
Why cant my RL av cope with sleep debt like my SL one?
November 29th, 2006 at 12:19 PM
I have 40 minutes before I leave for work. I’m dyin’ ohvuh heeuh!
November 29th, 2006 at 12:20 PM
dear god, this sucks
November 29th, 2006 at 12:20 PM
@ Brett Finsbury
this is just normal downtime why don’t you run over to linden lab and fix it yourself. They are professionals and do a very good job at fixing the grid do you think you could do a better job?
November 29th, 2006 at 12:21 PM
Jon
)) what was all that?
November 29th, 2006 at 12:21 PM
We should go to a club somewhere it hink theres a pub playing good music tonight!
November 29th, 2006 at 12:21 PM
well they better be good at it, they do it once a week. and never get the times right on when it will be available to us
November 29th, 2006 at 12:22 PM
20 min delayed… I have to work!!! ;-( Come all to Villa Pizzeria Drinker and tip me, pleeeeeeease!
November 29th, 2006 at 12:22 PM
I know. Since we are all so bored when the grid is supposed to be open, let’s think about what they should have for the NEXT update :p
November 29th, 2006 at 12:22 PM
hmmmm Cathy my computer doesnt cost near as much and no problems here. Mabye its your location or your internet service that is the problem????????????? As i highly doubt it has much to do on the SL end of things O.o
November 29th, 2006 at 12:22 PM
Y’all need to give the Langoliers time to rebuild the grid. Can’t you hear the rustling?
November 29th, 2006 at 12:22 PM
mady…… we will live!
HOLD IN THER!!! DONT DIE ONE ME NOW!
GIVE THEM ANOTHER 30 MINS!
…. ok i’m dying myself noW!
I give them 5 more minuts or i’ll bomb my house into the air!
November 29th, 2006 at 12:23 PM
‘I’m just sitting watching flowers in the rain,
Watching the power of the rain,
Making the garden grow…oh,
November 29th, 2006 at 12:23 PM
I think I’ll spend this down-time applying for a job at LL. Seriously. I’ll get to the bottom of this.
November 29th, 2006 at 12:23 PM
omg omg omg omg omg i need my fix!!!!!! HELLLLLP!! but really we love linden labs and all our friendly lindens, and omg please please please open the grid soon!!!!!
November 29th, 2006 at 12:23 PM
lol im with you sweets! this sucks! HEY ASHCROFT
November 29th, 2006 at 12:23 PM
Theres nothing like this world! even if it is a turd!
November 29th, 2006 at 12:24 PM
Think this update is good?
Wait until next weeks.
New Additions: Instructions on how to Nail a Jelly to the ceiling.
ETA on update: 12 Hours (we have to make sure we have the technical knowledge)
If you have probs with this update you can always contact Live Help or press F1 and search for Jelly.
Aim: To teach everyone something they don’t know
Bug Fixes:
SL now actually works
SL really does work
SL is definetly working
Fixed Bug: SL crashing when user clicks the lil red button with white X in it
Fixed Bug: SL crashing when user cuts power to his/her PC
Fixed Bug: SL crashing cos it didnt like the way you looked at it!
Hows that for an update?
Just wait for the follow up
November 29th, 2006 at 12:24 PM
Well Lindens. Not to be impatient but..well in California (where LL is) it is now 12:24.
Where I live its 1:24..so the grid status is kindof overdo. I just think I’m excited for the changes ^.^.
Des.
November 29th, 2006 at 12:24 PM
Transfering the loads on older server into the new ones I believe is one of manythings on the LL sleeves.. Good to know they are very concerned and working hard to address issues in general…
November 29th, 2006 at 12:24 PM
*Waves to Korbin* lol
November 29th, 2006 at 12:24 PM
@Callie
Your SL self sleeps when you’re offline, so it’s got sleep credit. >D
November 29th, 2006 at 12:24 PM
No…. No….. not the Langoliers! They don’t build, they only eat! Ahhhh runs from the time eating little fuzz balls.
November 29th, 2006 at 12:24 PM
Delays happen and mandy they dont do it weekly O.o this one had been delayed 3 week (1 due to thanksgiving holiday) Its to be expected and i’d rather they take the time and delay the grid being up and fix the problems causing the delay then opening it with said problems.
November 29th, 2006 at 12:24 PM
When I get back, the first thing im going to do is camp and talk over IM since I don’t have a job (in SL), and 99.999 percent of escorts are men, and i’d never be a escort on SL..
November 29th, 2006 at 12:25 PM
Umm Joshua, I’m scanning this list for that ETA… Think maybe by thursday you could give us an ETA? hmmm
)
November 29th, 2006 at 12:25 PM
Wow this is getting a lil tense in here everyone take a deep breath and slowly blow it out your assanine
November 29th, 2006 at 12:25 PM
Linden Labs timing is about as reliable as British Rail lol
November 29th, 2006 at 12:25 PM
like 10 post after mine.. within a few minutes… wow.. i’m not putting anyone down and whatnot.. i like SL as much as you all do… but seriously.. i dont sit over here and pull my hair out because of this… i know everyone wants to get back in and do whatever… but seriously… your life shouldnt evolve around SL Day in and Day out.. 20 hours aday and only get 4 hours of sleep.. come on.. think about it… its a scary sight.. you all just sitting here.. pulling your hair out over a update!… this is normal.. how long has LL been doing this? every Wednesday or so…
November 29th, 2006 at 12:25 PM
Need a hand to hold, looks at the brandy on the shelf!!!!!!!
November 29th, 2006 at 12:25 PM
hehehe LMAO now I see it all clearly
about 8000 people are waiting for SL to open hummmmm but still we sit here in awww….. Might I suggest someone open up a yahoo chat or what ever so we can all just sit talk and ponder over when SL might be open/
November 29th, 2006 at 12:25 PM
Hi Mandy! I noticed your name right away X3
November 29th, 2006 at 12:26 PM
need SL…..going to go insane with need… need SL fix bad….shaking now… can’t focus on work even…need SL
November 29th, 2006 at 12:26 PM
Oh hell they took to long …. I just turned into a piegon! Damn. Hope it renders ok ..
November 29th, 2006 at 12:26 PM
Well sorry i wasnt on last week, i figured they would have it down all day because of the holiday
November 29th, 2006 at 12:26 PM
OK here’s an idea for next update… try a REAL Update with some REAL *Fixes* not just more gliterry glamour to try and cover up the REAL problems here…
November 29th, 2006 at 12:27 PM
sure you don’t jonathan that’s why you are sittin here with the rest of us
November 29th, 2006 at 12:27 PM
My Avatar gets grumpy when it’s offline (asleep) for long periods of time. You won’t like him when he’s angry!
November 29th, 2006 at 12:27 PM
Ash you need to come see me, when and if we get online
November 29th, 2006 at 12:27 PM
Gowd EMMA that was a bit wierd but I think I see where your headed with that statement:)
November 29th, 2006 at 12:28 PM
I just kinda noticed…Didn’t notice before…This is becoming a discussion board.
November 29th, 2006 at 12:28 PM
Hummm Traitor Jonathan!
November 29th, 2006 at 12:28 PM
Alright Mandy hehe ^_^
November 29th, 2006 at 12:28 PM
lol it tends to become that on update days.
November 29th, 2006 at 12:28 PM
lol DAN
November 29th, 2006 at 12:29 PM
blah blah blah.
November 29th, 2006 at 12:29 PM
Hmm.. Great idea anyone up for free chatting in Yahoo??
November 29th, 2006 at 12:29 PM
4 hours sleep, that sounds like a friend of mine in sl.
Jonathan – I agree with Daniel – you must be addicted too or you wouldn’t be here yapping away like the rest of us.
November 29th, 2006 at 12:29 PM
Traitor tries making himself feel better the first step is denial jonathan
November 29th, 2006 at 12:29 PM
“My Avatar gets grumpy when it’s offline (asleep) for long periods of time. You won’t like him when he’s angry!” ROFL
nice Im new, signed up two days ago and i am hooked
November 29th, 2006 at 12:29 PM
Susiee? Are you a dragon av yet? lol. ^,,^
November 29th, 2006 at 12:29 PM
Becoming Ashcroft! Become i think!
November 29th, 2006 at 12:29 PM
I fully support all but one of the improvments. It’s the fix for the flying above a banned area, think about it if you are banned from an estate yet now you can fly above it and possibly greif to your hearts content. Unless I’m miss reading the fix I would think that this fix is a step back for those of us trying to protect outselves from the twits so insistant on ruining life for everyone else all for a cheap chuckle.
November 29th, 2006 at 12:29 PM
my only thing is a get very impatient, you know sitting here for 45 min waiting for this and they cant even tell us when it will really be back up
November 29th, 2006 at 12:29 PM
@ Susiee, not really headed anywhere with it, just making a lil fun of em for a laugh
On a serious note though i think they should do an update where: we can actually play the game
November 29th, 2006 at 12:29 PM
Dunno about anyone else, but when you go to log in, you get the download update prompt…
*sits back and watches the stampede with mild amusement*
November 29th, 2006 at 12:30 PM
Gee. Maybe they fell asleep at their cubicals… @@ Anyone read any good books lately? *grin*
November 29th, 2006 at 12:30 PM
using whiney 3yr old voice :”ARE WE THERE YET?”
November 29th, 2006 at 12:30 PM
thank you peeps I love this game and i am addicted i am on the road to recovery
November 29th, 2006 at 12:30 PM
C’mon, C’mon, C’MON! Ive waited 6 hours for this…..get a move on it……………… Please =P.
Very impatient now since it’s been a 30 min delay…i know you **Might** be working your butts off but others have limited time…Please,please,please HURRY!! =)
Des.
November 29th, 2006 at 12:30 PM
there are probably at least 5000 people with the new version of sl downloaded, staring intently at the glaring red “OFFLINE” waiting for it to become a wonderful green “ONLINE” not even paying a whit of attention to the comments we’re posting here. just think how hard it will be to login once that happens as the doorway becomes filled with all 5000 people wanting to be the first one through. jeez it’s like black friday all over again…
November 29th, 2006 at 12:30 PM
Wait… a game… I love those. Lets see *clears throat*
Dear Lindens,
I guess this is a *poke* in the right direction. I suppose I should say Thanks for a game to take many hours of my day that I really don’t have to spend but do anyway, because the game is one of the best sims I’ve ever seen. Despite hundreds of emails and contacting live help, waiting on someone to answer me about lag, sim crashes, greifing along with other small issues… Something I feel like I should share with everyone: I like pie, becuase it tastes good, not only that but it comes in many flavors, and reminds me of sl so very often of its slicy and dicey lag. Also, I’m worried about this update because it looks like windows 95, because new things, that come from old ones, always have holes, and become extinct quickly, thus windows vista and longhorn (So i’ve heard), Hopefully it will not be one of those because bugs = downtime expecially the severe ones that everyone seems to complain about, and that cause SL Addicts like me to go nuts while waiting for the grid to re-open.
At any rate, I hope this patch fixes things or i’ll have to leave sl for a an extra couple hours while it relizes that without me, it will not suffer any physical damage, but a true emotional scarring.
In loving concern thanks for your effort,
Saramai Chambers
—-
Woot was that fun to write. ^.^
November 29th, 2006 at 12:30 PM
Hello Tormento And Susiee
November 29th, 2006 at 12:30 PM
I assume since no ETA has been posted (as promised in this blog posting) that it is largely unknown when or if SL will be back online?
“Sorry!”?
Tired of listening to the grumbling – how bout a little progress report?
November 29th, 2006 at 12:31 PM
These have fixes patrick and really geeze why do people complain over a delay would you rather they had it open right at 12 pst if they are having problems???? This might have some additions but it also has bug fixes if you read up on it and some of this has to do with other things not just LL’s end there are many things adding up that lead to alot of lag. For instance i rarely if ever lag i have a bit of packet loss as of late but then there has been a hugggggggeeeeeeee influx of new people as of late i was in the WA one day and tp’ed into like a sea of newbies was funny stuff….
November 29th, 2006 at 12:31 PM
even turds have the nutrients to sustain life … we are all just flies!
November 29th, 2006 at 12:31 PM
Rraven, the ability to fly over an estate that is locked out has always existed. This si nothing new. It’s actually how I manage to get to where I’m going in a SIM FILLED with locked off parcels.
November 29th, 2006 at 12:31 PM
I work in IT in RL, this is normal for updates and especially LL! But it does hurt – /me shakes.
November 29th, 2006 at 12:31 PM
I bet people who work at home who work hard when SL is offline are going to log on..Lots of em ..They work when SL is down and at normal times..
Anyway, my point is, I think there’s going to be more lag when everyone gets on. Everyone converges at once DX.
I can see the sims crashing right now.
November 29th, 2006 at 12:31 PM
I AM HUNGRY FOR THE GAME! MUST LOG ON FIRST!
November 29th, 2006 at 12:31 PM
Here I am in SL…waiting. Check out the new Falcon NW laptop my av just got…blazing fast, and I still only get 5fps.
http://img116.imageshack.us/img116/7821/waitinghm1.jpg
November 29th, 2006 at 12:32 PM
Notice on logging in: we have experienced some problems please check the status board.
November 29th, 2006 at 12:32 PM
la da da da da la da da da la da da da da
November 29th, 2006 at 12:32 PM
I am going to have to commit myself to some recovery clinic for the eternally addicted to SL. Anybody care to join me?
November 29th, 2006 at 12:32 PM
‘Please lock me away,
And don’t you count the days,
Here inside where I hide,
In my lonliness.’
November 29th, 2006 at 12:32 PM
Looks like I won my bet!
SL is a big, ambitious project. it’s not Pong. It requires a lot of work, especially with a bug fix/feature list like the one above. I’m sure they’ve got their best and brightest trying to put this thing up right, and will have it out there as soon as they feel it is ready
I bet they could open the grid right now — and all of us jumping on would crash it, or some unseen bug will come out and they’ll have to close it to fix. Ya, all of that can happen whenever it opens up, too, but I bet it would be more likely if they tried to rush things.
So we all wait. It will eventually be back up, and we’ll be able to go and build, and socialize, and play, and do all the things that keep making up click that little hand icon.
Marianne McCann
November 29th, 2006 at 12:32 PM
LANGOLIERS….now that was funny! BUT SERIOUSLY FOLKS, LIKE I SAID IN THE BLOG ON VISIBILITY CHANGES…….”I CANT BELIVE PEOPLE ARE COMPLAINING” AND “LET SL AND THE LINDENS DEVELOP AS IT WILL….THIS DID START OUT AS THEIR DREAM YOU KNOW, AND WE ARE WHOLLY LUCKY TO BE WITHIN IT……IF I HAD A DREAM, NO OFFENSE, I WOULDNT LET ANYONE BUT ANIMALS COME INTO IT……………..” IF WE CRITICIZE WE OUGHT TO KNOW WE COULD DO BETTER OURSELVES, AND WHAT WOULD YOU DO IF LINDEN SOMEDAY SOLD THE COMPANY, ITS THEIRS, THEY CAN DO THAT…..ITIS THEIR DREAMS THAT KEEP US ALL “LIVING” THERE…..SO I BELIVE YOU COMPLAINERS, IRRITATED OR IMPATIENT PEOPLE, GIVE IT A REST. I THINK ITS PROLLY HARD ENOUGHT TO DO THIS JOB THEY DO, WITHOUT ALL THE GRIPING. I CANT BELIVE HOW MUCH BITCHIN THERE IS AROUND HERE, CRITICIZM, AND SUGGESTIONS AND REQUESTS ARE ONE THING….BUT SO MANY PEOPLE ARE ACTING LIKE CHILDREN…LOOK….YOU ARENT MISSING ANYTHING BECAUSE NO ONE ELSE CAN GET IN……..READ A BOOK, HELL, WHAT HAPPENED TO TELEVISION? OR CALL SOMEONE YOU HAVE BEEN NEGLECTING…..IF YOU CANT THINK OF SOMETHIN ELSE TO DO………UMMMMMM……THINK HARDER, IT WILL MAKE YOUR BRAIN GROW!!!!!
November 29th, 2006 at 12:32 PM
/laugh
November 29th, 2006 at 12:33 PM
@ Sebastian: Why Yes just read Dean Koonts “Servants of twilight”. Was very interesting as it mostly takes place where I grew up In Costa Mesa California. Beware the old Lady in the mall parking lot!!!
November 29th, 2006 at 12:33 PM
:O “Despite our best efforts, something has gone terribly wrong” >:o!!! NO! bad SL…
November 29th, 2006 at 12:33 PM
do these people think that we are so eager to play this stupid game that we will sit here and bitch and complain that its not back up yet? ok well you got me. i am bitching and complaining. i just want a time
November 29th, 2006 at 12:33 PM
9.9fps myself…no brag cause it still sux
November 29th, 2006 at 12:33 PM
god damn it i am UBER bored !!!
this sucks more than a dyson
November 29th, 2006 at 12:33 PM
Yay…it’s open! Err nevermind…it’s just my mind playing tricks on me. Sorry
November 29th, 2006 at 12:33 PM
LOL my finger is hovering over the connect button. Let me in dagnammit!!!
November 29th, 2006 at 12:33 PM
Snaptick they usually have it up by 1 pst i think they outta change it to 1pst when they take it down as thats usually when it is up. I remember awhile ago when they were releasing them on a weekly basis they’d actually end up done early. Guys remember another thing here. They are Not releasing them every week and mabye every 2 and they are adding stuff that would of covered like 2 updates in the same time as one would of taken…
November 29th, 2006 at 12:34 PM
JA VOLIM TE SN
November 29th, 2006 at 12:34 PM
HONESTLY DO YOU THINK THEY ARE LIKE….LOVING THE TECHNICAL/MATHEMATICAL, “AND A BUNCH OF WORDS I DONT KNOW” PROBLEMS THEY ARE WORKING ON….IM SURE THEYD RATHER BE ON VACATION OR FISHING, OR SITTING THERE BORED….COUNT YOUR sELVES…LUCKY!
November 29th, 2006 at 12:34 PM
most of the probably are children….
November 29th, 2006 at 12:34 PM
Ash smash.
Mostly his keyboard, though.
November 29th, 2006 at 12:34 PM
I like the idea of each group or person using their own server like in another game with the same type of graphics I play. wolfenstein et. its a free one and each player can use their home pc as a seperate server. If lag issues happen on one server its restricted to that server and is usually due to a slow internet connection.. Each one uses its own I.P. and an update to fix bugs comes in the form of a 1-2 megabyte patch that installs in seconds. Hmm maybe something to think about in the future.
November 29th, 2006 at 12:35 PM
COMON!
November 29th, 2006 at 12:35 PM
How long does “deployment” take? And Does anybody know how far behind schedule they are?
November 29th, 2006 at 12:35 PM
Here’s an idea!! Hey, Lindin-guys and gals… it seems that as there are more regions it will take more time to update all of them. Why not have a period of time between DOWN and UP, calling AWAKENING? Open up all the regions with infohubs FIRST. Then declare the world to be AWAKENING, and let people log in, randomly plopping them into an infohub region. Then, people can log in, and other regions will be coming up as they log in.
As you get more and more servers, you can’t make the maintenance windows longer and longer…
Thoughts?
Do I get poseys of Praise? Hurled-stones of hatred? Isolation of indifference?
WELL?
November 29th, 2006 at 12:35 PM
I have this mental image of Phil standing at a gargantuan wooden gate waiting to lift the bar and then yanked out of the stampedes way with a very colorful bungie.
November 29th, 2006 at 12:35 PM
LANGOLIERS….now that was funny! BUT SERIOUSLY FOLKS, LIKE I SAID IN THE BLOG ON VISIBILITY CHANGES…….”I CANT BELIVE PEOPLE ARE COMPLAINING” AND “LET SL AND THE LINDENS DEVELOP AS IT WILL….THIS DID START OUT AS THEIR DREAM YOU KNOW, AND WE ARE WHOLLY LUCKY TO BE WITHIN IT……IF I HAD A DREAM, NO OFFENSE, I WOULDNT LET ANYONE BUT ANIMALS COME INTO IT……………..” IF WE CRITICIZE WE OUGHT TO KNOW WE COULD DO BETTER OURSELVES, AND WHAT WOULD YOU DO IF LINDEN SOMEDAY SOLD THE COMPANY, ITS THEIRS, THEY CAN DO THAT…..ITIS THEIR DREAMS THAT KEEP US ALL “LIVING” THERE…..SO I BELIVE YOU COMPLAINERS, IRRITATED OR IMPATIENT PEOPLE, GIVE IT A REST. I THINK ITS PROLLY HARD ENOUGHT TO DO THIS JOB THEY DO, WITHOUT ALL THE GRIPING. I CANT BELIVE HOW MUCH BITCHIN THERE IS AROUND HERE, CRITICIZM, AND SUGGESTIONS AND REQUESTS ARE ONE THING….BUT SO MANY PEOPLE ARE ACTING LIKE CHILDREN…LOOK….YOU ARENT MISSING ANYTHING BECAUSE NO ONE ELSE CAN GET IN……..READ A BOOK, HELL, WHAT HAPPENED TO TELEVISION? OR CALL SOMEONE YOU HAVE BEEN NEGLECTING…..IF YOU CANT THINK OF SOMETHIN ELSE TO DO………UMMMMMM……THINK HARDER, IT WILL MAKE YOUR BRAIN GROW!!!!!HONESTLY DO YOU THINK THEY ARE LIKE….LOVING THE TECHNICAL/MATHEMATICAL, “AND A BUNCH OF WORDS I DONT KNOW” PROBLEMS THEY ARE WORKING ON….IM SURE THEYD RATHER BE ON VACATION OR FISHING, OR SITTING THERE BORED….COUNT YOUR sELVES…LUCKY!
November 29th, 2006 at 12:36 PM
hey Lina. :mumbles, now has MANY muse inspired characters to work on ….:
November 29th, 2006 at 12:36 PM
When you connect to SL they should have a prompt screen come up that says, “Do you feel lucky?”….”Well Do you?” “Punk!”
Then: Sorry we’re still working on the update try again next christmas
November 29th, 2006 at 12:36 PM
elyse…yer caps lock is on
November 29th, 2006 at 12:36 PM
man, a lot of people kiss Linden butt dont they !
November 29th, 2006 at 12:36 PM
OK who was that …. You said open up a yahoo chat?
November 29th, 2006 at 12:36 PM
lol emma that was hilarious
November 29th, 2006 at 12:36 PM
haha, reading these makes me realize SL is the new crack
November 29th, 2006 at 12:37 PM
Why not update half the grid at a time or is that possible?
November 29th, 2006 at 12:37 PM
well its after noon slt and i want on!
November 29th, 2006 at 12:37 PM
Can we all cennect at the sametime when it opens? It might crash or have some wierd side effects like transforming us all in to sexy escorts at the Edge dance club.
November 29th, 2006 at 12:37 PM
Where do I got to buy stock in the company? It could be the next Yahoo or Google and I want a piece.
No kidding….
November 29th, 2006 at 12:37 PM
That was we.. Dash Mortal.. I met you in Puerto Rico
November 29th, 2006 at 12:37 PM
Daniel i get like 15 – 20 fps and my computer aint all that great i dunno lol. Running a 1.7 ghz Amd Sempron 2400+ a GEforce 6800 GS (oc’ed edition) 2 gigs of ram on a MSI K7N2 Delta2 Motherboard. With a 500 watt power supply and a 7.5 mbps cable connection *shrugs* i get like 8 fps around 20 people so i dunno why people have so many problems with SL (though i guess my net connection is a bit good >.>)
November 29th, 2006 at 12:37 PM
Its seems today, that all we see
Is violence in movies and sex on tv
But where are those good old fashioned values
On which we used to rely…
Luckily there’s a family guy… lalalalalala
I’ve reverted to Television. Are you proud of yourselves, SL? lol
November 29th, 2006 at 12:37 PM
Somebody could start a Teamspeak or Ventrilo server…so we could all talk about it via voice! Ready…GO!
November 29th, 2006 at 12:37 PM
sakura you work at the edge too?
November 29th, 2006 at 12:38 PM
I read a good book recently: Elements of Murder. Good book – about varous poisons used to kill. Mercury, Arsenic, Lead, etc. It is a chemistry lesson and a story on some of the famous murders done by poisons.
Certainly a different type of book from what I normally read – romance.
November 29th, 2006 at 12:38 PM
holly Says:
November 29th, 2006 at 12:33 PM UTC-8
god damn it i am UBER bored !!!
this sucks more than a dyson
Is that a new dyson, because my dyson don’t suck so good no mo’…
/me grins
Just had to type that – can’t wait to be able to use it in IM
November 29th, 2006 at 12:38 PM
My RL desk never looked soo clean and organized… got to do something while i wait…
November 29th, 2006 at 12:38 PM
Coding sweat-house! You get what you pay for!
November 29th, 2006 at 12:38 PM
“When you connect to SL they should have a prompt screen come up that says, “Do you feel lucky?”….”Well Do you?” “Punk!””
ROFL, Emma
November 29th, 2006 at 12:38 PM
YAH EMMA THAT WAS HILARIOUS…AND MAYBE ITS A GOOD IDEA
LIGHTEN THE MOOD
November 29th, 2006 at 12:39 PM
[12:39] Desereck Creeggan is watching the red “Offline” sighn like a cat prowling its prey…waiting for it to turn green “Online” sighn…
Thats a picture aint it…SPEED IT UP…
Please
November 29th, 2006 at 12:39 PM
I know people that run gaming rigs, and they only get 10fps.
November 29th, 2006 at 12:39 PM
SL OMFG just put up a proper chat line this is way out of control. BloG THIS
~
November 29th, 2006 at 12:39 PM
i am going to end up breaking my comp. this blows. i am getting irritated. its like an amusment park line that is NEVERENDING
November 29th, 2006 at 12:39 PM
Hey guys, chill out a bit, so they are running a little behind, we should be used to it by now.
Perhaps they have run into a few little problems along the way, they are only trying to make the SL world better for all of us.
November 29th, 2006 at 12:40 PM
yea i have a Intell dual core processor and NViDia Geforce 7300le and still no good who knows
November 29th, 2006 at 12:40 PM
I’d love to quote something..
“Heaven has no rage like love to hatred turned, nor hell a fury like a woman scorned. ”
…..The woman is Mandy. I think. Or Holly.
November 29th, 2006 at 12:40 PM
I’ve never read Elements of Murder, but I’ve read the Encyclopedia of Execution, which was a neat read. I write both horror and erotic fiction in RL, so I’ve gotta do my research somehow, and it’s always better to research those things through literature! *grin*
November 29th, 2006 at 12:40 PM
yeah i knew it its messed up again
why cant u guys get it right
November 29th, 2006 at 12:41 PM
LOL
November 29th, 2006 at 12:41 PM
I think your right SL is the new crack! It’ll be taxed if your in the UK then /frowns
November 29th, 2006 at 12:41 PM
Mady wrote “sakura you work at the edge too? ”
No I don’t. Are you hot?
P.S.
If SL do not open soon, the waiters here might crash the blog server with all these messages.
November 29th, 2006 at 12:41 PM
Awww ash, so cute
November 29th, 2006 at 12:41 PM
*shrugs* i dunno a pooh on dual core they arnt to good unless an application can take advantage of em. You gotta take into account most of the drops in FPS are what the users are putting into SL not what LL themselves are doing….
November 29th, 2006 at 12:41 PM
You know you’ve been playing SL too long when:
You get tired of your house and wonder why you cant delete it
November 29th, 2006 at 12:42 PM
But it’s a lot more fun to whine than to wait patiently!
We know they’re working, but we’ve got to talk about SOMETHING!
November 29th, 2006 at 12:42 PM
Sakura Hilra My name is Mandy, thank you. Yes i work at the Edge and BabyDollz. and ask ASHCROFT if im “hot”
November 29th, 2006 at 12:42 PM
Hehe im just joking
I love to joke.
November 29th, 2006 at 12:42 PM
I LOVE BOOKS….TOO BAD IM GUILTY OF IGNORING EVERYTHING LATELY TOO…LOL
I CANT EVEN WATCH ADULT SWIM ANYMORE…..LOL….EXCEPT IF MEATWADS VOICE CAN BE HEARD…PEOPLE WHO DONT KNOW WHAT IM TALKLING ABOUT…….LOOK IT UP:)
IM BORED TOO, ACTUALLY I DID ALL THE HOSEWORK POSSIBLE
THEN I SPILLED THE VACCUM BAG ON THE GROUND AND PICKED UP THE LINT PEICE BY PEICE…….UMMMM IS IT UP YET SOME ONE TELL ME I CLOSED THE WINDOW…..
AND I LOVE CAPS…MAKES YOU LOOK!
HAHAHA
ill stop using them though i know it can incite hostility from comprage people, you know, like road rage but online….gosh i lmao at myself…..
does anyone want to play pool on yahoo? i used to do that too !
November 29th, 2006 at 12:42 PM
So, Lindens! Since you missed your mark on the up-time, howsabout an update on the patch status?
November 29th, 2006 at 12:42 PM
Work ha! blabla bla who wants that. Not me give me free life for all eternity
November 29th, 2006 at 12:42 PM
pooh on dual core lmao that’s funny never heard that before
November 29th, 2006 at 12:42 PM
rofl Emma
November 29th, 2006 at 12:42 PM
Intel Pentium D here, ATI Radeon 1300PRO, no clue what the fps rate I get is, but it’s tolerable considering the lag issues I used to get justr running AOL and downloading stuff on the old unit (compaq 5600i, Pentium III, dial-up connection).
dan, might want to kill the affinity for one of your cores when running SL. did wonders for me.
November 29th, 2006 at 12:43 PM
It is facinating to try and keep up though! keeps your mind active
November 29th, 2006 at 12:43 PM
ALMOST ONE HOUR LATE LL! I EVEN WENT TO SLEEP BEFORE I GOT ON HERE WITH MY ALARM STILL BEEPING…YOU COULDVE GAVE ME A HEADS UP SO I CAN SLEEP ANOTHER HOUR!
November 29th, 2006 at 12:43 PM
No Emma, you’ve been playing SL too long when yer at work and need to go upstairs but think how much easier it would be to just fly up there or pan yer cam.
November 29th, 2006 at 12:43 PM
it wouldnt be so annoying if they actually told us whats happening, gave us an ETA or just stuck to THEIR time table. Its the keeping us in the dark and constantly letting us down thats annoying.
Just because they have made SL a fantastic place dosnt mean we should let them be so ignorant towards us loyal waiting second lifers.
November 29th, 2006 at 12:43 PM
Haha to Emma! I was at a RL store the other day and was looking at something. The person I was with said it was only five bucks. I then inadvertantly asked how many prim it was….
November 29th, 2006 at 12:44 PM
@ Sebastian –
Wow! Too bad I don’t know your RL name – would love to check out your books. I love to read – though I haven’t been reading as much as I used to since SL.
Damn you SL for getting me addicted!!! hahaha!
November 29th, 2006 at 12:44 PM
You better pray another game like this doesn’t hit the market Linden Labs or you gonna see a lot of people jump ship.
If we weren’t all so addicted you would be out of business.
November 29th, 2006 at 12:44 PM
Okay betting pool going place your bets when you think SL will come back up with the time in SL time.
November 29th, 2006 at 12:44 PM
OK lets do this….EVERYONE AGE/SEX/LOCATION….Maybe we can find some new friends in here at least.
November 29th, 2006 at 12:44 PM
OK nuff of this I’m outta here Have fun Goin Yahoo find me if you can. If not
~ to bad
November 29th, 2006 at 12:44 PM
Just a thought Ctrl+shift+1 in SL you can see your fps
November 29th, 2006 at 12:45 PM
i have no probs my fps is great and why is everyone thinking i have bad connections mine is from what i am told very good my lag isn’t bad and it’s very tempting i was just stating that everyone’s lag sux on sl
November 29th, 2006 at 12:45 PM
Well it’s almost time for nappy, nap….
so, unless it comes in the next 15 minutes I am going to miss the tunnel of love.
November 29th, 2006 at 12:45 PM
Well said, Anya – sure the time’s being put to excellent use
Rather they iron out as many of the problems as possible – don’t iknow about anyone else?!?
November 29th, 2006 at 12:45 PM
oh my god sebastian thats the best example yet….can anyone beat that?
he said: I was at a RL store the other day and was looking at something. The person I was with said it was only five bucks. I then inadvertantly asked how many prim it was….
November 29th, 2006 at 12:45 PM
Mandy wrote: “Sakura Hilra My name is Mandy, thank you. Yes i work at the Edge and BabyDollz. and ask ASHCROFT if im “hot””
Oh cool. I’ll go camp out at the Edge and as soon as I get 1L I’ll tip you. Yeh! Thank God for free money.
November 29th, 2006 at 12:45 PM
Hi Crystal! Just click on my name. It’ll take you to my website
November 29th, 2006 at 12:45 PM
IM A 24/F/IOWA. I think im hot but hey thats just me. ANYONE ELSE? oh and on SL im SINGLE! AND LOOKING
November 29th, 2006 at 12:45 PM
35/YES/ANYWHERE
November 29th, 2006 at 12:46 PM
/me walks around in circles grumbling to himself while picking up little pieces of stuff on the floor and calling them prims.
I’m seriously sitting here looking at things in my office and the only thing coming into my head is how I could script / build them to work within SL. *prays for the offline sandbox*
November 29th, 2006 at 12:46 PM
I’m in finally see ya inside!!!!
November 29th, 2006 at 12:46 PM
or Sakura Hilra just come to babydollz, im there more then at the edge. we got some hot male/female strippers
November 29th, 2006 at 12:46 PM
JIm 26/M/London UK
November 29th, 2006 at 12:46 PM
i get 20+fps
November 29th, 2006 at 12:47 PM
well all I know is betwene clicking connect every 5 min’s and working on new stuff in Photoshop I’m trying to make use of the down time. As someone mentioned waiting for those lovely green words “GRID STATUS… ONLINE”
November 29th, 2006 at 12:47 PM
31,f, UK
November 29th, 2006 at 12:47 PM
>.
November 29th, 2006 at 12:47 PM
Who cares/Who Cares/Who Cares
November 29th, 2006 at 12:47 PM
27/J.L./Tennessee
Felt like an AA meeting saying that lol
November 29th, 2006 at 12:47 PM
Hey Josh, you should come and see me sometime
November 29th, 2006 at 12:47 PM
By thew way – anyone know whether it’s possible to log out of SL (back to status screen) without exiting the Viewer? Would sure help eg on auto-logouts etc
November 29th, 2006 at 12:47 PM
32/F/Texas
November 29th, 2006 at 12:48 PM
38,F,UK
November 29th, 2006 at 12:48 PM
right, this calls for desperate measures………………….
I SHALL HOLD MY BREATH TILL I GO BLUE, YOU SEE IF I DON’T!
November 29th, 2006 at 12:48 PM
BORED……I’m gonna get me a beer…
November 29th, 2006 at 12:48 PM
Ok, Were an hour Late on getting this thing back up, Whats going on?
November 29th, 2006 at 12:49 PM
what do you mean your in – I can’t get in. I need in.
Thanks Sebastian!
November 29th, 2006 at 12:49 PM
194,Wyrmling,Limbo
November 29th, 2006 at 12:49 PM
749/F/Germany
November 29th, 2006 at 12:49 PM
Okay I’m going to read a book. I can’t wait any longer.
November 29th, 2006 at 12:49 PM
And BTW Folks Check top of blog they did let us know that it would take them longer and that they are behind schedule like 3 mins ago guess its gunna take a bit longer but hey at least they said something and see they ran into problems….
November 29th, 2006 at 12:49 PM
comon i wanna play!
November 29th, 2006 at 12:49 PM
GRRR.
November 29th, 2006 at 12:49 PM
Oooh new game!
You know you’ve been in SL too long when….
you go to use the bathroom, sigh, and wish your significant other was an avie so that he didn’t stink the place up!
November 29th, 2006 at 12:49 PM
lol Daniel, good one, in yeah right.
November 29th, 2006 at 12:49 PM
Mady wrote: or Sakura Hilra just come to babydollz, im there more then at the edge. we got some hot male/female strippers
F/18/NV, Oh Gosh I don’t wana see male strippers. I rather watch a noob changing clothes.
November 29th, 2006 at 12:49 PM
“Sorry, folks! We’re closed for two weeks to clean and repair America’s favorite family fun chat. Sorry, uh-huh, uh-huh, uh-huh!”
November 29th, 2006 at 12:49 PM
I AM OUT OF BEERS!!!!!!!
November 29th, 2006 at 12:49 PM
“Daniel Westinghouse Says:
November 29th, 2006 at 12:46 PM UTC-8
I’m in finally see ya inside!!!!
”
Guess its all systems go.
November 29th, 2006 at 12:50 PM
Just thought I’d join in….
I’m running a Casio Keyboard X-231 1982 edition, 4 AAA Batteries, a chug chug motherboard with Casio Watch graphix, a massive 24watt adapter (if I ever needed it) not to mention it has 64 keys and a wiggly thing that makes it sound cool…. I must say Second Life 0.9 Beta works a treat on it… granted, I can only make a cub say hello (Hello Avatar was put in on the official SL 1.0) and my t-shirt says something that not a lot make out…. but never the less…. erm…… what was the point of all this again? lol
hehe
November 29th, 2006 at 12:50 PM
Mandy id love to! /smiles
November 29th, 2006 at 12:50 PM
ELYSE/29/USA
You better pray another game like this doesn’t hit the market Linden Labs or you gonna see a lot of people jump ship.
If we weren’t all so addicted you would be out of business.
that was a quote
and the oldes company in a feild is usually that old cuz they r the best, untill i heard otherwise from EXTREMELY credible sources, and MORE THN ONE…i might consider…
but consider this…..again ill say LIndens created this from a dream they had….everyone who does their own now….has one goal….MONEY!!!!! not our happiness, im sure there would be many more problems if we were dealing with anyone else. And i dont know them, and im rather new….but…..i can see the forest hrough the trees…….
November 29th, 2006 at 12:50 PM
Not for me, I’m still getting the offline message.
November 29th, 2006 at 12:50 PM
Time goes by… so slowly
Time goes by… so slowly
Time goes by… so slowly
Time goes by… so slowly
Sigh… So… anyone care for a shot of cyber whiskey?
***waves bottle around in the air***
November 29th, 2006 at 12:51 PM
Anyone here from The Teen Grid? Becides Me?
November 29th, 2006 at 12:51 PM
Hope it’ll be up soon… the time here in denmark is 21:50 PM …
November 29th, 2006 at 12:51 PM
Man, did I hear right? New fiber? is that for the switches or the silkworms?
And some new servers too? This is the kinda stuff that needs to happen, especially given current concurrency goals. Its good to see somebody in IT finally busted out with a slide rule and figgered this stuff out
All kidding aside, I’m stoked and can’t wait. Sure downtime is a big PITA, but I think we’re going to like the way this one goes.
Cheers Lindens, Keep after it!
LL
November 29th, 2006 at 12:51 PM
we already knew that it would be past noon, duh
November 29th, 2006 at 12:51 PM
for Daniel – in his imagination maybe – I am not getting in.
I want to be a Stripper too Sakura!!! hahaha!
November 29th, 2006 at 12:51 PM
“To all the fans who are wating here..GO AWAY…come back in 2100…We will be up then…untill then….GOODBYE!”
God would i hate to hear that from an L…
November 29th, 2006 at 12:51 PM
I think we should ask the president to wiretap Linden Labs to see what is going on…just kidding.
November 29th, 2006 at 12:51 PM
Don’t ya mean PM?
November 29th, 2006 at 12:51 PM
yikes, its almost 1PM SLT……………………no offense but any word when update will be complete? (knowing my luck it will be right after i press “submit comment”)
November 29th, 2006 at 12:51 PM
OMG UBER SCHWEEEEEEEEEEETTTTT I’M ON AND IT’S FKN LAG FREE AND AWESOME AND WOW WOW WOW….
November 29th, 2006 at 12:52 PM
SL IS DOWN FOREVER!
November 29th, 2006 at 12:52 PM
ok go there as soon as we can get back on
ill be on til 4 central time
November 29th, 2006 at 12:52 PM
ice cubes.. here we go
November 29th, 2006 at 12:52 PM
They should bring out a new website, http://WWW.THISISHOWYOUGETSLGOING.COM
with a secondary website http://WWW.ACTUALLYWEWASWRONGTHISISHOW.COM
with a backup website in case of emergency, http://WWW.DOYOUFEELLUCKYPUNK?.COM
god im bored..
November 29th, 2006 at 12:52 PM
99 bottles of beer on the wall, 99 bottles of beer…
Take one down pass it around, 98 bottles of beer on the wall!
November 29th, 2006 at 12:52 PM
*now ducks the barrage of folks coming at him for the previous reply*
was a joke folks calm down they will have it up asap….
November 29th, 2006 at 12:52 PM
What!!!! you are in!!!!
How did you get in?? Who did you bribe?!!!
November 29th, 2006 at 12:52 PM
“Operator, I need an exit…”
November 29th, 2006 at 12:52 PM
You know you’ve been on SL too long when you check the “copy/mod/trans” settings on that can of tomato paste at the grocery store.
November 29th, 2006 at 12:53 PM
Any one noticed when peeps start talking about fps how the my penis is bigger than yours brigade come out.
November 29th, 2006 at 12:53 PM
GRR!! 8#^& %$@# *^$# #@#$$% #$&^%$
November 29th, 2006 at 12:53 PM
/me tries to log in!
Despite our best efforts, WHO SAID THEY WERE IN!
November 29th, 2006 at 12:53 PM
Grumble, Grumble, Grumble. lol.
November 29th, 2006 at 12:53 PM
98 bottles of beer on the wall, 98 bottles of beer…
Take one down pass it around, 97 bottles of beer on the wall!
November 29th, 2006 at 12:53 PM
Thank you!
November 29th, 2006 at 12:53 PM
You know when you’ve been in SL too long when you start calculating your RL money in terms of Linden dollars
November 29th, 2006 at 12:53 PM
97 bottles of beer on the wall, 97 bottles of beer…
Take one down pass it around, 96 bottles of beer on the wall!
November 29th, 2006 at 12:54 PM
that’s because you are the only one on!!..LOL
November 29th, 2006 at 12:54 PM
You know I forgot to mention if anyone is in the mood for chatting we have a IRC plugin that usually connects to our lclub (when the grid is OPEN) at http://www.thepinkpantherlounge.com – it is a java chat client so no special software needed (unless you don’t have java installed) – to connect click the “Chat Live to the Lounge Here” link.
Seeya there! We are all SL ppl on the chat client so don’t be shy
November 29th, 2006 at 12:54 PM
/me watches as an angry mob with torches and pitchforks burns Patrick at the stake
November 29th, 2006 at 12:54 PM
96 bottles of beer on the wall, 96 bottles of beer…
Take one down pass it around, 95 bottles of beer on the wall!
November 29th, 2006 at 12:54 PM
98 bottles of beer on the wall, 98 bottles to go.
Take one down pass it around. 97 bottles of beer on the wall
November 29th, 2006 at 12:54 PM
HAHA that’s so true Femina.
Same goes for guys with big trucks, and post count on forums.
November 29th, 2006 at 12:54 PM
caught that too, Femina. Sat here laughing.
November 29th, 2006 at 12:54 PM
Lies! Lies! Lies! Its not working! its not nice to do that to an SL Junkie! Bad
Mandy where cani find you!
November 29th, 2006 at 12:54 PM
95 bottles of beer on the wall, 95 bottles of beer…
Take one down pass it around, 94 bottles of beer on the wall!
November 29th, 2006 at 12:54 PM
Femina i admittedly stated that my computer isnt all that good its just curious why some people have lag and others dont. Its got nothing to do with LL’s ends its what people are doing in each sim.
November 29th, 2006 at 12:55 PM
22/f/oregon – i just want to fly….*sob* (starts looking out 8th floor window – maybe…..)
November 29th, 2006 at 12:55 PM
Damn, I’m a lightweight… I lost count!
November 29th, 2006 at 12:55 PM
LOL FENDER, HAVEN’T DONE THAT ONE YET, BUT I KNOW SOME PEOPLE THAT HAVE SAID LOL OUT LOUD IN RL
November 29th, 2006 at 12:55 PM
This is kind of getting ridiculous.. I just started my 3rd year in SL and it seems it’s getting worse and worse. LL has learned a lot about wht customers want in terms of funcionality and features.. But NOTHING about nondisruptive upgrades.
November 29th, 2006 at 12:55 PM
You know you’v been in Sl too long when you demand an anim ball to have sex in RL
November 29th, 2006 at 12:55 PM
94 bottles of beer on the wall, 94 bottles of beer…
Take one down pass it around, 93 bottles of beer on the wall!
November 29th, 2006 at 12:55 PM
BABYDOLLZ IN AMSTERDAM 2
November 29th, 2006 at 12:56 PM
roflmao @ Sakura
November 29th, 2006 at 12:56 PM
@Mandy Waverly Says:
OK lets do this….EVERYONE AGE/SEX/LOCATION….Maybe we can find some new friends in here at least.
4/way to young for that/Hundertwasser
(You didn’t expect a real answer, did you?)
Marianne McCann
November 29th, 2006 at 12:56 PM
I didn’t think it could get any worse, but it has. Oh well nothing compared to still waiting for my SIM after 4 weeks and counting.
Note to self – don’t take off on Wednesdays any more.
November 29th, 2006 at 12:56 PM
90 bottles of beer on the wall, 90 bottles of beer…
Take one down pass it around, 89 bottles of beer on the wall!
November 29th, 2006 at 12:56 PM
lol who started the ‘you know you been playing SL too long?’
November 29th, 2006 at 12:56 PM
1 bottle to go. Take one down pass it around..no more bottles of beer on the wall…
Damnit
99 empty bottles of beer on the wall, 99 empty bottles to go.. take one down..bash it on the ground. 98 empty bottles of beer on the wall…..
November 29th, 2006 at 12:56 PM
Lina, That wasn’t really a hit directly at you darlin, It was more of a generalization, Im sure. Lol.
November 29th, 2006 at 12:56 PM
I’m not even getting the grid status to show anymore. Just that silly little rotating hand
November 29th, 2006 at 12:56 PM
ok Now to be real… alot of fine folks i’ve seen posting here… some i’ve ran across b4 some i haven’t… would be uber to meet up in square somewhere sometime… discuss some the ideas amongst us all that have posted here….
Oh yeah… watch them pitchforks… they can reallly hurt lol
November 29th, 2006 at 12:56 PM
93 bottles of beer on the wall, 93 bottles of beer…
Take one down pass it around, 92 bottles of beer on the wall!
November 29th, 2006 at 12:56 PM
Ah thanks Crystal!
93 bottles of beer on the wall, 93 bottles of beer…
Take one down pass it around, 92 bottles of beer on the wall!
November 29th, 2006 at 12:56 PM
94 bottles of beer on the wall, 94 bottles of beer…
Take one down pass it around, 93 bottles of beer on the wall!
November 29th, 2006 at 12:57 PM
He he
chillout Lina its all fun.
Kisses and hugs hon
November 29th, 2006 at 12:57 PM
92 bottles of beer on the wall, 92 bottles of beer…
Take one down pass it around, 91 bottles of beer on the wall!
November 29th, 2006 at 12:57 PM
Hmm… grid isn’t up yet.
Well then, more time to work on my artwork. ^^
November 29th, 2006 at 12:57 PM
bo0000oored.
November 29th, 2006 at 12:57 PM
Where the heck are the moderators?
November 29th, 2006 at 12:57 PM
91 bottles of beer on the wall, 91 bottles of beer…
Take one down pass it around, 90 bottles of beer on the wall!
November 29th, 2006 at 12:57 PM
90 bottles of beer on the wall, 90 bottles of beer…
Take one down pass it around, 89 bottles of beer on the wall!
Mods are having a beer.
November 29th, 2006 at 12:58 PM
This calls for more quotes.
When angry, count to four; when very angry, swear.
Mark Twain
Alright! Sounds good to me ;p
November 29th, 2006 at 12:58 PM
@ Anya
I’ve LOLed in RL….LOL
November 29th, 2006 at 12:58 PM
Just incase anyone didn’t spot the link at top of page…
UPDATE: Today’s Deploy of 1.13
Wednesday, November 29th, 2006 at 12:50 PM UTC-8 by Chadrick Linden
We ran into an issue bringing the grid back online, we’re working on it. It is taking longer than expected and we’ll post here as soon as we have more information. The current grid status can be viewed at http://secondlife.com/status as well. Thanks for understanding during this update process.
November 29th, 2006 at 12:58 PM
I think this is a good testament to SL, dispite the flaws and the complaining, everyone just wants to get back on at the end of it. There ARE alternatives to SL out there, but the fact that people are complaining about not being able to get back onto SL is cool.
November 29th, 2006 at 12:58 PM
you been in sl too long when you start replicating dance moves you do in sl on a real club and realize how ridiculous you look.
November 29th, 2006 at 12:58 PM
92 bottles of beer on the wall, 92 bottles of beer…
Take one down pass it around, 91 bottles of beer on the wall!
Why not fill up the page with this song!!!
November 29th, 2006 at 12:58 PM
Seola, give me one of those dam beers
November 29th, 2006 at 12:58 PM
89 bottles of beer on the wall, 89 bottles of beer…
Take one down pass it around, 88 bottles of beer on the wall!
November 29th, 2006 at 12:58 PM
Ohh well delays happen *shrugs* Its better they keep it down and fix the stuff then have it up with problems (just proves they are getting smarter when knowing there is a problem)
November 29th, 2006 at 12:58 PM
Millie do you display some of that artwork in sl? Just wondering.
November 29th, 2006 at 12:58 PM
*hands Mandy a beer*
88 bottles of beer on the wall, 88 bottles of beer…
Take one down pass it around, 87 bottles of beer on the wall!
November 29th, 2006 at 12:59 PM
decides to really shake things up
There were 1,703,503 in the bed and the little said….
‘how do you make money in here?’
November 29th, 2006 at 12:59 PM
You’ve been playing SL too long when you’re responsible for yer teen being on the TG and your wife says she’ll leave you if they open an infant grid for your 1 year old.
November 29th, 2006 at 12:59 PM
we should all be compensated L$1 for every minute we are kept waiting with no explaination
November 29th, 2006 at 12:59 PM
87 bottles of beer on the wall, 87 bottles of beer…
Take one down pass it around, 86 bottles of beer on the wall!
(Hey, I’m passing time… no less silly than some other posts!)
November 29th, 2006 at 12:59 PM
UPDATE: Today’s Deploy of 1.13
Wednesday, November 29th, 2006 at 12:50 PM UTC-8 by Chadrick Linden
We ran into an issue bringing the grid back online….
Yeah they cant find the ON button roflmao
November 29th, 2006 at 12:59 PM
*UPDATE*… sorry folks we’ve managed to break SL to the point where not even WE (Linden Labs) can get on without intense LAG so until we fix this unexpected occurance SL will be down…
November 29th, 2006 at 12:59 PM
lol….2 more minutes and im done waiting. i have other stuff to do on my day off then sit and wait for this
November 29th, 2006 at 12:59 PM
*feeling a bit drunk at work in RL now”
87 bottles of beer on the wall, 87 bottles of beer…
Take one down pass it around, 86 bottles of beer on the wall!
November 29th, 2006 at 12:59 PM
86 bottles of beer on the wall, 86 bottles of beer…
Take one down pass it around, 85 bottles of beer on the wall!
November 29th, 2006 at 1:00 PM
88 bottles of beer on the wall
88 bottles of beer
Take one down
Put it back up
88 bottles of beer on the wall.
November 29th, 2006 at 1:00 PM
Frak the beer …. I’m going for my bottle of Kaluah.
November 29th, 2006 at 1:00 PM
85 bottles of beer on the wall, 85 bottles of beer…
Take one down pass it around, 84 bottles of beer on the wall!
November 29th, 2006 at 1:00 PM
i WAS WALKING DOWN THE STREET TODAY LIAM AND MY HUSBAND SAID SOMETHING TO ME AM I VERY NEARLY SAID LMAO, BUT MANAGED TO STOP MYSELF IN TIME, LOL
November 29th, 2006 at 1:00 PM
1 empty bottle of beer on the wall, one empty bottle to go. take one down………..bash it on the ground……….no more empty bottles of beer on the wall…
*&$!*^
9999 of broken shards on the wall..9999 to go.. try to take one down, slice your hand…9998 broken shards on the wall…….
November 29th, 2006 at 1:00 PM
Wow… That’s a lot of beer you guys have…. and fluctuating!!!
November 29th, 2006 at 1:00 PM
I agree with Holly!!!!!!!!!!!!!!!!!!!!!!!!!!! Im losing $$$’s lol Mandy ill see you there! Or come see me on Aurora
November 29th, 2006 at 1:00 PM
No man can think clearly when his fists are clenched.
George Jean Nathan
I can’t think when the grid is closed!
November 29th, 2006 at 1:00 PM
lol, Fender
84 bottles of beer on the wall, 84 bottles of beer…
Take one down pass it around, 83 bottles of beer on the wall!
November 29th, 2006 at 1:00 PM
/me sits down with a mug in his hand, feeling like it’s late for work…
… Offline?
/me goes to coffee talk (*here*), sits down with fellow addicts, while quietly observes
November 29th, 2006 at 1:00 PM
You know you have been in SL too long when you ask your RL wife “Honey, do you have your xcite part on?
November 29th, 2006 at 1:01 PM
LOL fender
November 29th, 2006 at 1:01 PM
I wonder why Linden Labs didn’t change their error message from “Something unexpected has gone wrong” to something closer to, “As expected, something has gone wrong”,
smiles teasingly…. On a more serious note though…We’ve all enjoyed several weeks of SL being “up” for the most part. Those of us who have been around for a while will remember the times when SL was down 3 days out of every 5. With this many changes to the system, there is a plethora of things that go wrong, and I expect we will be seeing several more updates and days that SL is down to remedy the errors that will occur. While I think the updates are wonderful, this is a LOT to change at once. Hopefully my prediction is wrong.
November 29th, 2006 at 1:01 PM
83 bottles of beer on the wall, 83 bottles of beer… *hey year I was born!*
Take one down pass it around, 82 bottles of beer on the wall!
November 29th, 2006 at 1:01 PM
Emma Says:
November 29th, 2006 at 12:56 PM UTC-8
lol who started the ‘you know you been playing SL too long?’
/me waves and shouts ‘yoooo hoooo’
November 29th, 2006 at 1:01 PM
ok we need more bottles hehe
November 29th, 2006 at 1:01 PM
Oh, I have a headache!!! This withdrawal is killing me!
November 29th, 2006 at 1:01 PM
Wednesday, November 29th, 2006 at 12:50 PM UTC-8 by Chadrick Linden
We ran into an issue bringing the grid back online, we’re working on it. It is taking longer than expected and we’ll post here as soon as we have more information. The current grid status can be viewed at http://secondlife.com/status as well. Thanks for understanding during this update process.
Gee ya think?
November 29th, 2006 at 1:01 PM
lol, Des and Sara
82 bottles of beer on the wall, 82 bottles of beer…
Take one down pass it around, 81 bottles of beer on the wall!
November 29th, 2006 at 1:02 PM
you been in sl too long when you start moving your hands in a typing fashion while talking to other people